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	<title>The Angel of Darkness - Tomb of Ash</title>
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	<title>The Angel of Darkness - Tomb of Ash</title>
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		<title>Tomb Raider: The Angel of Darkness Launch Event and Press Material DVD</title>
		<link>https://archive.org/details/traod-press-dvd</link>
		
		<dc:creator><![CDATA[Ash]]></dc:creator>
		<pubDate>Wed, 04 Dec 2024 11:37:08 +0000</pubDate>
				<category><![CDATA[feature]]></category>
		<category><![CDATA[The Angel of Darkness]]></category>
		<category><![CDATA[Tomb Raider]]></category>
		<guid isPermaLink="false">https://www.tomb-of-ash.com/?p=27135</guid>

					<description><![CDATA[<p>A DVD that was distributed by Eidos / Core Design to various press outlets for the launch of Tomb Raider: The Angel of Darkness.</p>
<p>The post <a href="https://archive.org/details/traod-press-dvd">Tomb Raider: The Angel of Darkness Launch Event and Press Material DVD</a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>A DVD that was distributed by Eidos / Core Design to various press outlets for the launch of Tomb Raider: The Angel of Darkness.</p>
<p>&nbsp;</p>
<p>The post <a href="https://archive.org/details/traod-press-dvd">Tomb Raider: The Angel of Darkness Launch Event and Press Material DVD</a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
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		<title>Making Of: Tomb Raider: The Angel of Darkness (Edge Magazine 2011)</title>
		<link>https://www.tomb-of-ash.com/making-of-tomb-raider-the-angel-of-darkness-archived-article-from-edge-magazine/</link>
		
		<dc:creator><![CDATA[Ash]]></dc:creator>
		<pubDate>Mon, 18 Mar 2024 09:46:44 +0000</pubDate>
				<category><![CDATA[Archived Articles and Interviews]]></category>
		<category><![CDATA[The Angel of Darkness]]></category>
		<guid isPermaLink="false">https://www.tomb-of-ash.com/?p=27068</guid>

					<description><![CDATA[<p>The stress fractures were clear a long time before Tomb Raider: The Angel Of Darkness was released. In May 2002 at the E3 conference in LA, Eidos showcased ‘playable’ levels of the game which were little more than short animation demos. For a game due out ‘imminently’, it appeared woefully incomplete.</p>
<p>The post <a href="https://www.tomb-of-ash.com/making-of-tomb-raider-the-angel-of-darkness-archived-article-from-edge-magazine/">Making Of: Tomb Raider: The Angel of Darkness (Edge Magazine 2011)</a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><em>The <a href="https://web.archive.org/web/20130531052922/http://www.edge-online.com/features/making-tomb-raider-angel-darkness/">original</a> article was posted on Edge Magazine&#8217;s website on 11:04am January 17 2011.</em></p>
<p><em>Format: PS2<br />
Release: 2003<br />
Publisher: Eidos<br />
Developer: Core Design</em></p>
<p>The stress fractures were clear a long time before&nbsp;<em>Tomb Raider: The Angel Of Darkness</em>&nbsp;was released. In May 2002 at the E3 conference in LA, Eidos showcased ‘playable’ levels of the game which were little more than short animation demos. For a game due out ‘imminently’, it appeared woefully incomplete.</p>
<p>Fast forward to Sony’s PlayStation Experience at Earl’s Court in September the same year and the public was able to see the next-gen Lara for the first time. Able to play the opening level –&nbsp;set in a Parisian backstreet – the disappointment at Lara’s clumsy negotiation of a dumpster followed by some awkward ladder climbing was tangible. “We spent an inordinate amount of time on the animation of Lara and designed the controls around the animation instead of designing the animation around the controls,” explained&nbsp;<strong>Jeremy Heath-Smith</strong>, Core Design’s&nbsp;co-founder, shortly after the game was released.</p>
<p>“We got wrapped up in that whole beautiful big animation experience. I don’t know if we ever would have understood what we got wrong with the animation until the game was out. We could have easily used another two or three months. We could have used another year.”</p>
<p><img fetchpriority="high" decoding="async" class="size-full wp-image-27070" src="https://www.tomb-of-ash.com/wp-content/uploads/2024/03/tomb_raider_angel_2-1-.jpg" alt="" width="625" height="422" srcset="https://www.tomb-of-ash.com/wp-content/uploads/2024/03/tomb_raider_angel_2-1-.jpg 625w, https://www.tomb-of-ash.com/wp-content/uploads/2024/03/tomb_raider_angel_2-1--300x203.jpg 300w, https://www.tomb-of-ash.com/wp-content/uploads/2024/03/tomb_raider_angel_2-1--500x338.jpg 500w, https://www.tomb-of-ash.com/wp-content/uploads/2024/03/tomb_raider_angel_2-1--48x32.jpg 48w, https://www.tomb-of-ash.com/wp-content/uploads/2024/03/tomb_raider_angel_2-1--90x61.jpg 90w, https://www.tomb-of-ash.com/wp-content/uploads/2024/03/tomb_raider_angel_2-1--150x101.jpg 150w, https://www.tomb-of-ash.com/wp-content/uploads/2024/03/tomb_raider_angel_2-1--200x135.jpg 200w, https://www.tomb-of-ash.com/wp-content/uploads/2024/03/tomb_raider_angel_2-1--400x270.jpg 400w, https://www.tomb-of-ash.com/wp-content/uploads/2024/03/tomb_raider_angel_2-1--600x405.jpg 600w" sizes="(max-width: 625px) 100vw, 625px" /></p>
<p>Significantly, Heath-Smith had to present the game at a buyers’ conference several months before the game was released. It was an agonising experience both for the man himself and those attending.&nbsp;”It was the worst opening level to any game,” an anonymous source tells Edge. “I had to sit through Jeremy Heath-Smith cursing through it while attempting to get Lara on top of a bin. It was unusual behaviour at a buyers’ conference to say the least.”</p>
<p>But this is the end of the story; its beginning is equally gruesome. By all accounts,&nbsp;<em>The Angel Of Darkness</em>&nbsp;was in trouble from the very start. A new team was assigned to the next-gen Lara game while the experienced&nbsp;<em>Tomb Raider</em>&nbsp;stalwarts continued to plug away at&nbsp;<em>Tomb Raider: Chronicles</em>, the last of Eidos’ annual&nbsp;<em>Tomb Raider</em>&nbsp;hits on PS1.After completing&nbsp;<em>Chronicles</em>&nbsp;at the back end of 2000, lead programmer&nbsp;<strong>Richard Morton</strong>&nbsp;moved over to&nbsp;<em>Angel Of Darkness</em>, and he was shocked at what he found. “The tech had to be completely rewritten from PS1 to PS2 and scrapped again when the&nbsp;<em>Chronicles</em>&nbsp;team started on the game,” he explains. “We lost the first year due to&nbsp;<em>Chronicles</em>&nbsp;and only had the basic story, character models and concept art.”</p>
<p>It’s a classic tale of hubris, with Core’s senior management boasting of innovative features to the press while the artists and programmers tried to keep up with the grand design. “The phrase ‘too many cooks spoil the broth’ springs to mind,” continues Morton. “This, coupled with the management trying to cram every new game idea into the design – stealth from&nbsp;<em>Metal Gear</em>, character interaction from&nbsp;<em>Shenmue</em>, upgradeable attributes from RPG games, and so on. Instead of letting the team make a really great&nbsp;<em>Tomb Raider</em>&nbsp;game.”</p>
<p><img decoding="async" class="size-full wp-image-27071" src="https://www.tomb-of-ash.com/wp-content/uploads/2024/03/tomb_raider_angel_5.jpg" alt="" width="625" height="469" srcset="https://www.tomb-of-ash.com/wp-content/uploads/2024/03/tomb_raider_angel_5.jpg 625w, https://www.tomb-of-ash.com/wp-content/uploads/2024/03/tomb_raider_angel_5-300x225.jpg 300w, https://www.tomb-of-ash.com/wp-content/uploads/2024/03/tomb_raider_angel_5-500x375.jpg 500w, https://www.tomb-of-ash.com/wp-content/uploads/2024/03/tomb_raider_angel_5-48x36.jpg 48w, https://www.tomb-of-ash.com/wp-content/uploads/2024/03/tomb_raider_angel_5-90x68.jpg 90w, https://www.tomb-of-ash.com/wp-content/uploads/2024/03/tomb_raider_angel_5-150x113.jpg 150w, https://www.tomb-of-ash.com/wp-content/uploads/2024/03/tomb_raider_angel_5-200x150.jpg 200w, https://www.tomb-of-ash.com/wp-content/uploads/2024/03/tomb_raider_angel_5-400x300.jpg 400w, https://www.tomb-of-ash.com/wp-content/uploads/2024/03/tomb_raider_angel_5-600x450.jpg 600w" sizes="(max-width: 625px) 100vw, 625px" /></p>
<p>Early reports also hinted at an epic storyline spanning several games, or episodic content depending on how effusive Core’s management were feeling when they spoke to the press. Charged with outlining this vision was a fresh-faced writer,&nbsp;<strong>Murti Schofield</strong>: “The&nbsp;<em>Tomb Raider</em>&nbsp;games were in a rut and needed fresh thought and direction. Would I be interested in coming over to Derby and doing a pitch? Would I! I was determined to make the most of this opportunity to pack in as much of my own thematic obsessions as I could get away with and still have it work effectively in a gaming situation.</p>
<p>“Obscure references were dropped in everywhere, in names, as locations, as clues. Background histories of characters were chronicled to depths that gave me intense satisfaction as a writer even though I knew only the tip of these biographical icebergs would ever show in the game.”</p>
<p>Core was keen not just to give Lara’s first PS2 outing a dark mood but also set it in contemporary locations. “By December of 2000 the bulk of the story, establishing scenes and supporting concepts were in place and documented,” recalls Schofield. “I would say the main skeleton of 90 to 95 per cent of what we finally used was there. Then there were changes throughout the next two-and-a-bit years right up until the&nbsp;last possible minute but the infrastructure of the story, as it now exists in the finished&nbsp;game, was there.”</p>
<p>While&nbsp;<em>Angel Of Darkness</em>’ plot is still the subject of much fan activity, the decision to set it in contemporary locations backfired dramatically. Even lukewarm reviews pointed out how little classic tomb raiding made it into the final cut. With the first third of the game set in unpopulated Parisian streets, the Louvre, a discotheque and the city’s sewers, it couldn’t have felt less like an adventure. While later levels in a sanatorium and at an archeological dig were better, few players bothered to get there.</p>
<p>“It was only when we’d been in development for a while that we realised the world wasn’t ready for episodic games,” adds Morton. “We decided to concentrate on the first part as one boxed game, but even this proved too big a task for us with the time we had. Originally&nbsp;<em>The Angel Of Darkness</em>&nbsp;had four distinct locations: Paris, Castle Kriegler in Germany, Prague and Cappadocia in Turkey. We decided to cut to two, Paris and Prague, leaving Castle Kriegler in Germany and Cappadocia in Turkey as the two main locations to a proposed sequel,&nbsp;<em>The Lost Dominion</em>.” Practically cutting the game in half midway through its development had a deleterious effect on the team’s morale and the end product felt disjointed. Players complained that plot inconsistencies, characters, clues and levels felt tagged on or made no sense in the overarching plot.</p>
<p><img decoding="async" class="aligncenter size-full wp-image-27072" src="https://www.tomb-of-ash.com/wp-content/uploads/2024/03/tomb_raider_angel_3.jpg" alt="" width="625" height="481" srcset="https://www.tomb-of-ash.com/wp-content/uploads/2024/03/tomb_raider_angel_3.jpg 625w, https://www.tomb-of-ash.com/wp-content/uploads/2024/03/tomb_raider_angel_3-300x231.jpg 300w, https://www.tomb-of-ash.com/wp-content/uploads/2024/03/tomb_raider_angel_3-500x385.jpg 500w, https://www.tomb-of-ash.com/wp-content/uploads/2024/03/tomb_raider_angel_3-48x37.jpg 48w, https://www.tomb-of-ash.com/wp-content/uploads/2024/03/tomb_raider_angel_3-90x69.jpg 90w, https://www.tomb-of-ash.com/wp-content/uploads/2024/03/tomb_raider_angel_3-150x115.jpg 150w, https://www.tomb-of-ash.com/wp-content/uploads/2024/03/tomb_raider_angel_3-200x154.jpg 200w, https://www.tomb-of-ash.com/wp-content/uploads/2024/03/tomb_raider_angel_3-400x308.jpg 400w, https://www.tomb-of-ash.com/wp-content/uploads/2024/03/tomb_raider_angel_3-600x462.jpg 600w" sizes="(max-width: 625px) 100vw, 625px" /></p>
<p>Fortunately, one of&nbsp;the game’s crowning achievements, its orchestral score, was not affected by the cuts. “These changes took place after we recorded the music and fortunately it didn’t have any negative impact on what we did,” explains sound designer&nbsp;<strong>Peter Connelly</strong>. “Our music still worked within each of the game’s locations. If the storyline had been completely changed – with a positive plot throughout – we would’ve been screwed, but we were confident this was never going to happen.” Although Core was one of&nbsp;the first companies to receive PS2 dev kits, locking down code proved problematic.</p>
<p>“The other main reason for the delay in my opinion was the tech side of things,” explains Morton. “The PS2 hardware was still proving tricky to optimise and get the&nbsp;best results out of it. We were designing and building levels&nbsp;and characters without any real restriction on polygon budgets or memory limits, which obviously came back to bite us in the arse. Levels were shrunk and characters were dropped.”</p>
<p>Many of the press-friendly features brainstormed into the original design were also curtailed. Lara’s ‘RPG’ skill power-ups felt tagged on, and her stealth moves appeared limp next to those of Sam Fisher or Solid Snake. Indeed, Core planned to spawn a new franchise out of Lara’s new sidekick, Kurtis Trent, but many of his abilities ended up in the bin.</p>
<p>“There was a lot of material that got cut and changed; the whole process was one of slash and patch, right up to the latest possible moments before release,” recalls Schofield. “There were things that got left so late that their final omission left the game badly crippled, and I mourn them. One example was the range of hero abilities planned for Kurtis. He ended up as such a thin, emasculated version of the character we planned in the&nbsp;early stages of development that&nbsp;I could have wept. I may actually have done so.”</p>
<p><img loading="lazy" decoding="async" class="size-full wp-image-27073" src="https://www.tomb-of-ash.com/wp-content/uploads/2024/03/tomb_raider_angel_4.jpg" alt="" width="625" height="469" srcset="https://www.tomb-of-ash.com/wp-content/uploads/2024/03/tomb_raider_angel_4.jpg 625w, https://www.tomb-of-ash.com/wp-content/uploads/2024/03/tomb_raider_angel_4-300x225.jpg 300w, https://www.tomb-of-ash.com/wp-content/uploads/2024/03/tomb_raider_angel_4-500x375.jpg 500w, https://www.tomb-of-ash.com/wp-content/uploads/2024/03/tomb_raider_angel_4-48x36.jpg 48w, https://www.tomb-of-ash.com/wp-content/uploads/2024/03/tomb_raider_angel_4-90x68.jpg 90w, https://www.tomb-of-ash.com/wp-content/uploads/2024/03/tomb_raider_angel_4-150x113.jpg 150w, https://www.tomb-of-ash.com/wp-content/uploads/2024/03/tomb_raider_angel_4-200x150.jpg 200w, https://www.tomb-of-ash.com/wp-content/uploads/2024/03/tomb_raider_angel_4-400x300.jpg 400w, https://www.tomb-of-ash.com/wp-content/uploads/2024/03/tomb_raider_angel_4-600x450.jpg 600w" sizes="auto, (max-width: 625px) 100vw, 625px" /></p>
<p>The story that emerges from&nbsp;<em>Angel Of Darkness</em>’ ashes is a bleak one, with members of Core’s staff leaving due to the constant changes in direction and an upper management unwilling to listen. “We weren’t able to fully control the game as a team and there were far too many chiefs,” concludes Morton. “As a result, the game lost direction. It was also technically a nightmare with some editors only coming online in the last eight months of development. We didn’t have full character control in until a year before the game’s completion – we’d been in development for ages before then.”</p>
<p>The game that eventually emerged was beset by bugs and felt disjointed in the extreme. The situation wasn’t helped by Eidos facing financial troubles. An ex-Eidos employee tells us that by March 2003 the game had already been submitted eight times to Sony and was eventually rushed out to hit the April 1 accounting deadline. Core wanted more time to polish the game, but another delay could have tipped the publisher over the edge.</p>
<p>Schofield’s sentiments on the experience mirror those of many ex-Core employees: “<em>Angel Of Darkness</em>&nbsp;played like a dog and did not get good reviews. I moved on to other things, scarred and wiser, determined to follow my own path.”</p>
<p>The post <a href="https://www.tomb-of-ash.com/making-of-tomb-raider-the-angel-of-darkness-archived-article-from-edge-magazine/">Making Of: Tomb Raider: The Angel of Darkness (Edge Magazine 2011)</a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
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		<title>Tomb Raider: Restoration Project version 1.3.2 is out</title>
		<link>https://www.tomb-of-ash.com/traodrp/</link>
		
		<dc:creator><![CDATA[Ash]]></dc:creator>
		<pubDate>Thu, 24 Aug 2023 12:02:13 +0000</pubDate>
				<category><![CDATA[The Angel of Darkness]]></category>
		<guid isPermaLink="false">https://www.tomb-of-ash.com/?p=27015</guid>

					<description><![CDATA[<p>New 1.3.2 version of Reborninshadow&#8217;s Tomb Raider: The Angel of Darkness Restoration Project is now available for download! Lots of new fixes including a newly added &#8220;Lara Croft arrested for murder&#8221; FMV</p>
<p>The post <a href="https://www.tomb-of-ash.com/traodrp/">Tomb Raider: Restoration Project version 1.3.2 is out</a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>New 1.3.2 version of Reborninshadow&#8217;s Tomb Raider: The Angel of Darkness Restoration Project is now available for download!<br />
Lots of new fixes including a newly added &#8220;Lara Croft arrested for murder&#8221; FMV</p>
<p>The post <a href="https://www.tomb-of-ash.com/traodrp/">Tomb Raider: Restoration Project version 1.3.2 is out</a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
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		<title>Tomb Raider: The Angel of Darkness Restoration Project</title>
		<link>https://www.tomb-of-ash.com/traodrp/</link>
		
		<dc:creator><![CDATA[Ash]]></dc:creator>
		<pubDate>Fri, 20 Jan 2023 12:02:03 +0000</pubDate>
				<category><![CDATA[feature]]></category>
		<category><![CDATA[The Angel of Darkness]]></category>
		<guid isPermaLink="false">https://www.tomb-of-ash.com/?p=26680</guid>

					<description><![CDATA[<p>A complete overhaul and improvements for The Angel of Darkness. </p>
<p>The post <a href="https://www.tomb-of-ash.com/traodrp/">Tomb Raider: The Angel of Darkness Restoration Project</a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>The post <a href="https://www.tomb-of-ash.com/traodrp/">Tomb Raider: The Angel of Darkness Restoration Project</a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
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		<title>Tomb Raider: The Angel of Darkness Character Pack</title>
		<link>https://www.tomb-of-ash.com/tomb-raider-the-angel-of-darkness-character-pack/</link>
		
		<dc:creator><![CDATA[Ash]]></dc:creator>
		<pubDate>Sun, 04 Dec 2022 20:57:38 +0000</pubDate>
				<category><![CDATA[The Angel of Darkness]]></category>
		<guid isPermaLink="false">https://www.tomb-of-ash.com/?p=26624</guid>

					<description><![CDATA[<p>An ultimate Tomb Raider: The Angel of Darkness Character pack that includes early versions of Lara and Kurtis, Shaman, Rouzic, animation sequences and more! All models are rigged and textured too.</p>
<p>The post <a href="https://www.tomb-of-ash.com/tomb-raider-the-angel-of-darkness-character-pack/">Tomb Raider: The Angel of Darkness Character Pack</a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Our generous anonymous donor sent us another treasure! An ultimate Tomb Raider: The Angel of Darkness Character pack that includes early versions of Lara and Kurtis, Shaman, Rouzic, animation sequences and more! All models are rigged and textured too.</p>
<p>I recommend using an&nbsp;<a href="https://archive.org/details/maya8.0">older Maya version</a>&nbsp;to open these and then export in a better format.&nbsp;</p>
<h2>DOWNLOAD</h2>
<p>Download mirrors are sponsored by our&nbsp;<a href="https://ko-fi.com/tombofash"><strong>ko-fi donors</strong></a>.</p>
<p><strong><a href="https://icedrive.net/s/TuW7zxiVDBb9AvNQ7ZFBWkXQyXYQ">Mirror 1</a>&nbsp;&nbsp;Mirror 2&nbsp;</strong></p>
<p>&nbsp;</p>
<p><a href="https://www.tomb-of-ash.com/tomb-raider-the-angel-of-darkness/"><em><strong>More The Angel of Darkness stuff here.</strong></em></a></p>
<p>The post <a href="https://www.tomb-of-ash.com/tomb-raider-the-angel-of-darkness-character-pack/">Tomb Raider: The Angel of Darkness Character Pack</a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
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		<title>Cappadocia and Castle Kriegler from Tomb Raider: The Angel of Darkness</title>
		<link>https://www.tomb-of-ash.com/cappadocia-and-castle-kriegler-from-tomb-raider-the-angel-of-darkness/</link>
		
		<dc:creator><![CDATA[Ash]]></dc:creator>
		<pubDate>Sat, 19 Nov 2022 18:42:40 +0000</pubDate>
				<category><![CDATA[The Angel of Darkness]]></category>
		<category><![CDATA[Tomb Raider]]></category>
		<guid isPermaLink="false">https://www.tomb-of-ash.com/?p=26605</guid>

					<description><![CDATA[<p>Cut levels from Tomb Raider: The Angel of Darkness unearthed and now available.</p>
<p>The post <a href="https://www.tomb-of-ash.com/cappadocia-and-castle-kriegler-from-tomb-raider-the-angel-of-darkness/">Cappadocia and Castle Kriegler from Tomb Raider: The Angel of Darkness</a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>It is a well known fact that Tomb Raider: The Angel of Darkness had more than half of its content cut due to bad management and time restraints. The game was planned to be a trilogy as well. Back in 2000-01 we seen some screenshots of the early levels, including Castle Kriegler in the bonus gallery in Tomb Raider: Chronicles:</p>
<p><img loading="lazy" decoding="async" class="size-full wp-image-26606" src="https://www.tomb-of-ash.com/wp-content/uploads/2022/11/CastleKrieglerMap.webp" alt="" width="634" height="475" srcset="https://www.tomb-of-ash.com/wp-content/uploads/2022/11/CastleKrieglerMap.webp 634w, https://www.tomb-of-ash.com/wp-content/uploads/2022/11/CastleKrieglerMap-300x225.webp 300w, https://www.tomb-of-ash.com/wp-content/uploads/2022/11/CastleKrieglerMap-500x375.webp 500w, https://www.tomb-of-ash.com/wp-content/uploads/2022/11/CastleKrieglerMap-48x36.webp 48w, https://www.tomb-of-ash.com/wp-content/uploads/2022/11/CastleKrieglerMap-90x67.webp 90w, https://www.tomb-of-ash.com/wp-content/uploads/2022/11/CastleKrieglerMap-150x112.webp 150w, https://www.tomb-of-ash.com/wp-content/uploads/2022/11/CastleKrieglerMap-200x150.webp 200w, https://www.tomb-of-ash.com/wp-content/uploads/2022/11/CastleKrieglerMap-400x300.webp 400w, https://www.tomb-of-ash.com/wp-content/uploads/2022/11/CastleKrieglerMap-600x450.webp 600w" sizes="auto, (max-width: 634px) 100vw, 634px" /></p>
<p>Castle Kriegler was located in Germany. The dark alchemyst Pieter Van Eckhardt was imprisoned there. The Krieglers guarded him until the World War II when the allied bombing destroyed the castle, and released Eckhardt, the event that can be seen <a href="https://www.tomb-of-ash.com/tomb-raider-the-angel-of-darkness-cutscene-storyboards/">in the storyboards we published</a>.&nbsp;</p>
<p>Cappadocia was another area that was planned for the game. It is a region in Turkey. was where the Sleeper was found by the Cabal. It was then transported by a Truck Driver to Strahov in Prague<sup id="cite_ref-1" class="reference"></sup>.</p>
<p>Evidently, there were more sleepers left behind in the underground:</p>
<p><img loading="lazy" decoding="async" class="size-full wp-image-26607" src="https://www.tomb-of-ash.com/wp-content/uploads/2022/11/capabonkers.jpg" alt="" width="720" height="450" srcset="https://www.tomb-of-ash.com/wp-content/uploads/2022/11/capabonkers.jpg 720w, https://www.tomb-of-ash.com/wp-content/uploads/2022/11/capabonkers-300x188.jpg 300w, https://www.tomb-of-ash.com/wp-content/uploads/2022/11/capabonkers-500x313.jpg 500w, https://www.tomb-of-ash.com/wp-content/uploads/2022/11/capabonkers-48x30.jpg 48w, https://www.tomb-of-ash.com/wp-content/uploads/2022/11/capabonkers-90x56.jpg 90w, https://www.tomb-of-ash.com/wp-content/uploads/2022/11/capabonkers-150x94.jpg 150w, https://www.tomb-of-ash.com/wp-content/uploads/2022/11/capabonkers-200x125.jpg 200w, https://www.tomb-of-ash.com/wp-content/uploads/2022/11/capabonkers-400x250.jpg 400w, https://www.tomb-of-ash.com/wp-content/uploads/2022/11/capabonkers-600x375.jpg 600w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>Previously we only seen these levels in a form of concept art or early Maya screenshots. Today I received the original Maya files for these levels.&nbsp;</p>
<p>I recommend using an <a href="https://archive.org/details/maya8.0">older Maya version</a> to open these and then export in a better format.&nbsp;</p>
<p>Hopefully these will be of use for modders and Level Editors.</p>
<p>&nbsp;</p>
<h2>DOWNLOAD</h2>
<p>Download mirrors are sponsored by our&nbsp;<a href="https://ko-fi.com/tombofash"><strong>ko-fi donors</strong></a>.</p>
<p><strong><a href="https://icedrive.net/s/gbugQk1hXggQk8bb3XRt2DkBVNy4">Mirror 1</a>&nbsp;&nbsp;<a href="https://k00.fr/hjcbpm1k">Mirror 2</a>&nbsp;</strong></p>
<p>&nbsp;</p>
<h1>Gallery</h1>
 [<a href="https://www.tomb-of-ash.com/cappadocia-and-castle-kriegler-from-tomb-raider-the-angel-of-darkness/">See image gallery at www.tomb-of-ash.com</a>] 
<p>The post <a href="https://www.tomb-of-ash.com/cappadocia-and-castle-kriegler-from-tomb-raider-the-angel-of-darkness/">Cappadocia and Castle Kriegler from Tomb Raider: The Angel of Darkness</a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
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		<title>Tomb Raider: The myth of El Hawa (starring Jonell Elliott as Lara Croft)</title>
		<link>https://www.tomb-of-ash.com/trmoel/</link>
		
		<dc:creator><![CDATA[Ash]]></dc:creator>
		<pubDate>Sat, 01 Oct 2022 19:35:33 +0000</pubDate>
				<category><![CDATA[Classics]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[The Angel of Darkness]]></category>
		<category><![CDATA[Tomb Raider]]></category>
		<category><![CDATA[Video]]></category>
		<guid isPermaLink="false">https://www.tomb-of-ash.com/?p=25894</guid>

					<description><![CDATA[<p>The Story for Tomb Raider: The Myth of El Hawa was written by the writer of Tomb Raider: The Angel of Darkness, Murti Schofield, and will finally provide a proper, canon explanation of the events between two Tomb Raider games. The video is narrated by Jonell Elliott, Lara Croft's voice actress in Tomb Raider: The Last Revelation, Tomb Raider: Chronicles and The Angel of Darkness.</p>
<p>The post <a href="https://www.tomb-of-ash.com/trmoel/">Tomb Raider: The myth of El Hawa (starring Jonell Elliott as Lara Croft)</a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>&nbsp;</p>
<p>As you know, I have been working to create an animated short film showing the events between Tomb Raider 4 and The Angel of Darkness. This will finally explain what happened to Lara before the events in Paris. The story is being created by Murti Schofield, the writer for the Angel of Darkness.</p>
<p>Jonell Elliott will be back to voice Lara and it will be done in a similar style to my Lara’s diary video I did with Shelley Blond:</p>
<div class=" responsive-embed responsive-embed-16x9 embed-youtube"><iframe loading="lazy" title="Lara&#039;s Diary: Baba Yaga [with Russian, French, German, Bulgarian and Croatian Subtitles]" width="1140" height="641" src="https://www.youtube.com/embed/mKr19Do_g-g?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe></div>
<p>Murti finished the script and it is now with Adayka for drawings and Jonell for voiceover. I am starting working on animation real soon too.</p>
<p>I will be live-streaming some of the work in progress processes on my discord in VIP section so if you&#8217;re a <a href="http://ko-fi.com/tombofash">Ko‑fi supporter</a> let me know and I&#8217;ll add you <img src="https://s.w.org/images/core/emoji/17.0.2/72x72/1f642.png" alt="🙂" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
<p>A few facts about it. The film should be about 10-13 minutes long.</p>
<p><strong>There are two scripts actually:</strong></p>
<p><strong>-shorter version that we are animating</strong></p>
<p><strong>-longer version that will be released after the film for those looking to read and get more details.</strong></p>
<p>We have a poster for the whole project and a final title!</p>
<p><strong>Tomb Raider: The Myth of El Hawa</strong></p>
<p><a href="https://www.tomb-of-ash.com/wp-content/uploads/2021/05/1-scaled.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-25895" src="https://www.tomb-of-ash.com/wp-content/uploads/2021/05/1-scaled.jpg" alt="" width="2560" height="1827" srcset="https://www.tomb-of-ash.com/wp-content/uploads/2021/05/1-scaled.jpg 2560w, https://www.tomb-of-ash.com/wp-content/uploads/2021/05/1-600x428.jpg 600w, https://www.tomb-of-ash.com/wp-content/uploads/2021/05/1-300x214.jpg 300w, https://www.tomb-of-ash.com/wp-content/uploads/2021/05/1-1024x731.jpg 1024w, https://www.tomb-of-ash.com/wp-content/uploads/2021/05/1-768x548.jpg 768w, https://www.tomb-of-ash.com/wp-content/uploads/2021/05/1-1536x1096.jpg 1536w, https://www.tomb-of-ash.com/wp-content/uploads/2021/05/1-2048x1462.jpg 2048w, https://www.tomb-of-ash.com/wp-content/uploads/2021/05/1-500x357.jpg 500w, https://www.tomb-of-ash.com/wp-content/uploads/2021/05/1-800x571.jpg 800w, https://www.tomb-of-ash.com/wp-content/uploads/2021/05/1-1280x913.jpg 1280w, https://www.tomb-of-ash.com/wp-content/uploads/2021/05/1-1920x1370.jpg 1920w, https://www.tomb-of-ash.com/wp-content/uploads/2021/05/1-48x34.jpg 48w, https://www.tomb-of-ash.com/wp-content/uploads/2021/05/1-90x64.jpg 90w, https://www.tomb-of-ash.com/wp-content/uploads/2021/05/1-150x107.jpg 150w, https://www.tomb-of-ash.com/wp-content/uploads/2021/05/1-200x143.jpg 200w, https://www.tomb-of-ash.com/wp-content/uploads/2021/05/1-400x285.jpg 400w, https://www.tomb-of-ash.com/wp-content/uploads/2021/05/1-1400x999.jpg 1400w, https://www.tomb-of-ash.com/wp-content/uploads/2021/05/1-1440x1028.jpg 1440w" sizes="auto, (max-width: 2560px) 100vw, 2560px" /></a></p>
<p>Adayka is doing some incredible artwork carefully guided by Murti’s notes and his insight on how he sees stuff!</p>
<p>I now have set a new funding goal on Ko‑fi for a 2nd PC that would be used solely for streaming and rendering projects. This will unload my main PC so I could for example continue doing other editing work whilst the second workstation is rendering. I’ve done some research on prices etc.</p>
<p>Thank you all so much for your continued support. This has helped me so much with website costs, software costs and even improvement for my mental health (with new ebike).</p>
<p>I’m off next week for as it’s my birthday on the 27th. I plan to spend it working on the El Hawa project and hopefully stream Tomb Raider: Chronicles on my birthday with Core Design team members. Give me a follow so you don’t miss it if it happens:</p>
<p><a href="http://twitch.tv/tomb_of_ash" rel="nofollow noreferrer">Twitch.tv/tomb_of_ash</a></p>
<p>The post <a href="https://www.tomb-of-ash.com/trmoel/">Tomb Raider: The myth of El Hawa (starring Jonell Elliott as Lara Croft)</a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
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		<title>Tomb Raider: The Angel of Darkness Voice Over Recording Session photos</title>
		<link>https://www.tomb-of-ash.com/tomb-raider-the-angel-of-darkness-voice-over-recording-session-photos/</link>
		
		<dc:creator><![CDATA[Ash]]></dc:creator>
		<pubDate>Thu, 25 Aug 2022 15:19:01 +0000</pubDate>
				<category><![CDATA[Classics]]></category>
		<category><![CDATA[The Angel of Darkness]]></category>
		<category><![CDATA[Tomb Raider]]></category>
		<category><![CDATA[angel of darkness]]></category>
		<category><![CDATA[aod]]></category>
		<category><![CDATA[core design]]></category>
		<category><![CDATA[eric loren]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[gamer]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[Jason Isaacs]]></category>
		<category><![CDATA[Jonell Elliott]]></category>
		<category><![CDATA[Joss Ackland]]></category>
		<category><![CDATA[kurtis trent]]></category>
		<category><![CDATA[lara croft]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[RetroGamer]]></category>
		<category><![CDATA[tomb raider]]></category>
		<category><![CDATA[voice]]></category>
		<guid isPermaLink="false">https://www.tomb-of-ash.com/?p=26474</guid>

					<description><![CDATA[<p>A collection of photos from Tomb Raider: The Angel of Darkness voice over recording sessions. Pictured Jonnell Elliott,, Joss Ackland, Murti Schofield, Eric Loren and Jason Isaacs!</p>
<p>The post <a href="https://www.tomb-of-ash.com/tomb-raider-the-angel-of-darkness-voice-over-recording-session-photos/">Tomb Raider: The Angel of Darkness Voice Over Recording Session photos</a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>A collection of photos from Tomb Raider: The Angel of Darkness voice over recording sessions.</p>
<p>Pictured Jonnell Elliott &#8211; the voice of Lara, Joss Ackland &#8211; the voice of Eckhardt, Murti Schofield &#8211; the writer of the Angel of Darkness, and Eric Loren &#8211; the voice of Kurtis Trent and Jason Isaacs <img src="https://s.w.org/images/core/emoji/17.0.2/72x72/1f600.png" alt="😀" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
<p>Photos were taken by Phil Morris, who was a studio producer and did casting and audio editing. His company, AllintheGame Ltd (1998- 2006) produced voices for many games companies.</p>
 [<a href="https://www.tomb-of-ash.com/tomb-raider-the-angel-of-darkness-voice-over-recording-session-photos/">See image gallery at www.tomb-of-ash.com</a>] 
<p>The post <a href="https://www.tomb-of-ash.com/tomb-raider-the-angel-of-darkness-voice-over-recording-session-photos/">Tomb Raider: The Angel of Darkness Voice Over Recording Session photos</a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
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		<title>Preserving Tomb Raider: The Dark Angel Symphony. OST, sheetmusic, midi and more!</title>
		<link>https://www.tomb-of-ash.com/preserving-tomb-raider-the-dark-angel-symphony-ost-sheetmusic-midi-and-more/</link>
		
		<dc:creator><![CDATA[Ash]]></dc:creator>
		<pubDate>Sun, 14 Aug 2022 16:32:33 +0000</pubDate>
				<category><![CDATA[Classics]]></category>
		<category><![CDATA[The Angel of Darkness]]></category>
		<category><![CDATA[Tomb Raider]]></category>
		<category><![CDATA[Tomb Raider 4]]></category>
		<category><![CDATA[Tomb Raider: Chronicles]]></category>
		<category><![CDATA[Tomb Raider: The Dark Angel Symphony]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[classic]]></category>
		<category><![CDATA[core design]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[gamedev]]></category>
		<category><![CDATA[gamer]]></category>
		<category><![CDATA[lara croft]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[retrogaming]]></category>
		<category><![CDATA[tomb raider]]></category>
		<guid isPermaLink="false">https://www.tomb-of-ash.com/?p=26451</guid>

					<description><![CDATA[<p>To ensure all the creative assets are preserved and accessible to those who missed out on the Dark Angel Symphony we archived all the digital assets in one place for you.</p>
<p>The post <a href="https://www.tomb-of-ash.com/preserving-tomb-raider-the-dark-angel-symphony-ost-sheetmusic-midi-and-more/">Preserving Tomb Raider: The Dark Angel Symphony. OST, sheetmusic, midi and more!</a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Tomb Raider: The Dark Angel Symphony is a music album by Peter Connelly. The album includes 3 remastered CDs with the original music from Tomb Raider 4: The Last Revelation, Tomb Raider 5: Chronicles and Tomb Raider 6: The Angel of Darkness. In addition, there&#8217;s a 4th CD with brand new / reimagined tracks arranged by Dr Richard Niles and featuring other big names like <a href="https://www.youtube.com/watch?v=tI2ASp0f7GU">Tina <span class="b-editor-marker" data-alert-id="a-73399540-ffb1-43a6-8354-651699079dd4">Guo</span></a>, <a href="https://www.youtube.com/watch?v=SBikl8NpcJY">Julie Elven</a> and <a href="http://www.petemixmasterhammond.com/petehammondbio.html">Pete <span class="b-editor-marker" data-alert-id="a-087d6967-5b1e-4077-81b1-8f81831c0331">MIXMASTER</span> Hammond</a>. The music album was <a href="https://www.kickstarter.com/projects/138635772/tomb-raider-the-dark-angel-symphony-reborn-in-shad"><strong>crowdfunded on kickstarter</strong></a> and for a while you could buy digital assets from the official shop. The Dark Angel Symphony included not only music in its core but some incredible artworks, T-shirts, posters and brand-new lore from the Tomb Raider universe, for example a Kurtis Trent diary written by Murti Schofield.</p>
<p>The shop has closed down quite a while back. To ensure all the creative assets are preserved and accessible to those who missed out on the Dark Angel Symphony we archived all the digital assets in one place for you.</p>
<p>This drop includes:</p>
<ul>
<li>FLAC (lossless) and MP3 (lossy) Tomb Raider 4-6 Remastered OST</li>
<li>FLAC (lossless) and MP3 (lossy) Tomb Raider: The Dark Angel Symphony</li>
<li>Kurtis Trent Journal</li>
<li>Tomb Raider: The Dark Angel Symphony Sibelius MIDI</li>
<li>Tomb Raider: The Dark Angel Symphony Sheet music</li>
<li>Tomb Raider: The Angel of Darkness Sheet music</li>
<li>Tomb Raider: The Angel of Darkness MIDI files</li>
<li>Tomb Raider: The Angel of Darkness 5.1 Surround DVD*&nbsp;</li>
<li>Tomb Raider: The Angel of Darkness Master CD (the actual orchestral recording from Abbey Road in 2002).</li>
</ul>
<p><em>*The easiest way to see and listen to content on 5.1 DVD is to <a href="https://www.videolan.org/vlc/download-windows.html">download VLC</a>, download the &#8220;The angel of Darkness 5.1 surround ost&#8221; archive (links below) and extract it. Launch VLC, click MEDIA = &gt; Open Folder. Navigate to where you extracted the surround ost archive.</em></p>
<p>If you like what we do, please consider <a href="https://ko-fi.com/tombofash"><strong>supporting us on Ko-fi</strong></a>.</p>
<h3>DOWNLOAD</h3>
<p><a href="https://archive.org/details/tomb-raider-the-dark-angel-symphony"><strong>Archive.org (slow)</strong></a></p>
<p><a href="https://ko-fi.com/s/12efbdcfb6"><strong>Ko-fi (fast)&nbsp;</strong></a></p>
<p>&nbsp;</p>
<p>The post <a href="https://www.tomb-of-ash.com/preserving-tomb-raider-the-dark-angel-symphony-ost-sheetmusic-midi-and-more/">Preserving Tomb Raider: The Dark Angel Symphony. OST, sheetmusic, midi and more!</a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
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		<title>Tomb Raider: The Angel of Darkness Early Cutscenes and Animations (Collection)</title>
		<link>https://www.tomb-of-ash.com/tomb-raider-the-angel-of-darkness-early-cutscenes-and-animations-collection/</link>
		
		<dc:creator><![CDATA[Ash]]></dc:creator>
		<pubDate>Mon, 01 Aug 2022 16:12:10 +0000</pubDate>
				<category><![CDATA[The Angel of Darkness]]></category>
		<category><![CDATA[animations]]></category>
		<category><![CDATA[developer]]></category>
		<category><![CDATA[kurtis trent]]></category>
		<category><![CDATA[lara croft]]></category>
		<category><![CDATA[tomb raider]]></category>
		<category><![CDATA[traod]]></category>
		<category><![CDATA[videos]]></category>
		<guid isPermaLink="false">https://www.tomb-of-ash.com/?p=26427</guid>

					<description><![CDATA[<p>Watch early cutscenes and animations from Lara Croft's most loved (and sometimes hated) adventures.<br />
These were previously uploaded to my Youtube channel, but it is important to preserve them all in their original form.</p>
<p>The post <a href="https://www.tomb-of-ash.com/tomb-raider-the-angel-of-darkness-early-cutscenes-and-animations-collection/">Tomb Raider: The Angel of Darkness Early Cutscenes and Animations (Collection)</a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Get an inside look at the development of Tomb Raider: The Angel of Darkness with these exclusive developer videos! Watch early cutscenes and animations from Lara Croft&#8217;s most loved (and sometimes hated) adventures. See how your favourite scenes and characters came to life; plus, get a behind-the-scenes look at the making of the game&#8217;s cinematic cutscenes.</p>
<p>I previously uploaded these on my <a class="b-editor-marker" href="https://youtube.com/tombofash" target="_blank" rel="noopener noreferrer" data-alert-id="a-d645873d-e3d1-4f99-ad5e-4b5b0a33c0f4">Youtube</a> channel, but I believe it is important to preserve them all in their original form.</p>
<p>This drop includes all the exclusive Tomb Raider: The Angel of Darkness videos sent to me by the developers of the game.</p>
<p>Note that the files are in <span class="b-editor-marker" data-alert-id="a-ea8d3fea-31d8-43be-9f2c-1cfae2613b56">legacy .avi</span> format and default video players might have issues playing these; if you have issues playing these then use <a href="https://www.videolan.org/vlc/download-windows.en_GB.html" target="_blank" rel="noopener noreferrer">VLC</a>.</p>
<p>More exclusive Tomb Raider: The Angel of Darkness stuff <a href="https://www.tomb-of-ash.com/tomb-raider-the-angel-of-darkness/" target="_blank" rel="noopener noreferrer">here</a> (including <em><strong>all</strong> </em>Tomb Raider: The Angel of Darkness SFX files)</p>
<p>Here are some of the videos from this drop:</p>
<div class=" responsive-embed responsive-embed-16x9 embed-youtube"><iframe loading="lazy" title="Tomb Raider: The Angel of Darkness Work in Progress PRE-RENDER CUTSCENES" width="1140" height="641" src="https://www.youtube.com/embed/hBvpjTRs-UQ?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe></div>
<h3>DOWNLOAD</h3>
<p>I offer three mirrors to download the videos.</p>
<p><strong><a href="https://archive.org/details/traod_dev_videos">Archive.org</a> (slow and videos are downloaded one by one)&nbsp;</strong></p>
<p><em>Fast Download mirrors are sponsored by our <a href="https://ko-fi.com/tombofash"><strong>ko-fi donors</strong></a>.</em></p>
<p><strong><a href="https://k00.fr/pu6doob8">Koofr</a> (password: 129142) and <a href="https://icedrive.net/s/v3tigXSWBjAVzfGtYz1RPXWVuuiG">Icedrive</a></strong> (<strong>fast and all videos are in one .zip archive</strong>)</p>
<p><em><strong>Please do not hotlink to any of these files.</strong></em></p>
<p>&nbsp;</p>
<p>The post <a href="https://www.tomb-of-ash.com/tomb-raider-the-angel-of-darkness-early-cutscenes-and-animations-collection/">Tomb Raider: The Angel of Darkness Early Cutscenes and Animations (Collection)</a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
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