<spot version="1.5.1">
<head>

<!-- This spot was built by Rainer 'Lemming' Kaufmann from 1. - 5. Feb 2000 -->

<!-- Thanks to  Frankie 'Gargoyle' Perry for some of his tree blocks -->
<!-- Also thanks to Stefan Guenther for some sound works -->
<!-- Special thanks to Flatland and Eidos Interactive - Lara rules! -->

<!-- This spot is dedicated to the Vastland builders group -->

<!-- <debug/> -->
<title name="Lara Croft's Castle of Fate"/>
<blockset href="http://blocksets.flatland.com/flatsets/basic.bset"/>
<blockset href="http://blocksets.flatland.com/flatsets/basic2.bset"/>
<blockset href="http://blocksets.flatland.com/flatsets/islands.bset"/>
<blockset href="http://blocksets.flatland.com/flatsets/interior.bset"/>
<blockset href="http://blocksets.flatland.com/eidos/tombraider/tomb3.bset"/>
<blockset href="http://blocksets.flatland.com/eidos/tombraider/tomb4.bset"/>
<map style="double" dimensions="(13,25,7)"/>
<sky texture="@basic:clouds.gif" brightness="100%"/>
<ground texture="@tomb4:pebble.gif"/>
<ambient_light brightness="60%"/>
<orb position="(180,60)" texture="@basic:sun.gif" brightness="100%"/>
</head>
<body>

<!-- Source Load -->
<load texture="textures/title.gif"/>
<load texture="textures/lifesaver.gif"/>
<load texture="textures/ladder.gif"/>
<load texture="textures/rope.gif"/>
<load texture="textures/grabrope.gif"/>
<load texture="textures/water.gif"/>
<load texture="textures/waterflow.gif"/>
<load texture="textures/youdied.gif"/>
<load sound="sounds/chain1.wav"/>
<load sound="sounds/death.wav"/>
<load sound="sounds/waterfall.wav"/>
<load texture="textures/lever.gif"/>
<load texture="textures/spike.gif"/>
<load sound="sounds/tik4.wav"/>
<load sound="sounds/continue.wav"/>
<load sound="sounds/boulder.wav"/>
<load sound="sounds/platform.wav"/>
<load texture="textures/potofgold.gif"/>
<load sound="sounds/secret.wav"/>
<load sound="sounds/main.wav"/>
<load texture="textures/shocked.gif"/>

<!-- Video Wall Curtain -->

<create symbol="v0" block="half">
	<part name="top" texture="@tomb4:curtain.gif"/>
	<param orient="90,0,270"/>
	<action trigger="click on" text="Watch the video!">
		<exit href="castleoffate_video.3dml#default"/>
	</action>
</create>

<!-- Popup Messages -->
<create symbol="!t" block="full">
	<part name="*" faces="0"/>
	<popup trigger="proximity" radius="3" texture="textures/title.gif" placement="center"/>
	<action trigger="timer" delay="7">
		<replace source=".."/>
	</action>
</create>
<create symbol="!p" block="full">
	<part name="*" faces="0"/>
	<popup trigger="everywhere" text="Position saved" placement="center"/>
	<action trigger="timer" delay="2">
		<replace source=".."/>
	</action>
</create>
<create symbol="!P" block="full">
	<part name="*" faces="0"/>
	<popup trigger="everywhere" text="Position saved" placement="center"/>
	<action trigger="timer" delay="2">
		<replace source="!q"/>
	</action>
</create>
<create symbol="!q" block="full">
	<part name="*" faces="0"/>
	<popup trigger="everywhere" text="Congratulations! You made it!" textcolor="(255,204,0)" placement="center"/>
	<action trigger="timer" delay="3">
		<replace source="!k"/>
	</action>
</create>
<create symbol="!k" block="full">
	<part name="*" faces="0"/>
	<popup trigger="everywhere" text="Download your prize! Watch the video!" textcolor="(255,204,0)" placement="center"/>
	<action trigger="timer" delay="3">
		<replace source="!Q"/>
	</action>
</create>
<create symbol="!Q" block="full">
	<part name="*" faces="0"/>
	<popup trigger="everywhere" text="Use the blue logo to replay from start" placement="center"/>
	<action trigger="timer" delay="3">
		<replace source=".."/>
	</action>
</create>
<create symbol="!a" block="full">
	<part name="*" faces="0"/>
	<popup trigger="everywhere" text="You opened the front door" placement="center"/>
	<action trigger="timer" delay="2">
		<replace source=".."/>
	</action>
</create>
<create symbol="!A" block="full">
	<part name="*" faces="0"/>
	<popup trigger="everywhere" text="You closed the front door" placement="center"/>
	<action trigger="timer" delay="2">
		<replace source=".."/>
	</action>
</create>
<create symbol="!b" block="full">
	<part name="*" faces="0"/>
	<popup trigger="everywhere" text="You opened the side door" placement="center"/>
	<action trigger="timer" delay="2">
		<replace source=".."/>
	</action>
</create>
<create symbol="!B" block="full">
	<part name="*" faces="0"/>
	<popup trigger="everywhere" text="You closed the side door" placement="center"/>
	<action trigger="timer" delay="2">
		<replace source=".."/>
	</action>
</create>
<create symbol="!c" block="full">
	<part name="*" faces="0"/>
	<popup trigger="everywhere" text="You opened the gate" placement="center"/>
	<action trigger="timer" delay="2">
		<replace source=".."/>
	</action>
</create>
<create symbol="!C" block="full">
	<part name="*" faces="0"/>
	<popup trigger="everywhere" text="You closed the gate" placement="center"/>
	<action trigger="timer" delay="2">
		<replace source=".."/>
	</action>
</create>
<create symbol="!r" block="full">
	<part name="*" faces="0"/>
	<popup trigger="everywhere" texture="textures/title.gif" placement="center"/>
	<action trigger="timer" delay="3">
		<replace source="!d"/>
	</action>
</create>
<create symbol="!d" block="full">
	<part name="*" faces="0"/>
	<popup trigger="everywhere" text="created by Rainer 'Lemming' Kaufmann in February 2000" placement="center"/>
	<action trigger="timer" delay="3">
		<replace source="!e"/>
	</action>
</create>
<create symbol="!e" block="full">
	<part name="*" faces="0"/>
	<popup trigger="everywhere" text="Thanks to Frankie 'Gargoyle' Perry for the trees" placement="center"/>
	<action trigger="timer" delay="3">
		<replace source="!f"/>
	</action>
</create>
<create symbol="!f" block="full">
	<part name="*" faces="0"/>
	<popup trigger="everywhere" text="and to Stefan Guenther for some sound works" placement="center"/>
	<action trigger="timer" delay="3">
		<replace source="!g"/>
	</action>
</create>
<create symbol="!g" block="full">
	<part name="*" faces="0"/>
	<popup trigger="everywhere" text="Special thanks to Flatland and Eidos Interactive" placement="center"/>
	<action trigger="timer" delay="3">
		<replace source="!h"/>
	</action>
</create>
<create symbol="!h" block="full">
	<part name="*" faces="0"/>
	<popup trigger="everywhere" text=" " placement="center"/>
	<action trigger="timer" delay="1">
		<replace source="!i"/>
	</action>
</create>
<create symbol="!i" block="full">
	<part name="*" faces="0"/>
	<popup trigger="everywhere" text="Dedicated to the Vastland Builder Group" placement="center" textcolor="(255,204,0)"/>
	<action trigger="timer" delay="5">
		<replace source=".."/>
	</action>
</create>


<!-- Invisibles -->
<create symbol="!#" block="full">
	<part name="*" faces="0"/>
</create>
<create symbol="!!" block="full">
	<part name="*" faces="0" solid="no"/>
	<sound file="sounds/secret.wav" radius="2" playback="once" flood="yes"/>
</create>
<create symbol="!:" block="full">
	<part name="*" faces="0" solid="no"/>
	<sound file="sounds/secret.wav" radius="1" playback="once" flood="yes"/>
</create>

<!-- Help System -->
<imagemap name="help1">
	<action shape="rect" coords="10,10,40,40" text="Hint: How to use the rope">
		<replace source="H1" target="(4,25,1)"/>	
	</action>
</imagemap>
<imagemap name="help2">
	<action shape="rect" coords="10,10,40,40" text="Hint: The boulder trap">
		<replace source="H2" target="(4,25,1)"/>	
	</action>
</imagemap>
<imagemap name="help3">
	<action shape="rect" coords="10,10,40,40" text="Hint: The crashing platforms">
		<replace source="H3" target="(4,25,1)"/>	
	</action>
</imagemap>
<imagemap name="help4">
	<action shape="rect" coords="10,10,40,40" text="Hint: Passing the spikes">
		<replace source="H4" target="(4,25,1)"/>	
	</action>
</imagemap>
<create symbol="H1" block="full">
	<popup trigger="everywhere" text="THE ROPE: Stand in the middle, then click on the handle above you to get over to the other side!"/>
	<action trigger="timer" delay="5">
		<replace source=".."/>
	</action>
</create>
<create symbol="H2" block="full">
	<popup trigger="everywhere" text="THE BOULDER TRAP: Step forward to trigger the trap, then step back until the boulder has passed!"/>
	<action trigger="timer" delay="5">
		<replace source=".."/>
	</action>
</create>
<create symbol="H3" block="full">
	<popup trigger="everywhere" text="THE CRASHING PLATFORMS: Run over to the exit before the platforms crash down under your feet!"/>
	<action trigger="timer" delay="5">
		<replace source="HR"/>
	</action>
</create>
<create symbol="H4" block="full">
	<popup trigger="everywhere" text="THE SPIKES: Run through the spikes before you get hurt too much and die!"/>
	<action trigger="timer" delay="5">
		<replace source="HR"/>
	</action>
</create>
<create symbol="HR" block="full">
	<popup trigger="everywhere" text="HOW TO RUN: Use the CTRL key to run. If you're not fast enough, try decreasing the viewing distance in the options menu to gain speed."/>
	<action trigger="timer" delay="5">
		<replace source=".."/>
	</action>
</create>


<!-- Die and Continue System -->
<create symbol="!S" block="full">
	<part name="*" color="(0,0,0)"/>
</create>
<create symbol="!s" block="half">
	<part name="*" color="(0,0,0)"/>
	<part name="top" texture="@tomb3:rockface.gif" style="scaled"/>
</create>
<imagemap name="continue1">
	<area shape="rect" coords="0,0,180,60" href="#continue1"/>
</imagemap>
<imagemap name="continue2">
	<action shape="rect" coords="0,0,180,60">
		<replace source="#2"/>
	</action>
	<area shape="rect" coords="0,0,180,60" href="#continue2"/>
</imagemap>
<imagemap name="continue3">
	<action shape="rect" coords="0,0,180,60">
		<replace source="#3"/>
	</action>
	<area shape="rect" coords="0,0,180,60" href="#continue3"/>
</imagemap>
<imagemap name="continue4">
	<area shape="rect" coords="0,0,180,60" href="#continue4"/>
</imagemap>
<imagemap name="continue5">
	<area shape="rect" coords="0,0,180,60" href="#continue5"/>
</imagemap>
<create symbol="#1" block="ground">
	<part name="*" faces="0"/>
	<popup trigger="proximity" radius="2" texture="textures/youdied.gif" imagemap="continue1"/>
	<sound file="sounds/death.wav" radius="1" playback="once"/>
</create>
<create symbol="#2" block="ground">
	<part name="*" faces="0"/>
	<action trigger="proximity">
		<replace source="R0" target="(10,2,2)"/><!-- dummy location -->
		<replace source=".." target="(10,2,1)"/><!-- start location -->
		<replace source=".." target="(10,3,1)"/>
		<replace source=".." target="(10,4,1)"/>
		<replace source=".." target="(10,5,1)"/>
		<replace source=".." target="(10,6,1)"/>
		<replace source=".." target="(10,7,1)"/>
		<replace source=".." target="(10,8,1)"/>
		<replace source=".." target="(10,9,1)"/>
		<replace source=".." target="(10,10,1)"/>
		<replace source=".." target="(10,11,1)"/>
		<replace source="T1" target="(10,12,1)"/><!-- trigger location -->
		<replace source=".." target="(10,13,1)"/>
		<replace source=".." target="(10,14,1)"/>
		<replace source=".." target="(10,15,1)"/><!-- stop location -->
		<replace source="Ct" target="(9,12,1)"/><!-- non sound block -->
		<replace source="-2" target="(11,12,1)"/><!-- Help Entrance -->
		<replace source="21"/>
	</action>
</create>
<create symbol="21" block="ground">
	<part name="*" faces="0"/>
	<popup trigger="proximity" radius="2" texture="textures/youdied.gif" imagemap="continue2"/>
	<sound file="sounds/death.wav" radius="1" playback="once"/>
</create>
<create symbol="#3" block="ground">
	<part name="*" faces="0"/>
	<action trigger="proximity">
		<replace source="s1" target="(2,3,1)"/>
		<replace source="s1" target="(3,3,1)"/>
		<replace source="s1" target="(4,3,1)"/>
		<replace source="s1" target="(2,4,1)"/>
		<replace source="s1" target="(3,4,1)"/>
		<replace source="s1" target="(2,5,1)"/>
		<replace source="s1" target="(2,6,1)"/>
		<replace source="s1" target="(3,6,1)"/>
		<replace source="s1" target="(3,7,1)"/>
		<replace source="s1" target="(3,8,1)"/>
		<replace source=".=" target="(2,3,2)"/>
		<replace source=".=" target="(3,3,2)"/>
		<replace source=".=" target="(4,3,2)"/>
		<replace source=".=" target="(2,4,2)"/>
		<replace source=".=" target="(3,4,2)"/>
		<replace source=".=" target="(2,5,2)"/>
		<replace source=".=" target="(2,6,2)"/>
		<replace source=".=" target="(3,6,2)"/>
		<replace source=".=" target="(3,7,2)"/>
		<replace source=".=" target="(3,8,2)"/>
		<replace source="T=" target="(2,3,3)"/>
		<replace source="T=" target="(3,3,3)"/>
		<replace source="T=" target="(4,3,3)"/>
		<replace source="T=" target="(2,4,3)"/>
		<replace source="T=" target="(3,4,3)"/>
		<replace source="T=" target="(2,5,3)"/>
		<replace source="T=" target="(2,6,3)"/>
		<replace source="T=" target="(3,6,3)"/>
		<replace source="T=" target="(3,7,3)"/>
		<replace source="T=" target="(3,8,3)"/>
		<replace source="-3" target="(5,3,3)"/><!-- Help entrance -->
		<replace source="31"/>
	</action>
</create>
<create symbol="31" block="ground">
	<part name="*" faces="0"/>
	<popup trigger="proximity" radius="2" texture="textures/youdied.gif" imagemap="continue3"/>
	<sound file="sounds/death.wav" radius="1" playback="once"/>
</create>
<create symbol="#4" block="ground">
	<part name="*" faces="0"/>
	<popup trigger="proximity" radius="2" texture="textures/youdied.gif" imagemap="continue4"/>
	<action trigger="proximity">
		<replace source="-4" target="(3,11,3)"/><!-- Help entrance -->
	</action>
	<sound file="sounds/death.wav" radius="1" playback="once"/>
</create>
<create symbol="#5" block="ground">
	<part name="*" faces="0"/>
	<popup trigger="proximity" radius="2" texture="textures/youdied.gif" imagemap="continue5"/>
	<sound file="sounds/death.wav" radius="1" playback="once"/>
</create>
<create symbol="S2" block="spriterevolve">
	<part name="*" texture="@islands:sunlogo.gif"/>
	<param size="(128,128)" solid="no"/>
	<point_light style="pulsate" radius="2" position="(128,128,128)" brightness="50%..100%" color="(255,196,0)" speed="2"/>
	<action trigger="proximity" radius="1">
		<replace source="!p" target="(4,25,1)"/>
		<replace source="#2" target="(2,24,2)"/>
		<replace source="_2"/>
	</action>
</create>
<create symbol="_2" block="ground">
	<part name="*" faces="0"/>
	<entrance name="continue2" angle="270"/>
	<sound file="sounds/continue.wav" radius="1" playback="once"/>
</create>
<create symbol="-2" block="ground"><!-- Help entrance -->
	<part name="*" faces="0"/>
	<entrance name="continue2" angle="270"/>
	<popup texture="textures/lifesaver.gif" placement="bottom-left" imagemap="help2"/>
</create>
<create symbol="|2" block="ground"><!-- Help entrance -->
	<part name="*" faces="0"/>
	<entrance name="continue2" angle="270"/>
</create>
<create symbol="S3" block="spriterevolve">
	<part name="*" texture="@islands:sunlogo.gif"/>
	<param size="(128,128)" solid="no"/>
	<point_light style="pulsate" radius="2" position="(128,128,128)" brightness="50%..100%" color="(255,196,0)" speed="2"/>
	<action trigger="proximity" radius="1">
		<replace source="!p" target="(4,25,1)"/>
		<replace source="#3" target="(2,24,2)"/>
		<replace source="_3"/>
	</action>
</create>
<create symbol="_3" block="ground">
	<part name="*" faces="0"/>
	<entrance name="continue3" angle="270"/>
	<sound file="sounds/continue.wav" radius="1" playback="once"/>
</create>
<create symbol="-3" block="ground"><!-- Help entrance -->
	<part name="*" faces="0"/>
	<entrance name="continue3" angle="270"/>
	<popup texture="textures/lifesaver.gif" placement="bottom-left" imagemap="help3"/>
</create>
<create symbol="|3" block="ground"><!-- non Help entrance -->
	<part name="*" faces="0"/>
	<entrance name="continue3" angle="270"/>
</create>
<create symbol="S4" block="spriterevolve">
	<part name="*" texture="@islands:sunlogo.gif"/>
	<param size="(128,128)" solid="no"/>
	<point_light style="pulsate" radius="2" position="(128,128,128)" brightness="50%..100%" color="(255,196,0)" speed="2"/>
	<action trigger="proximity" radius="1">
		<replace source="!p" target="(4,25,1)"/>
		<replace source="#4" target="(2,24,2)"/>
		<replace source="|3" target="(5,3,3)"/><!-- non help entrance -->
		<replace source="_4"/>
	</action>
</create>
<create symbol="_4" block="ground">
	<part name="*" faces="0"/>
	<entrance name="continue4" angle="90"/>
	<sound file="sounds/continue.wav" radius="1" playback="once"/>
</create>
<create symbol="-4" block="ground"><!-- Help entrance -->
	<part name="*" faces="0"/>
	<entrance name="continue4" angle="90"/>
	<popup texture="textures/lifesaver.gif" placement="bottom-left" imagemap="help4"/>
</create>
<create symbol="|4" block="ground"><!-- non Help entrance -->
	<part name="*" faces="0"/>
	<entrance name="continue4" angle="90"/>
</create>
<create symbol="S5" block="spriterevolve">
	<part name="*" texture="@islands:sunlogo.gif"/>
	<param size="(128,128)" solid="no"/>
	<point_light style="pulsate" radius="2" position="(128,128,128)" brightness="50%..100%" color="(255,196,0)" speed="2"/>
	<action trigger="proximity" radius="1">
		<replace source="!P" target="(4,25,1)"/>
		<replace source="#5" target="(2,24,2)"/>
		<replace source="|4" target="(3,11,3)"/><!-- non help entrance -->
		<replace source="_5"/>
	</action>
</create>
<create symbol="_5" block="ground">
	<part name="*" faces="0"/>
	<entrance name="continue5" angle="0"/>
	<sound file="sounds/main.wav" radius="5" playback="looped" flood="yes"/>
</create>
<create symbol="SP" block="spriterevolve">
	<part name="*" texture="textures/potofgold.gif"/>
	<param size="(128,128)" solid="no"/>
	<point_light style="pulsate" radius="2" position="(128,128,128)" brightness="50%..100%" color="(255,204,0)" speed="2"/>
	<action trigger="click on" text="Download your prize!">
		<REPLACE TARGET="(10,2,4)" SOURCE="xx" />
	</action>
</create>

<IMAGEMAP NAME="prize"> 
	<AREA SHAPE="rect" COORDS="169,101,239,120" 
		HREF="textures/flatland_tombraider_1024x768.bmp" TEXT="1024x768 Lara Croft Wallpaper" />
	<AREA SHAPE="rect" COORDS="169,127,239,145" 
		HREF="textures/flatland_tombraider_800x600.bmp" TEXT="800x600 Lara Croft Wallpaper" />
	<AREA SHAPE="rect" COORDS="0,165,74,226" 
		HREF="../StartHere.html" TEXT="Back to Flatland" />
	<ACTION SHAPE="rect" COORDS="148,208,238,226" TRIGGER="click on" >
		<REPLACE SOURCE=".." />
	</ACTION>
</IMAGEMAP> 


<create symbol="xx" block="full">
	<part name="*" faces="0" solid="no"/>
	<POPUP TEXTURE="textures/prize.gif" PLACEMENT="center" TRIGGER="everywhere" IMAGEMAP="prize" />
</create>	
	

<create symbol="SR" block="spriterevolve">
	<part name="*" texture="@islands:moonlogo.gif"/>
	<param size="(128,128)" solid="no"/>
	<point_light style="pulsate" radius="2" position="(128,128,128)" brightness="50%..100%" color="(0,0,255)" speed="2"/>
	<action trigger="click on" text="Replay from start!">
		<exit href="#default"/>
		<!-- Set title -->
		<replace source="!t" target="(4,25,5)"/>
		<!-- Set Continue 1 -->
		<replace source="#1" target="(2,24,2)"/>
		<!-- Reset Boulder Trap -->
		<replace source="R0" target="(10,2,2)"/><!-- dummy location -->
		<replace source=".." target="(10,2,1)"/><!-- start location -->
		<replace source=".." target="(10,3,1)"/>
		<replace source=".." target="(10,4,1)"/>
		<replace source=".." target="(10,5,1)"/>
		<replace source=".." target="(10,6,1)"/>
		<replace source=".." target="(10,7,1)"/>
		<replace source=".." target="(10,8,1)"/>
		<replace source=".." target="(10,9,1)"/>
		<replace source=".." target="(10,10,1)"/>
		<replace source=".." target="(10,11,1)"/>
		<replace source="T1" target="(10,12,1)"/><!-- trigger location -->
		<replace source=".." target="(10,13,1)"/>
		<replace source=".." target="(10,14,1)"/>
		<replace source=".." target="(10,15,1)"/><!-- stop location -->
		<!-- Reset Pitfall Trap -->
		<replace source="s1" target="(2,3,1)"/>
		<replace source="s1" target="(3,3,1)"/>
		<replace source="s1" target="(4,3,1)"/>
		<replace source="s1" target="(2,4,1)"/>
		<replace source="s1" target="(3,4,1)"/>
		<replace source="s1" target="(2,5,1)"/>
		<replace source="s1" target="(2,6,1)"/>
		<replace source="s1" target="(3,6,1)"/>
		<replace source="s1" target="(3,7,1)"/>
		<replace source="s1" target="(3,8,1)"/>
		<replace source=".=" target="(2,3,2)"/>
		<replace source=".=" target="(3,3,2)"/>
		<replace source=".=" target="(4,3,2)"/>
		<replace source=".=" target="(2,4,2)"/>
		<replace source=".=" target="(3,4,2)"/>
		<replace source=".=" target="(2,5,2)"/>
		<replace source=".=" target="(2,6,2)"/>
		<replace source=".=" target="(3,6,2)"/>
		<replace source=".=" target="(3,7,2)"/>
		<replace source=".=" target="(3,8,2)"/>
		<replace source="T=" target="(2,3,3)"/>
		<replace source="T=" target="(3,3,3)"/>
		<replace source="T=" target="(4,3,3)"/>
		<replace source="T=" target="(2,4,3)"/>
		<replace source="T=" target="(3,4,3)"/>
		<replace source="T=" target="(2,5,3)"/>
		<replace source="T=" target="(2,6,3)"/>
		<replace source="T=" target="(3,6,3)"/>
		<replace source="T=" target="(3,7,3)"/>
		<replace source="T=" target="(3,8,3)"/>
		<!-- Close Front Door -->
		<replace source="d2" target="(9,12,5)"/>
		<!-- Close Side Door -->
		<replace source="d3" target="(8,13,5)"/>
		<!-- Close Gate -->
		<replace source="d4" target="(8,7,4)"/>
		<replace source="d4" target="(9,7,4)"/>
		<replace source="d4" target="(10,7,4)"/>
		<replace source="d4" target="(8,7,5)"/>
		<replace source="d4" target="(9,7,5)"/>
		<replace source="d4" target="(10,7,5)"/>
		<!-- Reset Levers -->
		<replace source="L1" target="(12,11,1)"/>
		<replace source="L2" target="(5,2,3)"/>
		<replace source="L3" target="(4,11,3)"/>
		<!-- Set Continue Points -->
		<replace source="S2" target="(11,12,1)"/>
		<replace source="S3" target="(5,3,3)"/>
		<replace source="S4" target="(3,11,3)"/>
		<replace source="S5" target="(9,5,4)"/>
		<!-- Reset Bridge -->
		<replace source="b3" target="(6,19,4)"/>
		<replace source="b5" target="(6,20,4)"/>
		<replace source="b5" target="(6,21,4)"/>
		<replace source="b4" target="(6,22,4)"/>
	</action>
</create>

<!-- Levers -->
<create symbol="L1" block="ground">
	<part name="top" texture="textures/lever.gif" style="scaled" angle="0"/>
	<param orient="0,270"/>
	<action trigger="click on">
		<replace source="d3" target="(9,12,5)"/>
		<replace source="!a" target="(4,25,1)"/>
		<replace source="l1"/>
	</action>
</create>
<create symbol="l1" block="ground">
	<part name="top" texture="textures/lever.gif" style="scaled" angle="180"/>
	<param orient="0,270"/>
	<action trigger="click on">
		<replace source="d2" target="(9,12,5)"/>
		<replace source="!A" target="(4,25,1)"/>
		<replace source="m1"/>
	</action>
	<sound file="sounds/tik4.wav" radius="5" playback="once"/>
</create>
<create symbol="m1" block="ground">
	<part name="top" texture="textures/lever.gif" style="scaled" angle="0"/>
	<param orient="0,270"/>
	<action trigger="click on">
		<replace source="d3" target="(9,12,5)"/>
		<replace source="!a" target="(4,25,1)"/>
		<replace source="l1"/>
	</action>
	<sound file="sounds/tik4.wav" radius="5" playback="once"/>
</create>
<create symbol="L2" block="ground">
	<part name="top" texture="textures/lever.gif" style="scaled" angle="0"/>
	<param orient="0,270"/>
	<action trigger="click on">
		<replace source="d2" target="(8,13,5)"/>
		<replace source="!b" target="(4,25,1)"/>
		<replace source="l2"/>
	</action>
</create>
<create symbol="l2" block="ground">
	<part name="top" texture="textures/lever.gif" style="scaled" angle="180"/>
	<param orient="0,270"/>
	<action trigger="click on">
		<replace source="d3" target="(8,13,5)"/>
		<replace source="!B" target="(4,25,1)"/>
		<replace source="m2"/>
	</action>
	<sound file="sounds/tik4.wav" radius="5" playback="once"/>
</create>
<create symbol="m2" block="ground">
	<part name="top" texture="textures/lever.gif" style="scaled" angle="0"/>
	<param orient="0,270"/>
	<action trigger="click on">
		<replace source="d2" target="(8,13,5)"/>
		<replace source="!b" target="(4,25,1)"/>
		<replace source="l2"/>
	</action>
	<sound file="sounds/tik4.wav" radius="5" playback="once"/>
</create>
<create symbol="L3" block="ground">
	<part name="top" texture="textures/lever.gif" style="scaled" angle="90"/>
	<param orient="0,0,270"/>
	<action trigger="click on">
		<replace source=".." target="(8,7,4)"/>
		<replace source=".." target="(9,7,4)"/>
		<replace source=".." target="(10,7,4)"/>
		<replace source="d5" target="(8,7,5)"/>
		<replace source="d5" target="(9,7,5)"/>
		<replace source="d5" target="(10,7,5)"/>
		<replace source="!c" target="(4,25,1)"/>
		<replace source="l3"/>
	</action>
</create>
<create symbol="l3" block="ground">
	<part name="top" texture="textures/lever.gif" style="scaled" angle="270"/>
	<param orient="0,0,270"/>
	<action trigger="click on">
		<replace source="d4" target="(8,7,4)"/>
		<replace source="d4" target="(9,7,4)"/>
		<replace source="d4" target="(10,7,4)"/>
		<replace source="d4" target="(8,7,5)"/>
		<replace source="d4" target="(9,7,5)"/>
		<replace source="d4" target="(10,7,5)"/>
		<replace source="!C" target="(4,25,1)"/>
		<replace source="m3"/>
	</action>
	<sound file="sounds/tik4.wav" radius="5" playback="once"/>
</create>
<create symbol="m3" block="ground">
	<part name="top" texture="textures/lever.gif" style="scaled" angle="90"/>
	<param orient="0,0,270"/>
	<action trigger="click on">
		<replace source=".." target="(8,7,4)"/>
		<replace source=".." target="(9,7,4)"/>
		<replace source=".." target="(10,7,4)"/>
		<replace source="d5" target="(8,7,5)"/>
		<replace source="d5" target="(9,7,5)"/>
		<replace source="d5" target="(10,7,5)"/>
		<replace source="!c" target="(4,25,1)"/>
		<replace source="l3"/>
	</action>
	<sound file="sounds/tik4.wav" radius="5" playback="once"/>
</create>

<!-- Water -->
<create symbol="w~" block="sound">
	<sound file="sounds/waterfall.wav" radius="15" playback="looped" volume="100%"/>
</create>
<create symbol="wf" block="half">
	<part name="top" texture="textures/waterflow.gif" style="scaled" angle="270" faces="2" translucency="50%"/>
	<part name="bottom" texture="textures/waterflow.gif" style="scaled" angle="90" faces="2" translucency="50%"/>
	<part name="n" texture="textures/waterflow.gif" style="scaled" angle="90" faces="2" translucency="50%"/>
	<part name="e,w,s" faces="0"/>
	<param orient="0,0,90" solid="no"/>
</create>
<create symbol="wg" block="half">
	<part name="top" texture="textures/waterflow.gif" style="scaled" angle="270" faces="2" translucency="50%"/>
	<part name="bottom" texture="textures/waterflow.gif" style="scaled" angle="90" faces="2" translucency="50%"/>
	<part name="s" texture="textures/waterflow.gif" style="scaled" angle="270" faces="2" translucency="50%"/>
	<part name="e,w,n" faces="0"/>
	<param orient="0,0,90" solid="no"/>
</create>
<create symbol="wF" block="cornercolumn">
	<part name="curve,top" texture="textures/waterflow.gif" style="scaled" angle="270" faces="2" translucency="50%"/>
	<part name="bottom,n,w" faces="0"/>
	<param orient="0,90"/>
</create>
<create symbol="wG" block="cornercolumn">
	<part name="curve,bottom" texture="textures/waterflow.gif" style="scaled" angle="270" faces="2" translucency="50%"/>
	<part name="top,n,w" faces="0"/>
	<param orient="0,90"/>
</create>
<create symbol="we" block="eramp">
	<part name="*" texture="@tomb4:darktile.gif"/>
</create>
<create symbol="wE" block="full">
	<part name="top,bottom,s" texture="textures/water.gif" style="tiled" solid="no" faces="2" translucency="50%"/>
	<part name="n,w" texture="textures/water.gif" style="tiled" solid="no" faces="2" translucency="80%"/>
	<part name="e" texture="@tomb4:darktile.gif" faces="2"/>
</create>
<create symbol="wh" block="half">
	<part name="top,bottom,w" texture="textures/water.gif" style="tiled" solid="no" faces="2" translucency="50%"/>
	<part name="s,e" texture="textures/water.gif" style="tiled" solid="no" faces="2" translucency="80%"/>
	<part name="n" texture="textures/water.gif" style="tiled" solid="no" faces="2" translucency="50%"/>
</create>
<create symbol="wH" block="half">
	<part name="top,bottom,w" texture="textures/water.gif" style="tiled" solid="no" faces="2" translucency="50%"/>
	<part name="n,e" texture="textures/water.gif" style="tiled" solid="no" faces="2" translucency="80%"/>
	<part name="s" texture="textures/water.gif" style="tiled" solid="no" faces="2" translucency="50%"/>
</create>
<create symbol="w#" block="full">
	<part name="top,bottom" texture="textures/water.gif" style="tiled" faces="2" translucency="50%"/>
	<part name="n,s,e,w" texture="textures/water.gif" style="tiled" faces="2" translucency="80%"/>
</create>
<create symbol="wa" block="full">
	<part name="top,bottom" texture="textures/water.gif" style="tiled" faces="2" translucency="50%"/>
	<part name="n,e,w" texture="textures/water.gif" style="tiled" faces="2" translucency="80%"/>
	<part name="s" faces="0"/>
</create>
<create symbol="wb" block="full">
	<part name="top,bottom" texture="textures/water.gif" style="tiled" faces="2" translucency="50%"/>
	<part name="e,w" texture="textures/water.gif" style="tiled" faces="2" translucency="80%"/>
	<part name="n,s" faces="0"/>
</create>
<create symbol="wc" block="full">
	<part name="top,bottom" texture="textures/water.gif" style="tiled" faces="2" translucency="50%"/>
	<part name="s,e,w" texture="textures/water.gif" style="tiled" faces="2" translucency="80%"/>
	<part name="n" faces="0"/>
</create>
<create symbol="w_" block="ground">
	<part name="*" texture="textures/water.gif" style="tiled" faces="2" translucency="50%" solid="no"/>
</create>

<!-- Deadly Water Sequence-->
<create symbol="w1" block="full">
	<part name="top,bottom" texture="textures/water.gif" style="tiled" solid="no" faces="2" translucency="50%"/>
	<part name="s,e,w" texture="textures/water.gif" style="tiled" solid="no" faces="2" translucency="80%"/>
	<part name="n" texture="textures/water.gif" style="tiled" solid="no" faces="2" translucency="50%"/>
	<action trigger="step in">
		<replace source="w2"/>
	</action>
</create>
<create symbol="w2" block="full">
	<part name="top,bottom" texture="textures/water.gif" style="tiled" solid="no" faces="2" translucency="50%"/>
	<part name="s,e,w" texture="textures/water.gif" style="tiled" solid="no" faces="2" translucency="80%"/>
	<part name="n" texture="textures/water.gif" style="tiled" solid="no" faces="2" translucency="50%"/>
	<action trigger="timer" delay="2">
		<replace source="w3"/>
	</action>
</create>
<create symbol="w3" block="full">
	<part name="top,bottom" texture="textures/water.gif" style="tiled" solid="no" faces="2" translucency="50%"/>
	<part name="s,e,w" texture="textures/water.gif" style="tiled" solid="no" faces="2" translucency="80%"/>
	<part name="n" texture="textures/water.gif" style="tiled" solid="no" faces="2" translucency="50%"/>
	<exit trigger="step on" href="#death"/>
	<action trigger="timer" delay="1">
		<replace source="w1"/>
	</action>
</create>
<create symbol="W1" block="full">
	<part name="top,bottom" texture="textures/water.gif" style="tiled" solid="no" faces="2" translucency="50%"/>
	<part name="n,e,w" texture="textures/water.gif" style="tiled" solid="no" faces="2" translucency="80%"/>
	<part name="s" texture="textures/water.gif" style="tiled" solid="no" faces="2" translucency="50%"/>
	<action trigger="step in">
		<replace source="W2"/>
	</action>
</create>
<create symbol="W2" block="full">
	<part name="top,bottom" texture="textures/water.gif" style="tiled" solid="no" faces="2" translucency="50%"/>
	<part name="n,e,w" texture="textures/water.gif" style="tiled" solid="no" faces="2" translucency="80%"/>
	<part name="s" texture="textures/water.gif" style="tiled" solid="no" faces="2" translucency="50%"/>
	<action trigger="timer" delay="2">
		<replace source="W3"/>
	</action>
</create>
<create symbol="W3" block="full">
	<part name="top,bottom" texture="textures/water.gif" style="tiled" solid="no" faces="2" translucency="50%"/>
	<part name="n,e,w" texture="textures/water.gif" style="tiled" solid="no" faces="2" translucency="80%"/>
	<part name="s" texture="textures/water.gif" style="tiled" solid="no" faces="2" translucency="50%"/>
	<exit trigger="step on" href="#death"/>
	<action trigger="timer" delay="2">
		<replace source="W1"/>
	</action>
</create>

<!-- Deadly Spikes Sequence-->
<create symbol="s1" block="box">
	<part name="n,s,e,w" texture="textures/spike.gif" style="stretched" solid="no" faces="2"/>
	<part name="top,bottom" solid="no" faces="0"/>
	<action trigger="step in">
		<replace source="s2"/>
	</action>
</create>
<create symbol="s2" block="box">
	<part name="n,s,e,w" texture="textures/spike.gif" style="stretched" solid="no" faces="2"/>
	<part name="top,bottom" solid="no" faces="0"/>
	<action trigger="timer" delay="1">
		<replace source="s3"/>
	</action>
</create>
<create symbol="s3" block="box">
	<part name="n,s,e,w" texture="textures/spike.gif" style="stretched" solid="no" faces="2"/>
	<part name="top,bottom" solid="no" faces="0"/>
	<exit trigger="step on" href="#death"/>
	<action trigger="timer" delay="1">
		<replace source="s1"/>
	</action>
</create>

<!-- Entrance Door -->
<create symbol="d1" block="half">
	<part name="*" texture="@tomb4:door.gif" style="scaled" angle="270"/>
	<param orient="0,0,90"/>
</create>

<!-- Ornament Doors -->
<create symbol="d2" block="ground">
	<part name="*" texture="@tomb4:ornate.gif" angle="180"/>
	<param orient="0,90"/>
</create>
<create symbol="d3" block="ground">
	<part name="*" texture="@tomb4:ornate.gif" angle="90"/>
	<param orient="0,0,270"/>
</create>

<!-- Gate -->
<create symbol="d4" block="floor">
	<part name="top,bottom" texture="@tomb4:wallholes.gif" faces="2" style="scaled"/>
	<part name="n,s,e,w" texture="@tomb4:wall.gif" faces="2"/>
	<param orient="180,90"/>
</create>
<create symbol="d5" block="floorhalf">
	<part name="top,bottom" texture="@tomb4:wallholes.gif" faces="2" style="scaled" angle="180"/>
	<part name="n,e,w" texture="@tomb4:wall.gif" faces="2"/>
	<part name="s" faces="0"/>
	<param orient="180,90"/>
</create>


<!-- Rocks -->
<create symbol="r#" block="full">
	<part name="bottom,n,s,e,w" texture="@tomb3:rockface.gif" style="scaled"/>
	<part name="top" texture="@tomb3:ground.gif" style="scaled"/>
</create>
<create symbol="rw" block="wramp">
	<part name="*" texture="@tomb3:rockface.gif" style="scaled"/>
</create>
<create symbol="rr" block="full">
	<part name="*" texture="@tomb3:rockface.gif" style="scaled"/>
</create>
<create symbol="rN" block="stopramp">
	<part name="*" texture="@tomb3:rockface.gif" style="scaled"/>
	<param orient="0,270"/>
</create>
<create symbol="rS" block="ntopramp">
	<part name="*" texture="@tomb3:rockface.gif" style="scaled"/>
	<param orient="0,90"/>
</create>
<create symbol="rW" block="etopramp">
	<part name="*" texture="@tomb3:rockface.gif" style="scaled"/>
	<param orient="0,0,90"/>
</create>
<create symbol="rn" block="sbottomramp">
	<part name="*" texture="@tomb3:rockface.gif" style="scaled"/>
	<param orient="0,270"/>
</create>
<create symbol="rs" block="nbottomramp">
	<part name="*" texture="@tomb3:rockface.gif" style="scaled"/>
	<param orient="0,90"/>
</create>
<create symbol="rh" block="half">
	<part name="*" texture="@tomb3:rockface.gif" style="scaled"/>
	<part name="n" texture="@tomb3:ground.gif" style="scaled"/>
	<param orient="0,270"/>
</create>
<create symbol="rH" block="half">
	<part name="*" texture="@tomb3:rockface.gif" style="scaled"/>
	<part name="s" texture="@tomb3:ground.gif" style="scaled"/>
	<param orient="0,90"/>
</create>
<create symbol="Rn" block="nbottomramp">
	<part name="*" texture="@tomb3:rockface.gif" style="scaled"/>
</create>
<create symbol="Rw" block="bottomwedge">
	<part name="*" texture="@tomb3:rockface.gif" style="scaled"/>
</create>
<create symbol="RV" block="bottomwedge">
	<part name="*" texture="@tomb3:rockface.gif" style="scaled"/>
	<param orient="270"/>
</create>
<create symbol="Rv" block="bottomwedge">
	<part name="*" texture="@tomb3:rockface.gif" style="scaled"/>
	<param orient="180"/>
</create>
<create symbol="rv" block="bottomwedge">
	<part name="*" texture="@tomb3:rockface.gif" style="scaled"/>
	<param orient="90"/>
</create>
<create symbol="rA" block="wedge">
	<part name="*" texture="@tomb3:rockface.gif" style="scaled"/>
	<param orient="90,180"/>
</create>
<create symbol="rB" block="wedge">
	<part name="*" texture="@tomb3:rockface.gif" style="scaled"/>
	<param orient="0,0,180"/>
</create>
<create symbol="rC" block="nramp">
	<part name="*" texture="@tomb3:rockface.gif" style="scaled"/>
	<param orient="0,180"/>
</create>
<create symbol="rD" block="wramp">
	<part name="*" texture="@tomb3:rockface.gif" style="scaled"/>
	<param orient="0,0,180"/>
</create>
<create symbol="rE" block="half">
	<part name="*" texture="@tomb3:rockface.gif" style="scaled"/>
</create>
<create symbol="rF" block="wtopramp">
	<part name="*" texture="@tomb3:rockface.gif" style="scaled"/>
</create>
<create symbol="rG" block="wbottomramp">
	<part name="*" texture="@tomb3:rockface.gif" style="scaled"/>
</create>
<create symbol="rJ" block="half">
	<part name="*" texture="@tomb3:rockface.gif" style="scaled"/>
	<param orient="0,0,90"/>
</create>
<create symbol="RJ" block="half">
	<part name="*" texture="@tomb3:rockface.gif" style="scaled"/>
	<sound file="sounds/waterfall.wav" radius="4" playback="looped" volume="100%"/>
	<param orient="0,0,90"/>
</create>
<create symbol="rK" block="half">
	<part name="*" texture="@tomb3:rockface.gif" style="scaled"/>
	<part name="bottom" texture="@tomb3:ground.gif" style="scaled"/>
	<param orient="0,180"/>
</create>
<create symbol="rL" block="etopramp">
	<part name="*" texture="@tomb3:rockface.gif" style="scaled"/>
	<param orient="0,0,180"/>
</create>
<create symbol="rM" block="wedge">
	<part name="*" texture="@tomb3:rockface.gif" style="scaled"/>
	<param orient="0,180"/>
</create>
<create symbol="rO" block="wedge">
	<part name="*" texture="@tomb3:rockface.gif" style="scaled"/>
	<param orient="270,180"/>
</create>
<create symbol="rP" block="full">
	<part name="top" texture="@tomb3:rockface.gif" style="scaled"/>
	<part name="n,s,e,w" texture="@tomb4:oldbrick.gif" style="scaled"/>
</create>
<create symbol="rQ" block="full">
	<part name="*" texture="@tomb3:rockface.gif" style="scaled"/>
	<part name="n" texture="@tomb4:oldbrick.gif" style="scaled"/>
</create>

<!-- Trees -->
<CREATE SYMBOL="G1" BLOCK="island3"><PARAM orient="0,0,180"/><PART NAME="*" TEXTURE="@tomb3:leaves.gif" STYLE="scaled" ANGLE="0"/></CREATE>
<CREATE SYMBOL="G2" BLOCK="island2"><PARAM orient="0,0,180"/><PART NAME="*" TEXTURE="@tomb3:leaves.gif" STYLE="scaled" ANGLE="0"/></CREATE>
<CREATE SYMBOL="G3" BLOCK="island1"><PARAM orient="0,0,180"/><PART NAME="*" TEXTURE="@tomb3:leaves.gif" STYLE="scaled" ANGLE="0"/></CREATE>
<CREATE SYMBOL="G4" BLOCK="island7"><PARAM orient="0,0,180"/><PART NAME="*" TEXTURE="@tomb3:leaves.gif" STYLE="scaled" ANGLE="0"/></CREATE>
<CREATE SYMBOL="G5" BLOCK="island4"><PARAM orient="0,0,180"/><PART NAME="*" TEXTURE="@tomb3:leaves.gif" STYLE="scaled" ANGLE="0"/></CREATE>
<CREATE SYMBOL="G6" BLOCK="island15"><PARAM orient="0,0,180"/><PART NAME="*" TEXTURE="@tomb3:leaves.gif" STYLE="scaled" ANGLE="0"/></CREATE>
<CREATE SYMBOL="G7" BLOCK="island14"><PARAM orient="0,0,180"/><PART NAME="*" TEXTURE="@tomb3:leaves.gif" STYLE="scaled" ANGLE="0"/></CREATE>
<CREATE SYMBOL="G8" BLOCK="island12"><PARAM orient="0,0,180"/><PART NAME="*" TEXTURE="@tomb3:leaves.gif" STYLE="scaled" ANGLE="0"/></CREATE>
<CREATE SYMBOL="g6" BLOCK="island3"><PARAM orient="90,0,180"/><PART NAME="*" TEXTURE="@tomb3:leaves.gif" STYLE="scaled" ANGLE="0"/></CREATE>
<CREATE SYMBOL="g7" BLOCK="island2"><PARAM orient="90,0,180"/><PART NAME="*" TEXTURE="@tomb3:leaves.gif" STYLE="scaled" ANGLE="0"/></CREATE>
<CREATE SYMBOL="g8" BLOCK="island1"><PARAM orient="90,0,180"/><PART NAME="*" TEXTURE="@tomb3:leaves.gif" STYLE="scaled" ANGLE="0"/></CREATE>

<create symbol="g#" block="full">
	<part name="n,s,e,w" texture="@tomb3:jungle.gif"/>
	<part name="top,bottom" texture="@tomb3:leaves.gif"/>
</create>
<create symbol="g(" block="full">
	<part name="n,s,e,w" texture="@tomb3:jungle.gif"/>
	<part name="top" texture="@tomb3:leaves.gif"/>
	<part name="bottom" texture="@tomb4:stonewall2.gif"/>
</create>
<create symbol="g/" block="eramp">
	<part name="top,e" texture="@tomb3:jungle.gif" angle="90"/>
	<part name="n,s" texture="@tomb3:leaves.gif"/>
	<param orient="0,90"/>
</create>
<create symbol="gg" block="full">
	<part name="e" texture="@tomb4:darktile.gif" faces="2" solid="yes"/>
	<part name="bottom" texture="textures/water.gif" style="tiled" faces="2" translucency="50%" solid="no"/>
	<part name="n,s,w,top" faces="0" solid="no"/>
</create>
<create symbol="Gs" block="full">
	<part name="*" texture="@tomb3:rockface.gif"/>
	<part name="s" texture="@tomb3:jungle.gif"/>
</create>
<create symbol="g1" block="cornercolumn">
	<part name="*" texture="@tomb3:jungle.gif" style="scaled" projection="west"/>
	<param orient="180"/>
</create>
<create symbol="g2" block="cornercolumn">
	<part name="*" texture="@tomb3:jungle.gif" style="scaled" projection="north"/>
	<param orient="270"/>
</create>
<create symbol="g3" block="cornercolumn">
	<part name="*" texture="@tomb3:jungle.gif" style="scaled" projection="east"/>
	<param orient="0"/>
</create>
<create symbol="g4" block="cornercolumn">
	<part name="*" texture="@tomb3:jungle.gif" style="scaled" projection="west"/>
	<param orient="90"/>
</create>
<create symbol="g5" block="cornercolumn">
	<part name="*" texture="@tomb3:jungle.gif" angle="180" style="scaled" projection="east"/>
	<param orient="270"/>
</create>

<!-- castle walls -->

<create symbol="c1" block="full">
	<part name="s,e,top,bottom" texture="@tomb4:stonewall1.gif"/>
	<part name="n,w" texture="@tomb4:stonewall2.gif"/>
</create>
<create symbol="c2" block="full">
	<part name="s,e,top,bottom" texture="@tomb4:stonewall2.gif"/>
	<part name="n,w" texture="@tomb4:stonewall1.gif"/>
</create>
<create symbol="C1" block="full">
	<part name="s,e" texture="@tomb4:stonewalltop1.gif"/>
	<part name="n,w" texture="@tomb4:stonewalltop2.gif"/>
	<part name="bottom" texture="@tomb4:stonewall1.gif"/>
</create>
<create symbol="C2" block="full">
	<part name="s,e" texture="@tomb4:stonewalltop2.gif"/>
	<part name="n,w" texture="@tomb4:stonewalltop1.gif"/>
	<part name="bottom" texture="@tomb4:stonewall2.gif"/>
</create>
<create symbol="c3" block="quarter">
	<part name="top" texture="@tomb4:icon.gif" angle="270"/>
	<part name="n" texture="@tomb4:stonewall1.gif" angle="270" style="scaled"/>
	<part name="s" texture="@tomb4:stonewall1.gif" angle="90" style="scaled"/>
	<param orient="90,270"/>
</create>
<create symbol="C3" block="quarter">
	<part name="top" texture="@tomb4:stonewall1.gif" angle="270" style="scaled"/>
	<part name="n" texture="@tomb4:stonewall1.gif" angle="270" style="scaled"/>
	<part name="s" texture="@tomb4:stonewall1.gif" angle="90" style="scaled"/>
	<param orient="90,270"/>
</create>
<create symbol="c4" block="quarter">
	<part name="top" texture="@tomb4:icon.gif" angle="90"/>
	<part name="n" texture="@tomb4:stonewall1.gif" angle="90" style="scaled"/>
	<part name="s" texture="@tomb4:stonewall1.gif" angle="270" style="scaled"/>
	<param orient="270,270"/>
</create>
<create symbol="C4" block="quarter">
	<part name="top" texture="@tomb4:stonewall1.gif" angle="90" style="scaled"/>
	<part name="n" texture="@tomb4:stonewall1.gif" angle="90" style="scaled"/>
	<part name="s" texture="@tomb4:stonewall1.gif" angle="270" style="scaled"/>
	<param orient="270,270"/>
</create>
<create symbol="c5" block="quarter">
	<part name="s,e,top,bottom" texture="@tomb4:stonewall1.gif" angle="270" style="scaled"/>
	<part name="n,w" texture="@tomb4:stonewall2.gif" angle="90" style="scaled"/>
	<param orient="0,0,90"/>
</create>
<create symbol="c6" block="half">
	<part name="s,e,top,bottom" texture="@tomb4:stonewall2.gif" angle="90" style="scaled"/>
	<part name="n,w" texture="@tomb4:stonewall1.gif" angle="270" style="scaled"/>
	<param orient="0,0,270"/>
</create>
<create symbol="c0" block="quarter">
	<part name="s,e,top,bottom" texture="@tomb4:stonewall2.gif" angle="90" style="scaled"/>
	<part name="n,w" texture="@tomb4:stonewall1.gif" angle="270" style="scaled"/>
	<param orient="0,0,270"/>
</create>
<create symbol="c7" block="half">
	<part name="s,e,top,bottom" texture="@tomb4:stonewall1.gif" angle="270" style="scaled"/>
	<part name="n,w" texture="@tomb4:stonewall2.gif" angle="90" style="scaled"/>
	<param orient="0,0,90"/>
</create>
<create symbol="c8" block="quarter">
	<part name="top" texture="@tomb4:totem2.gif" angle="270"/>
	<part name="bottom" texture="@tomb4:totem2.gif" angle="0"/>
	<part name="n" texture="@tomb4:totem2.gif" angle="90"/>
	<part name="s" texture="@tomb4:totem2.gif" angle="270"/>
	<param orient="90,270"/>
</create>
<create symbol="c9" block="quarter">
	<part name="top" texture="@tomb4:totem2.gif" angle="90"/>
	<part name="bottom" texture="@tomb4:totem2.gif" angle="180"/>
	<part name="n" texture="@tomb4:totem2.gif" angle="270"/>
	<part name="s" texture="@tomb4:totem2.gif" angle="90"/>
	<param orient="270,270"/>
</create>
<create symbol="ca" block="floorhalf">
	<part name="n,s" texture="@tomb4:stonewall1.gif" style="scaled"/>
	<part name="w" texture="@tomb4:stonewalltop2.gif" style="scaled" angle="270"/>
	<part name="e" texture="@tomb4:stonewalltop2.gif" style="scaled" angle="90"/>
	<part name="top" texture="@tomb4:stonewalltop1.gif" style="scaled"/>
	<param orient="0,270"/>
</create>
<create symbol="cA" block="floorhalf">
	<part name="n,s" texture="@tomb4:stonewall1.gif" style="scaled"/>
	<part name="w" texture="@tomb4:stonewalltop1.gif" style="scaled" angle="270"/>
	<part name="e" texture="@tomb4:stonewalltop1.gif" style="scaled" angle="90"/>
	<part name="top" texture="@tomb4:stonewalltop2.gif" style="scaled"/>
	<param orient="0,270"/>
</create>
<create symbol="cb" block="floorhalf">
	<part name="n,s" texture="@tomb4:stonewall1.gif" style="scaled"/>
	<part name="w" texture="@tomb4:stonewalltop2.gif" style="scaled" angle="270"/>
	<part name="e" texture="@tomb4:stonewalltop2.gif" style="scaled" angle="90"/>
	<part name="top" texture="@tomb4:stonewalltop1.gif" style="scaled"/>
	<param orient="180,90"/>
</create>
<create symbol="cB" block="floorhalf">
	<part name="n,s" texture="@tomb4:stonewall1.gif" style="scaled"/>
	<part name="w" texture="@tomb4:stonewalltop1.gif" style="scaled" angle="270"/>
	<part name="e" texture="@tomb4:stonewalltop1.gif" style="scaled" angle="90"/>
	<part name="top" texture="@tomb4:stonewalltop2.gif" style="scaled"/>
	<param orient="180,90"/>
</create>
<create symbol="cc" block="floorhalf">
	<part name="n,s" texture="@tomb4:stonewall1.gif" style="scaled"/>
	<part name="w" texture="@tomb4:stonewalltop2.gif" style="scaled" angle="270"/>
	<part name="e" texture="@tomb4:stonewalltop2.gif" style="scaled" angle="90"/>
	<part name="top" texture="@tomb4:stonewalltop1.gif" style="scaled"/>
	<param orient="90,0,270"/>
</create>
<create symbol="cC" block="floorhalf">
	<part name="n,s" texture="@tomb4:stonewall1.gif" style="scaled"/>
	<part name="w" texture="@tomb4:stonewalltop1.gif" style="scaled" angle="270"/>
	<part name="e" texture="@tomb4:stonewalltop1.gif" style="scaled" angle="90"/>
	<part name="top" texture="@tomb4:stonewalltop2.gif" style="scaled"/>
	<param orient="90,0,270"/>
</create>
<create symbol="cd" block="floorhalf">
	<part name="n,s" texture="@tomb4:stonewall1.gif" style="scaled"/>
	<part name="w" texture="@tomb4:stonewalltop2.gif" style="scaled" angle="270"/>
	<part name="e" texture="@tomb4:stonewalltop2.gif" style="scaled" angle="90"/>
	<part name="top" texture="@tomb4:stonewalltop1.gif" style="scaled"/>
	<param orient="270,0,90"/>
</create>
<create symbol="cD" block="floorhalf">
	<part name="n,s" texture="@tomb4:stonewall1.gif" style="scaled"/>
	<part name="w" texture="@tomb4:stonewalltop1.gif" style="scaled" angle="270"/>
	<part name="e" texture="@tomb4:stonewalltop1.gif" style="scaled" angle="90"/>
	<part name="top" texture="@tomb4:stonewalltop2.gif" style="scaled"/>
	<param orient="270,0,90"/>
</create>
<create symbol="ce" block="ebottomramp">
	<part name="*" texture="@tomb4:stonewall1.gif" style="scaled"/>
	<part name="top" texture="@tomb3:ground.gif"/>
</create>
<create symbol="cE" block="etopramp">
	<part name="*" texture="@tomb4:stonewall2.gif" style="scaled"/>
	<part name="top" texture="@tomb3:ground.gif"/>
</create>
<create symbol="cw" block="wbottomramp">
	<part name="*" texture="@tomb4:stonewall1.gif" style="scaled"/>
	<part name="top" texture="@tomb3:ground.gif"/>
</create>
<create symbol="cW" block="wtopramp">
	<part name="*" texture="@tomb4:stonewall2.gif" style="scaled"/>
	<part name="top" texture="@tomb3:ground.gif"/>
</create>
<create symbol="cf" block="column2">
	<part name="base,sphere,top,bottom,pedestal" texture="@tomb4:totem2.gif" style="scaled"/>
	<part name="columns" texture="@tomb4:greyrock.gif"/>
</create>
<create symbol="cg" block="full">
	<part name="*" texture="@tomb4:stoneface1.gif"/>
	<part name="n" texture="@tomb4:stonewall1.gif" style="scaled"/>
</create>
<create symbol="ci" block="full">
	<part name="*" texture="@tomb4:stoneface2.gif"/>
</create>
<create symbol="ch" block="half">
	<part name="*" texture="@tomb4:stonewall2.gif" style="scaled"/>
	<part name="top" texture="@tomb4:pattern.gif"/>
</create>
<create symbol="cS" block="topstairs">
	<part name="*" texture="@tomb4:stonewall2.gif" style="scaled"/>
	<part name="stairtop" texture="@tomb3:ground.gif"/>
	<param orient="180"/>
</create>
<create symbol="cs" block="bottomstairs">
	<part name="*" texture="@tomb4:stonewall2.gif" style="scaled"/>
	<part name="stairtop" texture="@tomb4:pattern.gif"/>
	<param orient="180"/>
</create>
<create symbol="cj" block="full">
	<part name="*" texture="@tomb4:oldbrick.gif" style="scaled"/>
	<part name="top" texture="@tomb4:tile.gif"/>
</create>
<create symbol="cJ" block="ceiling">
	<part name="*" texture="@tomb4:oldbrick.gif" style="scaled"/>
	<part name="top" texture="@tomb4:tile.gif"/>
	<part name="bottom" texture="@tomb4:grate.gif"/>
</create>
<create symbol="Cj" block="ceiling">
	<part name="*" texture="@tomb4:oldbrick.gif" style="scaled"/>
	<part name="top" texture="@tomb4:rug.gif"/>
	<part name="bottom" texture="@tomb4:grate.gif"/>
</create>
<create symbol="ck" block="full">
	<part name="*" texture="@tomb4:oldbrick.gif" style="scaled"/>
	<part name="top" texture="@tomb4:tilecorner.gif"/>
</create>
<create symbol="cK" block="ceiling">
	<part name="*" texture="@tomb4:oldbrick.gif" style="scaled"/>
	<part name="top" texture="@tomb4:tilecorner.gif"/>
	<part name="bottom" texture="@tomb4:grate.gif"/>
</create>
<create symbol="cl" block="full">
	<part name="*" texture="@tomb4:oldbrick.gif" style="scaled"/>
	<part name="top" texture="@tomb4:tilecorner.gif" angle="90"/>
</create>
<create symbol="cm" block="full">
	<part name="*" texture="@tomb4:oldbrick.gif" style="scaled"/>
	<part name="top" texture="@tomb4:tilecorner.gif" angle="180"/>
</create>
<create symbol="cn" block="ceiling">
	<part name="*" texture="@tomb4:oldbrick.gif" style="scaled"/>
	<part name="top" texture="@tomb4:tilecorner.gif" angle="270"/>
	<part name="bottom" texture="@tomb4:grate.gif"/>
</create>
<create symbol="co" block="full">
	<part name="*" texture="@tomb4:oldbrick.gif" style="scaled"/>
	<part name="top" texture="@tomb4:tileedge.gif"/>
</create>
<create symbol="cO" block="ceiling">
	<part name="*" texture="@tomb4:oldbrick.gif" style="scaled"/>
	<part name="top" texture="@tomb4:tileedge.gif"/>
	<part name="bottom" texture="@tomb4:grate.gif"/>
</create>
<create symbol="cp" block="full">
	<part name="*" texture="@tomb4:oldbrick.gif" style="scaled"/>
	<part name="top" texture="@tomb4:tileedge.gif" angle="90"/>
</create>
<create symbol="cq" block="full">
	<part name="*" texture="@tomb4:oldbrick.gif" style="scaled"/>
	<part name="top" texture="@tomb4:tileedge.gif" angle="180"/>
</create>
<create symbol="cQ" block="ceiling">
	<part name="*" texture="@tomb4:oldbrick.gif" style="scaled"/>
	<part name="top" texture="@tomb4:tileedge.gif" angle="180"/>
	<part name="bottom" texture="@tomb4:grate.gif"/>
</create>
<create symbol="cr" block="full">
	<part name="*" texture="@tomb4:oldbrick.gif" style="scaled"/>
	<part name="top" texture="@tomb4:tileedge.gif" angle="270"/>
</create>
<create symbol="cR" block="ceiling">
	<part name="*" texture="@tomb4:oldbrick.gif" style="scaled"/>
	<part name="top" texture="@tomb4:tileedge.gif" angle="270"/>
	<part name="bottom" texture="@tomb4:grate.gif"/>
</create>
<create symbol="ct" block="full">
	<part name="n,e,w,top,bottom" texture="@tomb4:stonewall2.gif" style="scaled"/>
	<part name="s" texture="@tomb4:window2.gif" style="scaled"/>
</create>
<create symbol="cu" block="full">
	<part name="n,e,w,top,bottom" texture="@tomb4:stonewall1.gif" style="scaled"/>
	<part name="s" texture="@tomb4:window2.gif" style="scaled"/>
</create>
<create symbol="cv" block="full">
	<part name="top" texture="@tomb3:ground.gif"/>
	<part name="bottom" texture="@tomb4:stonewall1.gif"/>
	<part name="w,e" texture="@tomb4:window1.gif"/>
	<part name="n,s" texture="@tomb4:stonewall2.gif"/>
</create>
<create symbol="cV" block="half">
	<part name="*" texture="@tomb4:stonewall2.gif" style="scaled"/>
	<part name="bottom" texture="@tomb4:window1.gif" angle="180"/>
	<part name="top" texture="@tomb4:figures.gif"/>
	<param orient="90,0,270"/>
</create>
<create symbol="cy" block="full">
	<part name="e,top,bottom" texture="@tomb4:stonewall2.gif" faces="2"/>
	<part name="w" texture="@tomb4:stonewall1.gif" faces="2"/>
	<part name="n" texture="@tomb4:window.gif" faces="2"/>
	<part name="s" texture="@tomb4:wall.gif" faces="2"/>
</create>
<create symbol="cx" block="concave">
	<part name="*" texture="@tomb4:stonewall1.gif"/>
	<part name="curve" texture="@tomb4:stonewall1.gif" style="scaled"/>
	<param orient="0,180"/>
</create>
<create symbol="cz" block="full">
	<part name="*" texture="@tomb4:glyphs.gif"/>
</create>
<create symbol="CA" block="pipecurve">
	<part name="*" texture="textures/waterflow.gif" angle="270" translucency="50%"/>
</create>
<create symbol="CB" block="pipecurve">
	<part name="*" texture="textures/waterflow.gif" angle="270" translucency="50%"/>
	<param orient="180"/>
</create>
<create symbol="c#" block="full">
	<part name="*" texture="@tomb4:oldbrick.gif"/>
	<part name="top" texture="@tomb4:tantile.gif"/>
</create>
<create symbol="cH" block="half">
	<part name="*" texture="@tomb4:oldbrick.gif" style="scaled"/>
	<part name="top" texture="@tomb4:grate.gif"/>
	<part name="bottom" texture="@tomb4:stonewall1.gif"/>
	<param orient="0,180"/>
</create>
<create symbol="c-" block="ceiling">
	<part name="n,s,e,w" texture="@tomb4:oldbrick.gif" style="scaled"/>
	<part name="bottom" texture="@tomb4:grate.gif" style="scaled"/>
	<part name="top" texture="@tomb4:tantile.gif" style="scaled"/>
</create>
<create symbol="c+" block="floorhalf">
	<part name="n,s,e,w" texture="@tomb4:oldbrick.gif" style="scaled"/>
	<part name="top" texture="@tomb4:grate.gif" style="scaled"/>
	<part name="bottom" texture="@tomb4:tantile.gif" style="scaled"/>
	<param orient="0,0,180"/>
</create>
<create symbol="c=" block="ceiling">
	<part name="*" texture="@tomb4:stonewall2.gif" style="scaled"/>
</create>
<create symbol="Ct" block="full">
	<part name="*" texture="@tomb4:totem2.gif"/>
</create>
<create symbol="CT" block="full">
	<part name="*" texture="@tomb4:totem2.gif"/>
	<sound file="sounds/boulder.wav" radius="3" playback="looped"/>
</create>
<create symbol="Cs" block="stairs">
	<part name="*" texture="@tomb4:oldbrick.gif" style="tiled"/>
	<part name="stairtop" texture="@tomb4:tantile.gif" style="tiled"/>
	<param orient="180"/>
</create>
<create symbol="CW" block="stairs">
	<part name="*" texture="@tomb4:stonewall2.gif" style="tiled"/>
	<param orient="270"/>
</create>
<create symbol="CN" block="stairs">
	<part name="*" texture="@tomb4:stonewall2.gif" style="tiled"/>
</create>
<create symbol="C#" block="full">
	<part name="n,s" texture="@tomb4:oldbrick.gif"/>
	<part name="e,top,bottom" texture="@tomb4:stonewall1.gif"/>
	<part name="w" texture="@tomb4:stonewall2.gif"/>
</create>
<create symbol="CC" block="full">
	<part name="n,s" texture="@tomb4:oldbrick.gif"/>
	<part name="e,bottom" texture="@tomb4:stonewall1.gif"/>
	<part name="w" texture="@tomb4:stonewall2.gif"/>
	<part name="top" texture="@tomb4:tile.gif"/>
</create>
<create symbol="CD" block="full">
	<part name="n,s,e,w,bottom" texture="@tomb4:oldbrick.gif"/>
	<part name="top" texture="@tomb4:stonewall2.gif"/>
</create>
<create symbol="CE" block="full">
	<part name="n,s,e,w,bottom" texture="@tomb4:oldbrick.gif"/>
	<part name="top" texture="@tomb4:tile.gif"/>
</create>
<create symbol="CF" block="full">
	<part name="*" texture="@tomb4:oldbrick.gif"/>
	<part name="top" texture="@tomb4:stonewall1.gif"/>
</create>
<create symbol="CG" block="full">
	<part name="*" texture="@tomb3:bones.gif"/>
</create>
<create symbol="CH" block="grate">
	<part name="insidepoles,outsidepoles,npoles,spoles,toppoles,bottompoles" texture="@tomb3:woodsmall.gif"/>
	<part name="nbars,sbars,topbars,bottombars" texture="@tomb3:woodsmall.gif" angle="90"/>
	<param orient="0,0,90"/>
</create>
<create symbol="CI" block="quarter">
	<part name="s,e,top,bottom" texture="@tomb4:stonewall1.gif" angle="90" style="scaled"/>
	<part name="n,w" texture="@tomb4:stonewall1.gif" angle="270" style="scaled"/>
	<param orient="0,0,270"/>
</create>
<create symbol="CJ" block="quarter">
	<part name="s,e,top,bottom" texture="@tomb4:stonewall1.gif" angle="270" style="scaled"/>
	<part name="n,w" texture="@tomb4:stonewall1.gif" angle="90" style="scaled"/>
	<param orient="180,0,270"/>
</create>
<create symbol="CK" block="quarter">
	<part name="s,e,top,bottom" texture="@tomb4:stonewall1.gif" angle="90" style="scaled"/>
	<part name="n,w" texture="@tomb4:stonewall1.gif" angle="270" style="scaled"/>
	<param orient="180,0,90"/>
</create>
<create symbol="CL" block="half">
	<part name="s,e,top,bottom" texture="@tomb4:oldbrick.gif" angle="90" style="scaled"/>
	<part name="n,w" texture="@tomb4:oldbrick.gif" angle="270" style="scaled"/>
	<param orient="0,0,270"/>
</create>
<create symbol="CM" block="floor">
	<part name="n,s,e,w" texture="@tomb3:wood2.gif"/>
	<part name="top" texture="@tomb3:bones.gif" style="scaled" angle="180"/>
</create>
<create symbol="CO" block="floor">
	<part name="n,s,e,w,bottom" faces="0"/>
	<part name="top" texture="textures/shocked.gif" angle="90" faces="2" style="scaled"/>
	<param orient="0,0,270"/>
</create>

<!-- Castle Deco -->

<create symbol="ka" block="crossbeam">
	<part name="beams" texture="@tomb3:woodsmall.gif" angle="90"/>
	<param orient="0,180"/>
</create>
<create symbol="kb" block="convex">
	<part name="curve" texture="@tomb4:ganesh.gif" style="scaled" projection="top"/>
	<param orient="0,270"/>
</create>
<create symbol="kc" block="platform">
	<part name="n,s,e,w" texture="@tomb4:stonewall1.gif" style="scaled" angle="180"/>
	<part name="columntop" texture="@tomb3:jungle.gif"/>
	<part name="column" texture="@tomb3:jungle.gif" angle="180"/>
	<part name="under" texture="@tomb3:flowers.gif"/>
	<param orient="0,180"/>
</create>
<create symbol="kC" block="platform">
	<part name="n,s,e,w" texture="@tomb4:stonewall1.gif" style="scaled" angle="180"/>
	<part name="columntop" texture="@tomb3:jungle.gif"/>
	<part name="column" texture="@tomb3:jungle.gif" angle="180"/>
	<part name="under" texture="@tomb3:flowers.gif" angle="270"/>
	<param orient="0,180"/>
</create>
<create symbol="kd" block="platform">
	<part name="n,s,e,w,under" texture="@tomb3:leaves.gif" style="scaled"/>
	<part name="columntop" texture="@tomb3:jungle.gif"/>
	<part name="column" texture="@tomb3:jungle.gif" angle="180"/>
</create>
<create symbol="ke" block="floor">
	<part name="n,s,e,w" texture="@tomb4:stonewall1.gif" style="scaled" angle="180"/>
	<part name="top" texture="@tomb3:flowers.gif"/>
</create>
<create symbol="kf" block="convex">
	<part name="curve" texture="@tomb4:stonewalltop1.gif" style="scaled" projection="top"/>
	<param orient="0,270"/>
</create>
<create symbol="kg" block="largeframe">
	<part name="*" texture="@tomb4:stonewall1.gif" style="scaled" angle="90"/>
	<part name="s" texture="@tomb4:kali.gif" style="stretched" angle="90"/>
	<param orient="90,90"/>
	<action trigger="click on">
		<replace source="!r" target="(4,25,1)"/>
	</action>
</create>
<create symbol="kh" block="largeframe">
	<part name="*" texture="@tomb4:stonewall1.gif" style="scaled" angle="270"/>
	<part name="s" texture="@tomb4:kali.gif" style="stretched" angle="270"/>
	<param orient="270,90"/>
	<action trigger="click on">
		<replace source="!r" target="(4,25,1)"/>
	</action>
</create>
<create symbol="ki" block="largeframe">
	<part name="*" texture="@tomb4:stonewall1.gif" style="scaled" angle="90"/>
	<part name="s" texture="@tomb4:walldeco2.gif" style="stretched" angle="180"/>
	<param orient="90,90"/>
</create>
<create symbol="kj" block="largeframe">
	<part name="*" texture="@tomb4:stonewall1.gif" style="scaled" angle="270"/>
	<part name="s" texture="@tomb4:walldeco2.gif" style="stretched" angle="0"/>
	<param orient="270,90"/>
</create>
<create symbol="kk" block="full">
	<part name="*" texture="@tomb4:stonewall1.gif"/>
	<part name="e" texture="@tomb4:wall.gif"/>
</create>
<create symbol="kl" block="full">
	<part name="*" texture="@tomb4:wall.gif"/>
</create>
<create symbol="km" block="full">
	<part name="*" texture="@tomb4:walltop.gif"/>
	<part name="bottom" texture="@tomb4:wall.gif"/>
</create>
<create symbol="kn" block="full">
	<part name="*" texture="@tomb4:stonewalltop1.gif"/>
	<part name="e" texture="@tomb4:walltop.gif"/>
</create>
<create symbol="ko" block="full">
	<part name="*" texture="@tomb4:walltop.gif" angle="180"/>
</create>
<create symbol="kp" block="full">
	<part name="*" texture="@tomb4:stonewall1.gif"/>
	<part name="e" texture="@tomb4:walltop.gif" angle="180"/>
</create>
<create symbol="kq" block="floor">
	<part name="*" texture="@tomb4:stonewall2.gif" style="scaled"/>
	<part name="bottom" texture="@tomb4:brownblocks.gif" style="scaled" angle="90"/>
</create>
<create symbol="kr" block="full">
	<part name="*" texture="@tomb4:stonewall1.gif"/>
	<part name="n" texture="@tomb4:wall.gif" angle="180"/>
</create>
<create symbol="ks" block="full">
	<part name="*" texture="@tomb4:stonewall1.gif"/>
	<part name="n" texture="@tomb4:walltop.gif"/>
</create>
<create symbol="kt" block="full">
	<part name="top" texture="@tomb4:ornate2.gif" faces="2"/>
	<part name="n,s,e,w,bottom" faces="0" solid="no"/>
	<point_light style="static" radius="2"/>
</create>
<create symbol="ku" block="half">
	<part name="top" texture="@tomb4:ornate2.gif" faces="2"/>
	<part name="n" texture="@tomb4:ornate2.gif" faces="2" angle="180" style="scaled"/>
	<part name="s,e,w,bottom" faces="0" solid="no"/>
	<param orient="0,270"/>
</create>
<create symbol="kv" block="half">
	<part name="top" texture="@tomb4:ornate2.gif" faces="2" angle="180"/>
	<part name="s" texture="@tomb4:ornate2.gif" faces="2" style="scaled"/>
	<part name="n,e,w,bottom" faces="0" solid="no"/>
	<param orient="0,90"/>
</create>
<create symbol="kw" block="half">
	<part name="top" texture="@tomb4:ornate2.gif" faces="2" angle="270"/>
	<part name="w" texture="@tomb4:ornate2.gif" faces="2" angle="270" style="scaled"/>
	<part name="n,s,e,bottom" faces="0" solid="no"/>
	<param orient="0,0,90"/>
</create>
<create symbol="kx" block="cornercolumn">
	<part name="curve" texture="@tomb4:ornate2.gif" faces="2" style="scaled" projection="east"/>
	<part name="top" texture="@tomb4:ornate2.gif" faces="2" style="scaled"/>
	<part name="n,w,bottom" faces="0" solid="no"/>
</create>
<create symbol="ky" block="cornercolumn">
	<part name="curve" texture="@tomb4:ornate2.gif" faces="2" style="scaled" projection="south"/>
	<part name="top" texture="@tomb4:ornate2.gif" faces="2" style="scaled"/>
	<part name="n,w,bottom" faces="0" solid="no"/>
	<param orient="270"/>
</create>
<create symbol="kz" block="column2">
	<part name="*" texture="@tomb4:yellowpanel.gif"/>
	<part name="sphere" texture="@tomb4:red.gif"/>
	<param orient="0,180"/>
</create>
<create symbol="kA" block="dome">
	<part name="*" texture="@tomb4:ornate2.gif" faces="2" style="scaled" projection="top"/>
	<part name="bottom" faces="0"/>
</create>
<create symbol="kB" block="sofa2">
	<part name="armrest,back,sofa,legs" texture="@tomb4:yellowpanel.gif"/>
	<param orient="270"/>
</create>
<create symbol="kF" block="full">
	<part name="*" texture="@tomb4:stonewall1.gif"/>
	<part name="e" texture="@tomb4:walldeco.gif" angle="270"/>
</create>
<create symbol="kD" block="full">
	<part name="*" texture="@tomb4:stonewall1.gif"/>
	<part name="e" texture="@tomb4:walldeco.gif" angle="270" style="scaled" projection="west"/>
</create>
<create symbol="kE" block="full">
	<part name="*" texture="@tomb4:stonewall1.gif"/>
	<part name="e" texture="@tomb4:walldeco2.gif" angle="90"/>
</create>
<create symbol="kG" block="full">
	<part name="*" texture="@tomb4:stonewall1.gif"/>
	<part name="e" texture="@tomb4:walldeco.gif" angle="90"/>
</create>
<create symbol="kH" block="full">
	<part name="*" texture="@tomb4:stonewall1.gif"/>
	<part name="e" texture="@tomb4:walldeco.gif" angle="90" style="scaled" projection="west"/>
</create>
<create symbol="kI" block="full">
	<part name="*" texture="@tomb4:stonewall1.gif"/>
	<part name="e" texture="@tomb4:walldeco2.gif" angle="270"/>
</create>
<create symbol="kJ" block="floorhalf">
	<part name="top,s" texture="@tomb4:curtain.gif" angle="270"/>
	<part name="n" texture="@tomb4:curtain.gif" angle="90"/>
	<param orient="0,0,90"/>
</create>
<create symbol="kK" block="floorhalf">
	<part name="top,s" texture="@tomb4:curtain.gif" angle="90"/>
	<part name="n" texture="@tomb4:curtain.gif" angle="270"/>
	<param orient="180,0,90"/>
</create>
<create symbol="kL" block="largeframe">
	<part name="innerframe,outerframe" texture="@tomb4:brownblocks.gif"/>
	<part name="s" texture="@basic:logo.gif"/>
	<exit trigger="click on" text="Go to Flatland!" href="http://www.flatland.com" target="flatland"/>
	<param orient="90"/>
</create>
<create symbol="kM" block="full">
	<part name="s" texture="@tomb3:cavepaint1.gif"/>
</create>
<create symbol="kN" block="full">
	<part name="s" texture="@tomb3:cavepaint2.gif"/>
</create>
<create symbol="kO" block="full">
	<part name="s" texture="@tomb3:cavepaint2.gif" style="scaled" projection="north"/>
</create>
<create symbol="kP" block="column2">
	<part name="*" texture="@tomb4:ornate2.gif" faces="2"/>
	<part name="columns" texture="@tomb4:red.gif" faces="2"/>
	<part name="base,bottom" texture="@tomb4:brownblocks.gif"/>
	<param orient="0,180"/>
</create>
<create symbol="kQ" block="dome">
	<part name="top" texture="@tomb4:ornate2.gif" faces="2" style="scaled" projection="top"/>
	<part name="bottom" faces="0"/>
	<param orient="0,180"/>
</create>


<!-- Bridge -->

<create symbol="b1" block="grate">
	<part name="insidepoles,outsidepoles,npoles,spoles,toppoles,bottompoles" texture="@tomb3:woodsmall.gif" faces="2"/>
	<part name="nbars,sbars,topbars,bottombars" faces="0" solid="no"/>
</create>
<create symbol="b2" block="grate">
	<part name="insidepoles,outsidepoles,npoles,spoles,toppoles,bottompoles" texture="@tomb3:woodsmall.gif" faces="2"/>
	<part name="nbars,sbars,topbars,bottombars" faces="0" solid="no"/>
	<param orient="180"/>
</create>
<create symbol="b3" block="ntopramp">
	<part name="top" texture="textures/ladder.gif" faces="2"/>
	<part name="n,s,e,w,bottom" faces="0" solid="no"/>
</create>
<create symbol="b4" block="stopramp">
	<part name="top" texture="textures/ladder.gif" faces="2"/>
	<part name="n,s,e,w,bottom" faces="0" solid="no"/>
</create>
<create symbol="b5" block="half">
	<part name="top" texture="textures/ladder.gif" faces="2"/>
	<part name="n,s,e,w,bottom" faces="0" solid="no"/>
	<action trigger="proximity" radius="1">
		<replace source="b6" target="(6,19,4)"/>
		<replace source=".." target="(6,20,4)"/>
		<replace source=".." target="(6,21,4)"/>
		<replace source="b7" target="(6,22,4)"/>
	</action>
</create>
<create symbol="b6" block="sbottomramp">
	<part name="top" texture="textures/ladder.gif" faces="2"/>
	<part name="s,e,w,bottom" faces="0" solid="no"/>
	<param orient="0,270" solid="no"/>
</create>
<create symbol="b7" block="nbottomramp">
	<part name="top" texture="textures/ladder.gif" faces="2"/>
	<part name="n,e,w,bottom" faces="0" solid="no"/>
	<param orient="0,90" solid="no"/>
</create>

<!-- wooden towers -->

<create symbol="an" block="grate">
	<part name="insidepoles,outsidepoles,npoles,spoles,toppoles,bottompoles" texture="@tomb3:woodsmall.gif"/>
	<part name="nbars,sbars,topbars,bottombars" texture="@tomb3:woodsmall.gif" angle="90"/>
</create>
<create symbol="as" block="grate">
	<part name="insidepoles,outsidepoles,npoles,spoles,toppoles,bottompoles" texture="@tomb3:woodsmall.gif"/>
	<part name="nbars,sbars,topbars,bottombars" texture="@tomb3:woodsmall.gif" angle="90"/>
	<param orient="180"/>
</create>
<create symbol="ae" block="grate">
	<part name="insidepoles,outsidepoles,npoles,spoles,toppoles,bottompoles" texture="@tomb3:woodsmall.gif"/>
	<part name="nbars,sbars,topbars,bottombars" texture="@tomb3:woodsmall.gif" angle="90"/>
	<param orient="90"/>
</create>
<create symbol="aw" block="grate">
	<part name="insidepoles,outsidepoles,npoles,spoles,toppoles,bottompoles" texture="@tomb3:woodsmall.gif"/>
	<part name="nbars,sbars,topbars,bottombars" texture="@tomb3:woodsmall.gif" angle="90"/>
	<param orient="270"/>
</create>
<create symbol="at" block="grate">
	<part name="insidepoles,outsidepoles,npoles,spoles,toppoles,bottompoles" texture="@tomb3:woodsmall.gif"/>
	<part name="nbars,sbars,topbars,bottombars" texture="@tomb3:woodsmall.gif" angle="90"/>
	<param orient="0,270"/>
</create>
<create symbol="ab" block="grate">
	<part name="insidepoles,outsidepoles,npoles,spoles,toppoles,bottompoles" texture="@tomb3:woodsmall.gif"/>
	<part name="nbars,sbars,topbars,bottombars" texture="@tomb3:woodsmall.gif" angle="90"/>
	<param orient="0,90"/>
</create>
<create symbol="aE" block="stairs">
	<part name="*" texture="@tomb3:woodsmall.gif" angle="90"/>
	<param orient="90"/>
</create>

<!-- THE ROPE -->

<!-- dummy ropes -->
<create symbol="RO" block="ground">
	<part name="*" texture="textures/rope.gif" style="scaled"/>
	<param orient="0,180"/>
</create>
<create symbol="Ro" block="ground">
	<part name="*" texture="textures/rope.gif" style="scaled"/>
</create>
<!-- dummy rope grab -->
<create symbol="RG" block="ground">
	<part name="*" texture="textures/grabrope.gif" style="scaled"/>
	<param orient="0,180"/>
</create>
<!-- rope activation trigger -->
<create symbol="RT" block="ground">
	<part name="*" faces="0"/>
	<action trigger="step in" radius="0.7">
		<replace source="Rg" target="(0,-1,0)"/>
	</action>
	<action trigger="step out" radius="0.7">
		<replace source="RG" target="(0,-1,0)"/>
	</action>
	<popup texture="textures/lifesaver.gif" placement="bottom-left" imagemap="help1"/><!-- Help Popup -->
</create>
<!-- active rope grab -->
<create symbol="Rg" block="ground">
	<part name="*" texture="textures/grabrope.gif" style="scaled"/>
	<param orient="0,180"/>
	<action trigger="click on">
		<replace source="RE"/>
		<replace source="Rt" target="(0,+1,0)"/>
	</action>
</create>
<!-- rope start exit -->
<create symbol="Rt" block="ground">
	<part name="*" faces="0"/>
	<exit trigger="step on" href="#rope"/>
	<action trigger="timer" delay=".5">
		<replace source=".."/>
	</action>
</create>
<!-- rope entrance -->
<create symbol="RE" block="ground">
	<part name="*" faces="0"/>
	<entrance name="rope" angle="0"/>
	<action trigger="step in" radius=".5">
		<replace source="RE" target="(0,-1,0)"/>
		<replace source="RX"/>
	</action>
	<action trigger="step out" radius=".9">
		<!-- <replace source="RG"/> --><!-- rope simply stops -->
		<replace source="RW"/><!-- rope winds back -->
	</action>
	<action trigger="location" target="(9,19,6)">
		<replace source="RN" target="(0,-1,0)"/>
	</action>
</create>
<!-- rope exit -->
<create symbol="RX" block="ground">
	<part name="*" faces="0"/>
	<action trigger="timer" delay=".5">
		<exit trigger="step on" href="#rope"/>
		<replace source="RO"/>
	</action>
	<sound file="sounds/chain1.wav" radius="15" playback="once"/>
</create>
<!-- rope end entrance -->
<create symbol="RN" block="ground">
	<part name="*" faces="0"/>
	<entrance name="rope" angle="0"/>
	<action trigger="step in" radius=".5">
		<!-- <replace source="RG" target="(0,+1,0)"/> --><!-- rope simply stops -->
		<replace source="RW" target="(0,+1,0)"/><!-- rope winds back -->
		<replace source=".."/>
	</action>
</create>
<!-- optional: rope winds back  -->
<create symbol="RW" block="ground">
	<part name="*" texture="textures/grabrope.gif" style="scaled"/>
	<param orient="0,180"/>
	<action trigger="timer" delay="5">
		<replace source="RR"/>
	</action>
</create>
<create symbol="RR" block="ground">
	<part name="*" texture="textures/grabrope.gif" style="scaled"/>
	<param orient="0,180"/>
	<action trigger="location" target="(9,22,6)">
		<replace source="RT" target="(0,+1,0)"/>
		<replace source="RG"/>
	</action>
	<action trigger="timer" delay="1">
		<replace source="RR" target="(0,+1,0)"/>
		<replace source="RO"/>
	</action>
	<sound file="sounds/chain1.wav" radius="15" playback="once"/>
</create>

<!-- END OF THE ROPE -->

<!-- TOMB RAIDER BOULDER TRAP -->

<!-- dummy rock (place at any start location) -->
<create symbol="R0" block="sphere">
	<part name="*" texture="@tomb4:greyrock.gif" style="scaled"/>
</create>

<!-- moving rock (#1: north) -->
<create symbol="R1" block="sphere">
	<part name="*" texture="@tomb4:greyrock.gif" style="scaled"/>
	<action trigger="location" target="(10,15,1)"><!-- stop location -->
		<replace source="Ct" target="(9,12,1)"/><!-- non sound block -->
		<replace source="|2" target="(11,12,1)"/><!-- non help entrance -->
		<replace source="R0"/>
	</action>
	<action trigger="timer" delay=".2">
		<replace source="Q1" target="(0,+1,0)"/>
		<replace source="q1"/>
	</action>
</create>
<create symbol="Q1" block="dome">
	<part name="*" texture="@tomb4:greyrock.gif" style="scaled" angle="90"/>
	<param orient="0,270"/>
	<action trigger="timer" delay=".2">
		<replace source="X1" target="(0,-1,0)"/>
		<replace source="R1"/>
	</action>
</create>
<create symbol="q1" block="dome">
	<part name="*" texture="@tomb4:greyrock.gif" style="scaled" angle="90"/>
	<param orient="0,90"/>
</create>

<!-- trap trigger (#1) (place in line of rock movement) -->
<create symbol="T1" block="ground">
	<part name="*" faces="0"/>
	<action trigger="step in" radius=".7">
		<replace source=".." target="(10,2,2)"/><!-- dummy location -->
		<replace source="R1" target="(10,2,1)"/><!-- start location -->
		<replace source="CT" target="(9,12,1)"/><!-- sound block -->
		<replace source=".."/>
	</action>
</create>

<!-- trap death (#1) -->
<create symbol="X1" block="ground">
	<part name="*" faces="0" solid="no"/>
	<action trigger="proximity">
		<exit href="#death"/>	
	</action>
	<action trigger="timer" delay=".5">
		<replace source=".."/>
	</action>
</create>

<!-- END OF TOMB RAIDER BOULDER TRAP -->

<!-- TOMB RAIDER PITFALL TRAP -->

<create symbol=".=" block="curvepath4">
	<part name="*" texture="@tomb4:glyphs.gif" style="scaled"/>
</create>
<create symbol="T=" block="full">
	<part name="*" faces="0"/>
	<param solid="no"/>
	<action trigger="step in" radius=".7">
		<replace source="?=" target="(0,0,-1)"/>
		<replace source=".."/>
	</action>
</create>
<create symbol="?=" block="curvepath4">
	<part name="*" texture="@tomb4:glyphs.gif" style="scaled"/>
	<action trigger="timer" delay=".5">
		<replace source=",=" target="(0,0,-1)"/>
		<replace source="!="/>
	</action>
</create>
<create symbol="!=" block="full">
	<part name="*" faces="0" solid="no"/>
	<sound file="sounds/platform.wav" radius="5" playback="once"/>
	<action trigger="timer" delay="3">
		<replace source=".."/>
	</action>
</create>
<create symbol=",=" block="curvepath4">
	<part name="*" texture="@tomb4:glyphs.gif" style="scaled"/>
	<param orient="0,180"/>
</create>

<!-- END OF TOMB RAIDER PITFALL TRAP -->


<level number="1">
c# c# c# c# c# c# c# c# c# c# c# .. ..
c# s1 s1 s1 s1 .. CL c# c# .. c# .. ..
c# s1 s1 s1 c# c# CL .. .. .. c# .. ..
c# s1 s1 s1 s1 c# CL Cs c# .. c# .. ..
c# s1 s1 s1 s1 c# CL c# c# .. c# .. ..
c# s1 s1 s1 s1 c# CL c# c# .. c# .. ..
c# s1 s1 s1 s1 c# CL c# c# .. c# .. ..
c# s1 s1 s1 s1 c# !: CM c# .. c# .. ..
c# c# c# c# c# c# .. CO c# .. c# .. ..
c# c# c# c# c# c# CM CM c# .. c# c# c#
c# c# c# c# c# c# c# c# c# .. c# L1 c#
c# c# c# c# c# c# c# c# Ct T1 S2 .. c#
c# c# c# c# c# c# c# c# c# .. c# .. c#
c# c# c# c# c# c# c# c# c# .. c# c# c#
c# c# c# c# c# c# c# c# c# .. c# c# c#
c# c# c# c# c# c# c# c# c# c# c# c# c#
c# c# c# c# c# c# c# c# c# c# c# c# c#
c# c# c# r# r# r# r# r# r# r# r# r# r#
r# r# r# r# r# r# r# r# r# r# r# r# r#
r# w1 w1 w1 w1 w1 w1 w1 w1 w1 w1 w1 we
r# W1 W1 W1 W1 W1 W1 W1 W1 W1 W1 W1 we
r# r# r# r# r# r# r# r# r# r# r# w1 r#
!S !S !S r# r# r# r# rr rr rr rw w1 r#
!S !S !S r# r# r# r# rr rr rw W1 W1 r#
!S !S !S r# r# r# r# r# r# r# r# r# r#
</level>

<level number="2">
c# c# c# c# c# c# c# c# c# c# c# .. ..
c# .. .. .. c- c# c# c# c# R0 c# .. ..
c# .= .= .= c# c# c# .. cH cH c# .. ..
c# .= .= .. .. c# c# .. c# cH c# .. ..
c# .= .. .. .. c# c# Cs c# cH c# .. ..
c# .= .= .. .. c# c# c# c# cH c# .. ..
c# .. .= .. .. c# c# c# c# cH c# .. ..
c# .. .= .. .. c# c- c- c# cH c# .. ..
c# c# c# c# c# c# c- c- c# cH c# .. ..
c# c# c# c# c# c# c- c- c# cH c# c# c#
c# c# c# c# c# c# c# c# c# cH c# cH c#
c# c# c# c# c- c- c- .. c# cH cH cH c#
c# c# c# c# c- c# c# Cs c# cH c# .. c#
c# c- c- c- c- c# c# c# c# cH c# c# c#
c# c- c# c# c- c# c# c# c# cH c# c# c#
c# c- c# c# c- c- c- c- c# c# c# .. c#
c# c- c# c# c# c# c# c- c- c- c- c- c#
rP c+ c# r# r# r# r# c# c# c# c# c# c#
rr rQ r# rN rN r# rN rN rN r# rN rN g#
rr wf .. .. .. .. .. .. .. .. .. .. gg
rr wg .. .. .. .. .. .. .. .. .. .. gg
rr r# r# rS rS rS r# rS rS rS r# rS g#
rr !S r# r# r# r# r# Rw rv Rn w_ rB r#
!S #1 !S r# rF rE rE RV .. w_ rA rC r#
r# !S r# r# r# r# r# r# r# r# r# r# r#
</level>

<level number="3">
c# c# c# c# c# c# c# c# .. .. .. .. ..
c# .. .. .. L2 ck co co co co co cl ..
c# T= T= T= S3 cn cQ cJ cj cj cj cp cj
c# T= T= .. .. Cj Cj cR cj cj cj cp cj
c# T= .. .. .. cK cO cJ cj cj cj cp cj
c# T= T= .. .. cn cQ cQ cq cq cq cm ..
c# .. T= .. .. CE CC cr cj cp CC CC CF
c# .. T= .. .. CD c1 c2 .. c2 c1 c2 CF
c# C# .. C# c# C# wa c1 .. c1 wa c1 CF
c# c2 .. c2 c1 c2 wb c2 .. c2 wb c2 CF
c# c1 S4 L3 c2 c1 wc c1 .. c1 wc c1 CF
c# c2 .. c2 c1 c2 c1 c- c1 c2 c1 c2 c1
c# c1 s1 s1 ce cE c2 c- c2 c1 c2 .. c2
c1 CN c1 c2 c1 c2 c1 c- c1 c2 c1 c2 c1
c2 .. c2 c1 c- c- c- c- c- c1 c2 c1 c2
c1 c- c- c- c- c2 c1 c2 c- c2 c1 .. c1
r# c1 c2 c1 c2 r# .. .. .. c1 c2 c1 c2
rJ rh r# r# r# r# .. r# r# c2 c1 r# r#
rJ r# rN rh rh rN CH rh rh rN rh rh g#
RJ wf .. .. .. .. .. .. .. .. .. G1 g#
rJ wg .. .. .. .. .. .. .. .. .. G6 g#
rJ r# rS rH rH rs rS rH rH rH rS rH g#
rJ rE r# r# r# r# r# rO .. .. rD r# r#
r# !s rE rG .. rC rM .. !! rD r# r# r#
r# r# r# r# r# r# r# r# r# r# r# r# r#
</level> 

<level number="4">
CF CF CF CF c2 ko ko ko ko ko ko ko ko
CF cH cH cH kp kK .. .. .. .. .. SP ko
CF cH cH cH kG kz .. .. .. .. .. .. v0
CF cH cH cH kI kB .. .. S5 .. .. .. v0
CF cH cH cH kH kz .. .. .. .. .. .. v0
CF cH cH cH kp kJ CJ .. .. .. CK SR ko
CF cH cH cH kp c8 c6 d4 d4 d4 c7 c9 ko
CF cH cH cH c1 c5 c1 cs cs cs c1 c0 c1
CF CF C# CF CW c6 !# ch ch ch !# c7 c6
c1 CF C# C# c1 c2 CB ch ch ch CA c2 c6
c2 CN C# C# C# c1 !# c1 cS c1 !# c1 c6
c1 .. C# w# c1 c2 c1 c2 r# c2 c1 c2 c6
c2 c= c2 c1 .. .. ce cE r# cW cw c6 c6
c1 c= c1 c2 c1 c2 c1 c2 r# c2 c1 c2 c6
c2 c= cv r# r# r# r# r# r# r# cv .. c6
c1 c2 cv r# r# r# r# r# r# r# cv .. c2
r# r# r# r# r# r# r# r# r# r# r# cv c1
r# r# r# r# r# r# r# r# r# r# r# r# r#
r# r# rh rn rn b3 rn rn rh rn rn g7 g#
r# wf .. .. .. b5 .. .. .. .. .. g6 g#
r# wg w~ .. .. b5 .. .. .. .. .. g8 g#
r# r# g5 rs rs b4 rH rs rs rs rs g7 g#
rL rK r# r# r# r# r# r# r# r# r# r# r#
r# rK rK rK r# r# r# r# r# r# r# r# r#
r# r# r# r# r# r# r# r# r# r# r# r# r#
</level>

<level number="5">
.. .. .. .. kl kl kN kN kM kO kO kl kl
.. .. .. .. kl kK .. .. .. .. .. kL kl
c2 c1 c2 c1 kD kv ky .. .. .. .. .. v0
c1 kC kb kc kE kt kw .. kQ .. .. .. v0
c2 kj .. ki kF ku kx .. .. .. .. .. v0
c1 kh .. kg kk kJ CJ .. .. .. CK kL kl
c2 kj .. ki c2 kr kr d4 d4 d4 kr kr c2
c1 kC !! CJ c1 c2 c1 .. .. .. c1 c2 c1
c2 .. .. .. .. cV !# .. .. .. !# cv c2
c1 .. .. CI c1 cg .. .. .. .. .. ci c1
c2 .. ke ke c2 cv !# cf .. cf !# cv c2
c1 .. ke .. c1 c2 c1 c2 d2 c2 c1 c2 c1
c2 c1 c2 c1 .. .. .. d3 .. .. .. c1 c2
g# g# g# ct cu ct c1 c2 .. c2 c1 c2 c1
g# g# g3 .. .. .. c2 c1 .. c1 c2 c1 c2
g# g# g2 .. .. .. c3 c3 .. c4 c4 g( g(
r# r# g3 Rv RV .. .. .. .. .. .. g6 g(
r# r# r# Rn Rw b2 .. .. .. .. Rv RV g#
r# r# rn .. .. .. .. .. .. .. .. g8 g#
r# wf .. .. .. .. .. .. .. .. .. g7 G5
r# wg .. .. .. .. .. .. .. .. .. g6 G7
r# Gs g2 .. .. .. .. .. as .. .. .. g#
g# g4 g3 .. .. b1 .. aE at aw .. g1 g#
d1 .. g/ r# g# g2 .. .. an .. g1 g# g#
g# g# r# !t r# g# g# g# g# g# g# g# g#
</level>

<level number="6">
.. .. .. .. km km km km km km km km km
.. .. .. .. km kK .. .. .. .. .. .. km
C2 C1 C2 C1 kn .. .. .. .. .. .. .. km
C1 kd kf kd kn kA .. .. kP .. .. .. km
C2 ka ka ka kn .. .. .. .. .. .. .. km
C1 ka ka ka kn kJ CJ .. .. .. CK .. km
C2 ka ka ka C2 ks ks c1 c2 c1 ks ks C2
C1 kd ka ka C1 c2 c1 c2 c1 c2 c1 c2 C1
C2 ka ka ka C2 C1 cd cA ca cA cc C1 C2
C1 ka ka ka C1 C2 cD .. .. .. cC C2 C1
C2 ka ka ka C2 C1 cd .. .. .. cc C1 C2
C1 ka ka ka C1 C2 c1 cy cx cy c1 C2 C1
C2 C1 C2 C1 c2 c1 c2 c1 cx c1 c2 g# g#
g# g# g# C2 C1 C2 c1 c2 cx c2 c1 g# g#
g# G4 G5 cA ca cA c2 c1 cx c1 c2 g8 g#
g# G7 G5 .. .. .. C3 C3 .. C4 C4 g7 g#
g# g2 G8 .. .. .. .. .. RO .. .. g7 g#
r# rW .. .. .. .. .. .. .. .. .. g7 g4
r# r# .. .. .. .. .. .. RO .. .. g6 G7
r# wf .. .. .. .. .. .. RO .. .. .. ..
r# wg .. .. .. .. .. .. RO .. .. .. ..
r# r# G3 .. .. .. .. .. RG .. .. G1 G2
g# g# G5 .. G1 G3 .. .. RT aw .. G4 g#
g# g# G8 rS G4 G2 G2 G3 an G1 G2 g# g#
r# r# r# r# r# g# g# G5 G1 G2 g# g# g#
</level>

<level number="7">
.. .. .. .. .. .. .. .. .. .. .. .. ..
.. .. .. .. .. kq kq kq kq kq kq kq ..
G1 G2 G2 G2 G3 kq kq kq kq kq kq kq ..
G4 G7 G5 G7 G5 kq kq kq kq kq kq kq ..
G6 G7 G6 G7 G8 kq kq kq kq kq kq kq ..
.. .. .. .. .. kq kq kq kq kq kq kq ..
G1 G2 G3 .. .. .. .. .. .. .. .. .. ..
G4 G5 G5 .. .. .. .. .. .. .. .. .. ..
G6 G7 G8 .. .. .. .. .. .. .. .. .. ..
.. .. .. .. .. .. .. .. .. .. .. .. ..
.. .. .. .. .. .. cB cb cB cb cB .. ..
G1 G2 G3 .. .. cC C2 C1 C2 C1 C2 cD ..
G4 G2 G5 .. .. cc C1 C2 C1 C2 C1 cd G2
G4 G7 G5 .. .. cC C2 C1 C2 C1 C2 G7 G7
G6 G7 G8 .. .. cc C1 C2 C1 C2 C1 cd g7
G2 G3 .. .. .. cC C2 C1 C2 C1 C2 cD g7
G7 G5 .. .. .. .. cA ca cA ca cA .. g7
rW G8 .. .. .. .. .. .. Ro .. .. .. G6
r# rW .. .. .. .. .. .. .. .. .. .. ..
wh wF .. .. .. .. .. .. .. .. .. .. ..
wH wG .. .. .. .. .. .. .. .. .. .. ..
r# rW G3 .. .. .. .. .. .. .. .. .. ..
r# rW G5 .. .. .. .. .. ab .. .. G1 G4
r# rW G8 .. .. G1 G2 G3 .. .. G1 G4 G5
r# r# r# rS rs G4 G7 G5 .. .. G4 G7 G8
</level>

<entrance location="(2,24,5)" name="default" angle="90"/>
<entrance location="(8,4,4)" name="xdefault"/><!-- debug -->

<entrance location="(2,24,2)" name="death" angle="0"/>
<entrance location="(7,23,5)" name="continue1" angle="90"/>

</body>
</spot>