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	<title>aod - Tomb of Ash</title>
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	<title>aod - Tomb of Ash</title>
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	<item>
		<title>Tomb Raider: The Angel of Darkness Voice Over Recording Session photos</title>
		<link>https://www.tomb-of-ash.com/tomb-raider-the-angel-of-darkness-voice-over-recording-session-photos/</link>
		
		<dc:creator><![CDATA[Ash]]></dc:creator>
		<pubDate>Thu, 25 Aug 2022 15:19:01 +0000</pubDate>
				<category><![CDATA[Classics]]></category>
		<category><![CDATA[The Angel of Darkness]]></category>
		<category><![CDATA[Tomb Raider]]></category>
		<category><![CDATA[angel of darkness]]></category>
		<category><![CDATA[aod]]></category>
		<category><![CDATA[core design]]></category>
		<category><![CDATA[eric loren]]></category>
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		<category><![CDATA[gamer]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[Jason Isaacs]]></category>
		<category><![CDATA[Jonell Elliott]]></category>
		<category><![CDATA[Joss Ackland]]></category>
		<category><![CDATA[kurtis trent]]></category>
		<category><![CDATA[lara croft]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[RetroGamer]]></category>
		<category><![CDATA[tomb raider]]></category>
		<category><![CDATA[voice]]></category>
		<guid isPermaLink="false">https://www.tomb-of-ash.com/?p=26474</guid>

					<description><![CDATA[<p>A collection of photos from Tomb Raider: The Angel of Darkness voice over recording sessions. Pictured Jonnell Elliott,, Joss Ackland, Murti Schofield, Eric Loren and Jason Isaacs!</p>
<p>The post <a href="https://www.tomb-of-ash.com/tomb-raider-the-angel-of-darkness-voice-over-recording-session-photos/">Tomb Raider: The Angel of Darkness Voice Over Recording Session photos</a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>A collection of photos from Tomb Raider: The Angel of Darkness voice over recording sessions.</p>
<p>Pictured Jonnell Elliott &#8211; the voice of Lara, Joss Ackland &#8211; the voice of Eckhardt, Murti Schofield &#8211; the writer of the Angel of Darkness, and Eric Loren &#8211; the voice of Kurtis Trent and Jason Isaacs <img src="https://s.w.org/images/core/emoji/17.0.2/72x72/1f600.png" alt="😀" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
<p>Photos were taken by Phil Morris, who was a studio producer and did casting and audio editing. His company, AllintheGame Ltd (1998- 2006) produced voices for many games companies.</p>
 [<a href="https://www.tomb-of-ash.com/tomb-raider-the-angel-of-darkness-voice-over-recording-session-photos/">See image gallery at www.tomb-of-ash.com</a>] 
<p>The post <a href="https://www.tomb-of-ash.com/tomb-raider-the-angel-of-darkness-voice-over-recording-session-photos/">Tomb Raider: The Angel of Darkness Voice Over Recording Session photos</a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Tomb Raider: The Angel of Darkness Cutscene Storyboards</title>
		<link>https://www.tomb-of-ash.com/tomb-raider-the-angel-of-darkness-cutscene-storyboards/</link>
		
		<dc:creator><![CDATA[Ash]]></dc:creator>
		<pubDate>Mon, 18 Jul 2022 13:00:02 +0000</pubDate>
				<category><![CDATA[feature]]></category>
		<category><![CDATA[The Angel of Darkness]]></category>
		<category><![CDATA[aod]]></category>
		<category><![CDATA[cutscenes]]></category>
		<category><![CDATA[developer notes]]></category>
		<category><![CDATA[gamedev]]></category>
		<category><![CDATA[retrogaming]]></category>
		<category><![CDATA[story boards]]></category>
		<category><![CDATA[tomb raider]]></category>
		<category><![CDATA[traod]]></category>
		<guid isPermaLink="false">https://www.tomb-of-ash.com/?p=26419</guid>

					<description><![CDATA[<p>A few storyboards with cutscenes for Tomb Raider: The Angel of Darkness.</p>
<p>The post <a href="https://www.tomb-of-ash.com/tomb-raider-the-angel-of-darkness-cutscene-storyboards/">Tomb Raider: The Angel of Darkness Cutscene Storyboards</a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>A few storyboards with cutscenes for Tomb Raider: The Angel of Darkness.</p>
<p> [<a href="https://www.tomb-of-ash.com/tomb-raider-the-angel-of-darkness-cutscene-storyboards/">See image gallery at www.tomb-of-ash.com</a>] If you prefer, you can download them all in one .zip archive below</p>
<p><strong>Please do not hotlink to any of these files.</strong></p>
<p>Download mirrors are sponsored by our&nbsp;<a href="https://ko-fi.com/tombofash"><strong>ko-fi donors</strong></a>.</p>
<p><strong><a href="https://icedrive.net/s/N5SGXu8PjW3jgaBYZ9zGTwGZDjuV">Mirror 1</a>&nbsp; <a href="https://k00.fr/yyy3gbcv">Mirror 2</a>&nbsp;&nbsp;| password: 645118</strong></p>
<p>The post <a href="https://www.tomb-of-ash.com/tomb-raider-the-angel-of-darkness-cutscene-storyboards/">Tomb Raider: The Angel of Darkness Cutscene Storyboards</a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
]]></content:encoded>
					
		
		
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		<item>
		<title>Tomb Raider The Angel of Darkness Style Guide</title>
		<link>https://www.tomb-of-ash.com/tomb-raider-aod-style-guide/</link>
		
		<dc:creator><![CDATA[Ash]]></dc:creator>
		<pubDate>Fri, 01 Jul 2022 19:14:01 +0000</pubDate>
				<category><![CDATA[Classics]]></category>
		<category><![CDATA[The Angel of Darkness]]></category>
		<category><![CDATA[Tomb Raider]]></category>
		<category><![CDATA[90s]]></category>
		<category><![CDATA[angel of darkness]]></category>
		<category><![CDATA[aod]]></category>
		<category><![CDATA[core design]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[gamer]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[lara croft]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[RetroGamer]]></category>
		<category><![CDATA[tomb raider]]></category>
		<guid isPermaLink="false">https://www.tomb-of-ash.com/?p=26414</guid>

					<description><![CDATA[<p>Download this folder containing information on Tomb Raider the Angel of Darkness along with renders of Lara's outfits.<br />
Scanned PDF along with CDs included!</p>
<p>The post <a href="https://www.tomb-of-ash.com/tomb-raider-aod-style-guide/">Tomb Raider The Angel of Darkness Style Guide</a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><b>Tomb Raider Style Guide</b> is a folder containing information on the <i>Tomb Raider the Angel of Darkness </i>along with renders of Lara&#8217;s outfits and other character info.</p>
<p>This pack was given to press and media representatives along with fansite administrators.</p>
<p>You can now download a scanned PDF along with CDs&nbsp;with a catalogue of promotional renders below.</p>
<p>Please do not hotlink to any of these files.</p>
<p>Download mirrors are sponsored by our&nbsp;<a href="https://ko-fi.com/tombofash"><strong>ko-fi donors</strong></a>.</p>
<h3><strong>Downloads</strong></h3>
<p><em><strong>Style Guide PDF</strong></em><br />
<a href="https://k00.fr/nuwb0wdk">Mirror 1</a>&nbsp; <a href="https://icedrive.net/s/9GSAQNXyk4DCw74B5tFZ7kTwxi2u">Mirror 2</a></p>
<p><em><strong>CDs with renders</strong></em><br />
<a href="https://k00.fr/59ossuns">Mirror 1</a> (password: 363662)&nbsp; <a href="https://icedrive.net/s/V516F78Nv229fWuYCR1RhuziNXf5">Mirror 2</a></p>
<p>The post <a href="https://www.tomb-of-ash.com/tomb-raider-aod-style-guide/">Tomb Raider The Angel of Darkness Style Guide</a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
]]></content:encoded>
					
		
		
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		<item>
		<title>Tomb Raider Classic Style Guides</title>
		<link>https://www.tomb-of-ash.com/tomb-raider-classic-style-guides/</link>
		
		<dc:creator><![CDATA[Ash]]></dc:creator>
		<pubDate>Wed, 29 Jun 2022 17:03:40 +0000</pubDate>
				<category><![CDATA[Classics]]></category>
		<category><![CDATA[Tomb Raider]]></category>
		<category><![CDATA[90s]]></category>
		<category><![CDATA[angel of darkness]]></category>
		<category><![CDATA[aod]]></category>
		<category><![CDATA[core design]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[gamer]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[lara croft]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[RetroGamer]]></category>
		<category><![CDATA[tomb raider]]></category>
		<guid isPermaLink="false">https://www.tomb-of-ash.com/?p=26411</guid>

					<description><![CDATA[<p>Download this folder containing information on the Tomb Raider games along with renders of Lara's outfits, weapons and vehicles.<br />
Scanned PDF along with CDs included!</p>
<p>The post <a href="https://www.tomb-of-ash.com/tomb-raider-classic-style-guides/">Tomb Raider Classic Style Guides</a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><b>Tomb Raider Style Guide</b> is a folder containing information on the <i>Tomb Raider&nbsp;</i>games&nbsp;along with renders of&nbsp;Lara&#8217;s&nbsp;outfits, weapons and vehicles.</p>
<p>This pack was given to press and media representatives along with fansite administrators.</p>
<p>You can now download a scanned PDF along with CDs&nbsp;with a catalogue of promotional renders below.</p>
<p>Please do not hotlink to any of these files.</p>
<p>Download mirrors are sponsored by our&nbsp;<a href="https://ko-fi.com/tombofash"><strong>ko-fi donors</strong></a>.</p>
<h3><strong>Downloads</strong></h3>
<p><em><strong>Style Guide PDF</strong></em><br />
<a href="https://k00.fr/huf21qrr">Mirror 1</a>&nbsp; <a href="https://icedrive.net/s/Y543SRzYW5SyTZC4VP3GYzzZ9a7X">Mirror 2</a></p>
<p><em><strong>CDs with renders</strong></em><br />
<a href="https://k00.fr/wotlpmrd">Mirror 1</a> (password: 802846)&nbsp; <a href="https://icedrive.net/s/bDwChCu83h1QGz6iTafjgBRCSNjF">Mirror 2</a></p>
<p>The post <a href="https://www.tomb-of-ash.com/tomb-raider-classic-style-guides/">Tomb Raider Classic Style Guides</a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
]]></content:encoded>
					
		
		
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		<item>
		<title>Kurtis Trent&#8217;s Digital Journal by Murti Schofield</title>
		<link>https://www.tomb-of-ash.com/kurtis-trents-digital-journal-by-murti-schofield/</link>
		
		<dc:creator><![CDATA[Ash]]></dc:creator>
		<pubDate>Tue, 07 Jun 2022 16:25:09 +0000</pubDate>
				<category><![CDATA[feature]]></category>
		<category><![CDATA[The Angel of Darkness]]></category>
		<category><![CDATA[Tomb Raider]]></category>
		<category><![CDATA[alpha]]></category>
		<category><![CDATA[andy sandham]]></category>
		<category><![CDATA[aod]]></category>
		<category><![CDATA[Apple Music]]></category>
		<category><![CDATA[beta]]></category>
		<category><![CDATA[composer]]></category>
		<category><![CDATA[dark angel]]></category>
		<category><![CDATA[dreamcast]]></category>
		<category><![CDATA[Jonell Elliott]]></category>
		<category><![CDATA[kurtis trent]]></category>
		<category><![CDATA[laracroft]]></category>
		<category><![CDATA[murti schofield]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[peter connelly]]></category>
		<category><![CDATA[ps1]]></category>
		<category><![CDATA[remaster]]></category>
		<category><![CDATA[soundtrack]]></category>
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		<category><![CDATA[symphony]]></category>
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		<category><![CDATA[tomb raider review]]></category>
		<category><![CDATA[tomb raider the angel of darkness]]></category>
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		<category><![CDATA[tr25]]></category>
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		<category><![CDATA[wip]]></category>
		<guid isPermaLink="false">https://www.tomb-of-ash.com/?p=26390</guid>

					<description><![CDATA[<p>Kurtis Trent's journal, written by Murti Schofield, was sold during the Tomb Raider: The Dark Angel Symphony campaign. As the shop is shut we thought it'd be great to upload it here for preservation.</p>
<p>The post <a href="https://www.tomb-of-ash.com/kurtis-trents-digital-journal-by-murti-schofield/">Kurtis Trent&#8217;s Digital Journal by Murti Schofield</a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Kurtis Trent&#8217;s journal, written by Murti Schofield, was sold during the Tomb Raider: The Dark Angel Symphony campaign. As the shop is shut we thought it&#8217;d be great to upload it here for preservation.</p>
<p><a href="https://ko-fi.com/s/06e3908e54"><strong>Download</strong></a></p>
<h3>Original description:</h3>
<p>&nbsp;</p>
<p>The creative genius of writer Murti Schofield combines with the fan-driven passion of the Dark Angel Symphony team to bring you a unique artefact: Kurtis”Demon Hunter” Trent’s personal journal!</p>
<p>Currently specially&nbsp;<strong>discounted</strong>&nbsp;and available in a variety of&nbsp;<strong>bundles</strong>, this A5-sized, 32-page journal has been entirely handwritten by Murti Schofield IN CHARACTER as Kurtis Trent – Lara’s mysterious ally from The Angel of Darkness and last of the Lux Veritatis order. Each&nbsp;<span class="text_exposed_show">page is packed with all-new, original sketches, maps, character profiles, Lux Veritatis lore, and personal musings that chart Kurtis’ journey across the globe as he tracks the bloody trail of “The Monstrum”, aka Eckhart, leader of the shadowy Cabal. It also contains pages “inherited” from Kurtis’ father, Konstantin Heissturm.</span></p>
<p>The journal is available as a digital download and as a physical object of movie-prop quality, bound in real leather and scuffed/aged to reflect the hazardous lifestyle of its owner!</p>
<p><a href="https://www.tomb-of-ash.com/wp-content/uploads/2022/06/Kurtis-journal-768x332-1.jpg"><img fetchpriority="high" decoding="async" class="aligncenter size-full wp-image-26391" src="https://www.tomb-of-ash.com/wp-content/uploads/2022/06/Kurtis-journal-768x332-1.jpg" alt="" width="768" height="332" srcset="https://www.tomb-of-ash.com/wp-content/uploads/2022/06/Kurtis-journal-768x332-1.jpg 768w, https://www.tomb-of-ash.com/wp-content/uploads/2022/06/Kurtis-journal-768x332-1-600x259.jpg 600w, https://www.tomb-of-ash.com/wp-content/uploads/2022/06/Kurtis-journal-768x332-1-300x130.jpg 300w, https://www.tomb-of-ash.com/wp-content/uploads/2022/06/Kurtis-journal-768x332-1-500x216.jpg 500w, https://www.tomb-of-ash.com/wp-content/uploads/2022/06/Kurtis-journal-768x332-1-48x21.jpg 48w, https://www.tomb-of-ash.com/wp-content/uploads/2022/06/Kurtis-journal-768x332-1-90x39.jpg 90w, https://www.tomb-of-ash.com/wp-content/uploads/2022/06/Kurtis-journal-768x332-1-150x65.jpg 150w, https://www.tomb-of-ash.com/wp-content/uploads/2022/06/Kurtis-journal-768x332-1-200x86.jpg 200w, https://www.tomb-of-ash.com/wp-content/uploads/2022/06/Kurtis-journal-768x332-1-400x173.jpg 400w" sizes="(max-width: 768px) 100vw, 768px" /></a></p>
<p>&nbsp;</p>
<p>Here’s what the author says about the journal:</p>
<p>Throughout his wide ranging travels, Kurtis has always, like any true rock n’ roll adventurer, kept a journal – a field record of the challenges he has tackled, the wildly diverse locations he has travelled in, the enigmas he has solved (or tried to), and the characters he has encountered, fought, or put down. These ragged and beaten-up journals record key information from many of Kurtis’ travels and adventures.</p>
<p>The Journal is not a narrative. It is not even chronological. It does not explain things or tell a story, except by inference.</p>
<p>Instead, Kurtis’ scribbled notes, sketches and observations cover an eclectic range of extraordinary subjects. It is an apparently disorganised accumulation of aides memoire and cryptic musings on what they might possibly mean. To the unaccustomed eye, it may appear as a jumble of unconnected images and data that only highlight questions rather than provide answers. But there most definitely is order… of a kind.</p>
<p>Sometimes there are entries lifted or copied from his father Konstantin’s inherited journal, or even, on occasion, from his grandfather Gerhardt’s journal.</p>
<p>The journals themselves are battered and scuffed with pasted-in maps, illustrations, scraps of vellum, sketches, hand-drawn schematics, wax rubbings, pencilled images, codes, glyphs, photos, symbols, cuttings, tracings, and all the untidy jottings of many years’ investigations and study.</p>
<p>The wrap-around leather cord loops through a silver concho disc and carries a small replica of a Baetyl training stone carved from bone. The disk is a keepsake from tribal Navajo links on his mother’s side. The Baetyl is a token from his early Lux Veritatis training days.</p>
<p>Of course, the Journal will only contain notes on items up to and immediately prior to events in the AOD timeline.</p>
<p>Many of the story elements touched on in the Journal are dealt with more fully in documents and articles dealing with the massive amount of background detail to AoD, and will be available online by the time the K Journals are on release.</p>
<p><a href="https://www.tomb-of-ash.com/wp-content/uploads/2022/06/56601066_418727918930175_3923828657872699392_o.jpg"><img decoding="async" class="aligncenter size-large wp-image-26392" src="https://www.tomb-of-ash.com/wp-content/uploads/2022/06/56601066_418727918930175_3923828657872699392_o-1024x683.jpg" alt="" width="1024" height="683" srcset="https://www.tomb-of-ash.com/wp-content/uploads/2022/06/56601066_418727918930175_3923828657872699392_o-1024x683.jpg 1024w, https://www.tomb-of-ash.com/wp-content/uploads/2022/06/56601066_418727918930175_3923828657872699392_o-600x400.jpg 600w, https://www.tomb-of-ash.com/wp-content/uploads/2022/06/56601066_418727918930175_3923828657872699392_o-300x200.jpg 300w, https://www.tomb-of-ash.com/wp-content/uploads/2022/06/56601066_418727918930175_3923828657872699392_o-768x512.jpg 768w, https://www.tomb-of-ash.com/wp-content/uploads/2022/06/56601066_418727918930175_3923828657872699392_o-500x333.jpg 500w, https://www.tomb-of-ash.com/wp-content/uploads/2022/06/56601066_418727918930175_3923828657872699392_o-800x534.jpg 800w, https://www.tomb-of-ash.com/wp-content/uploads/2022/06/56601066_418727918930175_3923828657872699392_o-1280x854.jpg 1280w, https://www.tomb-of-ash.com/wp-content/uploads/2022/06/56601066_418727918930175_3923828657872699392_o-48x32.jpg 48w, https://www.tomb-of-ash.com/wp-content/uploads/2022/06/56601066_418727918930175_3923828657872699392_o-90x60.jpg 90w, https://www.tomb-of-ash.com/wp-content/uploads/2022/06/56601066_418727918930175_3923828657872699392_o-150x100.jpg 150w, https://www.tomb-of-ash.com/wp-content/uploads/2022/06/56601066_418727918930175_3923828657872699392_o-200x133.jpg 200w, https://www.tomb-of-ash.com/wp-content/uploads/2022/06/56601066_418727918930175_3923828657872699392_o-400x267.jpg 400w, https://www.tomb-of-ash.com/wp-content/uploads/2022/06/56601066_418727918930175_3923828657872699392_o.jpg 1300w" sizes="(max-width: 1024px) 100vw, 1024px" /></a></p>
<p>&nbsp;</p>
<p>The journal explores:</p>
<p>1) Eckhardt: jottings on the origins of the Black Alchemist, his work, his cruelly misjudged 500+-year-long incarceration, his release from the Cell of Pain in 1945 by Allied bombing, his aims, abilities, etc. All this background was part of Kurtis’ early LV training years. No source could possibly list everything about Eckhardt, but there is a lot of detail that K remembers or has access to.</p>
<p>2) Eckhardt’s early writings, gleaned from Lux Veritatis archives.</p>
<p>3) Some musings on the origins, nature, and possible locations of the Obscura Etchings and Paintings – or as much as anyone knows apart from Eckhardt himself.</p>
<p>4) Kurtis’ grandfather, Gerhardt, left notes detailing his obsession with John Dee – the Elizabethan alchemist and mystic. Gerhardt was convinced that the location of Dee’s true resting place, his Catafalque, was the location of one of the Obscura Paintings. Dee’s body, did not lie at Mortlake by the Thames, but had been spirited away by Edward Kelley and devotees of the art of Alchemy from the court of Rudolph II. It was taken to a secret vault beneath Kutna Hora Ossuar, 80km east of Prague.</p>
<p>5) The Dee Hexaglyph was supposedly a cast-brass symbol on Dee’s catafalque in that vault. Kurtis later combined a version of this ‘glyph’ and the reoccurring Crâne Hurlant (or Screaming Skull of the Legionnaires) into a T-shirt design seen in AOD. You may have noticed it around.</p>
<p>6) The three Periapt Shards: Kurtis inherited two of these along with the Chirugai after Konstantin was murdered, and he is well aware of how vital all three Shards are if the Black Alchemist is ever to be put down for good.</p>
<p>7) Alchemy, Prima Materia and the processes of transmutation of self and substances; e.g. Solve et coagula, key data where Eckhardt is concerned.</p>
<p>8) The Sanglyph or Bloodsign. There are only hints and guesses regarding this darkest and most closely guarded of Eckhardt’s secrets. Even the members of the Cabal aren’t informed of the nature, potency, and true purpose of this artefact.</p>
<p>9) The Glove: likewise, little is know by the Lux Veritatis or anyone else apart from Eckhardt (and of course Karel). The Manus Diabolus.</p>
<p>10) The Cabal of Five Alchemists. Brief details of all individuals making up the current Cabal; their backgrounds, origins, traits, specialities, weaknesses, etc.</p>
<p>11) The Strahov: sketched schematics of the security layout, including the possible lower levels where an ancient LV vault holds out against all attempts at penetration by Eckhardt and the Cabal. Possibly, it may house the third and final Periapt?</p>
<p>12) The Nephilim: Watchers, Grigori, Enlumened, Gibborim, Peripherati, Bene Elim, Malek, Peri, Hiphil, Elioud. Kurtis has jotted brief notes on the origins, legends, mythic references, possible locations of the Sleepers or Cubiculim Nephili, Enochian references, etc.</p>
<p>13) Vault of the Seven Sleepers or Sarcophagi: possible locations of the remaining Nephilim Sleepers, although information on these are sketchy at best.</p>
<p>14) The Korumal Erebedi or Eternal Guardians, were a prehistoric Order of protectors for the Nephilim Sleepers. The Cubiculim Nephili casks were hidden at various secret locations over a wide area. The KE were constantly under attack by Lux Veritatis forces hell-bent on destroying all trace of the Nephilim race and those allied or loyal to them.</p>
<p>15) Oblique references to Kurtis’ Navajo origins, including the Amerindian-style glyphs of his given tribal name Chicawa, Bearer of Weapons.</p>
<p>16) Files on incidental characters featured or glimpsed in AoD, including some English adventuress, L. Croft, whose trail keeps crossing his own lines of enquiry and is somehow linked to individuals involved in the Obscura Paintings… and other related matters.</p>
<p>17) Kurtis’ time in the Legion is referred to several times; his Demon Hunter, Chaseur de Démon days, Legionary mottoes, enrolment, name change, and so on.</p>
<p>18) In the Interpol Wanted Poster for Emmet Brough, the Assassin (AKA The Pinkerton), several other events in his past – and possible connection to Kurtis – are briefly mentioned. These events will be expanded on in greater detail in documents available on a website at the time of the Journal’s release, for those interested enough to delve deeper…</p>
<p>19) Hints on the relevance of various scientific anomalies or ‘lost’ secrets from history, which either impinge on Lux Veritatis secrets or Eckhardt’s master plan for reviving the lost race of Nephilim.</p>
<p>20) The Dark 21ème Arrondissment of Paris Noire, a subterranean level of the ancient city – the Domaine Souterrain, La Citadelle des Ténèbres</p>
<p>Mouvant. This is a parallel world of shadow secrets, including a hidden LV vault. There are numerous LV chambers containing records that the Lux Order would rather remain hidden. The LV has shameful moments in its past, like any organisation.</p>
<p>21) The search for various Lux Veritatis secret vaults has been on Kurtis’ agenda for several years. These vaults contain a horde of artefacts, arcane secrets, libraries, stores of artwork, trophies and the elusive Trancing Rooms or Bloodline Rooms, which are basically LV healing chambers. Kurtis has always been reluctant to record much detail of his findings on this topic – they are too sensitive for any journal which, after all, could fall into the wrong hands.</p>
<p>22) There are several such LV Vaults across Europe, Russia, the Americas – everywhere, in fact – although the locations of most have been lost since the passing of the last true LV Adept, Konstantin Heissturm. For example, there was rumoured to be a Bloodline Room, or Trancing Room, beneath Schloss Kriegler. So, too, the The Vault of Trophies below the Strahov complex is an ancient LV stronghold containing many items of arcane power and importance.</p>
<p>23) Baetyl training stones/knife weapons/arrowhead artefacts are a key part of LV initiate training. Their relationship to other ferrilium ‘sky iron’ LV weaponry, such as the Chirugai, is greatly expanded upon in documents and articles that will be available online by the time the K Journals are released.</p>
<p>24) The secret subterranean city of Cennet and Sentinel Stones set up by the Korumal Erebedi, that guard their entrances and passageways.</p>
<p>25) The recent bizarre outbreak of Monstrum killings in Paris is touched on, and there are musings on the bizarre nature of the killings. Kurtis knows the perpetrator is Eckhardt and that he is ‘harvesting’ elements required to fulfil his grotesque ritual of completion for the Nephilim revival.</p>
<p>26) At the opening of AoD, Kurtis has been tracking the transportation of a massive stone sarcophagus from Cappadocia to the Strahov in Prague, which he has already reconnoitred.</p>
<p>27) His investigations have brought Kurtis to Paris, where he has worked the streets and knows the major players who Lara also runs into when she surfaces in the city. Freelancing for Gunderson’s Agency under an assumed name, K has been monitoring the Cabal activities and gets wind that something is going down in the Louvre when Agency forces are despatched to ‘collect’ a certain painting.</p>
<p>28) And so the two adventurers cross paths for the second time (the first being in Café Metro where K is following a lead)…</p>
<p><a href="https://www.tomb-of-ash.com/wp-content/uploads/2022/06/Kurtis-LV-768x432-1.jpg"><img decoding="async" class="aligncenter size-full wp-image-26393" src="https://www.tomb-of-ash.com/wp-content/uploads/2022/06/Kurtis-LV-768x432-1.jpg" alt="" width="768" height="432" srcset="https://www.tomb-of-ash.com/wp-content/uploads/2022/06/Kurtis-LV-768x432-1.jpg 768w, https://www.tomb-of-ash.com/wp-content/uploads/2022/06/Kurtis-LV-768x432-1-600x338.jpg 600w, https://www.tomb-of-ash.com/wp-content/uploads/2022/06/Kurtis-LV-768x432-1-300x169.jpg 300w, https://www.tomb-of-ash.com/wp-content/uploads/2022/06/Kurtis-LV-768x432-1-500x281.jpg 500w, https://www.tomb-of-ash.com/wp-content/uploads/2022/06/Kurtis-LV-768x432-1-48x27.jpg 48w, https://www.tomb-of-ash.com/wp-content/uploads/2022/06/Kurtis-LV-768x432-1-90x51.jpg 90w, https://www.tomb-of-ash.com/wp-content/uploads/2022/06/Kurtis-LV-768x432-1-150x84.jpg 150w, https://www.tomb-of-ash.com/wp-content/uploads/2022/06/Kurtis-LV-768x432-1-200x113.jpg 200w, https://www.tomb-of-ash.com/wp-content/uploads/2022/06/Kurtis-LV-768x432-1-400x225.jpg 400w" sizes="(max-width: 768px) 100vw, 768px" /></a></p>
<p>Kurtis’ life trajectory has been one of intensive training in the occult, followed by rebellion, adventure and, in the days leading up to the AOD timeline, a mission of vengeance. During his rebellious phase, he chose to exclude himself from the main areas of conflict between the Lux Veritatis and the Cabal, preferring to carve his own path through life. However, when his father was treacherously murdered, he determined to track down those responsible – in particular, the insane Black Alchemist, Pieter van Eckhardt. One way to bring this monstrous entity to retribution will be to gather all three of the Periapt Shards.</p>
<p>Even before taking on the mantle of dark avenger, Kurtis’ natural inclination towards extreme activities of any kind had led him to countless bizarre and exotic locations. He has worked as a freelance enforcer, problem solver, blade-for-hire, strong arm, minder, mercenary, security agent, and explorer in hot spots all around the world from North Africa to Turkey, The States and all over the European continent.</p>
<p>It is worth noting that, as evidenced from his Demon Hunter days in the Foreign Legion, the arcane and sinister Shadow World never truly left him alone. His LV upbringing and inherited bloodline ensured that, whatever he did, the bizarre would constantly erupt into his life. It is all recorded in his scuffed journal!</p>
<p>Promo images:</p>
 [<a href="https://www.tomb-of-ash.com/kurtis-trents-digital-journal-by-murti-schofield/">See image gallery at www.tomb-of-ash.com</a>] 
<p>The post <a href="https://www.tomb-of-ash.com/kurtis-trents-digital-journal-by-murti-schofield/">Kurtis Trent&#8217;s Digital Journal by Murti Schofield</a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
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		<title>Tomb Raider: The Angel of Darkness MIDI files</title>
		<link>https://www.tomb-of-ash.com/tomb-raider-the-angel-of-darkness-midi-files/</link>
		
		<dc:creator><![CDATA[Ash]]></dc:creator>
		<pubDate>Sun, 20 Mar 2022 17:44:20 +0000</pubDate>
				<category><![CDATA[The Angel of Darkness]]></category>
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		<guid isPermaLink="false">https://www.tomb-of-ash.com/?p=26343</guid>

					<description><![CDATA[<p>Tomb Raider: The Angel of Darkness is often praised for its incredible soundtrack, composed by Peter Connelly and Martin Iveson and performed by the London Symphonic Orchestra.</p>
<p>The post <a href="https://www.tomb-of-ash.com/tomb-raider-the-angel-of-darkness-midi-files/">Tomb Raider: The Angel of Darkness MIDI files</a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Tomb Raider: The Angel of Darkness is often praised for its incredible soundtrack, composed by Peter Connelly and Martin Iveson and performed by the London Symphonic Orchestra.</p>
<p>You can now listen to the original midi files that were composed for the soundtrack.</p>
<p><a href="https://ko-fi.com/s/6800c29745"><strong>DOWNLOAD HERE</strong></a></p>
<p>The post <a href="https://www.tomb-of-ash.com/tomb-raider-the-angel-of-darkness-midi-files/">Tomb Raider: The Angel of Darkness MIDI files</a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
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		<title>[download] Tomb Raider: The Angel of Darkness Sheet music</title>
		<link>https://www.tomb-of-ash.com/download-tomb-raider-the-angel-of-darkness-sheet-music/</link>
		
		<dc:creator><![CDATA[Ash]]></dc:creator>
		<pubDate>Sun, 13 Mar 2022 13:56:47 +0000</pubDate>
				<category><![CDATA[The Angel of Darkness]]></category>
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		<guid isPermaLink="false">https://www.tomb-of-ash.com/?p=26331</guid>

					<description><![CDATA[<p>Tomb Raider: The Angel of Darkness OST sheet music is now available for you to download.</p>
<p>The post <a href="https://www.tomb-of-ash.com/download-tomb-raider-the-angel-of-darkness-sheet-music/">[download] Tomb Raider: The Angel of Darkness Sheet music</a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Tomb Raider: The Angel of Darkness is often praised for its incredible soundtrack, composed by Peter Connelly and Martin Iveson and performed by the London Symphonic Orchestra. A few years ago, Peter gifted me with the soundtrack in its entirety. I spent many days in the local library scanning these massive A1 sheets. And now I present you with the arranger / conductor scores in PDF format.</p>
<p><span id="more-26331"></span></p>
<p>You can download it for free and if you wish to support my effort of preserving the original Tomb Raider legacy, you can donate any amount to our website here on ko-fi.</p>
<p>If there&#8217;s enough interest I will provide scans of individual instrument per track as well.</p>
<h2><a href="https://ko-fi.com/s/e2b812dd5f"><strong>DOWNLOAD NOW</strong></a></h2>
<p>The post <a href="https://www.tomb-of-ash.com/download-tomb-raider-the-angel-of-darkness-sheet-music/">[download] Tomb Raider: The Angel of Darkness Sheet music</a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
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		<title>Developer Stream! Tomb Raider: Chronicles with CORE DESIGN</title>
		<link>https://youtu.be/wG78FWwJSNg</link>
		
		<dc:creator><![CDATA[Ash]]></dc:creator>
		<pubDate>Thu, 24 Jun 2021 11:23:13 +0000</pubDate>
				<category><![CDATA[Classics]]></category>
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		<guid isPermaLink="false">https://www.tomb-of-ash.com/?p=25950</guid>

					<description><![CDATA[<p>A play-through of select levels from Tomb Raider: Chronicles with the original developers. Andy Sandham - Black Isle levels and script, Joby Wood - Russian Base levels, Martin Gibbins - programmer, Peter Connelly - SFX and Music</p>
<p>The post <a href="https://youtu.be/wG78FWwJSNg">Developer Stream! Tomb Raider: Chronicles with CORE DESIGN</a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>A play-through of select levels from Tomb Raider: Chronicles with the original developers. ????&#xfe0f;Andy Sandham &#8211; Black Isle levels and script, ????&#xfe0f;Joby Wood &#8211; Russian Base levels, ????&#xfe0f;Martin Gibbins &#8211; programmer, ????&#xfe0f;Peter Connelly &#8211; SFX and Music</p>
<p>The post <a href="https://youtu.be/wG78FWwJSNg">Developer Stream! Tomb Raider: Chronicles with CORE DESIGN</a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
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		<title>Tomb Raider 4 &#8211; The Great Pyramid Design document</title>
		<link>https://www.tomb-of-ash.com/tomb-raider-4-the-great-pyramid-design-document/</link>
		
		<dc:creator><![CDATA[Ash]]></dc:creator>
		<pubDate>Sat, 10 Apr 2021 12:30:44 +0000</pubDate>
				<category><![CDATA[Articles]]></category>
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		<guid isPermaLink="false">https://www.tomb-of-ash.com/?p=23144</guid>

					<description><![CDATA[<p>This design document was provided to us by Joby Wood, one of the level designers for Tomb Raider 4: the Last Revelation.</p>
<p>The post <a href="https://www.tomb-of-ash.com/tomb-raider-4-the-great-pyramid-design-document/">Tomb Raider 4 &#8211; The Great Pyramid Design document</a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>This design document was provided to us by Joby Wood, one of the level designers for Tomb Raider 4: the Last Revelation.</p>
<p style="text-align: center;"><strong>TombRaider IV.</strong></p>
<p style="text-align: center;"><strong>Giza Level.</strong></p>
<p style="text-align: center;"><strong> Game Plan Flow Chart.</strong></p>
<p style="text-align: center;"><strong>Key Design.</strong></p>
<p style="text-align: center;"><strong>Puzzle Design.</strong></p>
<p style="text-align: center;"><strong>Set Pieces and NPC’s.</strong></p>
<p style="text-align: center;"><strong>Required Lara Animations.</strong></p>
<p>&nbsp;</p>
<p><a href="https://www.tomb-of-ash.com/wp-content/uploads/2021/04/sphinx-complex-1.png"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-23158" src="https://www.tomb-of-ash.com/wp-content/uploads/2021/04/sphinx-complex-1.png" alt="" width="1625" height="1779" srcset="https://www.tomb-of-ash.com/wp-content/uploads/2021/04/sphinx-complex-1.png 1625w, https://www.tomb-of-ash.com/wp-content/uploads/2021/04/sphinx-complex-1-274x300.png 274w, https://www.tomb-of-ash.com/wp-content/uploads/2021/04/sphinx-complex-1-935x1024.png 935w, https://www.tomb-of-ash.com/wp-content/uploads/2021/04/sphinx-complex-1-768x841.png 768w, https://www.tomb-of-ash.com/wp-content/uploads/2021/04/sphinx-complex-1-1403x1536.png 1403w, https://www.tomb-of-ash.com/wp-content/uploads/2021/04/sphinx-complex-1-500x547.png 500w, https://www.tomb-of-ash.com/wp-content/uploads/2021/04/sphinx-complex-1-800x876.png 800w, https://www.tomb-of-ash.com/wp-content/uploads/2021/04/sphinx-complex-1-1280x1401.png 1280w, https://www.tomb-of-ash.com/wp-content/uploads/2021/04/sphinx-complex-1-48x53.png 48w, https://www.tomb-of-ash.com/wp-content/uploads/2021/04/sphinx-complex-1-90x99.png 90w, https://www.tomb-of-ash.com/wp-content/uploads/2021/04/sphinx-complex-1-150x164.png 150w, https://www.tomb-of-ash.com/wp-content/uploads/2021/04/sphinx-complex-1-200x219.png 200w, https://www.tomb-of-ash.com/wp-content/uploads/2021/04/sphinx-complex-1-300x328.png 300w, https://www.tomb-of-ash.com/wp-content/uploads/2021/04/sphinx-complex-1-400x438.png 400w, https://www.tomb-of-ash.com/wp-content/uploads/2021/04/sphinx-complex-1-600x657.png 600w, https://www.tomb-of-ash.com/wp-content/uploads/2021/04/sphinx-complex-1-1400x1533.png 1400w, https://www.tomb-of-ash.com/wp-content/uploads/2021/04/sphinx-complex-1-1440x1576.png 1440w" sizes="auto, (max-width: 1625px) 100vw, 1625px" /></a> <a href="https://www.tomb-of-ash.com/wp-content/uploads/2021/04/sphinx-complex-2.png"><img loading="lazy" decoding="async" class="aligncenter wp-image-23159" src="https://www.tomb-of-ash.com/wp-content/uploads/2021/04/sphinx-complex-2.png" alt="" width="917" height="485" srcset="https://www.tomb-of-ash.com/wp-content/uploads/2021/04/sphinx-complex-2.png 1530w, https://www.tomb-of-ash.com/wp-content/uploads/2021/04/sphinx-complex-2-300x159.png 300w, https://www.tomb-of-ash.com/wp-content/uploads/2021/04/sphinx-complex-2-1024x542.png 1024w, https://www.tomb-of-ash.com/wp-content/uploads/2021/04/sphinx-complex-2-768x407.png 768w, https://www.tomb-of-ash.com/wp-content/uploads/2021/04/sphinx-complex-2-500x265.png 500w, https://www.tomb-of-ash.com/wp-content/uploads/2021/04/sphinx-complex-2-800x424.png 800w, https://www.tomb-of-ash.com/wp-content/uploads/2021/04/sphinx-complex-2-1280x678.png 1280w, https://www.tomb-of-ash.com/wp-content/uploads/2021/04/sphinx-complex-2-48x25.png 48w, https://www.tomb-of-ash.com/wp-content/uploads/2021/04/sphinx-complex-2-90x48.png 90w, https://www.tomb-of-ash.com/wp-content/uploads/2021/04/sphinx-complex-2-150x79.png 150w, https://www.tomb-of-ash.com/wp-content/uploads/2021/04/sphinx-complex-2-200x106.png 200w, https://www.tomb-of-ash.com/wp-content/uploads/2021/04/sphinx-complex-2-400x212.png 400w, https://www.tomb-of-ash.com/wp-content/uploads/2021/04/sphinx-complex-2-600x318.png 600w, https://www.tomb-of-ash.com/wp-content/uploads/2021/04/sphinx-complex-2-1400x741.png 1400w, https://www.tomb-of-ash.com/wp-content/uploads/2021/04/sphinx-complex-2-1440x762.png 1440w" sizes="auto, (max-width: 917px) 100vw, 917px" /></a></p>
<p>&nbsp;</p>
<table>
<tbody>
<tr>
<td>Key/Puzzle to enter area.</td>
<td>Area name.</td>
<td>Keys found in this area.</td>
<td>Items found in this area.</td>
<td>Puzzles found in this area.</td>
<td>NPC’s found in area.</td>
<td>SP’s / Anims.</td>
</tr>
<tr>
<td>&nbsp;</td>
<td>&nbsp;</td>
<td>&nbsp;</td>
<td>&nbsp;</td>
<td>&nbsp;</td>
<td>&nbsp;</td>
<td>&nbsp;</td>
</tr>
<tr>
<td>Key A.</td>
<td>The Sphinx Temple.</td>
<td>Key B.</td>
<td>&nbsp;</td>
<td>&nbsp;</td>
<td>Scorpions.</td>
<td>&nbsp;</td>
</tr>
<tr>
<td>&nbsp;</td>
<td>The Sphinx Area.</td>
<td>Key A.</td>
<td>Spade Handle.</td>
<td>Puzzle A.</td>
<td>Swordsmen</td>
<td>SP A,B.</td>
</tr>
<tr>
<td>Key B.</td>
<td>The Valley Temple.</td>
<td>Key C.</td>
<td>Spade Blade.</td>
<td>&nbsp;</td>
<td>Guards, Scorpions.</td>
<td>SP C.</td>
</tr>
<tr>
<td>Key C.</td>
<td>The Underground Tunnels.</td>
<td>Key F,E.</td>
<td>&nbsp;</td>
<td>Puzzle B.</td>
<td>Beetles.</td>
<td>&nbsp;</td>
</tr>
<tr>
<td>Puzzle B.</td>
<td>Man-Made Chamber.</td>
<td>&nbsp;</td>
<td>&nbsp;</td>
<td>Puzzle C.</td>
<td>&nbsp;</td>
<td>SP D.</td>
</tr>
<tr>
<td>Key G.</td>
<td>Start of Causeway.</td>
<td>&nbsp;</td>
<td>&nbsp;</td>
<td>&nbsp;</td>
<td>Locusts.</td>
<td>&nbsp;</td>
</tr>
<tr>
<td>&nbsp;</td>
<td>&nbsp;</td>
<td>&nbsp;</td>
<td>&nbsp;</td>
<td>&nbsp;</td>
<td>&nbsp;</td>
<td>&nbsp;</td>
</tr>
<tr>
<td>Key E.</td>
<td>Menkaures Mortuary Temple.</td>
<td>&nbsp;</td>
<td>Bag of Dirt.</td>
<td>&nbsp;</td>
<td>Scorpions.</td>
<td>&nbsp;</td>
</tr>
<tr>
<td>Key F.</td>
<td>Outside Menkaures Pyramid.</td>
<td>&nbsp;</td>
<td>&nbsp;</td>
<td>&nbsp;</td>
<td>Swordsmen</td>
<td>&nbsp;</td>
</tr>
<tr>
<td>&nbsp;</td>
<td>Guard House.</td>
<td>Key G.</td>
<td>Water skins.</td>
<td>Puzzle D.</td>
<td>Guard.</td>
<td>SP E.</td>
</tr>
<tr>
<td>Key G.</td>
<td>Inside Menkaures Pyramid.</td>
<td>Key H.</td>
<td>&nbsp;</td>
<td>Puzzle E.</td>
<td>Demi-Gods.</td>
<td>&nbsp;</td>
</tr>
<tr>
<td>&nbsp;</td>
<td>&nbsp;</td>
<td>&nbsp;</td>
<td>&nbsp;</td>
<td>&nbsp;</td>
<td>&nbsp;</td>
<td>&nbsp;</td>
</tr>
<tr>
<td>&nbsp;</td>
<td>Long Decaying Causeway.</td>
<td>&nbsp;</td>
<td>&nbsp;</td>
<td>&nbsp;</td>
<td>Mummies,Locusts.</td>
<td>&nbsp;</td>
</tr>
<tr>
<td>Key G.</td>
<td>Outside Khafres Pyramid.</td>
<td>Key D.</td>
<td>Petrol Pump. Explosives.</td>
<td>&nbsp;</td>
<td>Swordsmen</td>
<td>&nbsp;</td>
</tr>
<tr>
<td>&nbsp;</td>
<td>Khafres Queen Pyramid.</td>
<td>Key I.</td>
<td>&nbsp;</td>
<td>Puzzle F.</td>
<td>Scorpions, Beetles.</td>
<td>&nbsp;</td>
</tr>
<tr>
<td>Key I.</td>
<td>Inside Khafres Pyramid.</td>
<td>Key J.</td>
<td>&nbsp;</td>
<td>Puzzle G,H.</td>
<td>Baboons, Demi-Gods.</td>
<td>SP F.</td>
</tr>
<tr>
<td>&nbsp;</td>
<td>&nbsp;</td>
<td>&nbsp;</td>
<td>&nbsp;</td>
<td>&nbsp;</td>
<td>&nbsp;</td>
<td>&nbsp;</td>
</tr>
<tr>
<td>Key D.</td>
<td>The Eastern Cemeteries.</td>
<td>Key K.</td>
<td>Amulet.</td>
<td>Puzzle I.</td>
<td>Mummies, Beetles.</td>
<td>&nbsp;</td>
</tr>
<tr>
<td>Key O.</td>
<td>The Boat Museum.</td>
<td>Key M.</td>
<td>&nbsp;</td>
<td>&nbsp;</td>
<td>&nbsp;</td>
<td>&nbsp;</td>
</tr>
<tr>
<td>&nbsp;</td>
<td>Outside Pyramid of Khufu.</td>
<td>Key O.</td>
<td>&nbsp;</td>
<td>&nbsp;</td>
<td>Locusts, Swordsmen</td>
<td>&nbsp;</td>
</tr>
<tr>
<td>Key N.</td>
<td>The Western Cemeteries.</td>
<td>Key L,N.</td>
<td>Detonator.</td>
<td>Puzzle J.</td>
<td>Mummies, Beetles.</td>
<td>&nbsp;</td>
</tr>
<tr>
<td>Key M.</td>
<td>Inside Pyramid of Khufu.</td>
<td>&nbsp;</td>
<td>&nbsp;</td>
<td>&nbsp;</td>
<td>Demi-Gods.</td>
<td>&nbsp;</td>
</tr>
<tr>
<td>Key H,J,K,L</td>
<td>The Underground Lake.</td>
<td>&nbsp;</td>
<td>&nbsp;</td>
<td>Puzzle K,L,M,N.</td>
<td>Ammit, Set, and Von Croy.</td>
<td>SP G,H.</td>
</tr>
<tr>
<td>&nbsp;</td>
<td>&nbsp;</td>
<td>&nbsp;</td>
<td>&nbsp;</td>
<td>&nbsp;</td>
<td>&nbsp;</td>
<td>&nbsp;</td>
</tr>
<tr>
<td>TOTAL:-</td>
<td>20 Areas.</td>
<td>15 Keys.</td>
<td>8 Items.</td>
<td>14 Puzzles.</td>
<td>11 NPC’s.</td>
<td>8 SP’s.</td>
</tr>
</tbody>
</table>
<p>Key Descriptions.</p>
<h6><strong>Key A. &#8211; Found in the Sphinx area.</strong></h6>
<p>This single Silver key opens the padlock on the gate to the Sphinx Temple area.</p>
<p><strong>Key B. &#8211; Found in the Sphinx Temple area.</strong></p>
<p>This single Silver key opens the padlock on the gate to the Valley Temple area.</p>
<p><strong>Key C. &#8211; Found in the Sphinx area and the Valley Temple area.</strong></p>
<p>This key is a combination of two items; the Spade blade and Spade handle. When combined the resulting spade can then be used to dig through the floor whilst standing infront of the ‘Dream Stelea’ inbetween the Sphinxes paws. The player can then access the underground tunnels area.</p>
<p><strong>Key D. &#8211; Found outside Khafres Pyramid area.</strong></p>
<p>This large gold coloured key will open a set of worn steel gates allowing you access into the Eastern Cemeteries area.</p>
<p><strong>Key E. &#8211; Found in the Underground tunnels area.</strong></p>
<p>Throwing this switch will open the metal grating that blocks the players path through to Menkaures Mortuary Temple area.</p>
<p><strong>Key F. &#8211; Found in the Underground tunnels area.</strong></p>
<p>This single silver key will open the gates of Menkaures Mortuary temple allowing you access to Outside Menkaures Pyramid area.</p>
<p><strong>Key G. &#8211; Found in the guardhouse area.</strong></p>
<p>Using this group of three keys will allow you access to 1. The start of the Causeway.</p>
<p>2. Inside Menkaures Pyramid.</p>
<p>3. Outside Khafres Pyramid.</p>
<p>If Puzzle D is successfully completed the player will be rewarded with an extra key which will allow access to a secret bonus area found in one of Khufu’s Queens Pyramids.</p>
<p><strong>Key H. &#8211; Found inside Menkaures Pyramid area.</strong></p>
<p>This is a magical key that when placed in its correct position in an alcove in the Kings chamber allows you to open one of the four cosmic shafts found in the Great Pyramid.</p>
<p><strong>Key I. &#8211; Found in Khafres Queen Pyramid area.</strong></p>
<p>Throwing this switch opens the main entrance to Khafres Pyramid.</p>
<p><strong>Key J. &#8211; Found inside Khafres Pyramid area.</strong></p>
<p>This is a magical key that when placed in its correct position in an alcove in the Kings chamber allows you to open one of the four cosmic shafts found in the Great Pyramid.</p>
<p><strong>Key K. &#8211; Found in the Eastern Cemeteries area.</strong></p>
<p>This is a magical key that when placed in its correct position in an alcove in the Kings chamber allows you to open one of the four cosmic shafts found in the Great Pyramid.</p>
<p><strong>Key L. &#8211; Found in the Western Cemeteries area.</strong></p>
<p>This is a magical key that when placed in its correct position in an alcove in the Kings chamber allows you to open one of the four cosmic shafts found in the Great Pyramid.</p>
<p><strong>Key M. &#8211; Found in the Boat Museum.</strong></p>
<p>Using this large gold coloured key will allow you access to the Great Pyramid of Khufu.</p>
<p><strong>Key N. &#8211; Found in the Western Cemeteries.</strong></p>
<p>After finding the plastic explosive and detonator, these items must then be combined to form Key N. This item can then be used to blow a small rock fall that is blocking the entrance to Queen Mercerankh’s tomb.</p>
<p><strong>Key O. &#8211; Found outside the Great Pyramid of Khufu area.</strong></p>
<p>Using this small silver key will allow you access to the Boat Museum.</p>
<p><strong>Item Descriptions.</strong></p>
<p><strong>Spade Handle. &#8211; Found in the Sphinx area.</strong></p>
<p>This item is located in one of the guardhouses found within the Sphinx area. By itself it has no use but when combined with the Spade Blade item it becomes Key C, (A Spade.) And can be used to solve Puzzle A &#8211; when standing infront of the Dream Stelea.</p>
<p><strong>Spade Blade. &#8211; Found in the Valley Temple area.</strong></p>
<p>This item is located in one of the guardhouses found within the Valley Temple area. By itself it has no use but when combined with the Spade Handle item it becomes Key C, (A Spade.) And can be used to solve Puzzle A &#8211; when standing infront of the Dream Stelea found in the sphinx area.</p>
<p><strong>Bag of Dirt. &#8211; Found in Menkaures Mortuary Temple.</strong></p>
<p>A bag of dirt resembling a sand-bag with a tied top, this item can be found lying on the floor of Menkaures Mortuary Temple next to the wall which it used to be part of. This item shall be used together with other items inorder to solve Puzzle F.</p>
<p><strong>Water Skins (x2). &#8211; Found in the guardhouse next to Menkaures Pyramid.</strong></p>
<p>The Water Skins come in two different sizes; one can hold 3 litres of water and the other 5 litres. These items are necessary for the completion of two puzzles. The first being Puzzle F, where either skins can be used. And the second being Puzzle K where both skins must be used together inorder to solve Puzzle K.</p>
<p><strong>Petrol Pump. &#8211; Found outside Khafres Pyramid.</strong></p>
<p>Located outside one of the Guardhouses, (with a road running past it.) This item cannot be removed from the map &#8211; as it is intended only to serve as a source of petrol, and should be used together with the petrol can (from Andy’s level). When the petrol can is full it can be used in conjunction with other items inorder to solve Puzzle F.</p>
<p><strong>Amulet. &#8211; Found in the Eastern Cemeteries area.</strong></p>
<p>When examined this Amulet reveals to the player a map of the wall found in Puzzle J. Using the Amulet the player will be able to see which blocks he must remove inorder to solve this puzzle.</p>
<p><strong>Explosives. &#8211; Found in Khafres Pyramid area.</strong></p>
<p>This item is located in one of the dig sites found around the pyramid area. By itself it has no use but when combined with the Detonator it becomes Key N, And can be used to blow the rockfall blocking the players path into Queen Mercerankh tomb.</p>
<p><strong>Detonator. &#8211; Found in the Western Cemeteries area.</strong></p>
<p>This item is located in one of the smaller tombs. By itself it has no use but when combined with the Explosives it becomes Key N, And can be used to blow the rockfall blocking the players path into Queen Mercerankh tomb.</p>
<p><strong>Puzzle Descriptions.</strong></p>
<p><strong>Puzzle A. &#8211; Found in the Sphinx area.</strong></p>
<h6>If the player examines the Dream Stelea of Thutmose’s the inscription will read as follows: &#8211;</h6>
<p>One night in dreaming came to me the spirit of the sphinx,</p>
<p>In his passing he spoke unto me words of great wisdom,</p>
<p>“Thutmose’s, here is your true destiny,</p>
<p>This land of Egypt is forever yours to rule,</p>
<p>In return protect me always from the sands of time,</p>
<p>As you are I must be free from head to toe,</p>
<p>So that we both may see the divine beauty of creation.”</p>
<p>The Player must firstly find the Spade, then use the Spade while standing infront of the Dream Stelea of Thutmose. This inturn will show an animation of Lara digging away at the ground. After a while a hole will appear allowing Lara access to the underground tunnels section. The spade should then be discarded and cannot be used elsewhere.</p>
<p>Solving this Puzzle will allow you access to the Underground Tunnels.</p>
<h6><strong>Objects needed for this puzzle – Dream Stelea, and a Spade. (This will be made up of two parts – a handle aswell as a blade, forcing the player to use the combine option in the inventory.)</strong></h6>
<h6><strong>Animations needed for this puzzle – Lara reading animation and Lara digging animation.</strong></h6>
<p><strong>Puzzle B. &#8211; Found in the Underground Tunnels area.</strong></p>
<p><img loading="lazy" decoding="async" width="88" height="88" class="wp-image-23156 alignleft" src="https://www.tomb-of-ash.com/wp-content/uploads/2021/04/word-image-1.png" srcset="https://www.tomb-of-ash.com/wp-content/uploads/2021/04/word-image-1.png 88w, https://www.tomb-of-ash.com/wp-content/uploads/2021/04/word-image-1-48x48.png 48w" sizes="auto, (max-width: 88px) 100vw, 88px" /></p>
<p>Exploring the underground tunnels Lara will eventually come across a dead end.</p>
<p>In the wall found at the end of this tunnel the player can see nine stone symbols set into the wall. This sequence of symbols goes from left to right top to bottom.</p>
<p>The player must find out which of the bottom row would be next in the sequence.</p>
<p>The lower three symbols are drawn onto stone switches that can be pushed. If the player presses one of the incorrect symbols then they will be penalized in some way. Perhaps poisonous darts could fly out of the walls to either side of Lara – forcing the player to use a medi-pack to save themselves. Pressing the correct symbol will cause the wall (which is infact a door) to slide upwards allowing the player to continue.</p>
<p>The solution is the middle symbol. The pattern is (starting from the first symbol), firstly to add 2 elements (giving you the second symbol), then take 1 away, add 3, take away 2, add 4, then take away 3 &#8211; which leaves 4 elements as shown in the bottom middle symbol.</p>
<p>Solving this Puzzle will allow you access to the Man-made chamber.</p>
<h6><strong>Objects needed for this puzzle – Nine stone symbols.</strong></h6>
<h6><strong>Animations needed for this puzzle – Lara pushing buttons animation.</strong></h6>
<p><strong>Puzzle C. &#8211; Found in the man-made Chamber area.</strong></p>
<p>The player enters the man-made chamber and is locked in automatically &#8211; he can see that there are four alcoves located in the walls, each containing a statue. The room has a high ceiling, on the walls are visible scrape marks. As soon as the player removes the first of the statues the roof will begin to descend towards the floor. The player must quickly remove all of the statues to open the door and exit the room before getting squished by the falling roof!</p>
<p>Solving this Puzzle will reward you with the four statues.</p>
<h6><strong>Objects needed for this puzzle – Four Statues.</strong></h6>
<h6><strong>Animations needed for this puzzle – If Lara gets squished perhaps we could activate an animation showing her desperately trying to hold the roof up with her hands before finally getting completely pulverized!</strong></h6>
<p><strong>Puzzle D. &#8211; Found in the guardhouse area.</strong></p>
<p>Here the player must enter the guardhouse by simply shoulder barging their way through the doorway. After Lara enters the guardhouse she is confronted with the sight of a lone guard being attacked by several scorpions. If Lara manages to kill the scorpions before they kill the guard, then we will show a small cut-scene showing the guard thanking Lara for saving his life, (this is Set Piece E), and then offering her a bunch of keys. (This is Key G). If Lara doesn’t save the guards life then she can still retrieve the keys by searching the guards body, but they will not allow her access to the secret bonus area found inside one of Khufu’s Queens Pyramids.</p>
<p>Solving this Puzzle will reward you with the Key G.</p>
<h6><strong>Objects needed for this puzzle – Destructible Doorway, Key G.</strong></h6>
<h6><strong>Animations needed for this puzzle – Lara shoulder barging through the doorway and a cut-scene showing the Guard giving Lara key G.</strong></h6>
<p>*NOTE: &#8211; After entering the guardhouse the player must try to rescue the guard found within. Because of this, it would be nice for the player to be able to hear the guards screams when standing near to the doorway, and before entering the guard house.</p>
<p><strong>Puzzle E. &#8211; Found Inside Menkaures Pyramid area.</strong></p>
<p>The player comes across a room that is fairly long in length. From the ceiling hangs ropes of various different lengths. There is no floor – it is either covered with spikes or consists purely of sinking sand – to fall would mean certain death. Lara must jump from one rope to the next to cross this room. Some of the ropes are linked to triggers that will trigger different effects.</p>
<p>Rope pulls out of ceiling &#8211; The player will get a short warning before they must quickly jump to another rope before plummeting to the ground.</p>
<p>Triggers dart trap &#8211; Poisonous darts fly out of the wall at varying Heights towards the rope. Lara must either quickly jump off or shimmy up/down the rope to avoid the dart.</p>
<p>Rope falls a set distance &#8211; Some ropes will fall a set distance, depending on what height the player has grabbed hold of, they might get skewered or might not – they will certainly get a shock!</p>
<p>Rope has a weak link &#8211; If the player looks closely at the ropes they will be able to see that some of the ropes are frayed, if the chain is grabbed below this it will break.</p>
<p>Triggers a flaming arrow &#8211; This arrow will hit the top of rope causing it to burn away, the player will have a short amount of time in which they can jump to another rope before they plummet to the ground.</p>
<p>Solving this Puzzle will reward you with the Key H.</p>
<h6><strong>Objects needed for this puzzle – Ropes of various types and Key H.</strong></h6>
<h6><strong>Animations needed for this puzzle – Generic Lara rope animations.</strong></h6>
<h6><strong>This puzzle needs a test – how does the rope stuff work?!?!</strong></h6>
<p><strong>Puzzle F. &#8211; Found in Khafres Queen Pyramid area.</strong></p>
<p>The Four Elements. (Fire – Earth – Air – Water)</p>
<p>The player enters a room and finds that it contains four pedestals each having a large round container on the top, all of the containers are empty. In each corner of the room are burning torches, and small water pools can also be found at either side of the room. The player must fill each of the bowls with one of the elements. (Except for air – which is already present.) An inscription on the wall behind the bowls when read gives a clue as to what must be done – such as “four Elements”.</p>
<p>Water &#8211; Using a water container the player can transport water from one of the water pools and place it into the bowl giving the first element.</p>
<p>Earth &#8211; Emptying a bag of dirt into a bowl gives the second element.</p>
<p>Fire &#8211; The player must fill a bowl with petrol and then light it using one of the torches to give the third and final element.</p>
<p>Solving this Puzzle will reward you with the Key I.</p>
<h6><strong>Objects needed for this puzzle – a bag of dirt, a petrol container filled with petrol, (carried over from Andy’s level.) and Key I.</strong></h6>
<h6><strong>Animations needed for this puzzle – Lara filling and emptying water skins animation, Lara emptying petrol can animation, and Lara emptying bag of dirt animation</strong></h6>
<p><strong>Puzzle G. &#8211; Found Inside Khafres Pyramid area.</strong></p>
<p>Somewhere inside Khafres Pyramid the player will come across a doorway that appears to be completely stuck – no key holes etc… If the player examines the area above the door carefully they will see three gargoyle type carvings – each with wide-open mouths containing a bright sparkly gem. The player must use the targeting system to target each of the gems and blow them away. When all three have been destroyed the doorway will open allowing the player to continue.</p>
<p>Solving this Puzzle will allow you access to the Secret Vault.</p>
<h6><strong>Objects needed for this puzzle – Gargoyle heads with gems in their mouths.</strong></h6>
<h6><strong>Animations needed for this puzzle – Lara targeting animations.</strong></h6>
<p><strong>Puzzle H. &#8211; Found Inside Khafres Pyramid area. (The secret vault.)</strong></p>
<p>In a big open chamber the player is confronted with three statues of baboons. One with his hands covering his ears, one covering his eyes, and the other his mouth. Infront of each of these statues is a lever. Each lever pulled will have a different effect. Not all the levers will be able to be pulled straight away – they must be pulled in the following order: &#8211;</p>
<p>Hear no Evil – A Baboon that cannot be heard will be released into the chamber from a concealed entrance behind the player. The player will have to destroy this Baboon – but will not expect its presence as it is completely silent when released aswell as when it moves.</p>
<p>See no Evil – A Baboon that cannot be seen will be released into the chamber from a concealed entrance behind the player. Using Dels funky env-map stuff the Baboon will have no visible textures but on close examination will appear to have a slight reflective sheen to it. The player will have to destroy this creature – it will be difficult to destroy as it cannot be seen easily but it does make a noise!</p>
<p>Speak no Evil – A Baboon is released into the chamber from a concealed entrance behind the player, at first this Baboon will run up to and around the player. If the player attacks the Baboon then it will attack Lara – forcing Lara to kill or be killed. If this happens then the player must again pull the first lever and repeat the puzzle. The trick is not to attack the third Baboon as if left alone it will eventually run off to an altar located high in the far wall and pull a switch – in a flash of light the Baboon will disappear, while Key J will appear on the altar for the player to collect.</p>
<p>After each lever is pulled it will reset to its original position.</p>
<p>Solving this Puzzle will reward you with the Key J.</p>
<h6><strong>Objects needed for this puzzle – Three statues in various poses, Three Baboons of various types, a lever, and Key J.</strong></h6>
<h6><strong>Animations needed for this puzzle – Lara pulling levers and Baboon anims.</strong></h6>
<p>*NOTES – The final Baboon will be able to climb heights of 4, 6 &amp; 8 blocks to pull the final switch that will reveal Key J. This is so that Lara cannot simply climb to the switch herself. The Switch will be made more apparent by means of several lit torches at either side.</p>
<p>Once the switch has been pulled the exit will then become available to the player – perhaps a series of platforms can rise up off of the floor. (Cutscene shows this?)</p>
<p><strong>Puzzle I. &#8211; Found in the Eastern Cemeteries area.</strong></p>
<p>The player comes across a large room containing a chess-like checkerboard. At the other end of the room the player can see an altar with Key K plainly visible.</p>
<p>As the player tries to cross the checkerboard, each tile they stand on will make one of the other tiles rise to a height inaccessible to the player – eventually blocking the players path across the room. The challenge here will be to find the correct route across the checkerboard and retrieve the key.</p>
<p>Solving this Puzzle will reward you with the Key K.</p>
<h6><strong>Objects needed for this puzzle – Key K and extending blocks.</strong></h6>
<h6><strong>Animations needed for this puzzle – None.</strong></h6>
<p><strong>Puzzle J. &#8211; Found in the Western Cemeteries area.</strong></p>
<p>On entering a room the player is locked in and presented with a huge chasm preventing access to the other side where the exit can plainly be seen lit by a single light. With the exception of the wall behind the player the room is very dark. A single shaft of light comes down from the ceiling and hits a tile that appears to be floating in space above the center of the pit. This is a clue to the player that they have to use light to cross the chasm.</p>
<p>If the player inspects the wall found behind them they will see that the blocks form a pattern that is exactly the same to an object discovered in an earlier tomb. Certain markings on the object appear to mark out individual blocks. If the player removes these blocks by pulling them out / pushing them in, then beams of light will shoot out across the chasm highlighting invisible blocks as they do so. The player will then have to negotiate these blocks by jumping / catching them so as to cross the chasm.</p>
<p>Solving this Puzzle will reward you with the Key L.</p>
<h6><strong>Objects needed for this puzzle – Platforms, Stone blocks, Amulet and Key L.</strong></h6>
<h6><strong>Animations needed for this puzzle – Lara pushing/pulling blocks.</strong></h6>
<p><strong>Puzzle K. &#8211; Found in the Underground Lake area.</strong></p>
<p>This puzzle is split over three rooms, the first being the easiest to complete and the last being the hardest. At some point before the first of these rooms Lara will discover two Waterskins. One can hold 3 litres of water and the other 5 litres. These waterskins can be filled wherever there is water and could act in much the same way as medi-packs. The more water Lara drinks the more health she will receive, (a 5 litre drink might replenish a third/half of Lara’s energy bar.) It is also possible to empty waterskins and to transfer water from one skin to the other. This can be shown in the inventory system as follows…</p>
<p>Use waterskin. Fill. Waterskin is filled (must be near water.)</p>
<p>Empty. Water skin is emptied. (If near container.)</p>
<p>Drink. Water skin is emptied.</p>
<p>Transfer. Water is passed from one skin to the other.</p>
<p>(If there is available space.)</p>
<p>Lara enters the first room, in the center of the room can be seen a large set of scales. In one pan we can see a small container, shaped like an urn. In the other pan there is a feather – the symbol of truth. We can see that the scales are tipped showing that the feather is heavier than the urn. Statues of Osiris and Thoth can be seen either side of the scales. The hieroglyph <em>ankh, </em>the ‘cross’ or ‘key’ of life – the symbol of eternity is shown high on the wall behind, also clearly visible on the wall we can see two zigzag hieroglyphs which represent water (see pic). At either side of the room we can see two pools of water, both being fed by springs from the walls. Also set in the back wall the player can see a large metal grill behind which there is a strange looking animal walking back and forth growling. This is Ammit, the Eater of the Dead, a monstrous hybrid who is part crocodile, part lion, and part hippo.</p>
<p><img loading="lazy" decoding="async" width="64" height="64" class="wp-image-23157 alignright" src="https://www.tomb-of-ash.com/wp-content/uploads/2021/04/word-image-1.jpeg" srcset="https://www.tomb-of-ash.com/wp-content/uploads/2021/04/word-image-1.jpeg 64w, https://www.tomb-of-ash.com/wp-content/uploads/2021/04/word-image-1-48x48.jpeg 48w" sizes="auto, (max-width: 64px) 100vw, 64px" /></p>
<p>To solve the puzzle the player must realize that each water symbol represents 1 litre of water. So in this room the player must fill the urn with 2 litres of water inorder to balance the scales. If the player fills the urn with either too much or too little water then Ammit will be released and the player will be killed.</p>
<p>Now the player has to work out how to get a 2-litre measurement exactly. The answer in this case is relatively simple. The player must first fill the 5-litre skin and then fill the 3 from the 5. This leaves 2 remaining in the 5 litre skin. If the player then empties the remaining 2 into the urn the scale will balance and the door to exit the level will open.</p>
<p>In the second room the player will be confronted with the same setup except this time there are four water symbols on the wall, representing 4 litres of water. To get a 4-litre measurement the player must again fill the 3 from the 5 leaving 2. Then empty the 3 and fill with the remaining water from the 5. Then fill the 5 litre skin and the fill the remaining 1 litre in the 3 litre skin to leave you with 4 litres. Again the door will open allowing the player on to the next challenge…</p>
<p>In the third and final room the player will again be shown the same setup except this time there is only one water symbol on the wall, representing 1 litre of water. To get a 1 litre measurement the player repeat the process used in the last room but finally fill the 3 from the 5 which leaves you with 1 litre! On completion of this room the player may finally venture on to pastures new….</p>
<p>Solving this final piece of the puzzle will allow passage down to the Underground Lake itself.</p>
<h6><strong>Objects needed for this puzzle – Waterskins, Scales, Urn, Feather, and Ammit.</strong></h6>
<h6><strong>Animations needed for this puzzle – Lara filling and emptying water skins.</strong></h6>
<p><strong>Puzzle L. &#8211; Found in the Underground Lake area.</strong></p>
<p>Here the player must simply place each of the four statues found in the man-made chamber on one of the four pedestals marking out each of the corners of the temple of Horus site.</p>
<p>Solving this Puzzle will reconsecrate the Temple of Horus site.</p>
<h6><strong>Objects needed for this puzzle – Four statues, four pedestals.</strong></h6>
<h6><strong>Animations needed for this puzzle – Lara placing statues on pedestal.</strong></h6>
<p><strong>Puzzle M. &#8211; Found in the Underground Lake area.</strong></p>
<p>Here the player must simply place each piece of the armour of Horus on to the Statue of Horus located in the center of the Temple of Horus site. Placing the final piece of armour will activate an FMV sequence showing Set and Horus battling over the statue, with Set being the final victor – destroying the statue of Horus in the process.</p>
<p>Solving this Puzzle will allow the spirit of Horus to enter the statue – only to immediately be defeated by Set.</p>
<h6><strong>Objects needed for this puzzle – Statue of Horus and Armour of Horus.</strong></h6>
<h6><strong>Animations needed for this puzzle – Lara placing armour on statue.</strong></h6>
<p><strong>Puzzle N. &#8211; Found in the Underground Lake area.</strong></p>
<p>The Final battle with Set basically involves the player picking up the Magical Amulet that has been left behind after the destruction of the Statue of Horus. Dodging attacks from Set himself; the player must make his way towards the center of the island. Here we can see that the ‘Cosmic Starlight’ is still being channeled from the four shafts of the Great Pyramid of Khufu, and strikes the ground where the Statue of Horus used to stand. Using the Amulet the player must direct this ‘cosmic energy’ at Set. Sets attacks however, will not allow the player simply to just stand in this middle area. Some of Sets attack moves will force Lara into the water surrounding the island, and the player will have to time his movements onto the island inorder to avoid being wasted! Once Set has been struck with the ‘Cosmic Starlight’ a number of times he will be destroyed and the area will start to self-destruct, and the player will have to exit the area. Cut to final FMV.</p>
<h6><strong>Objects needed for this puzzle – Magical Amulet.</strong></h6>
<h6><strong>Animations needed for this puzzle – Lara relfecting light while holding the Amulet. </strong></h6>
<p><strong>Set Piece Descriptions.</strong></p>
<p><strong>Set Piece A. &#8211; Lara reading the ‘Dream Stelea’. &#8211; (Found in the Sphinx area.)</strong></p>
<p>This Set Piece will show Lara reading the inscription from Thutmose’s ‘Dream Stelea’, which is located between the front paws of the sphinx itself. Perhaps Lara could kneel down and gently brush the sand away from the face of the Stelea, before reading aloud the text as described in the documentation for Puzzle A.</p>
<p><strong>Set Piece B. &#8211; Lara digging infront of the ‘Dream Stelea’. &#8211; (Found in the Sphinx area.)</strong></p>
<p>This Set Piece will show Lara digging infront of the ‘Dream Stelea’, which is located between the front paws of the sphinx itself. It is quite a hard job for Lara to dig through to the underground tunnels section, and this small cut-scene should get this point across.</p>
<p>(As described in the documentation for Puzzle A.)</p>
<p><strong>Set Piece C. &#8211; Guards V’s Scorpions. &#8211; (Found in the Valley Temple.)</strong></p>
<p>When Lara enters the Valley Temple area and also the surrounding guardhouses, it would be nice to show some of the guards doing battle with the scorpion baddies found in this area. Very similar to the way in which Half-Life guards can be seen wasting mutant scientists – perhaps we could even have speech samples like “eat that you scorpion scum!”, or words to that effect. (In Egyptian of course!)</p>
<p><strong>Set Piece D. &#8211; Lara getting squished. &#8211; (Found in the Man-Made Chamber.)</strong></p>
<p>In the event of the player not succeeding while attempting to complete Puzzle C, it will be necessary to show Lara being squished by a huge stone ceiling that is moving down towards the floor! Perhaps we could show her desperately trying to hold the roof up with her hands before finally getting completely pulverized…(Come on Daz, you’ll enjoy this one!)</p>
<p><strong>Set Piece E. &#8211; Making friends with a Guard, maybe! – (Found in the Guard House area.)</strong></p>
<p>After Lara enters the guardhouse by shoulder barging her way through the door she is confronted with the sight of a lone guard being attacked by several scorpions. If Lara manages to kill the scorpions before they kill the guard, then we will show a small cut-scene showing the guard thanking Lara for saving his life and then offering her a bunch of keys. (Key G.) If Lara doesn’t save the guards life then she can still retrieve the keys by searching the guards body, but they will not allow her access to the secret bonus area found inside one of Khufu’s Queens Pyramids.</p>
<p><strong>Set Piece F. &#8211; Baboon pulling switch. – (Found inside Khafre’s Pyramid.)</strong></p>
<p>The final piece of Puzzle H. A Baboon is released into the same chamber as the player. At first this Baboon will run up to and around the player. If the player attacks the Baboon then it will attack Lara – forcing Lara to kill or be killed. If this happens then the player must repeat the puzzle. The trick is not to attack as if left alone the Baboon will eventually run off to an altar located high in the far wall and pull a switch – in a flash of light the Baboon will disappear, while Key J will appear on the altar for the player to collect.</p>
<p><strong>Set Piece G. &#8211; Lara dressing the Statue of Horus &#8211; (Found in the </strong><strong>Underground Lake area.)</strong></p>
<p>This set piece will show Lara placing the recovered armour of Horus onto Horus’s statue. With the Magical Amulet being the final piece to be put into place around the statue’s neck. Once this is done we cut to FMV.</p>
<p><strong>Set Piece H. &#8211; Lara defeating Set. – (Found in the Underground Lake area.)</strong></p>
<p>After Defeating Set the surrounding area starts to self-destruct. Basically this can be done by means of a camera shake with the odd bit of falling masonry chucked in for good effect.</p>
<p>NPC Descriptions for Giza Level &#8211; (In order of importance).</p>
<p><strong>Set. &#8211; Found in the Underground Lake section.</strong></p>
<p>The evil god that Lara unwittingly released at the beginning of the game, Set finally makes an appearance in this section and is infact the final boss of the game.</p>
<p><strong>Von Croy. &#8211; Found outside the Pyramid of Khufu. (Maybe FMV.)</strong></p>
<p>Lara’s Archrival Von Croy will make a surprise appearance at the end of the game.</p>
<p><strong>Ammit. &#8211; Found in the Underground Lake section.</strong></p>
<p>Ammit, the Eater of the Dead, a monstrous hybrid who is part crocodile, part lion, and part hippo. This baddie is used as part of puzzle K.</p>
<p>Refer to the Puzzle K documentation for more details.</p>
<p><strong>Baboons (x3). &#8211; Found Inside Khafres Pyramid.</strong></p>
<p>Baboon #1 – this Baboon cannot be heard, as it is completely silent when it moves.</p>
<p>Baboon #2 – this Baboon cannot be seen as it is completely devoid of all textures! (But if you look closely you’ll be able to see Dels funky env-map stuff!)</p>
<p>Baboon #3 – this Baboon is pretty normal really. If left alone it will not attack the player but will infact help by pulling a switch previously inaccessible to the player. This inturn will reveal Key J!</p>
<p>See description in Puzzle H documentation for more details.</p>
<p><strong>Egyptian Guards. &#8211; Found in the Valley Temple and guardhouse areas.</strong></p>
<p>These characters are on Lara’s side and are mostly seen doing battle with the various monstrosities faced throughout the Giza level. In the Valley temple area they can be found trying to destroy the many huge scorpions wandering around the area. In the Guard House near Menkuare’s Pyramid Lara will also find one very scared Guard who offers her Key G in return for saving his life. (See SP E.) If she doesn’t save his life she can find the key on his corpse anyway! This key will then allow her access to several locations.</p>
<p><strong>Demi-Gods. &#8211; Found Inside all Three Pyramids.</strong></p>
<p>Sets servants, these will attack Lara in a variety of ways.</p>
<p><strong>Swordsmen. &#8211; Found in the Sphinx area, and Outside the three Pyramids.</strong></p>
<p>The swordsmen baddies are basically on a mission to stop Lara from achieving her goal and will stop at nothing to do so! They will pop up from all over the place trying their hardest to ambush Lara and catch her unawares.</p>
<p><strong>Mummies. &#8211; Found on the Long Decaying Causeway and the Eastern </strong><strong>and Western Cemeteries.</strong></p>
<p>Mindless brain dead ambling creatures – hell, we all know what mummies are like, don’t we? (Lara can set mummies on fire if she is holding the flaming torch!)</p>
<p><strong>Scorpions. &#8211; Found in the Sphinx, Valley Temple, Menkaures Mortuary </strong><strong>Temple, and Khafres Queen Pyramid areas.</strong></p>
<p>These rather large nasty looking creatures don’t really care whom there after – they just want to kill people! With the ability to climb up walls or even upside down on the ceiling, (and then dropping ontop of you!) These baddies represent a formidable opponent. Scorpions are well known to dislike fire – if surrounded by it they will sting themselves to death! (Maybe we can use this?)</p>
<p><strong>Beetles. &#8211; Found in the Underground Tunnels, Khafres Queen </strong><strong>Pyramid and the Eastern and western Cemeteries.</strong></p>
<p>These small baddies attack Lara in hordes and have the ability to hide themselves in borrows underneath the sand – this enables them to only become visible when Lara is nearby!</p>
<p><strong>Locusts. &#8211; Found at the Start of the Causeway, on the Causeway itself </strong><strong>and Outside the Pyramid of Khufu.</strong></p>
<p>Large swarms of locusts these will try to surround Lara, when doing so Lara will take damage. She will not be able to shoot them but will be able to out run them. (Same as on Andy’s levels.)</p>
<p><strong>Required Lara Animations for Giza Level.</strong></p>
<ol>
<li>Lara reading from the ‘Dream Stelea’. – As described in Set Piece A.</li>
<li>Lara digging infront of the ‘Dream Stelea’. – As described in Set Piece B.</li>
<li>Lara pushing buttons animation. – As described in Puzzle B.</li>
<li>Lara getting squished by roof. – As described in Set Piece D.</li>
<li>Lara shoulder barging through doorway. – As described in Puzzle D.</li>
<li>Generic Lara rope animations. – As described in Puzzle E.</li>
<li>Lara filling and emptying water skins. – As described in Puzzle F.</li>
<li>Lara filling and emtying petrol can. – As described in Puzzle F.</li>
<li>Lara emptying bag of dirt animation. – As described in Puzzle F.</li>
<li>Lara pulling Levers. – As described in Puzzle H.</li>
<li>Lara pulling or pushing blocks. – As described in Puzzle J.</li>
<li>Lara placing statues on pedestal. – As described in Puzzle M.</li>
<li>Lara relfecting light while holding the magical amulet. – As described in Puzzle N.</li>
<li>Lara talking to Guard and receiving Key G. – As described in Set Piece E.</li>
<li>Lara dressing the statue of Horus. – As described in Set Piece G.</li>
<li>Lara targeting animations. – As described in Puzzle G.</li>
</ol>
<p>The post <a href="https://www.tomb-of-ash.com/tomb-raider-4-the-great-pyramid-design-document/">Tomb Raider 4 &#8211; The Great Pyramid Design document</a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
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		<title>[PRESERVED] Tomb Raider: The Angel of Darkness Website</title>
		<link>https://www.tomb-of-ash.com/preserved-tomb-raider-the-angel-of-darkness-website/</link>
		
		<dc:creator><![CDATA[Ash]]></dc:creator>
		<pubDate>Thu, 04 Mar 2021 16:19:40 +0000</pubDate>
				<category><![CDATA[Kurtis Trent: Bloodline]]></category>
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					<description><![CDATA[<p>Adobe Flash support is now officially over. This means our preserved copy of Tomb Raider: The Angel of Darkness website is no longer accessible. But we found a way for you to access it!</p>
<p>The post <a href="https://www.tomb-of-ash.com/preserved-tomb-raider-the-angel-of-darkness-website/">[PRESERVED] Tomb Raider: The Angel of Darkness Website</a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Adobe Flash support is now officially over. This means our preserved copy of Tomb Raider: The Angel of Darkness (TRAOD) website is no longer accessible. But we found a way for you to access it!</p>
<p>In the archive below you can download an entire TRAOD website plus a scrapped &#8220;Lux Veritatis&#8221; landing page.</p>
<p><strong><a href="https://www.tomb-of-ash.com/wp-content/uploads/2021/03/traod.zip">Download zip archive</a></strong>. Extract it and open base.swf with <a href="https://ruffle.rs/#releases">Ruffle</a>. This will let you view Tomb Raider: The Angel of Darkness website.</p>
<p>We kindly ask you not to hotlink to the file.</p>
<p>Lux Veritatis website is located in a subfolder as well. There is not much to it, just words Lux Veritatis and random loading icons.</p>

<a href='https://www.tomb-of-ash.com/preserved-tomb-raider-the-angel-of-darkness-website/traod-2/'><img loading="lazy" decoding="async" width="2560" height="1595" src="https://www.tomb-of-ash.com/wp-content/uploads/2021/03/traod-scaled.jpg" class="attachment-full size-full" alt="" srcset="https://www.tomb-of-ash.com/wp-content/uploads/2021/03/traod-scaled.jpg 2560w, https://www.tomb-of-ash.com/wp-content/uploads/2021/03/traod-300x187.jpg 300w, https://www.tomb-of-ash.com/wp-content/uploads/2021/03/traod-1024x638.jpg 1024w, https://www.tomb-of-ash.com/wp-content/uploads/2021/03/traod-768x479.jpg 768w, https://www.tomb-of-ash.com/wp-content/uploads/2021/03/traod-1536x957.jpg 1536w, https://www.tomb-of-ash.com/wp-content/uploads/2021/03/traod-2048x1276.jpg 2048w, https://www.tomb-of-ash.com/wp-content/uploads/2021/03/traod-500x312.jpg 500w, https://www.tomb-of-ash.com/wp-content/uploads/2021/03/traod-800x498.jpg 800w, https://www.tomb-of-ash.com/wp-content/uploads/2021/03/traod-1280x798.jpg 1280w, https://www.tomb-of-ash.com/wp-content/uploads/2021/03/traod-1920x1196.jpg 1920w, https://www.tomb-of-ash.com/wp-content/uploads/2021/03/traod-48x30.jpg 48w, https://www.tomb-of-ash.com/wp-content/uploads/2021/03/traod-90x56.jpg 90w, https://www.tomb-of-ash.com/wp-content/uploads/2021/03/traod-150x93.jpg 150w, https://www.tomb-of-ash.com/wp-content/uploads/2021/03/traod-200x125.jpg 200w, https://www.tomb-of-ash.com/wp-content/uploads/2021/03/traod-400x249.jpg 400w, https://www.tomb-of-ash.com/wp-content/uploads/2021/03/traod-600x374.jpg 600w, https://www.tomb-of-ash.com/wp-content/uploads/2021/03/traod-1400x872.jpg 1400w, https://www.tomb-of-ash.com/wp-content/uploads/2021/03/traod-1440x897.jpg 1440w" sizes="auto, (max-width: 2560px) 100vw, 2560px" /></a>
<a href='https://www.tomb-of-ash.com/preserved-tomb-raider-the-angel-of-darkness-website/landingpage001/'><img loading="lazy" decoding="async" width="700" height="182" src="https://www.tomb-of-ash.com/wp-content/uploads/2021/03/landingpage001.jpg" class="attachment-full size-full" alt="" srcset="https://www.tomb-of-ash.com/wp-content/uploads/2021/03/landingpage001.jpg 700w, https://www.tomb-of-ash.com/wp-content/uploads/2021/03/landingpage001-300x78.jpg 300w, https://www.tomb-of-ash.com/wp-content/uploads/2021/03/landingpage001-500x130.jpg 500w, https://www.tomb-of-ash.com/wp-content/uploads/2021/03/landingpage001-48x12.jpg 48w, https://www.tomb-of-ash.com/wp-content/uploads/2021/03/landingpage001-90x23.jpg 90w, https://www.tomb-of-ash.com/wp-content/uploads/2021/03/landingpage001-150x39.jpg 150w, https://www.tomb-of-ash.com/wp-content/uploads/2021/03/landingpage001-200x52.jpg 200w, https://www.tomb-of-ash.com/wp-content/uploads/2021/03/landingpage001-400x104.jpg 400w, https://www.tomb-of-ash.com/wp-content/uploads/2021/03/landingpage001-600x156.jpg 600w" sizes="auto, (max-width: 700px) 100vw, 700px" /></a>

<p>The post <a href="https://www.tomb-of-ash.com/preserved-tomb-raider-the-angel-of-darkness-website/">[PRESERVED] Tomb Raider: The Angel of Darkness Website</a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
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