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		<title>Kurtis Trent &#8211; Bloodline. Everything we know so far</title>
		<link>https://www.tomb-of-ash.com/kurtis-trent-bloodline/</link>
		
		<dc:creator><![CDATA[Ash]]></dc:creator>
		<pubDate>Sat, 22 Apr 2017 19:50:01 +0000</pubDate>
				<category><![CDATA[feature]]></category>
		<category><![CDATA[Kurtis Trent: Bloodline]]></category>
		<category><![CDATA[The Angel of Darkness]]></category>
		<category><![CDATA[Tomb Raider]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[aod]]></category>
		<category><![CDATA[bloodline]]></category>
		<category><![CDATA[cancelled]]></category>
		<category><![CDATA[cor design]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[gamer]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[kurtis trent]]></category>
		<category><![CDATA[kurtistrentgame]]></category>
		<category><![CDATA[lara croft]]></category>
		<category><![CDATA[prequel]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[spinoff]]></category>
		<category><![CDATA[tomb raider]]></category>
		<category><![CDATA[unreleased]]></category>
		<guid isPermaLink="false">http://ashkaprielov.co.uk/kurtis-trent-bloodline/</guid>

					<description><![CDATA[<p>For the past few weeks we were publishing the documents on the cancelled Kurtis Trent spin-off game - a prequel to The Angel of Darkness.</p>
<p>The post <a href="https://www.tomb-of-ash.com/kurtis-trent-bloodline/">Kurtis Trent &#8211; Bloodline. Everything we know so far</a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
]]></description>
										<content:encoded><![CDATA[<figure class="tmblr-full"><img decoding="async" src="http://68.media.tumblr.com/24419d8fcc69c6e00ee22519c609f4e4/tumblr_inline_ootnorPURY1rwngbp_540.jpg" alt="image"></figure>
<p>For the past few weeks we were publishing the documents on the cancelled Kurtis Trent spin-off game &#8211; a prequel to <a href="https://www.tomb-of-ash.com/tomb-raider-the-angel-of-darkness/" target="_blank" rel="noopener noreferrer">The Angel of Darkness</a>.</p>
<p>These documents&nbsp;<a href="https://www.tomb-of-ash.com/contact/" target="_blank" rel="noopener noreferrer">sent to us anonymously</a>. This particular anonymous contributor has sent a number of screenshots and documents to us in the past and they were eventually verified by members of the Core Design team. Therefore, we have no doubts about the authenticity of these documents.</p>
<p>We are pleased to say that we’ve published every single one of those documents. We are also happy that <a href="https://tmblr.co/mNiKZnVr48DXAqaRl_LhQdg" target="_blank" rel="noopener noreferrer">@hydraballista</a> is now working on a comic based on these files.</p>
<p>For your convenience, we’ve created an itemised catalogue below.</p>
<h2>Synopsis’s</h2>
<ul>
<li><i><b><a href="https://www.tomb-of-ash.com/kurtis-trent-spin-off-game-synopsis/" target="_blank" rel="noopener noreferrer">Game &#8211; version 1</a><br />
</b></i></li>
<li><b><i><a href="https://www.tomb-of-ash.com/kurtis-trent-spin-off-game-synopsis-v2/" target="_blank" rel="noopener noreferrer">Game &#8211; version 2</a></i><br />
</b></li>
<li><i><b><a href="https://www.tomb-of-ash.com/kurtis-trent-spin-off-game-level-synopsis/" target="_blank" rel="noopener noreferrer">Level Synopsis</a></b></i></li>
</ul>
<figure class="tmblr-full"><img decoding="async" src="http://68.media.tumblr.com/526396ff1adc23584dc80ae479961a35/tumblr_inline_ootnmsaRrG1rwngbp_540.jpg" alt="image"></figure>
<h2>Various Documents</h2>
<ul>
<li><a href="https://www.tomb-of-ash.com/kurtis-trents-paranormal-abilities/"><b>Paranormal Abilities and&nbsp;The Lux Veritatis Amulet</b></a></li>
</ul>
<ul>
<li><b><a href="https://www.tomb-of-ash.com/tomb-of-ash-lux-veritatis-sub-site-discovered-we/" target="_blank" rel="noopener noreferrer">Potential website</a></b></li>
</ul>
<ul>
<li><a href="https://www.tomb-of-ash.com/kurtis-trent-spin-off-game-how-it-starts/" target="_blank" rel="noopener noreferrer"><b>How it starts</b></a></li>
</ul>
<ul>
<li><b><a href="https://www.tomb-of-ash.com/kurtis-trent-spin-off-game-motives/" target="_blank" rel="noopener noreferrer">Motives</a></b></li>
</ul>
<ul>
<li><b><a href="https://www.tomb-of-ash.com/kurtis-trent-spin-off-game-story-flow/" target="_blank" rel="noopener noreferrer">Story Flow</a></b></li>
</ul>
<ul>
<li><b><a href="https://www.tomb-of-ash.com/the-fortress/" target="_blank" rel="noopener noreferrer">The Fortress</a></b></li>
</ul>
<p><!-- more --></p>
<figure class="tmblr-full"><img decoding="async" src="http://68.media.tumblr.com/50794dbb5bf98577bb3042a4a3f0933c/tumblr_inline_ootnm8thwa1rwngbp_540.jpg" alt="image"></figure>
<h2>Main concept and Design documents</h2>
<p><b><a href="https://www.tomb-of-ash.com/kurtis-trent-spin-off-game-design-ideas/" target="_blank" rel="noopener noreferrer">Design Document (06/07/2001)</a></b></p>
<p><b><a href="https://www.tomb-of-ash.com/kurtis-game-design-ideas-130701/" target="_blank" rel="noopener noreferrer">Design Document (13/07/2001)</a></b></p>
<h2>Design Document (03/09/2001)</h2>
<p>The final version of the game design document dated 3rd of September 2001.</p>
<p><b><a href="https://www.tomb-of-ash.com/kurtis-trent-spin-off-game-design-document-part-1/" target="_blank" rel="noopener noreferrer">Part 1</a></b></p>
<p>CONTENT:</p>
<ul>
<li><i>Kurtis Game – Synopsis </i></li>
<li><i>Game genre</i></li>
<li><i>Main aims in the game</i></li>
<li><i>Focal points of the game</i></li>
<li><i>Characters</i></li>
<li><i>Friends</i></li>
<li><i>Foes</i></li>
<li><i>Enemy Reactions</i></li>
<li><i>Enemy patrol paths</i></li>
<li><i>World navigation – Paranormal map scanner</i></li>
<li><i>Players inventory</i></li>
<li><i>Hand weapon inventory</i></li>
<li><i>Throwing weapons inventory</i></li>
<li><i>Kurtis Trent &#8211; Paranormal abilities</i></li>
<li><i>Paranormal powers &#8211; Menu design</i></li>
</ul>
<figure class="tmblr-full"><img decoding="async" src="http://68.media.tumblr.com/4c5d2c6ebed8d5d275ee94f5742caa80/tumblr_inline_ootlpcoBiL1rwngbp_540.jpg" alt="image"></figure>
<p><b><a href="https://www.tomb-of-ash.com/kurtis-trent-spin-off-game-design-document-part/" target="_blank" rel="noopener noreferrer">Part 2</a></b></p>
<p><i>CONTENT:</i></p>
<ul>
<li><i>Linking paranormal powers</i></li>
<li><i>Paranormally enhanced firepower</i></li>
<li><i>Game Levels and Events List </i></li>
<li><i>Kurtis Trent character animations</i></li>
<li><i>PSX 2 controller</i></li>
<li><i>Pick ups and reward system</i></li>
<li><i>Psychic power – Kurtis transformation</i></li>
<li><i>Game map building</i></li>
<li><i>Using the environment to full effect</i></li>
<li><i>Playable cut scene sequences</i></li>
<li><i>Paranormal weapon training</i></li>
<li><i>Training sub games</i></li>
<li><i>Snares</i></li>
<li><i>Traps</i></li>
<li><i>Ghosts and spirits</i></li>
<li><i>Save game points</i></li>
<li><i>Onscreen meters &#8211; Mortal energy meter</i></li>
<li><i>Onscreen meters – Paranormal energy meter</i></li>
<li><i>Onscreen meters – Ammunition</i></li>
<li><i>Kurtis’ mortal energy – Refueling</i></li>
<li><i>Kurtis’ paranormal energy &#8211; Refueling</i></li>
<li><i>Evil or good – Player choice</i></li>
<li><i>Antidote for evil</i></li>
<li><i>Evil or good – Animation changes</i></li>
<li><i>Door puzzles</i></li>
<li><i>Professor to Kurtis information link up</i></li>
<li><i>Multi-player game</i></li>
<li><i>Weather effects</i></li>
</ul>
<p><b><a href="https://www.tomb-of-ash.com/kurtis-trent-bloodline-cutscene-list/" target="_blank" rel="noopener noreferrer">Part 3</a></b></p>
<p><i>CONTENT:</i></p>
<ul>
<li><i>Cutscene list and description</i></li>
</ul>
<hr>
<p>&nbsp;</p>
<p>Remember to let us know what you think about these documents in the comments. As we know our generous anonymous contributors reads all the comments so let them know their work is appreciated!</p>
<p><b><a href="https://www.tomb-of-ash.com/tomb-raider-the-angel-of-darkness/" target="_blank" rel="noopener noreferrer">See more exclusive Tomb Raider &#8211; the Angel of Darkness content</a></b></p>
<figure class="tmblr-full"><img decoding="async" src="http://68.media.tumblr.com/f603e38140f90a049d1e48b4a3b17637/tumblr_inline_oos2sjRXqN1rwngbp_540.jpg" alt="image"></figure>
<p>The post <a href="https://www.tomb-of-ash.com/kurtis-trent-bloodline/">Kurtis Trent &#8211; Bloodline. Everything we know so far</a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
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			</item>
		<item>
		<title>Kurtis Trent Bloodline &#8211; Cutscene List</title>
		<link>https://www.tomb-of-ash.com/kurtis-trent-bloodline-cutscene-list/</link>
		
		<dc:creator><![CDATA[Ash]]></dc:creator>
		<pubDate>Sat, 22 Apr 2017 17:18:43 +0000</pubDate>
				<category><![CDATA[Kurtis Trent: Bloodline]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[angel of darkness]]></category>
		<category><![CDATA[aod]]></category>
		<category><![CDATA[bloodline]]></category>
		<category><![CDATA[cancelled]]></category>
		<category><![CDATA[core design]]></category>
		<category><![CDATA[cutscenes]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[gamedev]]></category>
		<category><![CDATA[kurtis trent]]></category>
		<category><![CDATA[kurtistrentgame]]></category>
		<category><![CDATA[lara croft]]></category>
		<category><![CDATA[the]]></category>
		<category><![CDATA[tomb raider]]></category>
		<guid isPermaLink="false">http://ashkaprielov.co.uk/kurtis-trent-bloodline-cutscene-list/</guid>

					<description><![CDATA[<p>We’ve received a number of documents on the abandoned Kurtis Trent spin-off game, a prequel to Tomb Raider: The Angel of Darkness. These were sent to us anonymously. This particular anonymous contributor has sent a number of screenshots and documents to us in the past and they were eventually verified by members of the Core [&#8230;]</p>
<p>The post <a href="https://www.tomb-of-ash.com/kurtis-trent-bloodline-cutscene-list/">Kurtis Trent Bloodline &#8211; Cutscene List</a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
]]></description>
										<content:encoded><![CDATA[<blockquote><p><i>We’ve received a number of documents on the abandoned <a href="https://l.facebook.com/l.php?u=http%3A%2F%2Ftomb-of-ash.com%2Ftagged%2Fkurtistrentgame&amp;h=ATP9jZsOMmUJrvehkLa0_H3PZNOTgBcv-XQDrfhPorjvn-geELsQ6VUDS0eupOAo06HXGuojaGDpmNfdXvEBC09H-e_3Q71zpBui0kXbVUQq6FuxGL4xQ_lJ9nv0DqIBnmRW&amp;s=1" target="_blank" rel="noopener noreferrer">Kurtis Trent spin-off game</a>, a prequel to <a href="https://l.facebook.com/l.php?u=http%3A%2F%2Ftomb-of-ash.com%2Ftagged%2Ftraod&amp;h=ATPVhD3Dm4JOiwtbXTuZxUiAVCY6aIFzyuy2rfYZNljJO5pXCSnPCDPpemevYNYdLmcqezIB-w6wqEeLxTB3iK2zKSD5J52EHRBVuDPvc-xCLbfomGYU-JmT4VJmPwXxqsEiDA" target="_blank" rel="noopener noreferrer">Tomb Raider: The Angel of Darkness</a>. These were <a href="https://l.facebook.com/l.php?u=http%3A%2F%2Ftomb-of-ash.com%2Fsubmit&amp;h=ATP6wZGc03qNFpmcgqxRfGuyQcmjY2oN2XRQWbWh5Q5zz8kw2lWKA488LHSsaWCmLkJ8dDKQhbHLeP76nxxqJ703i_sEEU0tuRoNi3Ln_J6zT_Rck8mlT4ajCZ_1TVAmWzsd&amp;s=1" target="_blank" rel="noopener noreferrer">sent to us anonymously</a>. This particular anonymous contributor has sent a number of screenshots and documents to us in the past and they were eventually verified by members of the Core Design team. As such, we have no doubts about the authenticity of these documents. </i></p>
<p>&nbsp;</p></blockquote>
<figure class="tmblr-full"><img decoding="async" src="http://68.media.tumblr.com/d3b75573f6f6b240269022c0610b4372/tumblr_inline_ootlrls7ls1rwngbp_540.jpg" alt="image" /></figure>
<p>This is the last part of the final version of the game design document dated 3rd of September 2001</p>
<figure class="tmblr-full"><img decoding="async" src="http://68.media.tumblr.com/a8814e7c9d79daacddbb643f7f6894c3/tumblr_inline_oos1hd4BGz1rwngbp_540.png" alt="image" /></figure>
<p>&nbsp;</p>
<h2>SCENE 01</h2>
<p>Direction :      Interior of the hospital reception room.</p>
<p>The room is a mess. Overhead strip lights flicker on and off.</p>
<p>Kurtis :            (Voice over). Looks like somebody started a war in here.</p>
<p>Direction :      Kurtis takes a few steps forward.</p>
<p>Kurtis :            (Shouts). Hey! Professor! Can you hear me?</p>
<h2>SCENE 02</h2>
<p>Direction :      The Professors study. Books and paper are scattered everywhere.</p>
<p>The desk lamp is tilted at the wall and illuminates framed certificates.</p>
<p>Door leading to washroom is ajar.</p>
<p>Kurtis :            Professor?</p>
<p>Direction :      Kurtis walks to the door and pushes it open.</p>
<p>Stands in the doorway.</p>
<p>Professor is leaning over the sink. His forehead is bleeding.</p>
<p>He looks at Kurtis’ reflection in the mirror over the sink.</p>
<p>Professor :     Don’t worry – I’ll live.</p>
<p>Direction :      The Professor turns and walks into the study. Kurtis stands aside to let him pass.</p>
<p>Kurtis :            Looks like I got here too late.</p>
<p>Professor :     Don’t blame yourself – I thought I could control it. But it’s become too powerful. If it gets into the city …</p>
<p>Direction :      The Professor lets the sentence hang. The meaning is clear.</p>
<p>Kurtis :            I understand.</p>
<p>Direction :      Kurtis draws his pistol and together they walk out of the study.</p>
<h2>SCENE 03</h2>
<p><b> </b></p>
<p>Direction :      Kurtis and the Professor stand at the lift.</p>
<p>The Professor uses his pass key to open the doors.</p>
<p>Professor :     He’s trapped in the morgue. Be careful.</p>
<p>Kurtis :            I always am.</p>
<p>Direction :      Kurtis enters the lift and the doors close.</p>
<h2>SCENE 04</h2>
<p><b> </b></p>
<p>Direction :      Kurtis’ POV. (First person). The lift chimes and the doors open.</p>
<p>Kurtis walks out into the dim corridor leading to the morgue.</p>
<h2>SCENE 05</h2>
<p><b> </b></p>
<p>Direction :      The morgue is cold. Freezing vapour hangs in the air.</p>
<p>Lucifer stands at the far end of the room, his back to Kurtis.</p>
<p>He turns to face him.</p>
<p>Kurtis :            Times up – you coming quietly?</p>
<p>Lucifer :          Don’t be fooled by the body I have had to occupy.</p>
<p>Perhaps you need a demonstration of my abilities?</p>
<p>Direction :      Lucifer sends bolts of power into the storage units and the doors open.</p>
<p>Dead corpses jerk into life and turn towards Kurtis.</p>
<p>Lucifer :          I don’t expect we’ll meet again.</p>
<p>Direction :      Lucifer launches himself through the morgue’s ceiling and is gone.</p>
<h2>SCENE 06</h2>
<p><b> </b></p>
<p>Direction :      Kurtis climbs into the vent and crawls through.</p>
<p>Punches out the other side and drops down into the basement room.</p>
<h2>SCENE 07</h2>
<p><b> </b></p>
<p>Direction :      Lucifer and Kurtis face one another on top of the building.</p>
<p>The wind tugs at their clothing, the city glitters in the background.</p>
<p>Kurtis :            No where left to run kid.</p>
<p>Lucifer :          Your friends are coming for you. I expect they will have questions – a pity you’ll have to answer them alone!</p>
<p>Direction :      Lucifer turns and casually walks off the edge of the multi-storey building.</p>
<p>He drops over the edge out of sight.</p>
<p>Kurtis runs to the spot where Lucifer was standing and looks over.</p>
<p>He sees nothing below but the flashing lights of the emergency vehicles parked ten floors down.</p>
<p>Loud hailer : This is the police. Stay where you are!</p>
<p>Direction :      A helicopter buzzes the rooftop.</p>
<p>Kurtis turns to see police running onto the roof behind him. They look nervous, guns at the ready.</p>
<p>He hesitates for a second and jumps off the roof, landing heavily on the fire escape below.</p>
<h2>SCENE 08</h2>
<p>&nbsp;</p>
<p>Direction :      Kurtis drops from the fire escape.</p>
<p>He is in an alleyway. The Professor pulls up in Kurtis’ pickup truck.</p>
<p>Kurtis runs out of the alley and jumps in.</p>
<p>The Professor drives off at speed.</p>
<p>Kurtis :            I lost him.</p>
<p>Professor :     I’m not surprised – Lucifer is clever and he’s getting stronger.</p>
<p>Kurtis :            So what’s happening to him?</p>
<p>Professor :     Something I’ve only ever read about – a true demonic possession     that uses its host form to travel undetected through our world.</p>
<p>Kurtis :            You mean the kid isn’t human?</p>
<p>Professor :     The host? That poor child is very much one of us, but the creature enslaving it is anything but!</p>
<p>Kurtis :            So now what?</p>
<p>Direction :      The Professor lifts a tracking device out of his coat pocket.</p>
<p>He switches it on.</p>
<p>ECU of the tracker’s screen as it orientates itself.</p>
<p>A red icon flashes and the tracker zooms in on it then zooms out to show the trucks relative position in the city.</p>
<p>Professor :     Luckily for us every patient at the institute is tagged with a chip in case they escape.</p>
<p>Kurtis :            Looks like we got ourselves a second chance!</p>
<h2>SCENE 09</h2>
<p><b> </b></p>
<p>Direction :      The pickup truck cruises down a street in China Town.</p>
<p>The Professor and Kurtis pull up opposite one of the buildings.</p>
<p>Kurtis checks the trackers screen. The two icons are virtually on top of one another.</p>
<p>Kurtis :            Says here he’s gone to ground in Boss Chang’s place.</p>
<p>Professor :     Just about the safest place he could find – can we get in there?</p>
<p>Kurtis :            Not without one hell of a fight …</p>
<p>Direction :      Triad gangsters suddenly point at the pickup truck and start running towards it, weapons at the ready.</p>
<p>Professor :     Too late &#8211; we’ve been spotted!</p>
<p>Direction :      The Professor guns the engine and swerves out into the traffic.</p>
<p>Horns blare.</p>
<p>Suddenly two black chase cars swerve out of a junction and close in behind the truck. Shots are fired.</p>
<p>Kurtis :            Keep moving Professor! I’m going outside!</p>
<p>Direction :      Kurtis climbs out of the cab and uncovers a machine gun mounted in the back of the pickup truck.</p>
<h2>SCENE 10</h2>
<p><b> </b></p>
<p>Direction :      The truck races straight at the armoured glass entrance to the Triad building.</p>
<p>Cut to interior of Triad building.</p>
<p>Triad gangsters stand ready with their machine guns.</p>
<p>The pickup truck hurtles towards them. It smashes through scattering debris and sending the gangsters diving for safety.</p>
<h2>SCENE 11</h2>
<p>&nbsp;</p>
<p>Direction :      The helicopter pilot is killed and the craft crashes and breaks up. It scatters wreckage across the ground then explodes.</p>
<p>Kurtis stands facing the blaze then turns and walks away.</p>
<p>Direction :      Close up of wreckage.</p>
<p>A panel of wreckage falls over and the Triad boss’s cat slinks away into the night.</p>
<p>It pauses to look at the camera. It has the glowing red eyes of Lucifer.</p>
<h2>SCENE 12</h2>
<p>&nbsp;</p>
<p>Direction :      Night time. Kurtis lays on a crumpled bed.</p>
<p>He is disturbed by visionary dreams.</p>
<p>He is lost in a huge library walking down long aisles of antique books.</p>
<p>Two voices can be heard in the background.</p>
<p>Lucifer :          Do this for me and I will make you more powerful than any man ever before!</p>
<p>Dr Yates :      Yes! Yes! Why not? Haven’t I earned it? Haven’t I sacrificed so much while others have got fat on my companies profits?</p>
<p>Direction :      Kurtis turns the aisle corner and sees Dr Phil Yates standing against the library’s blazing log fire.</p>
<p>On the rug is the Triad boss’s cat.</p>
<p>The cat raises it’s head and looks at Kurtis.</p>
<p>The Dr half turns and stares at Kurtis. His eyes glow with Lucifers red light.</p>
<p>Somewhere a phone is ringing. It gets louder, more insistent.</p>
<p>Direction :      Cut to Kurtis lying in bed.</p>
<p>He wakes up and reaches for the bedside phone.</p>
<p>Professor :     Kurtis! The dream! Did you experience the dream?!</p>
<p>Kurtis :            Ur, yeh! You been dreaming of me too Doc?</p>
<p>Professor :     Amazing! A multiple telepathic link-up with simultaneous visual transference over …</p>
<p>Kurtis :            Wait! A what?</p>
<p>Professor :     Don’t you see? Our early exposure to Lucifer has somehow linked us together!</p>
<p>Kurtis :            Great! Just great … so who was the suit with the cat?</p>
<p>Professor :     You really should keep up with the times Kurtis!</p>
<p>Dr Phil Yates. Just about the richest man on the planet at the last count.</p>
<p>Kurtis :            So what’s his line of business? Oil? Diamonds?</p>
<p>Professor :     Software. Just about every system has his name on it somewhere.</p>
<p>But more worrying is his links with the military. My god! Lucifer is after the Omega system!</p>
<p>Direction :      Kurtis, suddenly alert, swings his legs out of bed.</p>
<p>Kurtis :            Now this I’ve heard of …</p>
<p>Direction :      Fade to black. Fade up.</p>
<p>Direction :      Night time. Snow falls. Kurtis crouches on top of the mansion rooftop.</p>
<p>He jumps down onto the balcony below and waits in the shadows.</p>
<p>The camera pans down to take in the arrival of a cavalcade of military staff cars.</p>
<p>Security guards run to meet the cars and fan out, weapons at the ready.</p>
<p>Kurtis :            (Voice over) The Omega system is the most controversial weapons system ever created.</p>
<p>A weapon of last resort, the Omega missiles are constantly moved across the country in armoured trains.</p>
<p>Just one missile has the power to ionize the atmosphere and burn away the surface of planet earth.</p>
<p>Guess somebody thought Armageddon needed a little help.</p>
<p>Direction :      As Kurtis narrates, cut to Colonel getting out of car.</p>
<p>Direction :      Cut to group of military staff officers climbing stairs.</p>
<p>Security guards are placed either side, their guns covering the group as it passes into the mansion.</p>
<h2>SCENE 13</h2>
<p>&nbsp;</p>
<p>Direction :      Kurtis crouches on the roof of the cable car.</p>
<p>Security guards stand waiting in the cable car building.</p>
<p>They open fire, riddling the cable car with bullets.</p>
<p>Kurtis uses his telekinesis power and accelerates the cable car, overriding the brakes and the car smashes into the building.</p>
<p>Kurtis leaps from the car as it smashes into the reception room, leaving a trail of destruction in its wake.</p>
<h2>SCENE 14</h2>
<p>&nbsp;</p>
<p>Direction :      Dr Phil Yates and a military Colonel are standing at a large conference table.</p>
<p>Contract papers are spread out on the tabletop.</p>
<p>The Colonel bends down to sign his name.</p>
<p>Dr Yates :      Congratulations Colonel! The military are now the proud owners of the final phase of project Omega.</p>
<p>Direction :      The Colonel and Dr Phil Yates shake hands.</p>
<p>The Dr’s eyes glow red. Cut to the Colonels face. His eyes are glowing red. (Lucifer has taken control of the Colonel).</p>
<p>Colonel :        Six Trillion dollars buys a lot of firepower Dr.</p>
<p>I guess you’ll be buying Mrs Yates a new car?</p>
<p>Direction :      They laugh.</p>
<p>Direction :      Cut to outside on the balcony.</p>
<p>Kurtis stands facing the huge armoured glass window.</p>
<p>He raises his arms and sends a massive telekinetic blast at the glass, It blows inwards, shattering into a million pieces.</p>
<p>Direction :      Cut to interior of the conference room.</p>
<p>The blast knocks everyone to the floor.</p>
<p>Kurtis enters the room.</p>
<p>The Colonel (Lucifer) gets to his feet and his men form a courdon of armed guards around him and the Dr.</p>
<p>Colonel :        Stop him!</p>
<h2>SCENE 15</h2>
<p><b> </b></p>
<p>Direction :      A helicopter is warming up outside on the balcony.</p>
<p>The Colonel and the Dr run towards it.</p>
<p>A group of security guards form a protective ring around the helicopter.</p>
<p>Kurtis runs out of the lodge. The guards open fire.</p>
<p>The Colonel climbs into the helicopter.</p>
<p>Colonel :        Goodbye Dr!</p>
<p>Dr Yates :      What? Wait! Don’t leave me!</p>
<p>Direction :      Kurtis is fighting back. Security guards are being shot down.</p>
<p>The helicopter starts to lift off.</p>
<p>The Dr crouches on the ground and watches it leave.</p>
<p>Direction :      Interior of helicopter.</p>
<p>The Colonel swings a mini-gun out of the doorway and opens fire.</p>
<p>Colonel :        Sorry Doctor – but you know too much!</p>
<p>Dr Yates and his remaining security men are shot down.</p>
<p>Kurtis leaps out of the path of the ripping tracer and tumbles over the hand rail.</p>
<p>He drops down the sheer cliff face.</p>
<p>Kurtis’ fall is broken by his levitation powers and he comes to rest on the hillside.</p>
<p>The helicopter flies off into the night.</p>
<h2>SCENE 16</h2>
<p>&nbsp;</p>
<p>Direction :      Military base. Camera tracks along perimeter fence.</p>
<p>Inside the base there is activity – vehicles criss-cross one another. Loaders lift and lower crates.</p>
<p>Subtitle flashes up : Maximum Security Nuclear Installation.</p>
<p>The camera comes to a halt.</p>
<p>Kurtis and the Professor crouch behind a stack of crates.</p>
<p>Kurtis :</p>
<p>(Voice over). The Omega missile program had always been a target for the anti-war movement.</p>
<p>All the noise and media coverage made the location of the missile trains impossible to keep secret.</p>
<p>Professor :     Remember – find the Colonel. If Lucifer is still controlling him he will have infiltrated the Omega program. This could be our last chance Kurtis &#8211; if we fail …</p>
<p>Kurtis :            Don’t even think it.</p>
<h2>SCENE 17</h2>
<p>&nbsp;</p>
<p>Direction :      Kurtis looks through the metal mesh of the ventilation shaft.</p>
<p>Below him he can see soldiers working around a nuclear missile.</p>
<p>The missile is sitting on a large lift platform.</p>
<p>Suddenly the Colonel (Lucifer) comes into view. The Colonel gives orders and points at the missile.</p>
<p>Cut to opposite side of vent.</p>
<p>Kurtis kicks out the mesh cover and jumps down into the room below.</p>
<p>The Colonel turns and orders his men to shoot Kurtis.</p>
<p>Colonel :        Stop him! Open fire!</p>
<h2>SCENE 18</h2>
<p>&nbsp;</p>
<p>Direction :      Kurtis and the Colonel fight on the missile lift platform as it descends down into the base.</p>
<p>The Colonel smashes the brake motor and the platform rushes downwards, sparks flying as it scrapes down the lift shaft.</p>
<p>Colonel :        Enjoy the ride!</p>
<p>Direction :      Using his levitation powers the Colonel (Lucifer) floats off the platform and hangs in the air.</p>
<p>The platform plummets downwards with Kurtis and the nuclear missile still onboard.</p>
<p>It disappears into the far depths of the shaft then hits the bottom and a flaming explosion roars upwards.</p>
<p>The Colonel (Lucifer) laughs as the blast wave flashes past.</p>
<p>Colonel :        Ha ha ha ha …</p>
<p>Direction :      The Colonels laughter is cut short as he sees something flying up the shaft towards him.</p>
<p>Cut to Kurtis using levitation powers to escape the fire below.</p>
<p>Kurtis :            It’s not over yet Lucifer!</p>
<p>Colonel :        You fool! You only delay the inevitable!</p>
<h2>SCENE 19</h2>
<p>&nbsp;</p>
<p>Direction :      Kurtis loses the mid air fight with the Colonel (Lucifer) and plummets down the lift shaft towards the burning destruction below.</p>
<p>Fade to black.</p>
<h2>SCENE 20</h2>
<p><b> </b></p>
<p>Direction :      Kurtis is standing in a pitch black underground cavern.</p>
<p>A light appears. It is drawing near.</p>
<p>The light comes closer. It illuminates the face of the man carrying it but little else.</p>
<p>Kurtis :            Where am I?</p>
<p>Lamp man :   You mean you don’t recognize your birth place Kurtis?</p>
<p>Kurtis :            Right now all I recognize is my right to bear arms – hey! My guns are missing!</p>
<p>Lamp man :   This is one part of your life where you can’t rely on mankind’s crude inventions – you must arm yourself with your birthrights and fulfill your true potential!</p>
<p>Kurtis :            My father talked a lot like you – all that birthright stuff sent me half crazy!</p>
<p>Lamp man :   Whatever your past was  &#8211; your future lies <i>within</i> you!</p>
<p>Direction :      The Lamp man turns to leave, taking the source of illumination with him.</p>
<p>Kurtis :            Hey! Wait a minute!</p>
<p>Direction :      The Lamp man speaks as he leaves.</p>
<p>Lamp man :   Don’t be afraid! Your future lies <i>within</i> you Kurtis!</p>
<h2>SCENE 21</h2>
<p><b> </b></p>
<p>Direction :      Kurtis has killed one of the hit squad team.</p>
<p>He searches the mans pockets and pulls out an ID and photographs of his mother and infant self.</p>
<p>Kurtis :            Wait a minute …</p>
<p>The mine retreat in Utah – Mom and me were holed up here when she was on the run all those years ago!</p>
<p>I’ve got to find her before these guys do!</p>
<h2>SCENE 22</h2>
<p>&nbsp;</p>
<p>Direction :      Kurtis’ mother (Marie Cornel), is hiding from the hit squad behind a stack of crates.</p>
<p>She has the baby with her. In her hand is a pistol.</p>
<p>A river raft is moored close by but the hit men have it covered.</p>
<p>Hit man :        Don’t make this any harder than it has to be Miss Cornel!</p>
<p>All we want is the kid!  Hand it over and you can go free!</p>
<p>&nbsp;</p>
<p>M Cornel :      Fuck you asshole!</p>
<p>Direction :      She stands and fires rapidly, two of the hit men go down.</p>
<p>Then her ammunition runs out.</p>
<p>M Cornel :      Shit!</p>
<p>Direction :      She glances at the raft moored just a few meters away.</p>
<p>The hit men have taken cover.</p>
<p>She picks up the baby and runs for the raft.</p>
<p>The hit men spot her and move forward.</p>
<p>Hit man :        Get her!</p>
<p>Direction :      The hit men open fire.</p>
<h2>SCENE 23</h2>
<p>&nbsp;</p>
<p>Direction :      Kurtis walks through the smoke of battle.</p>
<p>His mother is crouching down, covering the infant with her body.</p>
<p>He approaches her and helps her to her feet.</p>
<p>M Cornel :      Kurtis? Is that you?</p>
<p>Kurtis :            Yes. It’s me.</p>
<p>M Cornel :      They said someone would come – but how …?</p>
<p>Kurtis :            I don’t know. All I know for sure is you need to get out of here – and quickly!</p>
<p>Direction :      Kurtis helps them onto the raft and unties the ropes.</p>
<p>The raft begins to float downstream.</p>
<p>Kurtis raises his hand in farewell as the raft gains speed and disappears into the darkness.</p>
<p>He is left standing alone on the bank.</p>
<p>A ghostly light begins to illuminate his raised hand before quickly spreading down through his body.</p>
<p>Kurtis looks around in surprise before vanishing.</p>
<h2><b>SCENE 24</b></h2>
<p>&nbsp;</p>
<p>Direction :      Kurtis materializes.</p>
<p>He is crouching on the perimeter of a jungle base, dressed in military fatigues.</p>
<p>A radio com-link is in his ear.</p>
<p>Radio :            Choppers are coming in!</p>
<p>Alpha squad will secure the landing zone! Over and out!</p>
<p>Direction :      Kurtis stays where he is – frozen by fear.</p>
<p>Kurtis :            I know this place.</p>
<p>Ten years ago I was here and saw forty men die in an ambush right in front of me.</p>
<p>I should have seen the tanks. It was my fault. I should have seen the tanks!</p>
<p>Voice over :   Remember Kurtis &#8211; your future lies <i>within</i> you!</p>
<p>Direction :      He shakes his head and carries on.</p>
<h2><b>SCENE 25</b></h2>
<p>&nbsp;</p>
<p>Direction :      Two military helicopters fly in and drop off troops that spread out around the landing zone.</p>
<p>More troops move forward and take up position facing the command building.</p>
<p>Radio :            Alpha squad! Move forward and destroy the command installation!</p>
<p>Over and out!</p>
<h2><b>SCENE 26</b></h2>
<p>&nbsp;</p>
<p>Direction :      Kurtis stands outside the burning command building.</p>
<p>The sky is full of departing helicopters.</p>
<p>Once again his body glows with the ghostly light and he de-materializes.</p>
<h2><b>SCENE 27</b></h2>
<p>Direction :      Kurtis materializes.</p>
<p>He is in a cell.</p>
<p>Strapped onto a torture machine is Major Jean Rochelle.</p>
<p>Kurtis :            Oh boy. Not here. Not him!</p>
<p>Major :            Kurtis! You came back for me!</p>
<p>Kurtis :            Believe me Major, it wasn’t my idea!</p>
<p>Direction :      Kurtis pulls a lever and the torture machine releases the Major.</p>
<p>He drops to the floor and looks up at Kurtis.</p>
<p>Major :            I knew you wouldn’t leave me here!</p>
<p>Kurtis :            Let’s just say I’m acting under higher orders.</p>
<p>Now get up!</p>
<p>Direction :      Kurtis hands the Major a pistol then turns and walks out of the cell.</p>
<p>The Major shoves the pistol into his belt and hurries after Kurtis.</p>
<p>Major :            You know Kurtis, we always made a great team …</p>
<h2><b>SCENE 28</b></h2>
<p>&nbsp;</p>
<p>Direction :      Kurtis and the Major climb over the fence and drop down onto the other side.</p>
<h2><b>SCENE 29</b></h2>
<p>&nbsp;</p>
<p>Direction :      Kurtis and the Major run towards the rescue helicopter.</p>
<p>The Major jumps aboard and turns to face Kurtis.</p>
<p>Major :            You know Kurtis, it really pains me to do this.</p>
<p>Direction :      The Major pulls his pistol and points it straight at Kurtis’ chest.</p>
<p>He squeezes the trigger. Click! It isn’t loaded.</p>
<p>The Major looks at the pistol in disbelief.</p>
<p>Kurtis :            Major, it’s time to go for a ride.</p>
<p>Direction :      Kurtis grabs the barrel of the mini-gun mounted in the doorway and swings it violently into the Majors face.</p>
<p>The Major collapses in a heap.</p>
<p>Kurtis turns to the soldier standing by and shouts above the noise of the rotor blades.</p>
<p>Kurtis :            Captain! The Major is under arrest for war crimes! Keep him in one piece until the firing squad!</p>
<p>Direction :      The helicopter lifts off and flies over the tree tops.</p>
<p>Enemy soldiers appear through the forest and run towards Kurtis.</p>
<p>Kurtis starts to dematerialize and vanishes.</p>
<p>The soldiers come to a puzzled halt.</p>
<h2><b>SCENE 30</b></h2>
<p>&nbsp;</p>
<p>Direction :      A presidential cavalcade of cars drives down a street.</p>
<p>Subtitle: July 13<sup>th</sup> 1996 &#8211; 2.24PM.</p>
<p>Suddenly gunmen open fire.</p>
<p>The leading car explodes. Then the vehicle at the rear of the column blows up.</p>
<p>Caught between the burning wrecks the president’s security men fight a losing battle.</p>
<p>Into the chaos materializes Kurtis.</p>
<p>He scans the street battle raging around him.</p>
<p>The action appears to be moving in slow motion.</p>
<p>Kurtis :            (Voice over). President James Carlton is assassinated by members of his own military forces opposed to the Camp David peace agreement.</p>
<p>Just another dead president &#8211; but I was there. I should have stopped it.</p>
<p>Direction :      Kurtis runs to the presidents car. The doors are wide open. Dead security men are on the ground.</p>
<p>Kurtis:             Mr President! It’s time to get out of here!</p>
<p>Direction :      The president comes to Kurtis’ side.</p>
<p>President :     Get me to the capital building son! I’ve got a peace agreement to sign!</p>
<h2><b>SCENE 31</b></h2>
<p>&nbsp;</p>
<p>Direction :      The door is impossible to open.</p>
<p>Kurtis :            I can’t open it!</p>
<p>President :     Wait! There’s the emergency tunnel! If we can find that, it will lead us right to the state room!</p>
<h2><b>SCENE 32</b></h2>
<p>&nbsp;</p>
<p>Direction :      Reinforcements arrive and the president is surrounded by a courdon of armed agents.</p>
<p>He sits behind his desk and signs the peace treaty paper.</p>
<p>TV news :      (Voice over). In a dramatic and violent conclusion to the Camp David peace deal, president Carlton narrowly avoided an assassination attempt aimed at stopping the signing of the treaty.</p>
<p>An FBI statement said the attack on the president was a well-orchestrated attempt by rogue military units …(fade down).</p>
<p>Direction :      The president stands on the steps of the capitol building.</p>
<p>He is holding aloft the treaty paper.</p>
<p>Photographers crowd the president and flash bulbs light up the scene.</p>
<p>Cut to Kurtis standing aside from the crowd on the steps.</p>
<p>He begins to glow and dematerializes from the world.</p>
<h2><b>SCENE 33</b></h2>
<p>&nbsp;</p>
<p>Direction :      A cavernous missile silo.</p>
<p>Kurtis is chained to one of the booster rockets at the base of the towering missile.</p>
<p>The Colonel (Lucifer) approaches him.</p>
<p>Colonel :        So you are awake at last. Good!</p>
<p>Kurtis :            You can’t believe how great it is to be back …</p>
<p>Colonel :        While you’ve been away I have completed the loading of the missile train.</p>
<p>I thought you would like to know that you have failed – and dwell on that failure while awaiting the launch of this Polaris nuclear missile.</p>
<p>Direction :      Kurtis yanks at the chains binding him to the giant rocket.</p>
<p>Colonel :        I shouldn’t think you will have long to wait.</p>
<p>I estimate it will take the spy satellites little over a minute to detect the launch of the Omega missiles – after that the opposing computers will fire their nuclear arsenals at one another.</p>
<p>Mutual destruction is guaranteed.</p>
<p>Kurtis :            And then what? Who’s going to be left to rule Lucifer?</p>
<p>Colonel :        That, my heroic fool is hardly the aim of the game.</p>
<p>I am merely an emissary for a higher power. I exist to carry out their wishes, and do not question their rationality.</p>
<p>Like you I can only serve my masters to the best of my abilities.</p>
<p>Kurtis :            Hey, you shouldn’t put yourself down like that.</p>
<p>I’ve seen a side of you that has leadership potential written all over it!</p>
<p>If you’re going for the big A you shouldn’t wimp out at the last rung!</p>
<p>Direction :      The Colonel (Lucifer) takes a step forward and looks into Kurtis’ eyes.</p>
<p>Colonel :        The hero’s last brave words. Goodbye Kurtis Trent.</p>
<p>Direction :      The Colonel turns and walks out of the missile silo.</p>
<p>The access door slams shut behind him with a metallic thud and motors lock it in place.</p>
<h2><b>SCENE 34</b></h2>
<p><b> </b></p>
<p>Direction :      Kurtis is spotted and the alarm is sounded.</p>
<p>The Colonel turns to face Kurtis but thinks better of it and rolls under the massive blast door just before it crashes shut.</p>
<h2><b>SCENE 35</b></h2>
<p><b> </b></p>
<p>Direction :      The Colonel (Lucifer) is standing on the loading platform as the last Omega missile is lowered into its silo onboard the armoured train.</p>
<p>Cut to the blast door.</p>
<p>The missile detonates against the door and it is blown apart.</p>
<p>The Colonel (Lucifer) spins around and tries to see through the billowing fire and smoke.</p>
<p>A figure walks out of the devastation.</p>
<p>Colonel :        <i>No</i>! Why can’t you just <i>die</i>?!</p>
<p>Direction :      The Colonel (Lucifer) grabs a com-link and shouts into it.</p>
<p>Colonel :        Lieutenant! Get this train moving! Now!</p>
<p>Direction :      The train starts to pull out of the loading hanger.</p>
<p>The Colonel (Lucifer) stands astride the missile wagon.</p>
<p>He rages at the soldiers around him.</p>
<p>Colonel :        Kill him! Kill him now!</p>
<h2><b>SCENE 36</b></h2>
<p>&nbsp;</p>
<p>Direction :      Interior of the command car.</p>
<p>The Colonel (Lucifer) and Kurtis face one another.</p>
<p>Kurtis :            Game over Lucifer.</p>
<p>Colonel :        You think you have won?!</p>
<p>Why the game has only just begun!</p>
<p>Direction :      The Colonel stands on a lift platform and is taken up to the roof of the command car wagon.</p>
<p>Kurtis turns and climbs the ladder.</p>
<p>Direction :      Cut to the exterior of the command car wagon.</p>
<p>Kurtis climbs out on to the roof.</p>
<p>The Colonel (Lucifer) is standing with his back to Kurtis further down the wagon.</p>
<p>He turns to face Kurtis.</p>
<p>Colonel :        I should have killed you when I had the chance!</p>
<p>But now is not the time to be wasting words!</p>
<p>Direction :      The Colonel’s body is transfigured into a true demonic creature.</p>
<p>Huge black wings unfurl into the slipstream.</p>
<p>Lucifer is now in his true form.</p>
<p>He leaps from the command car onto one of the missile silo wagons and rips away two of the hatches as if they were made of paper.</p>
<p>Kurtis can only watch in horror.</p>
<p>Kurtis :            He’s going for the warheads …</p>
<p>Direction :      Lucifer reaches inside the two silos and pulls out the warhead canisters.</p>
<p>With a cry of rage he spreads his wings and launches into the sky &#8211;</p>
<p>the warheads gripped between his talons.</p>
<p>Direction :      Cut back to Kurtis. He stands alone on the wagon roof.</p>
<p>He looks around. Nothing left to fight with. No guns. No missiles. Nothing to hit back with.</p>
<p>Suddenly the words come back to him. The words from the mine.</p>
<p>Kurtis :            (Sotto voice). Whatever your past was  &#8211; your future lies <i>within</i> you.</p>
<p>Direction :      He tenses himself and repeats the words, focusing his mind.</p>
<p>Kurtis :            <i>Whatever my past was &#8211; the future lies</i> <i>within</i> <i>me</i>!</p>
<p>Direction :      Kurtis glows with a ghostly light.</p>
<p>His body is orbited by particles of fire.</p>
<p>He begins to change. Transfiguring into a higher form of creature.</p>
<p>Kurtis :            <i>Whatever my past was &#8211; the future lies</i> <i>within</i> <i>me</i>!</p>
<p>Direction :      Cut to Kurtis’ feet. The primitive human weapons drop onto the floor at his feet. They are smouldering with the extreme heat of the transfiguration.</p>
<p>Camera elevates up Kurtis body.</p>
<p>Cut to arms and pan upwards.</p>
<p>Cut to wings and pan downwards.</p>
<p>Cut to chest and elevate upwards. Focus on Kurtis transfigured  face.</p>
<p>Kurtis :            Let’s do it.</p>
<p>Direction :      Cut to Kurtis standing on the roof of the wagon. Full figure in the frame.</p>
<p>He gives his wings an experimental flap. Turns to face where Lucifer was heading and launches himself into the sky.</p>
<h2><b>SCENE 37</b></h2>
<p><b> </b></p>
<p>Direction :      Military helicopters fly in formation over the city.</p>
<p>Controller :     (Voice over). Cobra leader – this is air-space command.</p>
<p>We have two unidentified incoming hostiles on the scope.</p>
<p>You are clear to take offensive action. Good hunting.</p>
<p>Direction :      The helicopters bank away over the city and split up.</p>
<h2><b>SCENE 38</b></h2>
<p><b> </b></p>
<p>Direction :      Lucifer is dying.</p>
<p>He clutches the nuclear warhead and starts to super-heat himself. The warhead starts to glow with the intense heat being generated.</p>
<p>Lucifer :          One … last …deed ….</p>
<p>Direction :      Cut to Kurtis. He is circling the glowing Lucifer.</p>
<p>Kurtis :            He’s using himself to ignite the nuclear reaction!</p>
<p>Direction :      Kurtis dives down on Lucifer.</p>
<p>As he rockets earthwards he generates an energy shield which streams out behind him in a burning trail.</p>
<p>Kurtis starts to orbit around Lucifer, the trailing shield forming a spherical mesh around the demon.</p>
<p>Kurtis succeeds in enclosing Lucifer in the energy shield but the effort has left him exhausted.</p>
<p>He tumbles earthwards like a falling leaf, barely able to keep himself aloft.</p>
<p>Direction :      Cut to inside the spherical energy shield.</p>
<p>Lucifer is just a glowing hot shape – the nuclear warhead reaches ignition temperature and detonates.</p>
<p>Cut to exterior of spherical shield.</p>
<p>The shield contains the nuclear blast. It glows white-hot over the city then fades to a blazing ball of orange.</p>
<p>When the blast has been spent the shield suddenly shatters into millions of brilliant shards of light.</p>
<h2><b>SCENE 39</b></h2>
<p>&nbsp;</p>
<p>Direction :      A dirty side walk on the city streets.</p>
<p>Kurtis floats down from the sky. His power finally runs out ten feet above the ground and he lands heavily on the ground, rolling to a halt against a trash can.</p>
<p>Cut to Kurtis’ POV. He is looking up at the sky and buildings around him.</p>
<p>Kurtis :            (Voice over). Breathing hard, groaning in pain.</p>
<p>The sound of a vehicle pulling up can be heard.</p>
<p>A voice calls out.</p>
<p>Professor :     Hey! Mister! You want a lift?</p>
<p>Direction :      A pickup truck stands at the kerb. The Professor is driving.</p>
<p>Direction :      Kurtis gets to his feet and gets in the pickup truck.</p>
<p>The truck drives away.</p>
<p>Professor :     (Voice over). Where to?</p>
<p>Kurtis :            (Voice over). You know, I’ve always wanted to go to …</p>
<p>&nbsp;</p>
<p>Let us know what you think about these documents in the comments below.</p>
<p><b><a href="https://www.tomb-of-ash.com/category/tomb-raider/the-angel-of-darkness/" target="_blank" rel="noopener noreferrer">See more exclusive Tomb Raider &#8211; the Angel of Darkness content</a></b></p>
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<p>The post <a href="https://www.tomb-of-ash.com/kurtis-trent-bloodline-cutscene-list/">Kurtis Trent Bloodline &#8211; Cutscene List</a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
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		<title>Kurtis Trent Spin-Off Game Story Flow</title>
		<link>https://www.tomb-of-ash.com/kurtis-trent-spin-off-game-story-flow/</link>
		
		<dc:creator><![CDATA[Ash]]></dc:creator>
		<pubDate>Wed, 19 Apr 2017 11:49:02 +0000</pubDate>
				<category><![CDATA[Kurtis Trent: Bloodline]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[aod]]></category>
		<category><![CDATA[bloodline]]></category>
		<category><![CDATA[gamedev]]></category>
		<category><![CDATA[kurtis trent]]></category>
		<category><![CDATA[kurtistrentgame]]></category>
		<category><![CDATA[lara croft]]></category>
		<category><![CDATA[The Angel of Darkness]]></category>
		<category><![CDATA[tomb raider]]></category>
		<guid isPermaLink="false">http://ashkaprielov.co.uk/kurtis-trent-spin-off-game-story-flow/</guid>

					<description><![CDATA[<p>We’ve received a number of documents on the abandoned Kurtis Trent spin-off game, a prequel to Tomb Raider: The Angel of Darkness. These were sent to us anonymously. This particular anonymous contributor has sent a number of screenshots and documents to us in the past and they were eventually verified by members of the Core [&#8230;]</p>
<p>The post <a href="https://www.tomb-of-ash.com/kurtis-trent-spin-off-game-story-flow/">Kurtis Trent Spin-Off Game Story Flow</a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
]]></description>
										<content:encoded><![CDATA[<blockquote><p><i>We’ve received a number of documents on the abandoned <a href="https://www.tomb-of-ash.com/tagged/kurtistrentgame" target="_blank" rel="noopener noreferrer"><b>Kurtis Trent spin-off game</b></a>, a prequel to <a href="https://www.tomb-of-ash.com/category/tomb-raider/the-angel-of-darkness/" target="_blank" rel="noopener noreferrer"><b>Tomb Raider: The Angel of Darkness</b></a>. These were <a href="https://www.tomb-of-ash.com/submit" target="_blank" rel="noopener noreferrer">sent to us anonymously</a>. This particular anonymous contributor has sent a number of screenshots and documents to us in the past and they were eventually verified by members of the Core Design team. As such, we have no doubts about the authenticity of these documents.</i></p>
<p>&nbsp;</p></blockquote>
<figure class="tmblr-full"><img decoding="async" src="http://68.media.tumblr.com/ab170bdacfe0685ae3ec176ed990c885/tumblr_inline_oonnep97EI1rwngbp_540.jpg" alt="image" /></figure>
<h2>STORY FLOW</h2>
<p>Kurtis Trent – (Bounty Hunter) called to the city Asylum by his friend Professor Edward Francis.</p>
<p>Finds Professor Edward Francis – (Paranormal Scientist) in a state of shock.</p>
<p>A patient has developed destructive paranormal powers and has wrecked the institute.</p>
<p>Kurtis hunts Steven Roth – (Child patient) at the asylum.</p>
<p>The boy is possesed by the demon called Lucifer.</p>
<p>The boy escapes.</p>
<p>Kurtis Trent and the Professor search the streets in Kurtis’ pickup truck.</p>
<p>Receive mobile phone call. Boy has been found by police and is in custody.</p>
<p>In the police cell. Steven Roth (Child patient) (Lucifer), is in adjoining cell to Colonel Boris Malcochek. Russian gangster.</p>
<p>Lucifer jumps from the boy to the Colonel.</p>
<p>The Colonel (Lucifer), is released on bail.</p>
<p>As the Colonel (Lucifer), leaves the police station he passes Kurtis and the Professor coming in the opposite direction.</p>
<p>For a split second Kurtis locks eyes with the Colonel (Lucifer), (his sixth sense is tingling like crazy), then shrugs and hurries after the Professor.</p>
<p>In the boy’s cell the Professor scans for signs of demonic possesion.</p>
<p>The scanner is registering normal background levels.</p>
<p>Kurtis realises that something has happened and runs after the Russian Colonel (Lucifer).</p>
<p>The Colonel’s (Lucifer), car pulls off just as Kurtis reaches it.</p>
<p>He and the Professor get in the pickup truck and chase it.</p>
<p>The Colonel’s (Lucifer), car is protected by reinforcements and escapes inside a stronghold building.</p>
<p>Kurtis and the Professor shoot their way into the stronghold.</p>
<p>They search it and find evidence of the deadly Piraniah virus.</p>
<p>An Ebola variant designed by the Russian military for a secret bio-weapons program. It has been smuggled into the USA by the Colonel’s criminal network.</p>
<p>The Colonel’s (Lucifer), helicopter crashes as he tries to escape.</p>
<p>His cat is the only survivor and in the seconds before the impact the creature was taken over by Lucifer. It escapes into the night.</p>
<p>Kurtis and the Professor share a visionary dream where the cat and Dr Phil Yates are together in a library.</p>
<p>They over hear a conversation between the Doctor and Lucifer.</p>
<p>They go to the Doctors mansion to investigate.</p>
<p>The Dr has been taken over by Lucifer.</p>
<p>Kurtis fights his way into a conference where Dr Phil Yates (Lucifer), and Major Jean Rochelle exchange technology for cash.</p>
<p>The Dr is selling nano-technology to the Major who is working for a rogue nation state. This country’s dictator wants the deadly Piraniah virus and the nano-technology to be combined into a weapon of self-replicating mass destruction.</p>
<p>The Major has a freighter with a secret laboratory onboard.</p>
<p>The plan is to manufacture the deadly nano-tech virus out in the safety of international waters.</p>
<p>From there the lethal cargo will be transferred to other ships and distributed to whatever terrorist gang is crazy enough to use it.</p>
<p>As Kurtis fights his way into the conference, Lucifer jumps from the Doctor to Major Jean Rochelle.</p>
<p>The Major (Lucifer), guns down the Doctor when he escapes from Kurtis in a helicopter. (He reasons that the Doctor knows too much).</p>
<p>Kurtis rolls over a dead guard. The man is wearing a Russian sailors outfit under his over coat.</p>
<p>This gives Kurtis the clue to investigate the city docks.</p>
<p>Major Jean Rochelle (Lucifer), has been turned by the demon and is now planning to use the deadly Piraniah virus for himself.</p>
<p>He plans to pump it into huge rail tanker wagons and transport it by train into the city.</p>
<p>Then an explosive charge on each of the wagons will spread the virus across the city and eventually around the world as the population panic and try to escape from the airports.</p>
<p>Kurtis finds the Russian freighter at the docks and boards the ship.</p>
<p>In the ensuing fight with the Major (Lucifer),  he is knocked unconscious and is sent back to key moments in his life.</p>
<p>First he must save his mother – Marie Cornel and infant self from a death squad in an abandoned mine complex.</p>
<p>Next he is transported to a military raid and has the opportunity to re-write history.</p>
<p>Then he is sent to rescue his arch enemy Major Jean Rochelle from an enemy prison. (This episode happened ten years earlier when they served in the army).</p>
<p>Lastly, Kurtis has to protect the President from an army assasination squad.</p>
<p>Each of these experiences gives Kurtis a new paranormal power so that when he wakes up he is more powerful and can fight the Major (Lucifer), on equal terms.</p>
<p>The Major (Lucifer), is beaten back by Kurtis and decides to escape on the train carrying the deadly virus.</p>
<p>The rail tanker wagons have been concealed inside the freighter’s hold and as they emerge into the open Kurtis leaps from the ship and lands on the last wagon.</p>
<p>Kurtis fights his way along the train.</p>
<p>Each tanker wagon has an explosive charge planted on it and Kurtis has to disarm each wagon in turn.</p>
<p>Finally he confronts the Major (Lucifer).</p>
<p>Lucifer then emerges in his true demonic form and grabbing a canister of the lethal Piraniah virus he flies into the city.</p>
<p>Kurtis transforms himself into a winged warrior and pursues the demon.</p>
<p>They fight over the city.</p>
<p>Military helicopter and missiles try to shoot both of them down,</p>
<p>Finally Lucifer is beaten, but in a suicidal last act he begins the countdown to detonate the Piraniah nano-tech bomb.</p>
<p>Kurtis throws an energy shield around the demon and the bomb and when it explodes the effect is contained.</p>
<p>Drained by this last act Kurtis tumbles from the sky.</p>
<p>He has lost his paranormal powers and is now ‘human’.</p>
<p>President James Carlton</p>
<p>President of USA</p>
<hr />
<p>Let us know what you think about these documents in the comments below.</p>
<p><b><a href="https://www.tomb-of-ash.com/category/tomb-raider/the-angel-of-darkness/" target="_blank" rel="noopener noreferrer">See more exclusive Tomb Raider &#8211; the Angel of Darkness content</a></b></p>
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<p>The post <a href="https://www.tomb-of-ash.com/kurtis-trent-spin-off-game-story-flow/">Kurtis Trent Spin-Off Game Story Flow</a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
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		<title>Kurtis Trent Spin-off Game – How it starts</title>
		<link>https://www.tomb-of-ash.com/kurtis-trent-spin-off-game-how-it-starts/</link>
		
		<dc:creator><![CDATA[Ash]]></dc:creator>
		<pubDate>Thu, 13 Apr 2017 11:00:41 +0000</pubDate>
				<category><![CDATA[Kurtis Trent: Bloodline]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[angel of darkness]]></category>
		<category><![CDATA[aod]]></category>
		<category><![CDATA[bloodline]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[gamedev]]></category>
		<category><![CDATA[kurtis]]></category>
		<category><![CDATA[kurtistrentgame]]></category>
		<category><![CDATA[lara croft]]></category>
		<category><![CDATA[spin-off]]></category>
		<category><![CDATA[the]]></category>
		<category><![CDATA[tomb raider]]></category>
		<category><![CDATA[trent]]></category>
		<guid isPermaLink="false">http://ashkaprielov.co.uk/kurtis-trent-spin-off-game-how-it-starts/</guid>

					<description><![CDATA[<p>We’ve received a number of documents on the abandoned Kurtis Trent spin-off game, a prequel to Tomb Raider: The Angel of Darkness. These were sent to us anonymously. This particular anonymous contributor has sent a number of screenshots and documents to us in the past and they were eventually verified by members of the Core [&#8230;]</p>
<p>The post <a href="https://www.tomb-of-ash.com/kurtis-trent-spin-off-game-how-it-starts/">Kurtis Trent Spin-off Game – How it starts</a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><i>We’ve received a number of documents on the abandoned <a href="https://www.tomb-of-ash.com/tagged/kurtistrentgame" target="_blank" rel="noopener noreferrer"><b>Kurtis Trent spin-off game</b></a>, a prequel to <a href="https://www.tomb-of-ash.com/category/tomb-raider/the-angel-of-darkness/" target="_blank" rel="noopener noreferrer"><b>Tomb Raider: The Angel of Darkness</b></a>. These were <a href="https://www.tomb-of-ash.com/submit" target="_blank" rel="noopener noreferrer">sent to us anonymously</a>. This particular anonymous contributor has sent a number of screenshots and documents to us in the past and they were eventually verified by members of the Core Design team. As such, we have no doubts about the authenticity of these documents.</i></p>
<figure class="tmblr-full"><img decoding="async" src="http://68.media.tumblr.com/ef5ed710f05c0b871b2d6540eba13dba/tumblr_inline_oo9qh2vXMP1rwngbp_540.jpg" alt="image" /></figure>
<h2><b>KURTIS GAME – HOW IT STARTS</b></h2>
<p><b>Cut scene – start.</b></p>
<p>The game opens in a seedy bar.</p>
<p>A noisy mob crowd around a makeshift boxing ring.</p>
<p>Inside the rope Kurtis Trent fights a savage bare knuckle battle for money.</p>
<p><b>Cut scene –end.</b></p>
<p><b>Game – start.</b></p>
<p>Play Kurtis in the fight.</p>
<p>Win fight.</p>
<p><b>Game – end.</b></p>
<p><b>Cut scene – start.</b></p>
<p>He wins and the crowd splits up, drifting out into the night.</p>
<p>Kurtis walks over to the bar owner and collects his prize money.</p>
<p>The bar owner pushes a drink across the table top and congratulates Kurtis on his skill in the ring. He says a friend would like to meet him.</p>
<p>Kurtis declines the invitation, swallows the whisky in one gulp and turns to leave.</p>
<p>He exits the bar and stands outside in the alley. It is dark and raining.</p>
<p>He sets off but starts to feel dizzy. His vision blurs and he leans against a wall for support, gasping for breath.</p>
<p>A car drives up slowly from behind, headlights glaring.</p>
<p>As Kurtis turns to look behind him he is struck over the back of the head. He collapses, unconscious.</p>
<p>Two men drag his inert body to the car and throw him in the back.</p>
<p>The car drives off into the night.</p>
<p>Fade up from black.</p>
<p>Kurtis is lying on the floor. He gets to his feet and looks around.</p>
<p>He walks to the bars in front of him and realizes that he is in a cell.</p>
<p><b>Cut scene – end.</b></p>
<p><b>Game – start.</b></p>
<p>9/09/2001</p>
<hr />
<p>Let us know what you think about these documents in the comments below.</p>
<p><b><a href="https://www.tomb-of-ash.com/category/tomb-raider/the-angel-of-darkness/" target="_blank" rel="noopener noreferrer">See more exclusive Tomb Raider &#8211; the Angel of Darkness content</a></b></p>
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<p>The post <a href="https://www.tomb-of-ash.com/kurtis-trent-spin-off-game-how-it-starts/">Kurtis Trent Spin-off Game – How it starts</a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
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		<title>Kurtis Trent Spin-Off Game Design Ideas</title>
		<link>https://www.tomb-of-ash.com/kurtis-trent-spin-off-game-design-ideas/</link>
		
		<dc:creator><![CDATA[Ash]]></dc:creator>
		<pubDate>Wed, 12 Apr 2017 11:00:27 +0000</pubDate>
				<category><![CDATA[Kurtis Trent: Bloodline]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[angel of darkness]]></category>
		<category><![CDATA[aod]]></category>
		<category><![CDATA[bloodline]]></category>
		<category><![CDATA[core design]]></category>
		<category><![CDATA[gamedev]]></category>
		<category><![CDATA[kurtis trent]]></category>
		<category><![CDATA[kurtistrentgame]]></category>
		<category><![CDATA[lara croft]]></category>
		<category><![CDATA[the]]></category>
		<category><![CDATA[tomb raider]]></category>
		<guid isPermaLink="false">http://ashkaprielov.co.uk/kurtis-trent-spin-off-game-design-ideas/</guid>

					<description><![CDATA[<p>We’ve received a number of documents on the abandoned Kurtis Trent spin-off game, a prequel to Tomb Raider: The Angel of Darkness. These were sent to us anonymously. This particular anonymous contributor has sent a number of screenshots and documents to us in the past and they were eventually verified by members of the Core [&#8230;]</p>
<p>The post <a href="https://www.tomb-of-ash.com/kurtis-trent-spin-off-game-design-ideas/">Kurtis Trent Spin-Off Game Design Ideas</a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
]]></description>
										<content:encoded><![CDATA[<blockquote><p><i>We’ve received a number of documents on the abandoned <a href="https://www.tomb-of-ash.com/tagged/kurtistrentgame" target="_blank" rel="noopener noreferrer"><b>Kurtis Trent spin-off game</b></a>, a prequel to <a href="https://www.tomb-of-ash.com/category/tomb-raider/the-angel-of-darkness/" target="_blank" rel="noopener noreferrer"><b>Tomb Raider: The Angel of Darkness</b></a>. These were <a href="https://www.tomb-of-ash.com/submit" target="_blank" rel="noopener noreferrer">sent to us anonymously</a>. This particular anonymous contributor has sent a number of screenshots and documents to us in the past and they were eventually verified by members of the Core Design team. As such, we have no doubts about the authenticity of these documents. </i></p>
<p>&nbsp;</p></blockquote>
<figure class="tmblr-full"><img decoding="async" src="http://68.media.tumblr.com/4c05682766074b0e8e419da2df0e36a1/tumblr_inline_oo9e4xXERz1rwngbp_540.jpg" alt="image" /></figure>
<h2>KURTIS GAME – DESIGN IDEAS – 06/07/01</h2>
<p><b>Game name   &#8211;  Bloodline</b></p>
<p>The name comes from Kurtis Trent’s realization of his ancestral legacy and the re-discovery of his inherited paranormal powers.</p>
<p><b>The story overview</b></p>
<p>The story is a prequel to TR Next Gen.</p>
<p>Set in New York City, USA. Between the years1998 to 2000.</p>
<p>Kurtis drives a wrecked 1970’s Ford.</p>
<p>He sleeps in the back seat.</p>
<p>Survives on the proceeds of crime.</p>
<p>He is running from his ancestral past &#8211; and present day demons.</p>
<p><b>Game genre</b></p>
<p>Third person arcade adventure.</p>
<p><b>Focal points of the game</b></p>
<p>The core of the game is based around search and destroy missions.</p>
<p><b>Focus on (in order of importance)</b></p>
<ol>
<li>Combat – destroy all     enemies using available weapons.</li>
<li>Exploration –search     rooms for pick ups and enemies to destroy.</li>
<li>World interaction – open     doors, shoot out windows and walls.</li>
<li>Story – to create     atmosphere, depth of character and link episodes.</li>
</ol>
<p><i>Focus on &#8211; Combat</i></p>
<p>Kurtis Trent has the following abilities.</p>
<p>Hand to hand combat.</p>
<p>Use of firearms.</p>
<p>Use of explosives.</p>
<p>Use of psychic occult powers – to power-boost firearms and explosives.</p>
<p>Use of psychic occult powers – for reconnaissance and object control.</p>
<p>World interaction – use of computers and machinery to produce a simple goal.</p>
<p>Enemies will have the following abilities.</p>
<p>Hand to hand combat.</p>
<p>Use of firearms.</p>
<p>Use of psychic occult powers – to power-boost firearms and explosives.</p>
<p><i>Focus on &#8211; Exploration</i></p>
<p>Search for pick ups to replenish energy and weapons.</p>
<p>Search for enemies to destroy.</p>
<p>Kurtis must destroy all enemies in a room before the door unlocks and lets him continue.</p>
<p><i>Focus on &#8211; World interaction</i></p>
<p>Kurtis can climb stairs</p>
<p>Kurtis can open swing doors with a push</p>
<p>Kurtis can shoot out windows and jump through the hole</p>
<p>Kurtis can shoot out walls and vents at pre-defined points and jump through the hole.</p>
<p>Kurtis can smash objects – crates, barrels, machines</p>
<p>Kurtis can be harmed by pre-defined zones placed in the room.</p>
<p>These zones are : Fire (burning), Water (drowning), Electrical (electrocution).</p>
<p><i>Focus on – Story</i></p>
<p>The story is presented using the in game polygon graphics.</p>
<p>The story is revealed in the twelve episodes that make up the game.</p>
<p>At the end of each episode is a short video that plays music, news bulletins and off the wall imagery. This is designed to reinforce the world of Kurtis Trent.</p>
<p>There is no introduction sequence.</p>
<p>The game starts and as the player plays the names of the characters are superimposed over the action.</p>
<p>Story is delivered in the following ways:</p>
<ol>
<li>Exerts from diaries.     (With voice over narration).</li>
<li>In game cut scenes with     game characters.</li>
<li>Media transmissions from     TV.</li>
<li>Media transmissions from     radio.</li>
</ol>
<h2>CHARACTERS</h2>
<p><b>Friends</b></p>
<ul>
<li>Kurtis Trent – Demon hunter.</li>
<li>Father Francis – Excommunicated priest and occult expert.</li>
<li>Ana Bell – TV news reporter and Kurtis’ doomed girlfriend.</li>
<li>Marty Cruise  &#8211; Forensic police scientist.</li>
<li>Marie Cornel – Kurtis’ mother.</li>
</ul>
<p><b>Foes</b></p>
<ul>
<li>Eckhart – Fourteenth century crazed alchemist.</li>
<li>Phil Yates – Possessed billionaire software mogul.</li>
<li>Jean Rochelle &#8211; Old ‘friend’ from the Foreign Legion.</li>
<li>Obnoxtrux &#8211; Monster demon</li>
<li>Spawn &#8211; Furry gremlin critters.</li>
<li>Vampires – The living dead.</li>
<li>NYPD police force – Gun happy flat foots who get in the way.</li>
<li>MIB’s –  Government agents looking to capture Kurtis and study his paranormal powers. (By removing his brain and cutting it into small pieces!)</li>
</ul>
<p>MIB’s come in two varieties:</p>
<p>Type 1 &#8211; MIB agent. Man in a dark suit. (Investigators).</p>
<p>Type 2 &#8211; SWAT team commando operatives. (Capture teams).</p>
<ul>
<li>Demonic possessed – People who have been enslaved by the dark forces. Only scanning their aura will alert Kurtis to their true nature.</li>
</ul>
<p><b>Enemy Reactions</b></p>
<p>Enemy characters are assigned trigger values for reaction times, aggression, health and ammunition.</p>
<p>These triggers control the resulting animations.</p>
<p>A line of sight cone emits from the characters head. If Kurtis is within this cone the enemy character will react according to its trigger values.</p>
<p><b>Enemy patrol paths</b></p>
<p>Patrol paths are set by positioning control nodes around the room.</p>
<p>The direction and any incidental animations of the character is set on the node.</p>
<p><b>World navigation</b></p>
<p>A scanner that shows the level map and paranormal hot spots.</p>
<p>Appears as a semi-transparent HUD map over the game world.</p>
<p>To use the map scanner:</p>
<p>Select map scanner from the inventory. HUD map appears.</p>
<p>Press the CROSS – (action) button to make it disappear.</p>
<p><b>Time gates</b></p>
<p>These are inter-dimensional gateways that offer a window into past and future events.</p>
<p>Kurtis can witness actions from other times and receive messages from the past &#8211; and future.</p>
<p>While Kurtis can not step through, he can use his mind control powers to capture small non-organic objects and bring them into his dimension.</p>
<p>Time gates are scattered everywhere but are disguised as everyday objects.</p>
<p>To find and use a Time gate:</p>
<p>Select Psychic Aura Scanner from the Psychic inventory.</p>
<p>Scan the area for psychic aura.</p>
<p>When it is revealed the player stands in front of the Time gate and presses the CROSS – (action) button.</p>
<p>The Time gate opens and the Kurtis sees a third person camera view of the action.</p>
<p>To capture an object:</p>
<p>R2 – Hold = Mind control over objects</p>
<p>Steer crosshair over object with:</p>
<p>AL – Left/right/forward/back + 1 click = Capture object</p>
<p>When the object is captured Kurtis is returned to the normal game mode.</p>
<p>Objects can also be thrown into the Time gates.</p>
<p><b>Players inventory</b></p>
<p>D PAD – LEFT ARROW &#8211; Hold down = Inventory</p>
<p>Scrolling horizontal selection bar. Rolls left or right.</p>
<p>Center slot is high lighted and the item inside it is the current weapon.</p>
<p>Release the D PAD button to use the selected item.</p>
<p>Items list:</p>
<ul>
<li>Diary.</li>
<li>Amulet.</li>
<li>Antidote.</li>
<li>Paranormal scanner.</li>
</ul>
<p><b>Hand weapon inventory</b></p>
<p>D PAD – UP ARROW &#8211; Hold down = Hand weapons</p>
<p>Scrolling horizontal selection bar. Rolls left or right.</p>
<p>Center slot is high lighted and the item inside it is the current weapon.</p>
<p>Release the D PAD button to use the selected item.</p>
<p>Items list:</p>
<ul>
<li>Multi-round hand gun.</li>
<li>Fires a variety of 9mm ordnance.</li>
<li>Sodium SALT tipped slug.</li>
<li>Standard 9mm slug.</li>
<li>Stun slug.</li>
<li>Uzi sized submachine gun. Fires standard 9mm slug.</li>
</ul>
<p><b>Throwing weapons inventory</b></p>
<p>D PAD – DOWN ARROW &#8211; Hold down  = Throwing weapons</p>
<p>Scrolling horizontal selection bar. Rolls left or right.</p>
<p>Center slot is high lighted and the item inside it is the current weapon.</p>
<p>Release the D PAD button to use the selected item.</p>
<p>Items list:</p>
<ul>
<li>Gas grenade.</li>
</ul>
<ul>
<li>Explosive grenade.</li>
</ul>
<ul>
<li>SALT grenade.</li>
</ul>
<p><b>PSYWARE</b></p>
<p>PSYWARE is the military term given to the paranormal abilities of the human mind.</p>
<p>This breaks down into two areas:</p>
<p>Area 1.            Psychic powers are concentrated on tactical and information gathering activities.</p>
<p><b>List of powers:</b></p>
<p>Out of body eye for reconnaissance.</p>
<p>Aura scanner. For detecting the paranormal.</p>
<p>Mind control of objects. Pick up, move and drop.</p>
<p>Levitation. Limited in height and duration. Quickly depletes energy reserves.</p>
<p>Best used to enhance fighting moves. Kicks, flips etc.</p>
<p>Mind control over life forms. Take control of other creatures’ bodies.</p>
<p>Psychic tap. Kurtis can drain the energy from humans to power up his occult energy reserves.</p>
<p>Area 2.           Occult powers are used for offensive and defensive attacks and draw their energy from the energy signatures of all living things.</p>
<p><b>List of powers:</b></p>
<p>Directional energy wave.</p>
<p>360 blast energy wave.</p>
<p><b>PSYWARE booster.</b></p>
<p>All of the weapons in the Hand weapon and throwing weapon inventory can be power-boosted by combining Hand weapons and Throwing weapons with the Psychic power button.</p>
<p>Select a Hand weapon or throwing weapon.</p>
<p>Hold down the L1 – Psychic power</p>
<p><b>Enemy demons</b></p>
<p>When a demon breaks through the dimensional barrier, the first thing it wants to do is enslave minions. It does this with a zap of power, turning the victim into a slave. These slaves can be used as assassins or cannon fodder, and spies.</p>
<p>Demons will camouflage their true shape for as long as possible, preferring to take the form of another creature.</p>
<p>Only when the host form has been rendered useless will they appear in their true demonic form.</p>
<p>Demon hunting tends to follow this pattern:</p>
<p>Tracking – the investigation and locating of the demonic infestation.</p>
<p>Mortal combat – combat with the enslaved minions protecting their master.</p>
<p>Paranormal combat – containment and exorcism of the demon itself.</p>
<p><b>Game structure</b></p>
<p>The game will take the format of a TV series.</p>
<p>Twelve episodes form a complete series.</p>
<p>Each episode has its own complete story and mission to be completed, although some missions and stories will span two episodes.</p>
<p>Key characters will appear in each episode, while some will only come back later on in the series.</p>
<p>Overview of episodes. Only showing key story points.</p>
<p>Note: In-between each episode is a commercial break. Adverts, music videos and news bulletins are broadcast. Some may seem completely off at a tangent but all will create a feel for the kind of world that Kurtis inhabits.</p>
<p><b>Episode 1      </b></p>
<ul>
<li>Kurtis on the streets. Living on the proceeds of crime.</li>
<li>Meets Father Francis for the first time.</li>
<li>Rejects the priest’s offer of help.</li>
<li>Kurtis is involved in a robbery that goes wrong. Ends up in prison.</li>
<li>Father Francis gets him out and takes him to his safe house.</li>
</ul>
<p><b>Episode 2   </b></p>
<ul>
<li>Father Francis shows Kurtis how to master his occult powers.</li>
<li>They go on a demon hunt together. Kurtis is back on track.</li>
</ul>
<p><b>Episode 3</b></p>
<ul>
<li>More demon fighting. Kurtis is becoming more adept at using his skills as a demon hunter.</li>
</ul>
<ul>
<li>Eckhart makes his first appearance and escapes after a savage fight.</li>
</ul>
<ul>
<li>Father Francis explains the invisible war between good and evil that is raging in the city.</li>
</ul>
<p><b>Episode 4 </b></p>
<ul>
<li>A super demon breaks in and is loose in the city.</li>
</ul>
<ul>
<li>Kurtis rescues a girl. Ana Bell, TV news reporter. Falls in love. She dies. (Sigh.)</li>
</ul>
<ul>
<li>Kurtis blames himself.</li>
</ul>
<p><b>Episode 5 </b></p>
<ul>
<li>First part of a two part story.</li>
</ul>
<ul>
<li>Eckhart is trying to mastermind a massive occult invasion in the  city.</li>
</ul>
<ul>
<li>To be continued …</li>
</ul>
<p><b>Episode 6     </b></p>
<p>Continues …</p>
<ul>
<li>The investigation leads to a billionaires mansion. Beneath the gothic pile are miles of catacombs filled with a demon army.</li>
<li>Eckhart escapes to fight again.</li>
</ul>
<p><b>Episode 7     </b></p>
<ul>
<li>Introduce Martella Chancy &#8211; a forensic police scientist. Side kick for Kurtis and Father Francis.</li>
</ul>
<ul>
<li>Kurtis meets his mother. She gives him his father’s diary.</li>
</ul>
<ul>
<li>The diary will provide insights into Kurtis past and future.</li>
</ul>
<p><b>Episode 8    </b></p>
<ul>
<li>More demon fighting.</li>
<li>An old friend from Kurtis’ legion days turns up.</li>
<li>Kurtis’ is persuaded to join in a bank robbery.</li>
<li>This is a trap and the MIB capture him.</li>
<li>Kurtis must escape from captivity.</li>
</ul>
<p><b>Episode 9</b></p>
<p>Comedy episode</p>
<ul>
<li>Cute furry critters are being sold all over the  city.</li>
<li>They hatch into something nasty.</li>
</ul>
<p><b>Episode 10</b></p>
<ul>
<li>Halloween in the city.</li>
</ul>
<ul>
<li>Vampires are abroad tonight.</li>
</ul>
<ul>
<li>Father Francis “Vampires! I hate those guys!”</li>
</ul>
<p><b>Episode 11  </b></p>
<ul>
<li>Eckhart kidnaps Kurtis’ mother (Marie Cornel) and Kurtis must rescue her.</li>
</ul>
<ul>
<li>Father Francis dies in this episode.</li>
</ul>
<ul>
<li>Kurtis must go on alone.</li>
</ul>
<p><b>Episode 12</b></p>
<ul>
<li>Eckhart has taken Marie Cornel to the place where Kurtis was born – a hermetically sealed base in the Utah desert.</li>
</ul>
<ul>
<li>Kurtis must rescue his mother.</li>
</ul>
<ul>
<li>Eckhart escapes to Europe.</li>
</ul>
<h2>KURTIS TRENT CHARACTER ANIMATIONS</h2>
<p><b>Basic moves</b></p>
<ul>
<li>Standing/Waiting</li>
<li>Personality move – smoking a fag/eating peanuts.</li>
<li>Walk</li>
<li>Run</li>
<li>Strafe – left + right</li>
<li>Sneak</li>
<li>Crouch</li>
<li>Belly Crawl</li>
<li>Jump – upwards/forwards/backwards &#8211; (hop)</li>
<li>Rolling – left/right/forward</li>
<li>Stepping – left/right/forward/backwards</li>
<li>Death move</li>
<li>Weakened slouch</li>
<li>Hit reactions – punch, shot, electrocution etc..</li>
</ul>
<p><b>World interaction</b></p>
<ul>
<li>Push door</li>
<li>Kick locked door open</li>
<li>Climbing – ladders</li>
<li>Press button – chest height</li>
<li>Operate keyboard – table height</li>
<li>Pick up object</li>
<li>Throw object</li>
</ul>
<h2>WEAPONS</h2>
<ul>
<li>Holster + Draw firearm</li>
</ul>
<ul>
<li>Fire firearm</li>
</ul>
<ul>
<li>Reload firearm</li>
</ul>
<ul>
<li>Grab + Throw Grenade</li>
</ul>
<ul>
<li>Cast/throw salt</li>
</ul>
<ul>
<li>Hold occult amulet</li>
</ul>
<h2>PSYCHIC MOVES</h2>
<ul>
<li>Trance state – out of body movement</li>
<li>Mind control – arm extended to move objects/humans etc..</li>
<li>Psychic wave – tense up crouch move and release</li>
<li>Levitation stance – angelic pose</li>
<li>Psychic Energy Drain – same as mind control move</li>
<li>Psychic Shield – cross arms and brings head down</li>
<li>Psychic overload – hands holding head, stumbling around</li>
<li>Psychic blast – arms extended, hands together/open</li>
</ul>
<p>Hand to hand fighting</p>
<p>Punch – psychic same move</p>
<p>Kick</p>
<p>Shove</p>
<p>Block</p>
<p>PSX 2 controller</p>
<p>AL – Half forward = Walk</p>
<p>AL – Full forward = Run</p>
<p>AL – Full back = Jump back</p>
<p>AL – Left/right = Turn around</p>
<p>L3 + 1 click = Crouch. To exit crouch : L3 + 1 click = Stand</p>
<p>L3 + 2 clicks = Crawl. To exit crawl : L3 + 1 click = Stand</p>
<p>AR – Left/right = Strafe sideways</p>
<p>AL – Forward + AR – Forward = Sneak</p>
<p>AL – Full forward + SQUARE – Tap = Jump forward</p>
<p>AL – Full back + SQUARE – Tap = Jump backwards</p>
<p>L1 –   Hold down to combine psychic power with weapons and fighting moves.</p>
<p>Hold down to build up a stronger release of psychic power.</p>
<p>On screen charge bar will indicate level of power.</p>
<p>L1 – Hold = Psychic power + TRIANGLE – Block = Psychic shield</p>
<p>D PAD – UP ARROW &#8211;  Hold down  = Hand weapons</p>
<p>D PAD – DOWN ARROW &#8211;  Hold down  = Throwing weapons</p>
<p>D PAD – LEFT ARROW &#8211;  Hold down  = Inventory</p>
<p>D PAD – RIGHT ARROW &#8211;  Hold down  = NOT USED AT THE MOMENT</p>
<p>To select an item from the D PAD menus do the following:</p>
<p>+ AL – Left/right scroll to pick item. When high lighted release the D PAD arrow button</p>
<p>L1 – Psychic power + SQUARE – Jump = Levitation</p>
<p>To steer the character in levitation mode use a combination of AL and AR:</p>
<p>AL – Left/right = Turn around</p>
<p>AR – Left/right = Hover left/hover right</p>
<p>AR – Forward/back = Hover up/hover down</p>
<p>R1 – Hold = Out of body.</p>
<p>The Kurtis character freezes and a ball of light leaves his body.</p>
<p>To steer the ball to a host body in the out of body mode use a combination of AL and AR:</p>
<p>AL – Left/right = Turn around</p>
<p>AR – Left/right = Hover left/hover right</p>
<p>AR – Forward/back = Hover up/hover down</p>
<p>Fly into the host body you want to capture and control. They will move using the same controls as the Kurtis character.</p>
<p>L2 – Hold = Psychic power drain</p>
<p>To direct the beam onto a host body use:</p>
<p>AL – Left/right = Turn around</p>
<p>AR – Forward/Back = Up/down</p>
<p>L1 – Hold &#8211; Psychic power + CROSS – Tap = Psychic power blast</p>
<p>Mind control over objects:</p>
<p>R2 – Hold = Mind control over objects</p>
<p>Steer crosshair over object with:</p>
<p>AL – Left/right/forward/back + 1 click = Capture object</p>
<p>Move with:</p>
<p>AL – Left/right = Turn around</p>
<p>AR – Left/right = Hover left/hover right</p>
<p>AR – Forward/back = Hover up/hover down</p>
<p>Release with:</p>
<p>AL + 1 click = Release</p>
<p>CROSS –      Tap = Action/punch Note: Hold down longer for greater distance throws with objects.</p>
<p>SQUARE – Tap = Jump up</p>
<p>CIRCLE – Tap = Kick</p>
<p>TRIANGLE – Tap = Defensive block</p>
<p><b>Threat indicator</b></p>
<p>How to show which direction the enemies are coming from in a combat situation.</p>
<p><b>Occult database</b></p>
<p>Referred to by Father Francis but only discovered at the end of the game.</p>
<p>Pick ups and reward system</p>
<p>Ammo</p>
<p>Energy</p>
<p>Keys</p>
<p><b>Kurtis’ fathers’ diary</b></p>
<p>Handed to Kurtis by his mother. This is not a happy family reunion.</p>
<p>Kurtis is bitter at his fathers absence and his mothers enforced exile from him.</p>
<p>The diary is not something he immediately values.</p>
<p>Game will use diary to provide background to enemy characters weaknesses.</p>
<p><b>The Lux Veritatis charms</b></p>
<p>Body charm 1 – True sight</p>
<p>Amulet that when Kurtis picks it up it burns a symbol onto the palm of his hand.</p>
<p>The tattoo will glow when occult danger is in the vicinity.</p>
<p>Body charm 2 – Pillar of strength</p>
<p>A rune covered stone pillar that when Kurtis encircles it with his arms burns a tattoo onto both forearms.</p>
<p>Increases Kurtis’ resistance to occult attack.</p>
<p>Body charm 3 – Pure of heart</p>
<p>A horizontal beam of energy that cuts through Kurtis leaving a tattoo on his chest.</p>
<p>Increases Kurtis’ resistance to occult mind control.</p>
<p>Body charm 4 – Wisdom of ages</p>
<p>A headband with a carved rune on the front.</p>
<p>Burns into Kurtis’ forehead and gives him instant access to the Lux Veritatis archives of occult knowledge.</p>
<p><b>Psychic power meter</b></p>
<p>This onscreen power meter indicates the amount of psychic charge being used when the player presses the L1 – Psychic power button.</p>
<p>The diagram below shows the power scale.</p>
<figure class="tmblr-full" data-orig-width="512" data-orig-height="64"><img decoding="async" src="http://68.media.tumblr.com/e781a699a152fe635a384f81f5b591c8/tumblr_inline_oo9ezvq5vo1rwngbp_500.png" alt="image" width="500" height="62" data-orig-width="512" data-orig-height="64" /></figure>
<p>The longer the L1 – Physic power button is held the greater the eventual discharge of energy.</p>
<p>If the player exceeds the safe zone limit and enters the danger zone then the eventual discharge of energy can have unpredictable effects on Kurtis and his surroundings.</p>
<p>These can be one of the following:</p>
<ol>
<li>Kurtis dies (if mortal     energy is low).</li>
<li>Shape change</li>
<li>Kill mortals in the     immediate vicinity</li>
<li>Fire storm</li>
</ol>
<p><b>Game map building</b></p>
<p>Dimensions are in meters.</p>
<p>Steps, stairs, walkways, doorways, windows, machines and furniture will all be built in metric scale.</p>
<p>See <b>Kurtis Trent character animations </b>for the characters walk/jump distances.</p>
<hr />
<p>Let us know what you think about these documents in the comments below.</p>
<p><b><a href="https://www.tomb-of-ash.com/category/tomb-raider/the-angel-of-darkness/" target="_blank" rel="noopener noreferrer">See more exclusive Tomb Raider &#8211; the Angel of Darkness content</a></b></p>
<figure class="tmblr-full"><img decoding="async" src="http://68.media.tumblr.com/3ef198b3b305d726af1e0581611c93a7/tumblr_inline_oo9f3tb7kb1rwngbp_540.png" alt="image" /></figure>
<p>The post <a href="https://www.tomb-of-ash.com/kurtis-trent-spin-off-game-design-ideas/">Kurtis Trent Spin-Off Game Design Ideas</a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
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