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	<title>brian horton - Tomb of Ash</title>
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		<title>[Interview] Brian Horton &#8211; Game Director for The Rise of The Tomb Raider</title>
		<link>https://www.tomb-of-ash.com/my-exclusive-interview-with-brian-horton-game/</link>
		
		<dc:creator><![CDATA[Ash]]></dc:creator>
		<pubDate>Sat, 18 Jul 2015 08:52:30 +0000</pubDate>
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					<description><![CDATA[<p>My exclusive interview with Brian Horton, game director for the Rise of the Tomb Raider</p>
<p>The post <a href="https://www.tomb-of-ash.com/my-exclusive-interview-with-brian-horton-game/">[Interview] Brian Horton &#8211; Game Director for The Rise of The Tomb Raider</a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>My exclusive interview with Brian Horton, game director for the Rise of the Tomb Raider</p>
<div class="attribution"></div>
<p>The post <a href="https://www.tomb-of-ash.com/my-exclusive-interview-with-brian-horton-game/">[Interview] Brian Horton &#8211; Game Director for The Rise of The Tomb Raider</a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
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		<link>https://www.tomb-of-ash.com/tombraider-e3-ambassador-blog-animation-in/</link>
		
		<dc:creator><![CDATA[Ash]]></dc:creator>
		<pubDate>Sat, 18 Jul 2015 08:45:39 +0000</pubDate>
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		<category><![CDATA[crystal dynamics]]></category>
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					<description><![CDATA[<p>tombraider: [E3 Ambassador Blog] Animation in Rise of the Tomb Raider Author: Ash &#8211; Tomb of Ash &#8211; UK/Russia The video game industry is constantly evolving. Gone are the days when 2D Pacman was labelled as a game with state-of-the-art graphics. Rise of the Tomb Raider, just like every other major release this year, features [&#8230;]</p>
<p>The post <a href="https://www.tomb-of-ash.com/tombraider-e3-ambassador-blog-animation-in/"></a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
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										<content:encoded><![CDATA[
<a href='https://www.tomb-of-ash.com/tombraider-e3-ambassador-blog-animation-in/attachment/3778/'><img decoding="async" width="150" height="150" src="https://www.tomb-of-ash.com/wp-content/uploads/2015/07/tumblr_nrntmrxauw1qkq7tbo1_r2_1280-150x150.jpg" class="attachment-thumbnail size-thumbnail" alt="" srcset="https://www.tomb-of-ash.com/wp-content/uploads/2015/07/tumblr_nrntmrxauw1qkq7tbo1_r2_1280-150x150.jpg 150w, https://www.tomb-of-ash.com/wp-content/uploads/2015/07/tumblr_nrntmrxauw1qkq7tbo1_r2_1280-48x48.jpg 48w, https://www.tomb-of-ash.com/wp-content/uploads/2015/07/tumblr_nrntmrxauw1qkq7tbo1_r2_1280-90x90.jpg 90w, https://www.tomb-of-ash.com/wp-content/uploads/2015/07/tumblr_nrntmrxauw1qkq7tbo1_r2_1280-200x200.jpg 200w, https://www.tomb-of-ash.com/wp-content/uploads/2015/07/tumblr_nrntmrxauw1qkq7tbo1_r2_1280-300x300.jpg 300w, https://www.tomb-of-ash.com/wp-content/uploads/2015/07/tumblr_nrntmrxauw1qkq7tbo1_r2_1280-400x400.jpg 400w" sizes="(max-width: 150px) 100vw, 150px" /></a>

<p><a href="http://tombraider.tumblr.com/post/124370193850/e3-ambassador-blog-animation-in-rise-of-the-tomb" class="tumblr_blog" target="_blank">tombraider</a>:</p>
<blockquote>
<h2><b>[E3 Ambassador Blog] Animation in Rise of the Tomb Raider</b></h2>
<p><i>Author: Ash &#8211; <a href="https://www.tomb-of-ash.com/" target="_blank">Tomb of Ash</a> &#8211; UK/Russia</i></p>
<p>The video game industry is constantly evolving. Gone are the days when 2D Pacman was labelled as a game with state-of-the-art graphics. Rise of the Tomb Raider, just like every other major release this year, features stunning graphics and animation; it utilizes all the advances of MOVA motion capture technology to impart the minutiae of an actor’s performance onto the model. </p>
<p>Brandon Fernandez (Animation Director) has worked at Crystal Dynamics for 15 years and. When he started<i> “…there was less specialization in games, so an animator might model, rig, animate, create character VFX and even do a bit of design tuning.” </i>Technology has moved on and professional animators are now able to solely focus on animation. But how important is realism for a Tomb Raider fan? A lot of us still play the classic Tomb Raider and Lara does not even move her mouth in those. I was sent to E3 by Microsoft and Crystal Dynamics to investigate this matter and report back.</p>
<p><a href="http://tombraider.tumblr.com/post/124370193850/e3-ambassador-blog-animation-in-rise-of-the-tomb" class="tmblr-truncated-link" target="_blank">Keep reading</a></p>
</blockquote>
<p>Here’s my article on the animation in the Rise of the Tomb Raider!</p>
<p>The post <a href="https://www.tomb-of-ash.com/tombraider-e3-ambassador-blog-animation-in/"></a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
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