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		<link>https://www.tomb-of-ash.com/tomb-raider-chronicles-the-spear-of-destiny/</link>
		
		<dc:creator><![CDATA[Ash]]></dc:creator>
		<pubDate>Tue, 17 Jan 2017 10:57:57 +0000</pubDate>
				<category><![CDATA[Classics]]></category>
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					<description><![CDATA[<p>TOMB RAIDER CHRONICLES: THE SPEAR OF DESTINY DESIGN BOOK PART 3 Final batch. We now confirmed Joby Wood as the author of this design document. Joby was a level designer for Tomb Raider Chronicles. We thank our generous anonymous uploader for sending us this pdf.  Part 1 Part 2</p>
<p>The post <a href="https://www.tomb-of-ash.com/tomb-raider-chronicles-the-spear-of-destiny/"></a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
]]></description>
										<content:encoded><![CDATA[<h2>TOMB RAIDER CHRONICLES: THE SPEAR OF DESTINY DESIGN BOOK PART 3</h2>
<p>Final batch. We now confirmed Joby Wood as the author of this design document. Joby was a level designer for Tomb Raider Chronicles.</p>
<p>We thank our generous <b><a href="https://www.tomb-of-ash.com/submit" target="_blank">anonymous uploader</a> </b>for sending us this pdf. </p>
<ul>
<li><a href="https://www.tomb-of-ash.com/post/155715009508/tomb-raider-chronicles-the-spear-of-destiny" target="_blank"><b>Part 1</b></a></li>
<li><a href="https://www.tomb-of-ash.com/post/155812147560/tomb-raider-chronicles-the-spear-of-destiny" target="_blank"><b>Part 2</b></a></li>
</ul>
<p>The post <a href="https://www.tomb-of-ash.com/tomb-raider-chronicles-the-spear-of-destiny/"></a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
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		<link>https://www.tomb-of-ash.com/tomb-raider-chronicles-the-spear-of-destiny-3/</link>
		
		<dc:creator><![CDATA[Ash]]></dc:creator>
		<pubDate>Wed, 11 Jan 2017 12:00:24 +0000</pubDate>
				<category><![CDATA[Classics]]></category>
		<category><![CDATA[Tomb Raider]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[chronicles]]></category>
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		<category><![CDATA[designer]]></category>
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		<guid isPermaLink="false">http://ashkaprielov.co.uk/tomb-raider-chronicles-the-spear-of-destiny-3/</guid>

					<description><![CDATA[<p>Tomb Raider Chronicles: The Spear of Destiny Design Book We thank our generous anonymous uploader for sending us this pdf. Part 1 Part 2 Part 3</p>
<p>The post <a href="https://www.tomb-of-ash.com/tomb-raider-chronicles-the-spear-of-destiny-3/"></a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
]]></description>
										<content:encoded><![CDATA[<h2>Tomb Raider Chronicles: The Spear of Destiny Design Book</h2>
<p>We thank our generous <b><a href="https://www.tomb-of-ash.com/submit" target="_blank">anonymous uploader</a> </b>for sending us this pdf.</p>
<ul>
<li><a href="https://www.tomb-of-ash.com/post/155715009508/tomb-raider-chronicles-the-spear-of-destiny" target="_blank"><b>Part 1</b></a></li>
<li><b><a href="https://www.tomb-of-ash.com/post/155812147560/tomb-raider-chronicles-the-spear-of-destiny" target="_blank">Part 2</a></b></li>
<li><a href="https://www.tomb-of-ash.com/post/155987940020/tomb-raider-chronicles-the-spear-of-destiny" target="_blank"><b>Part 3</b></a></li>
</ul>
<p>The post <a href="https://www.tomb-of-ash.com/tomb-raider-chronicles-the-spear-of-destiny-3/"></a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
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		<title>Tomb Raider Chronicles Script</title>
		<link>https://www.tomb-of-ash.com/tomb-raider-chronicles-script/</link>
		
		<dc:creator><![CDATA[Ash]]></dc:creator>
		<pubDate>Thu, 10 Nov 2016 12:00:14 +0000</pubDate>
				<category><![CDATA[Andy Sandham]]></category>
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		<guid isPermaLink="false">http://ashkaprielov.co.uk/tomb-raider-chronicles-script/</guid>

					<description><![CDATA[<p>Andy Sandham, the level designer and writer for Tomb Raider 3-5, send us the first part of Tomb Raider Chronicles’ script. TOMB RAIDER V SCRIPT: ANDY SANDHAM CORE DESIGN LTD INITIAL LOAD FMV: FMV 1: FADE IN:EXT. CROFT ESTATE &#8211; OVERCAST DAYThundery skies, rolling clouds, and the rest. Not the bestday for a funeral. LIGHTNING [&#8230;]</p>
<p>The post <a href="https://www.tomb-of-ash.com/tomb-raider-chronicles-script/">Tomb Raider Chronicles Script</a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
]]></description>
										<content:encoded><![CDATA[<blockquote>
<p>Andy Sandham, the level designer and writer for Tomb Raider 3-5, send us the first part of Tomb Raider Chronicles’ script.</p>
</blockquote>
<p></p>
<p><b></p>
<p>TOMB RAIDER V SCRIPT: ANDY SANDHAM CORE DESIGN LTD</b></p>
<p></p>
<h2>INITIAL LOAD FMV: FMV 1:</h2>
<p>FADE IN:<br />EXT. CROFT ESTATE &#8211; OVERCAST DAY<br />Thundery skies, rolling clouds, and the rest. Not the best<br />day for a funeral. LIGHTNING FLASHES, and silhouetted<br />against it, a FAMILIAR FIGURE.<br />LARA CROFT.<br />ANOTHER FLASH, and the silhouette revealed. A STATUE, atop<br />a MEMORIAL STONE. a plaque set in the stone below the<br />figure bearing a simple inscription:</p>
<p>&lsquo;LARA CROFT &#8211; 1968 &#8211; 2002. ONCE AND FUTURE ADVENTURER &#8211; FOR<br />HER UNDYING SPIRIT.&rsquo;</p>
<p><!-- more --></p>
<p>A figure rises from laying a wreath beside other floral<br />tributes at the base of the statue. WINSTON, her ever<br />faithful butler, looking none too cheery.<br />Glances across, nodding to a shadowy couple, huddled under<br />an umbrella. They nod back in acknowledgement, and then<br />turn toward the ancient church behind them.<br />Winston watches them go, and then turns to hobble down a<br />gravel path toward a waiting rolls.<br />EXT. LARA&rsquo;S MEMORIAL -GLOOMY DAY<br />A repeat of the earlier image, it suddenly SHRINKS, moves<br />to a corner of the screen, revealed as a video feed in a<br />NEWS REPORT, news reader sitting before it in a studio.<br />INT. ROLLS ROYCE &#8211; GLOOMY DAY<br />The news report plays on a small built in television,<br />leather surrounds, mini bar, a tasteful, British conversion<br />of the back of a Rolls.<br />Winston sitting, attempting to dry himself, one eye on the<br />report. Beside him, dressed in the abrupt black and whites<br />of a priest, FATHER PATRICK, forties.</p>
<p>PATRICK<br />&#8217;tis a sad day, Winston.<br />WINSTON<br />She will live on forever in our<br />hearts.<br />PATRICK<br />Surely, Winston- and for this is<br />only a memorial service&ndash;<br />we may yet receive news from Von<br />Croy in Egypt.<br />WINSTON<br />We can only hope and pray that<br />she may yet be returned to us.<br />PATRICK<br />Yet, If Von Croy is digging in<br />the hopes of finding her, I fear<br />he may only be met with black<br />reality.</p>
<p>Winston sighs, looks back to the mini television. The<br />report continues, stills of Lara in her various adventures.<br />He leans in, turns it off, sudden BLACKNESS.</p>
<p><b>TO START GAME FLYBY/OPTIONS SCREEN:<br /></b></p>
<h2>INTRO/FMV2:</h2>
<p><b>INT. CROFT MANSION -CENTRAL HALL -NIGHT<br /></b>Dimly lit, a lofty chamber framed by majestic stairwells,<br />adorned with antique canvasses, caught in flickering<br />candlelight, and notably EMPTY.<br />Except for FOOTSTEPS.<br />A LIGHTNING FLASH, revealing an imposing STAGS HEAD,<br />mounted on the wall, bleached for a moment in the sudden<br />light.<br />Below it, Winston, leading father Patrick, and our cheeky<br />Gallic buddy, JEAN YVES through a dark corridor below the<br />stairs.</p>
<p>WINSTON<br />To the study, gentlemen, where we<br />may pontificate over the day&rsquo;s<br />disheartening events.<br />Winston arrives at an oak door, begins to unlock it.<br />JEAN-YVES<br />Indeed, my friend.<br />Another CRASH of lightning.<br />JEAN-YVES (CONT&rsquo;D)<br />Even the heavens cry out.</p>
<p>Winston looks at him dolefully, before leading them into<br />the room.<br />FADE TO:</p>
<p><b>INT. CROFT MANSION -STUDY -STORMY NIGHT<br /></b>a roaring fire, flickering light illuminating wood panelled<br />walls, the impression of a turn of the century Gentleman&rsquo;s<br />club.<br />Before it, Father Patrick and Jean-Yves in large leather<br />chairs, face each other over an antique coffee table.<br />Attention on a smooth, medium sized STONE Patrick holds up,<br />studying it reverentially as the firelight dances across<br />it.</p>
<p><b>INT. CROFT MANSION -STUDY -STORMY NIGHT &#8211; WINSTON POV</b></p>
<p>Winston enters, looking down at the TRAY he carries,<br />decanter and crystal glasses rattling on it precariously.<br />Hesitates, looks across the expanse of room to the two men.</p>
<p><b>INT. CROFT MANSION -STUDY -STORMY NIGHT<br /></b>Winston is feeling optimistic. Re-embarks on his hero&rsquo;s<br />journey, but Jean-Yves is up, and relays the tray to the<br />table before Winston can protest.<br />All attention now on the STONE:</p>
<p>WINSTON<br />The &#8216;philosophers stone&rsquo;. One of<br />Lara&rsquo;s first artefacts. And one<br />of her most challenging pursuits,<br />if my memory serves me.<br />FATHER PATRICK<br />The Vatican still smarts with the<br />episode.<br />JEAN-YVES<br />She was never the one for<br />diplomacy, Lara. But she<br />certainly knew how to paint the<br />town red.</p>
<p>CUT TO:</p>
<h2>INT. OPERA HOUSE -ROME -NIGHT</h2>
<p>Female opera singer, centre of a magnificent stage, mid<br />performance.<br />As seen through OPERA GLASSES- Lara&rsquo;s, revealed in a foxy<br />evening gown, the only occupant of a luxurious box<br />overlooking the show, two spare seats either side.<br />LARSON, he of the original TOMB RAIDER, appears in tux from<br />the curtain behind Lara, sits beside her, grinning broadly.<br />Not a flicker of acknowledgement from Lara.</p>
<p>LARSON<br />Well, goldarn, ain&rsquo;t you just a<br />picture?<br />LARA<br />Ah, the charming Mr. Larson.<br />Returns to her glasses.<br />LARA (CONT&rsquo;D)<br />Has Pierre let you off the leash?<br />Talking of which, where is our<br />&#8216;learned friend&rsquo;.<br />LARSON<br />Oh, he&rsquo;s around.<br />(beat)<br />You got the cash?<br />LARA<br />I&rsquo;ve got the cash.<br />(beat)<br />But I don&rsquo;t deal with the monkey.<br />Larson&rsquo;s grin drops from his face.<br />LARSON<br />Well now, that ain&rsquo;t polite for a<br />lady. And would that still be the<br />case, even if the monkey has got<br />a little something that lady<br />might want?</p>
<p>She Turns to look at him for the first time. Larson&rsquo;s smile<br />returns, twice as wide. He hesitates, savours the moment.<br />Then from his jacket, produces the &#8216;Mercury stone&rsquo;<br />NOTE: this is the first element of the Rome puzzle &#8211; four<br />stones, that once combined, will give access to the level<br />reward &#8211; &#8216;the philosophers stone&rsquo;.<br />Lara&rsquo;s eyes light up like a kid on Christmas morning. Then,<br />as her eyes narrow, Larson shifts in his seat,<br />uncomfortable in her suddenly predatory gaze.<br />A FLUID movement, and Larson SPRINGS BACK.<br />Her turn to return the grin, a wad of NOTES in hand.</p>
<p>LARA<br />Lucky I&rsquo;m in a generous mood.<br />The barrel of a small PISTOL placed at Lara&rsquo;s TEMPLE. She<br />doesn&rsquo;t need to look up.<br />LARA (CONT&rsquo;D)<br />Crawled out from under your rock?<br />PIERRE, a small, well dressed, elaborately coiffured<br />Frenchman, stands over her. Cocks the hammer.<br />PIERRE<br />No need for unpleasantaries Miss<br />Croft. I am afraid I must, once<br />again&ndash;<br />Gently removes the cash.<br />PIERRE (CONT&rsquo;D)<br />&ndash;Relieve you of your burden.</p>
<p>On Lara, oddly passive</p>
<p>LARA<br />Easy come, easy go.<br />Larson now at Pierre&rsquo;s side, holding the stone, giggling<br />like an irritating child. Lara unmoving, they begin to edge<br />backward toward the curtain.<br />As Lara raises her gloved arm toward Pierre, awaiting the<br />polite gentleman&rsquo;s response.<br />He hesitates.<br />PIERRE<br />Now now, Miss Croft. No games.<br />She looks to him like butter wouldn&rsquo;t melt.<br />LARA<br />As if.</p>
<p>Pierre keeps the gun steady, leveled at her. Hesitates.<br />Then Steps forward, to cautiously take her hand, meeting<br />her gaze.<br />And in the briefest moment, as he lowers his eyes to kiss<br />her hand, a CRACK, as she flattens her open palm across his<br />nose.<br />Pierre drops onto his backside with a thump, gun slipping<br />out of his grasp.<br />Lara out of her seat, closing on the retreating Larson,<br />knuckles white around the stone, other hand searching<br />frantically in his jacket. Expression suddenly triumphant.<br />A TINY, easily concealed PISTOL, leveled at Lara. She<br />looks at it coyly.</p>
<p>LARA<br />Larson. I expected more from you.</p>
<p>His eyes drop instinctively to his tiny weapon. He can&rsquo;t<br />help himself. That&rsquo;s his bad luck, as a KICK from Lara<br />sends him CRASHING BACK through the curtains.<br />And the STONE arcing HIGH INTO THE AIR, following a<br />trajectory OUT OVER THE BALCONY, falling toward the crowds<br />below.<br />LARA PROPELS herself from the LIP OF THE BOX, LAUNCHING<br />HERSELF INTO SPACE.<br />SPINNING out over the AGHAST FACES FAR BELOW &#8211; and CATCHING<br />THE STONE at its APEX, her momentum carrying her forward<br />into the GIANT STAGE CURTAINS.<br />SCREAMING FROM THE AUDIENCE, discordant notes of the<br />musicians abandoning their instruments for the spectacle.<br />LARA clutches the top hem, for her weight to TEAR THE<br />MATERIAL FREE of its hooks, gradually SLOWING HER FALL,<br />eventually DEPOSITING HER by the CONFUSED SINGER.<br /><b>INT. OPERA HOUSE -STAGE -NIGHT<br /></b>SILENCE.<br />Lara checks the stone, dusts herself off &#8211; looks up to find<br />the AUDIENCE, gazing, stupefied.<br />The SPOTLIGHT finds her, and the first ripple of APPLAUSE.<br />BUILDING in volume.<br />She takes a bow, as the cheering SWELLS, flowers thrown<br />onto the stage, the opera singer looking somewhat<br />CRESTFALLEN at this invading opportunist.<br />A GUNSHOT from above &#8211; Pierre, leaning drunkenly over the<br />lip of the box, gun back in his hand &#8211; and as the screaming<br />starts once more, Lara EXITS, stage left.<br /><b>INT. OPERA HOUSE -BACK STAIRS<br /></b>From the back of the box, Larson and Pierre scrambling down<br />the stairs, all bloody nosed and out of breath.</p>
<p>LARSON<br />(wheezing)<br />It ain&rsquo;t over till the fat lady<br />sings.</p>
<p><b>EXT. ALLEYWAY -ROME -NIGHT</b></p>
<p>A Narrow, cluttered alley. Parked beside the STAGE<br />ENTRANCE, A helmeted DELIVERY BOY removes PIZZA&rsquo;s from the<br />back of his scooter, approaches the door.<br />CRACK!<br />Door thrown open, Mr. Dominos flung unceremoniously into an<br />unpleasant assortment of waste bags.<br />Lara, MID FLIGHT, Sizes up the situation in an instant&ndash;<br />TEARS off the excess dress material below the thigh&ndash;<br />LEAPS onto the scooter, a moment to store the &#8216;Mercury<br />stone&rsquo; in the PIZZA COMPARTMENT, before KICKING the still<br />idling engine INTO GEAR.<br />She is OFF AT SPEED into the alley, Dominos back on his<br />feet, scrambling after her momentarily before conceding<br />defeat, hands on thighs, gulping in breath.<br />Notices FOOD MATTER on his clothes, beginning to sweep it<br />off with disgust, until a ROARING from behind causes him to<br />SPIN.<br />The helmet framing his expression of INCREASING ALARM&ndash;<br />DIVES HEADFIRST INTO THE WASTE he just climbed out of, as a<br />TAXI CAREERS PAST, speed informing us that it may not the<br />Owner in control.<br /><b>INT. TAXI CAB -NIGHT<br /></b>Larson DRIVING, expression FIXED INTENTLY AHEAD,<br />illuminated in the lights of the dash.<br />Also illuminating Pierre, hands wedged in front of him,<br />eyes blinking tight shut at BOXES, other waste flung over<br />the windscreen.<br />Until a LARGER BUMP, drawing his ATTENTION FORWARD, Larsons<br />intensity replaced once more with the familiar GRIN&ndash;</p>
<div>
<p></p>
<p>LARSON<br />Ha!</div>
<div>
<p></p>
<p><b>EXT. ALLEYWAY -ROME -NIGHT<br /></b>Lara, attempting to correct the scooters trajectory from<br />the NUDGE, delivered from the taxi CLOSING ONCE MORE,<br />delivering another BUMP to the back of the bikeLara angrily struggles to control the scooter.</div>
<div><b>INT. TAXI CAB -NIGHT<br /></b>Larson BESIDE himself, smacking the steering wheel&ndash;</p>
</div>
<div>
<p>LARSON</p>
<p>Bucking bronco baby! How long can<br />you stay on?</div>
<div>
<p></p>
<p>Pierre, nails dug into the dash, observes the buffeted Lara<br />with a slightly more wary expression.</div>
<div>
<p></p>
<p><b>EXT. ALLEYWAY -ROME -NIGHT<br /></b>Lara spots her only chance &#8211;<br />A NARROWER, ADJOINING ALLEYWAY&ndash;<br />gains a few feet, violently SWERVES the scooter into it.</div>
<div>
<p></p>
<p><b>EXT. NARROW ALLEYWAY -ROME -NIGHT<br /></b>Lara SKIDS into the far end of the alleyway, regains<br />control precariously, pumps the throttle, the bike<br />screeching protest, as she heads for her GOAL&ndash;<br />A WROUGHT IRON GATE spans the alleyway, half closed, the<br />gap of five or so feet below it her target.<br />The TAXI crashes into the tunnel behind her, Snaring the<br />wall in a shower of sparks, beginning to ACCELERATE.<br />SHE MAKES IT, gracefully SLIDES the scooter under it at<br />speed, RIDING IT TO A STANDSTILL.<br />Steps off, glances back toward her pursuers.<br /><b>INT. TAXI CAB -NIGHT<br /></b>Lara ahead, closing fast in the headlights.<br />UNMOVING. Only an IRON GATE between her and two tons of<br />hurtling automobile.</div>
<div>
<p></p>
<p>LARSON<br />We ain&rsquo;t gonna make that gap,<br />boss.</div>
<div>
<p></p>
<p>CLOSING FAST&ndash;</p></div>
<div>
<p></p>
<p>PIERRE<br />Keep going. We&rsquo;ll make it.<br />LARSON<br />Ain&rsquo;t gonna.</div>
<p></p>
<div><b>EXT. NARROW ALLEYWAY -ROME -NIGHT<br /></b>Lara, silhouetted in the full beam, the vehicle roaring<br />ever closer, taps her fingers impatiently on her thigh.<br /><b>INT. TAXI CAB -NIGHT<br /></b>Almost at the gate &#8211; Pierre&rsquo;s face drains of colour, TOO<br />LATE:</div>
<div>
<p></p>
<p>PIERRE<br />(whispered)<br />Not going to make it.</div>
<div>
<p></p>
<p><b>EXT. NARROW ALLEYWAY -ROME -NIGHT<br /></b>An EXPLOSION OF GLASS AND STEEL.<br />The top half of the car SHEARED NEATLY OFF, the impact<br />CRIPPLING IT, DEAD in its tracks, not six feet from Lara.<br />A hubcap rolls from the smoking wreckage, drops flat at her<br />feet.<br />But even as she drops to retrieve the stone from the bike,<br />she keeps her eyes fixed cautiously on the seemingly<br />lifeless, smoking shell of the car.<br />LARSON SITS UP, looking, to say the least, tired and<br />emotional. Lara smiles at him, as his pupils roll back into<br />their normal, more effective position, eyelids fluttering.<br /><b>INT. REMAINS OF TAXI -LARSON POV -NIGHT<br /></b>A blurred, double vision Lara stands, waves a little<br />goodbye, before disappearing into the night.<br /><b>INT. REMAINS OF TAXI -NIGHT<br /></b>Larson, sat up in his seat, dazed and confused. Drunkenly<br />observes Pierre, dragging himself out of his survival space<br />in the foot-well.</div>
<div>
<p></p>
<p>LARSON<br />What did I tell you?<br />Pierre glowers at Larson, as the final aria of another,<br />nearby OPERA drifts out to them, applause close on its<br />heels.</div>
<div>PIERRE<br />Mon dieu!</div>
<div>
<p></p>
<p>He slams his hands hard on the remains of the dash,<br />accidentally activating the taxi meter with a loud BING!<br />FADE TO BLACK.</p>
<p><b>LEVEL ONE BEGIN</b></p>
</div>
<figure class="tmblr-full"><img decoding="async" src="http://68.media.tumblr.com/f603e38140f90a049d1e48b4a3b17637/tumblr_inline_og6bneMoeo1rwngbp_540.jpg" /></figure>
<p>The post <a href="https://www.tomb-of-ash.com/tomb-raider-chronicles-script/">Tomb Raider Chronicles Script</a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Tomb Raider Chronicles mosaics made from screenshots</title>
		<link>https://www.tomb-of-ash.com/tomb-raider-chronicles-mosaics-made-from/</link>
		
		<dc:creator><![CDATA[Ash]]></dc:creator>
		<pubDate>Fri, 15 Apr 2016 01:02:36 +0000</pubDate>
				<category><![CDATA[3D Renders]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[1990s]]></category>
		<category><![CDATA[2000s]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[90s]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[chronicles]]></category>
		<category><![CDATA[core design]]></category>
		<category><![CDATA[fan]]></category>
		<category><![CDATA[fan-art]]></category>
		<category><![CDATA[fanart]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[gamer]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[lara croft]]></category>
		<category><![CDATA[mosaic]]></category>
		<category><![CDATA[mosaics]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[RetroGamer]]></category>
		<category><![CDATA[retrogaming]]></category>
		<category><![CDATA[screenshot]]></category>
		<category><![CDATA[screenshots]]></category>
		<category><![CDATA[tomb raider]]></category>
		<category><![CDATA[tomb raider 5]]></category>
		<category><![CDATA[tombraider20]]></category>
		<category><![CDATA[tr]]></category>
		<category><![CDATA[tr4]]></category>
		<category><![CDATA[trc]]></category>
		<category><![CDATA[trv]]></category>
		<guid isPermaLink="false">http://ashkaprielov.co.uk/tomb-raider-chronicles-mosaics-made-from/</guid>

					<description><![CDATA[<p>Tomb Raider Chronicles mosaics made from screenshots. I made three mosaics because TR5 is very dear to me. You can see my other mosaics of other Tomb Raider games here. And here are a few close-ups 🙂</p>
<p>The post <a href="https://www.tomb-of-ash.com/tomb-raider-chronicles-mosaics-made-from/">Tomb Raider Chronicles mosaics made from screenshots</a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<a href='https://www.tomb-of-ash.com/wp-content/uploads/2016/04/tumblr_o5nhkcDY0u1rfy3d2o3_1280.jpg'><img fetchpriority="high" decoding="async" width="300" height="225" src="https://www.tomb-of-ash.com/wp-content/uploads/2016/04/tumblr_o5nhkcDY0u1rfy3d2o3_1280-300x225.jpg" class="attachment-medium size-medium" alt="" srcset="https://www.tomb-of-ash.com/wp-content/uploads/2016/04/tumblr_o5nhkcDY0u1rfy3d2o3_1280-300x225.jpg 300w, https://www.tomb-of-ash.com/wp-content/uploads/2016/04/tumblr_o5nhkcDY0u1rfy3d2o3_1280-768x577.jpg 768w, https://www.tomb-of-ash.com/wp-content/uploads/2016/04/tumblr_o5nhkcDY0u1rfy3d2o3_1280-1024x769.jpg 1024w, https://www.tomb-of-ash.com/wp-content/uploads/2016/04/tumblr_o5nhkcDY0u1rfy3d2o3_1280-48x36.jpg 48w, https://www.tomb-of-ash.com/wp-content/uploads/2016/04/tumblr_o5nhkcDY0u1rfy3d2o3_1280-90x68.jpg 90w, https://www.tomb-of-ash.com/wp-content/uploads/2016/04/tumblr_o5nhkcDY0u1rfy3d2o3_1280-150x113.jpg 150w, https://www.tomb-of-ash.com/wp-content/uploads/2016/04/tumblr_o5nhkcDY0u1rfy3d2o3_1280-200x150.jpg 200w, https://www.tomb-of-ash.com/wp-content/uploads/2016/04/tumblr_o5nhkcDY0u1rfy3d2o3_1280-400x300.jpg 400w, https://www.tomb-of-ash.com/wp-content/uploads/2016/04/tumblr_o5nhkcDY0u1rfy3d2o3_1280-500x375.jpg 500w, https://www.tomb-of-ash.com/wp-content/uploads/2016/04/tumblr_o5nhkcDY0u1rfy3d2o3_1280-600x450.jpg 600w, https://www.tomb-of-ash.com/wp-content/uploads/2016/04/tumblr_o5nhkcDY0u1rfy3d2o3_1280-800x601.jpg 800w, https://www.tomb-of-ash.com/wp-content/uploads/2016/04/tumblr_o5nhkcDY0u1rfy3d2o3_1280.jpg 1280w" sizes="(max-width: 300px) 100vw, 300px" /></a>
<a href='https://www.tomb-of-ash.com/wp-content/uploads/2016/04/tumblr_o5nhkcDY0u1rfy3d2o1_1280.jpg'><img decoding="async" width="210" height="300" src="https://www.tomb-of-ash.com/wp-content/uploads/2016/04/tumblr_o5nhkcDY0u1rfy3d2o1_1280-210x300.jpg" class="attachment-medium size-medium" alt="" srcset="https://www.tomb-of-ash.com/wp-content/uploads/2016/04/tumblr_o5nhkcDY0u1rfy3d2o1_1280-210x300.jpg 210w, https://www.tomb-of-ash.com/wp-content/uploads/2016/04/tumblr_o5nhkcDY0u1rfy3d2o1_1280-768x1099.jpg 768w, https://www.tomb-of-ash.com/wp-content/uploads/2016/04/tumblr_o5nhkcDY0u1rfy3d2o1_1280-716x1024.jpg 716w, https://www.tomb-of-ash.com/wp-content/uploads/2016/04/tumblr_o5nhkcDY0u1rfy3d2o1_1280-48x69.jpg 48w, https://www.tomb-of-ash.com/wp-content/uploads/2016/04/tumblr_o5nhkcDY0u1rfy3d2o1_1280-90x129.jpg 90w, https://www.tomb-of-ash.com/wp-content/uploads/2016/04/tumblr_o5nhkcDY0u1rfy3d2o1_1280-150x215.jpg 150w, https://www.tomb-of-ash.com/wp-content/uploads/2016/04/tumblr_o5nhkcDY0u1rfy3d2o1_1280-200x286.jpg 200w, https://www.tomb-of-ash.com/wp-content/uploads/2016/04/tumblr_o5nhkcDY0u1rfy3d2o1_1280-300x429.jpg 300w, https://www.tomb-of-ash.com/wp-content/uploads/2016/04/tumblr_o5nhkcDY0u1rfy3d2o1_1280-400x572.jpg 400w, https://www.tomb-of-ash.com/wp-content/uploads/2016/04/tumblr_o5nhkcDY0u1rfy3d2o1_1280-500x715.jpg 500w, https://www.tomb-of-ash.com/wp-content/uploads/2016/04/tumblr_o5nhkcDY0u1rfy3d2o1_1280-600x858.jpg 600w, https://www.tomb-of-ash.com/wp-content/uploads/2016/04/tumblr_o5nhkcDY0u1rfy3d2o1_1280-800x1144.jpg 800w, https://www.tomb-of-ash.com/wp-content/uploads/2016/04/tumblr_o5nhkcDY0u1rfy3d2o1_1280.jpg 1280w" sizes="(max-width: 210px) 100vw, 210px" /></a>
<a href='https://www.tomb-of-ash.com/wp-content/uploads/2016/04/tumblr_o5nhkcDY0u1rfy3d2o2_1280.jpg'><img decoding="async" width="224" height="300" src="https://www.tomb-of-ash.com/wp-content/uploads/2016/04/tumblr_o5nhkcDY0u1rfy3d2o2_1280-224x300.jpg" class="attachment-medium size-medium" alt="" srcset="https://www.tomb-of-ash.com/wp-content/uploads/2016/04/tumblr_o5nhkcDY0u1rfy3d2o2_1280-224x300.jpg 224w, https://www.tomb-of-ash.com/wp-content/uploads/2016/04/tumblr_o5nhkcDY0u1rfy3d2o2_1280-768x1030.jpg 768w, https://www.tomb-of-ash.com/wp-content/uploads/2016/04/tumblr_o5nhkcDY0u1rfy3d2o2_1280-763x1024.jpg 763w, https://www.tomb-of-ash.com/wp-content/uploads/2016/04/tumblr_o5nhkcDY0u1rfy3d2o2_1280-48x64.jpg 48w, https://www.tomb-of-ash.com/wp-content/uploads/2016/04/tumblr_o5nhkcDY0u1rfy3d2o2_1280-90x121.jpg 90w, https://www.tomb-of-ash.com/wp-content/uploads/2016/04/tumblr_o5nhkcDY0u1rfy3d2o2_1280-150x201.jpg 150w, https://www.tomb-of-ash.com/wp-content/uploads/2016/04/tumblr_o5nhkcDY0u1rfy3d2o2_1280-200x268.jpg 200w, https://www.tomb-of-ash.com/wp-content/uploads/2016/04/tumblr_o5nhkcDY0u1rfy3d2o2_1280-300x402.jpg 300w, https://www.tomb-of-ash.com/wp-content/uploads/2016/04/tumblr_o5nhkcDY0u1rfy3d2o2_1280-400x537.jpg 400w, https://www.tomb-of-ash.com/wp-content/uploads/2016/04/tumblr_o5nhkcDY0u1rfy3d2o2_1280-500x671.jpg 500w, https://www.tomb-of-ash.com/wp-content/uploads/2016/04/tumblr_o5nhkcDY0u1rfy3d2o2_1280-600x805.jpg 600w, https://www.tomb-of-ash.com/wp-content/uploads/2016/04/tumblr_o5nhkcDY0u1rfy3d2o2_1280-800x1073.jpg 800w, https://www.tomb-of-ash.com/wp-content/uploads/2016/04/tumblr_o5nhkcDY0u1rfy3d2o2_1280.jpg 1280w" sizes="(max-width: 224px) 100vw, 224px" /></a>

<p>Tomb Raider Chronicles mosaics made from screenshots. I made three mosaics because <a href="https://www.tomb-of-ash.com/post/121414739370/the-role-of-tomb-raider-in-my-life" target="_blank" rel="noopener noreferrer"><b>TR5 is very dear to me</b></a>. You can see my other mosaics of other Tomb Raider games <b><a href="https://www.tomb-of-ash.com/search/mosaic" target="_blank" rel="noopener noreferrer">here</a>.</b></p>
<p>And here are a few close-ups <img src="https://s.w.org/images/core/emoji/17.0.2/72x72/1f642.png" alt="🙂" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
<figure class="tmblr-full"><img decoding="async" src="http://68.media.tumblr.com/cf6d3cdd509100b330035cd6054b38c8/tumblr_inline_o5nh96NuHx1rwngbp_540.jpg" alt="image" /></figure>
<figure class="tmblr-full"><img decoding="async" src="http://68.media.tumblr.com/7d3f921c484819c12433d5a52bf9d019/tumblr_inline_o5nhf20xnd1rwngbp_540.jpg" alt="image" /></figure>
<figure class="tmblr-full"><img decoding="async" src="http://68.media.tumblr.com/2ad6b356b38c8a05ab9b51f432d993eb/tumblr_inline_o5nhiyz7vd1rwngbp_540.jpg" alt="image" /></figure>
<p>The post <a href="https://www.tomb-of-ash.com/tomb-raider-chronicles-mosaics-made-from/">Tomb Raider Chronicles mosaics made from screenshots</a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
]]></content:encoded>
					
		
		
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		<title>A letter from Jonell Elliot</title>
		<link>https://www.tomb-of-ash.com/tomb-raider-chronicles-was-my-first-tomb-raider/</link>
		
		<dc:creator><![CDATA[Ash]]></dc:creator>
		<pubDate>Sun, 17 Jan 2016 13:59:57 +0000</pubDate>
				<category><![CDATA[Collection]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[1990s]]></category>
		<category><![CDATA[90s]]></category>
		<category><![CDATA[chronicles]]></category>
		<category><![CDATA[collected]]></category>
		<category><![CDATA[collection]]></category>
		<category><![CDATA[gamer]]></category>
		<category><![CDATA[gamimg]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[jonell elliot]]></category>
		<category><![CDATA[lara croft]]></category>
		<category><![CDATA[nostalgia]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[RetroGamer]]></category>
		<category><![CDATA[retrogaming]]></category>
		<category><![CDATA[tomb raider]]></category>
		<guid isPermaLink="false">http://ashkaprielov.co.uk/tomb-raider-chronicles-was-my-first-tomb-raider/</guid>

					<description><![CDATA[<p>Tomb Raider Chronicles was my first Tomb Raider game! Jonell Elliot wrote a letter to me in its manual! <3 Proudly adding it to my collection! 
</p>
<p>The post <a href="https://www.tomb-of-ash.com/tomb-raider-chronicles-was-my-first-tomb-raider/">A letter from Jonell Elliot</a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Tomb Raider Chronicles was <a href="https://www.tomb-of-ash.com/post/121414739370/the-role-of-tomb-raider-in-my-life" target="_blank" rel="noopener noreferrer"><b>my first Tomb Raider game</b></a>! Jonell Elliot wrote a letter to me in its manual! &lt;3 Proudly adding it to <b><a href="https://www.tomb-of-ash.com/collected" target="_blank" rel="noopener noreferrer">my collection! </a></b></p>
<p>The cover was also signed by level designers, composer and script writers!</p>
<p>&nbsp;</p>
<p>The post <a href="https://www.tomb-of-ash.com/tomb-raider-chronicles-was-my-first-tomb-raider/">A letter from Jonell Elliot</a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
]]></content:encoded>
					
		
		
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		<title>Split – A VERY Tomb Raider Place</title>
		<link>https://www.tomb-of-ash.com/split-a-very-tomb-raider-place/</link>
		
		<dc:creator><![CDATA[Ash]]></dc:creator>
		<pubDate>Tue, 15 Sep 2015 12:45:47 +0000</pubDate>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[ancient]]></category>
		<category><![CDATA[architechture]]></category>
		<category><![CDATA[catacombs]]></category>
		<category><![CDATA[chronicles]]></category>
		<category><![CDATA[core design]]></category>
		<category><![CDATA[cosplay]]></category>
		<category><![CDATA[croatia]]></category>
		<category><![CDATA[game of thrones]]></category>
		<category><![CDATA[holiday]]></category>
		<category><![CDATA[large]]></category>
		<category><![CDATA[location]]></category>
		<category><![CDATA[locations]]></category>
		<category><![CDATA[palace]]></category>
		<category><![CDATA[perestil]]></category>
		<category><![CDATA[roman]]></category>
		<category><![CDATA[ship]]></category>
		<category><![CDATA[ship wrecks]]></category>
		<category><![CDATA[split]]></category>
		<category><![CDATA[tomb raider]]></category>
		<category><![CDATA[tomb raider chronicles]]></category>
		<category><![CDATA[vacation]]></category>
		<category><![CDATA[visit]]></category>
		<category><![CDATA[wrecks]]></category>
		<guid isPermaLink="false">http://ashkaprielov.co.uk/split-a-very-tomb-raider-place/</guid>

					<description><![CDATA[<p>Being a Tomb Raider fan has its perks, one of which is that you get to know people from all across the world; that is if you don’t spend most of your time on one particular forum talking about Madonna/Rihanna/Britney and posting selfies. In The Role of Tomb Raider in my life I wrote about [&#8230;]</p>
<p>The post <a href="https://www.tomb-of-ash.com/split-a-very-tomb-raider-place/">Split – A VERY Tomb Raider Place</a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Being a<br />
Tomb Raider fan has its perks, one of which is that you get to know people from<br />
all across the world; that is if you don’t spend most of your time on one<br />
particular forum talking about Madonna/Rihanna/Britney and posting selfies. In </p>
<p><a href="https://www.tomb-of-ash.com/post/121414739370/the-role-of-tomb-raider-in-my-life" target="_blank">The Role of Tomb Raider in my life</a></p>
<p> I wrote about how important the Tomb Raider series has<br />
been in my life and I mentioned meeting my online friends in real life. Today I<br />
will be writing about the hometown of one of those friends. </p>
<p>I’ve been<br />
to many locations that were featured in the Tomb Raider games or otherwise<br />
related to it and, as any fan would, I always notice things that cause a “Oh<br />
it’s just like in Tomb Raider” reaction. I have a very good friend, Terenete,<br />
who manages a <a href="https://www.facebook.com/TombOfAsh" target="_blank">Facebook page for the Tomb of Ash</a> so visiting her is kinda like a<br />
holidays/tourism/meeting my fellow Tomb Raider fanatic type of trip. After<br />
visiting Split twice I must say there are way too many moments like this and I<br />
think it’s about time I wrote an article about it.</p>
<p>Split is an<br />
ancient Roman city situated on Croatia’s coast, bordering the Adriatic Sea.<br />
They filmed parts of Game of Thrones there (for those of you who like Game of<br />
Thrones, I personally don’t). The city is built on an ancient palace and has<br />
lots of similarities in its architecture to the Roman levels in Tomb Raider<br />
Chronicles.</p>
<figure class="tmblr-full"><img decoding="async" src="http://68.media.tumblr.com/0632b662581d2e5d738c285fb10d9472/tumblr_inline_nupxdgxMvz1rwngbp_540.jpg" alt="image" /></figure>
<p>Well, not<br />
only Tomb Raider Chronicles, the original Tomb Raider too! I think this door<br />
looks just like St Francis Folly’s door, though some suggest it looks like<br />
the library doors in TR4.</p>
<figure class="tmblr-full"><img decoding="async" src="http://68.media.tumblr.com/0d3cb28d9d91a55bc4b4f9a7247f556d/tumblr_inline_nupxgkvgPL1rwngbp_540.jpg" alt="image" /></figure>
<div class="tumblr-post"><a href="https://www.tomb-of-ash.com/post/127266710395/pierre-pls" target="_blank">https://www.tomb-of-ash.com/post/127266710395/pierre-pls</a></div>
<p>Split is<br />
basically heaven if you’re looking for locations for your cosplay photoshoots.</p>
<figure class="tmblr-full"><img decoding="async" src="http://68.media.tumblr.com/b169e06f46ba968fddf2b992b5b4581b/tumblr_inline_nupxhuXPcB1rwngbp_540.jpg" alt="image" /></figure>
<figure class="tmblr-full"><img decoding="async" src="http://68.media.tumblr.com/094a6b5a4b04bc90eda828b3dd2ca1bd/tumblr_inline_nupxhxMBKq1rwngbp_540.jpg" alt="image" /></figure>
<figure class="tmblr-full"><img decoding="async" src="http://68.media.tumblr.com/f719ef798728cbd39318ba759cf98806/tumblr_inline_nupxivjqCq1rwngbp_540.jpg" alt="image" /></figure>
<figure class="tmblr-full"><img decoding="async" src="http://68.media.tumblr.com/84ccfc1f1dfb226424f807166fee6d73/tumblr_inline_nupxjkL9FJ1rwngbp_540.jpg" alt="image" /></figure>
<p>Did I<br />
mention catacombs?</p>
<figure class="tmblr-full"><img decoding="async" src="http://68.media.tumblr.com/9ace8f8ff5f5165dc87b3205d6bb0bf2/tumblr_inline_nupxjsNCyF1rwngbp_540.jpg" alt="image" /></figure>
<p>Hope there are no traps here!</p>
<figure class="tmblr-full"><img decoding="async" src="http://68.media.tumblr.com/218898d64287add35b22366bf8b6ee8d/tumblr_inline_nupxkdyoyc1rwngbp_540.jpg" alt="image" /></figure>
<figure class="tmblr-full"><img decoding="async" src="http://68.media.tumblr.com/0a57cde0c18b166c576081290ba24e88/tumblr_inline_nupxkqK8QT1rwngbp_540.jpg" alt="image" /></figure>
<figure class="tmblr-full"><img decoding="async" src="http://68.media.tumblr.com/2a4875b45e26db68c11888fa2046051d/tumblr_inline_nupxlgT7Sv1rwngbp_540.jpg" alt="image" /></figure>
<p>And once<br />
you’re tired of ancient stuff you can always do some underwater shots, the sea<br />
is lovely!</p>
<figure class="tmblr-full"><img decoding="async" src="http://68.media.tumblr.com/4c20569b3721ecbd559bd06c1e7f49d9/tumblr_inline_nupxmfzzsk1rwngbp_540.jpg" alt="image" /></figure>
<p>They also<br />
have a couple of shipwrecks (TR Reboot) though they seem to be removing them<br />
soon.</p>
<figure class="tmblr-full"><img decoding="async" src="http://68.media.tumblr.com/6dff117c0e944439522b8473776a1cee/tumblr_inline_nupxn53qtL1rwngbp_540.jpg" alt="image" /></figure>
<figure class="tmblr-full"><img decoding="async" src="http://68.media.tumblr.com/31e4d15d0cd01641efc5013165911413/tumblr_inline_nupxne4h581rwngbp_540.jpg" alt="image" /></figure>
<p>The post <a href="https://www.tomb-of-ash.com/split-a-very-tomb-raider-place/">Split – A VERY Tomb Raider Place</a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
]]></content:encoded>
					
		
		
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		<item>
		<title>2000 &#8211; EDGE Magazine &#8211; Tomb Raider: Chronicles preview</title>
		<link>https://www.tomb-of-ash.com/edge-magazine-90-november-2000-with-tomb-raider/</link>
		
		<dc:creator><![CDATA[Ash]]></dc:creator>
		<pubDate>Tue, 05 Aug 2014 12:51:00 +0000</pubDate>
				<category><![CDATA[Scans]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[chronicles]]></category>
		<category><![CDATA[core design]]></category>
		<category><![CDATA[lara croft]]></category>
		<category><![CDATA[scan]]></category>
		<category><![CDATA[tomb raider]]></category>
		<guid isPermaLink="false">http://ashkaprielov.co.uk/edge-magazine-90-november-2000-with-tomb-raider/</guid>

					<description><![CDATA[<p>EDGE Magazine. #90, November 2000 with Tomb Raider Chronicles preview!</p>
<p>The post <a href="https://www.tomb-of-ash.com/edge-magazine-90-november-2000-with-tomb-raider/">2000 &#8211; EDGE Magazine &#8211; Tomb Raider: Chronicles preview</a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<a href='https://www.tomb-of-ash.com/wp-content/uploads/2014/08/tumblr_n9u3q4l13N1rfy3d2o1_1280.jpg'><img loading="lazy" decoding="async" width="242" height="300" src="https://www.tomb-of-ash.com/wp-content/uploads/2014/08/tumblr_n9u3q4l13N1rfy3d2o1_1280-242x300.jpg" class="attachment-medium size-medium" alt="" srcset="https://www.tomb-of-ash.com/wp-content/uploads/2014/08/tumblr_n9u3q4l13N1rfy3d2o1_1280-242x300.jpg 242w, https://www.tomb-of-ash.com/wp-content/uploads/2014/08/tumblr_n9u3q4l13N1rfy3d2o1_1280-768x950.jpg 768w, https://www.tomb-of-ash.com/wp-content/uploads/2014/08/tumblr_n9u3q4l13N1rfy3d2o1_1280-827x1024.jpg 827w, https://www.tomb-of-ash.com/wp-content/uploads/2014/08/tumblr_n9u3q4l13N1rfy3d2o1_1280-48x59.jpg 48w, https://www.tomb-of-ash.com/wp-content/uploads/2014/08/tumblr_n9u3q4l13N1rfy3d2o1_1280-90x111.jpg 90w, https://www.tomb-of-ash.com/wp-content/uploads/2014/08/tumblr_n9u3q4l13N1rfy3d2o1_1280-150x186.jpg 150w, https://www.tomb-of-ash.com/wp-content/uploads/2014/08/tumblr_n9u3q4l13N1rfy3d2o1_1280-200x248.jpg 200w, https://www.tomb-of-ash.com/wp-content/uploads/2014/08/tumblr_n9u3q4l13N1rfy3d2o1_1280-300x371.jpg 300w, https://www.tomb-of-ash.com/wp-content/uploads/2014/08/tumblr_n9u3q4l13N1rfy3d2o1_1280-400x495.jpg 400w, https://www.tomb-of-ash.com/wp-content/uploads/2014/08/tumblr_n9u3q4l13N1rfy3d2o1_1280-500x619.jpg 500w, https://www.tomb-of-ash.com/wp-content/uploads/2014/08/tumblr_n9u3q4l13N1rfy3d2o1_1280-600x743.jpg 600w, https://www.tomb-of-ash.com/wp-content/uploads/2014/08/tumblr_n9u3q4l13N1rfy3d2o1_1280-800x990.jpg 800w, https://www.tomb-of-ash.com/wp-content/uploads/2014/08/tumblr_n9u3q4l13N1rfy3d2o1_1280.jpg 1280w" sizes="auto, (max-width: 242px) 100vw, 242px" /></a>
<a href='https://www.tomb-of-ash.com/wp-content/uploads/2014/08/tumblr_n9u3q4l13N1rfy3d2o2_1280.jpg'><img loading="lazy" decoding="async" width="300" height="183" src="https://www.tomb-of-ash.com/wp-content/uploads/2014/08/tumblr_n9u3q4l13N1rfy3d2o2_1280-300x183.jpg" class="attachment-medium size-medium" alt="" srcset="https://www.tomb-of-ash.com/wp-content/uploads/2014/08/tumblr_n9u3q4l13N1rfy3d2o2_1280-300x183.jpg 300w, https://www.tomb-of-ash.com/wp-content/uploads/2014/08/tumblr_n9u3q4l13N1rfy3d2o2_1280-768x467.jpg 768w, https://www.tomb-of-ash.com/wp-content/uploads/2014/08/tumblr_n9u3q4l13N1rfy3d2o2_1280-1024x623.jpg 1024w, https://www.tomb-of-ash.com/wp-content/uploads/2014/08/tumblr_n9u3q4l13N1rfy3d2o2_1280-48x29.jpg 48w, https://www.tomb-of-ash.com/wp-content/uploads/2014/08/tumblr_n9u3q4l13N1rfy3d2o2_1280-90x55.jpg 90w, https://www.tomb-of-ash.com/wp-content/uploads/2014/08/tumblr_n9u3q4l13N1rfy3d2o2_1280-150x91.jpg 150w, https://www.tomb-of-ash.com/wp-content/uploads/2014/08/tumblr_n9u3q4l13N1rfy3d2o2_1280-200x122.jpg 200w, https://www.tomb-of-ash.com/wp-content/uploads/2014/08/tumblr_n9u3q4l13N1rfy3d2o2_1280-400x243.jpg 400w, https://www.tomb-of-ash.com/wp-content/uploads/2014/08/tumblr_n9u3q4l13N1rfy3d2o2_1280-500x304.jpg 500w, https://www.tomb-of-ash.com/wp-content/uploads/2014/08/tumblr_n9u3q4l13N1rfy3d2o2_1280-600x365.jpg 600w, https://www.tomb-of-ash.com/wp-content/uploads/2014/08/tumblr_n9u3q4l13N1rfy3d2o2_1280-800x487.jpg 800w, https://www.tomb-of-ash.com/wp-content/uploads/2014/08/tumblr_n9u3q4l13N1rfy3d2o2_1280.jpg 1280w" sizes="auto, (max-width: 300px) 100vw, 300px" /></a>

<p>EDGE Magazine. #90, November 2000 with Tomb Raider Chronicles preview!</p>
<p>The post <a href="https://www.tomb-of-ash.com/edge-magazine-90-november-2000-with-tomb-raider/">2000 &#8211; EDGE Magazine &#8211; Tomb Raider: Chronicles preview</a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title></title>
		<link>https://www.tomb-of-ash.com/exclusive-concept-arts-for-tomb-raider-3-aldwych/</link>
		
		<dc:creator><![CDATA[Ash]]></dc:creator>
		<pubDate>Tue, 29 Jul 2014 12:01:00 +0000</pubDate>
				<category><![CDATA[Andy Sandham]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[andy sandham]]></category>
		<category><![CDATA[chronicles]]></category>
		<category><![CDATA[core design]]></category>
		<category><![CDATA[core design archives]]></category>
		<category><![CDATA[lara croft]]></category>
		<category><![CDATA[large]]></category>
		<category><![CDATA[last revelation]]></category>
		<category><![CDATA[tomb raider]]></category>
		<guid isPermaLink="false">http://ashkaprielov.co.uk/exclusive-concept-arts-for-tomb-raider-3-aldwych/</guid>

					<description><![CDATA[<p>Exclusive concept arts for Tomb Raider 3 (Aldwych) and Tomb Raider 5 (Ireland) kindly provided by Andy Sandham after his interview with me! Please have a read if you haven&#8217;t already 🙂</p>
<p>The post <a href="https://www.tomb-of-ash.com/exclusive-concept-arts-for-tomb-raider-3-aldwych/"></a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<a href='https://www.tomb-of-ash.com/exclusive-concept-arts-for-tomb-raider-3-aldwych/attachment/4377/'><img loading="lazy" decoding="async" width="150" height="150" src="https://www.tomb-of-ash.com/wp-content/uploads/2014/07/tumblr_n9h2qnWOP61rfy3d2o1_1280-150x150.jpg" class="attachment-thumbnail size-thumbnail" alt="" srcset="https://www.tomb-of-ash.com/wp-content/uploads/2014/07/tumblr_n9h2qnWOP61rfy3d2o1_1280-150x150.jpg 150w, https://www.tomb-of-ash.com/wp-content/uploads/2014/07/tumblr_n9h2qnWOP61rfy3d2o1_1280-48x48.jpg 48w, https://www.tomb-of-ash.com/wp-content/uploads/2014/07/tumblr_n9h2qnWOP61rfy3d2o1_1280-90x90.jpg 90w, https://www.tomb-of-ash.com/wp-content/uploads/2014/07/tumblr_n9h2qnWOP61rfy3d2o1_1280-200x200.jpg 200w, https://www.tomb-of-ash.com/wp-content/uploads/2014/07/tumblr_n9h2qnWOP61rfy3d2o1_1280-300x300.jpg 300w, https://www.tomb-of-ash.com/wp-content/uploads/2014/07/tumblr_n9h2qnWOP61rfy3d2o1_1280-400x400.jpg 400w, https://www.tomb-of-ash.com/wp-content/uploads/2014/07/tumblr_n9h2qnWOP61rfy3d2o1_1280-600x600.jpg 600w" sizes="auto, (max-width: 150px) 100vw, 150px" /></a>
<a href='https://www.tomb-of-ash.com/exclusive-concept-arts-for-tomb-raider-3-aldwych/attachment/4378/'><img loading="lazy" decoding="async" width="150" height="150" src="https://www.tomb-of-ash.com/wp-content/uploads/2014/07/tumblr_n9h2qnWOP61rfy3d2o2_1280-150x150.jpg" class="attachment-thumbnail size-thumbnail" alt="" srcset="https://www.tomb-of-ash.com/wp-content/uploads/2014/07/tumblr_n9h2qnWOP61rfy3d2o2_1280-150x150.jpg 150w, https://www.tomb-of-ash.com/wp-content/uploads/2014/07/tumblr_n9h2qnWOP61rfy3d2o2_1280-48x48.jpg 48w, https://www.tomb-of-ash.com/wp-content/uploads/2014/07/tumblr_n9h2qnWOP61rfy3d2o2_1280-90x90.jpg 90w, https://www.tomb-of-ash.com/wp-content/uploads/2014/07/tumblr_n9h2qnWOP61rfy3d2o2_1280-200x200.jpg 200w, https://www.tomb-of-ash.com/wp-content/uploads/2014/07/tumblr_n9h2qnWOP61rfy3d2o2_1280-300x300.jpg 300w, https://www.tomb-of-ash.com/wp-content/uploads/2014/07/tumblr_n9h2qnWOP61rfy3d2o2_1280-400x400.jpg 400w, https://www.tomb-of-ash.com/wp-content/uploads/2014/07/tumblr_n9h2qnWOP61rfy3d2o2_1280-600x600.jpg 600w" sizes="auto, (max-width: 150px) 100vw, 150px" /></a>
<a href='https://www.tomb-of-ash.com/exclusive-concept-arts-for-tomb-raider-3-aldwych/attachment/4379/'><img loading="lazy" decoding="async" width="150" height="150" src="https://www.tomb-of-ash.com/wp-content/uploads/2014/07/tumblr_n9h2qnWOP61rfy3d2o3_1280-150x150.jpg" class="attachment-thumbnail size-thumbnail" alt="" srcset="https://www.tomb-of-ash.com/wp-content/uploads/2014/07/tumblr_n9h2qnWOP61rfy3d2o3_1280-150x150.jpg 150w, https://www.tomb-of-ash.com/wp-content/uploads/2014/07/tumblr_n9h2qnWOP61rfy3d2o3_1280-48x48.jpg 48w, https://www.tomb-of-ash.com/wp-content/uploads/2014/07/tumblr_n9h2qnWOP61rfy3d2o3_1280-90x90.jpg 90w, https://www.tomb-of-ash.com/wp-content/uploads/2014/07/tumblr_n9h2qnWOP61rfy3d2o3_1280-200x200.jpg 200w, https://www.tomb-of-ash.com/wp-content/uploads/2014/07/tumblr_n9h2qnWOP61rfy3d2o3_1280-300x300.jpg 300w, https://www.tomb-of-ash.com/wp-content/uploads/2014/07/tumblr_n9h2qnWOP61rfy3d2o3_1280-400x400.jpg 400w, https://www.tomb-of-ash.com/wp-content/uploads/2014/07/tumblr_n9h2qnWOP61rfy3d2o3_1280-600x600.jpg 600w" sizes="auto, (max-width: 150px) 100vw, 150px" /></a>
<a href='https://www.tomb-of-ash.com/exclusive-concept-arts-for-tomb-raider-3-aldwych/attachment/4380/'><img loading="lazy" decoding="async" width="150" height="150" src="https://www.tomb-of-ash.com/wp-content/uploads/2014/07/tumblr_n9h2qnWOP61rfy3d2o4_1280-150x150.jpg" class="attachment-thumbnail size-thumbnail" alt="" srcset="https://www.tomb-of-ash.com/wp-content/uploads/2014/07/tumblr_n9h2qnWOP61rfy3d2o4_1280-150x150.jpg 150w, https://www.tomb-of-ash.com/wp-content/uploads/2014/07/tumblr_n9h2qnWOP61rfy3d2o4_1280-48x48.jpg 48w, https://www.tomb-of-ash.com/wp-content/uploads/2014/07/tumblr_n9h2qnWOP61rfy3d2o4_1280-90x90.jpg 90w, https://www.tomb-of-ash.com/wp-content/uploads/2014/07/tumblr_n9h2qnWOP61rfy3d2o4_1280-200x200.jpg 200w, https://www.tomb-of-ash.com/wp-content/uploads/2014/07/tumblr_n9h2qnWOP61rfy3d2o4_1280-300x300.jpg 300w, https://www.tomb-of-ash.com/wp-content/uploads/2014/07/tumblr_n9h2qnWOP61rfy3d2o4_1280-400x400.jpg 400w, https://www.tomb-of-ash.com/wp-content/uploads/2014/07/tumblr_n9h2qnWOP61rfy3d2o4_1280-600x600.jpg 600w" sizes="auto, (max-width: 150px) 100vw, 150px" /></a>

<p>Exclusive concept arts for Tomb Raider 3 (Aldwych) and Tomb Raider 5 (Ireland) kindly provided by Andy Sandham after his <b><a href="http://tomb-of-ash.tumblr.com/post/93095805215/interview-with-andy-sandham-core-design" target="_blank">interview</a></b> with me! Please have a read if you haven&rsquo;t already <img src="https://s.w.org/images/core/emoji/17.0.2/72x72/1f642.png" alt="🙂" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
<p>The post <a href="https://www.tomb-of-ash.com/exclusive-concept-arts-for-tomb-raider-3-aldwych/"></a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
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		<item>
		<title>Interview with Andy Sandham (Core Design)</title>
		<link>https://www.tomb-of-ash.com/interview-with-andy-sandham-core-design/</link>
		
		<dc:creator><![CDATA[Ash]]></dc:creator>
		<pubDate>Mon, 28 Jul 2014 08:10:00 +0000</pubDate>
				<category><![CDATA[Andy Sandham]]></category>
		<category><![CDATA[Classics]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Tomb Raider]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[andy sandham]]></category>
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		<category><![CDATA[core design archives]]></category>
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		<category><![CDATA[interview]]></category>
		<category><![CDATA[Jacqueline Natla]]></category>
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		<category><![CDATA[original]]></category>
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		<guid isPermaLink="false">http://ashkaprielov.co.uk/interview-with-andy-sandham-core-design/</guid>

					<description><![CDATA[<p>Andy Sandham was involved in majority of Tomb Raider games by Core Design. He was an artist, level designer and a scriptwriter throughout his work on Tomb Raider series. And today he kindly agreed to an interview with me. Andy Sandham, Core Design Hello Andy, thank you for agreeing to have Q&#38;A with us. You [&#8230;]</p>
<p>The post <a href="https://www.tomb-of-ash.com/interview-with-andy-sandham-core-design/">Interview with Andy Sandham (Core Design)</a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
]]></description>
										<content:encoded><![CDATA[<blockquote><p><b>Andy Sandham was involved in majority of Tomb Raider games by Core Design. He was an artist, level designer and a scriptwriter throughout his work on Tomb Raider series. And today he kindly agreed to an interview with me.</b></p></blockquote>
<p><img decoding="async" src="http://68.media.tumblr.com/ab8a56094cc23f01adea34cbbef5b985/tumblr_inline_ndwsfi5wPr1rwngbp.jpg" alt="image" /></p>
<p><i>Andy Sandham, Core Design</i></p>
<p><b>Hello Andy, thank you for agreeing to have Q&amp;A with us.</b></p>
<p><b>You had a great level of involvement from <a href="http://t.umblr.com/redirect?z=http%3A%2F%2Ftombraiders.net%2Fstella%2Ftomb2.html&amp;t=ZWQyMThkYzQxNjc0ZmMyNThkYzRhNDgzNjY1ZDg3NDI0YmMyZWQ1MixLcXlhWDUwbg%3D%3D&amp;b=t%3Aw7GcrEhPgqwQ3OrC6EhwPQ&amp;p=http%3A%2F%2Ftomb-of-ash.tumblr.com%2Fpost%2F93095805215%2Finterview-with-andy-sandham-core-design&amp;m=1" target="_blank" rel="noopener noreferrer">Tomb Raider I</a>I until <a href="http://t.umblr.com/redirect?z=http%3A%2F%2Ftombraiders.net%2Fstella%2Ftomb5.html&amp;t=OGFiZDM5N2EzNGJkMDcxOWVkNjM5MDk5ZWYwMDAxNjljODc4MTkzNSxLcXlhWDUwbg%3D%3D&amp;b=t%3Aw7GcrEhPgqwQ3OrC6EhwPQ&amp;p=http%3A%2F%2Ftomb-of-ash.tumblr.com%2Fpost%2F93095805215%2Finterview-with-andy-sandham-core-design&amp;m=1" target="_blank" rel="noopener noreferrer">Tomb Raider (5) Chronicles</a>.  Which was your favourite game that you worked on? </b></p>
<p><a href="http://t.umblr.com/redirect?z=http%3A%2F%2Ftombraiders.net%2Fstella%2Ftomb3.html&amp;t=NGMwYWZjZTBhN2ZjNmVhYTNlNTc5MDhkMTdmMzQxMDBmNDcwNjZmYixLcXlhWDUwbg%3D%3D&amp;b=t%3Aw7GcrEhPgqwQ3OrC6EhwPQ&amp;p=http%3A%2F%2Ftomb-of-ash.tumblr.com%2Fpost%2F93095805215%2Finterview-with-andy-sandham-core-design&amp;m=1" target="_blank" rel="noopener noreferrer">Tomb Raider 3</a> – we really pushed the boundaries of what the <a href="http://t.umblr.com/redirect?z=http%3A%2F%2Fen.wikipedia.org%2Fwiki%2FPlayStation%23PlayStation&amp;t=OTUzNGVjNWM4YTgwZDIzYzYzYzVjZWM0ZDk2MzRjN2Y1OTg1YTY4NCxLcXlhWDUwbg%3D%3D&amp;b=t%3Aw7GcrEhPgqwQ3OrC6EhwPQ&amp;p=http%3A%2F%2Ftomb-of-ash.tumblr.com%2Fpost%2F93095805215%2Finterview-with-andy-sandham-core-design&amp;m=1" target="_blank" rel="noopener noreferrer">PSONE</a> was capable of, and there was a healthy sense of competition in the team. I also created the <a href="http://t.umblr.com/redirect?z=http%3A%2F%2Fwww.wikiraider.com%2Findex.php%2FLondon_Section&amp;t=MDNlY2RjZjc5NWI2ZWQwNzIxYzJkZmZhNTdmYmUzMDEzMDMwYzlmZSxLcXlhWDUwbg%3D%3D&amp;b=t%3Aw7GcrEhPgqwQ3OrC6EhwPQ&amp;p=http%3A%2F%2Ftomb-of-ash.tumblr.com%2Fpost%2F93095805215%2Finterview-with-andy-sandham-core-design&amp;m=1" target="_blank" rel="noopener noreferrer">London level</a>, which allowed me a lot of ‘research time’ in London, if that’s the right phrase. I still recall standing in tube stations with my breeze block sized digital camera taking photographs of the floor and walls for textures!</p>
<p><img decoding="async" src="http://68.media.tumblr.com/c426a28afdb203f315c50b5c3d2a23d4/tumblr_inline_n9efk3dr4D1rwngbp.jpg" alt="image" /></p>
<p><i>Tomb Raider III (1998)</i></p>
<p><b><a href="http://t.umblr.com/redirect?z=http%3A%2F%2Fwww.wikiraider.com%2Findex.php%2FCroft_Mansion&amp;t=OWViMTU3ZmY4NDgyNzlmYzE1YjFhNmQ5Mzg0NzU2NjRmMDE5NjY1NSxLcXlhWDUwbg%3D%3D&amp;b=t%3Aw7GcrEhPgqwQ3OrC6EhwPQ&amp;p=http%3A%2F%2Ftomb-of-ash.tumblr.com%2Fpost%2F93095805215%2Finterview-with-andy-sandham-core-design&amp;m=1" target="_blank" rel="noopener noreferrer">Croft manor</a> has always been a great training area for beginners and veterans alike to establish the new skill sets each game had.  Previously we have read that Croft Manor was inspired by <a href="http://t.umblr.com/redirect?z=http%3A%2F%2Fwww.nationaltrust.org.uk%2Fkedleston-hall%2F&amp;t=MTVhNWMyMzhhNmU1ZDgxMTM1ZjljMTA2ZjBiM2E0OTRkYmE1YzJkZCxLcXlhWDUwbg%3D%3D&amp;b=t%3Aw7GcrEhPgqwQ3OrC6EhwPQ&amp;p=http%3A%2F%2Ftomb-of-ash.tumblr.com%2Fpost%2F93095805215%2Finterview-with-andy-sandham-core-design&amp;m=1" target="_blank" rel="noopener noreferrer">Kedleston Hall</a> however we have personally gone there and it does not have that many similarities.  Having been in Darby and outside the original Core Design building, we noticed many of the buildings were brick with white edging and had architectural similarities.  </b><b>What inspired the look of Croft Manor really?</b></p>
<p>I’m uncertain what Toby’s (<i>Toby Gard</i>) original inspiration was – although, yup, It did bear a few similarities to the original Core building – without the hidden quad bike track, of course.</p>
<p><img decoding="async" src="http://68.media.tumblr.com/5824dad53363063a6c94bc3abed60000/tumblr_inline_n9efp72nYC1rwngbp.jpg" alt="image" /></p>
<p><i>Ex Core Design building (55 Ashbourne Road, Derby, UK) and Croft Manor in Tomb Raider III</i></p>
<p><b>Why was Croft Manor removed from <a href="http://t.umblr.com/redirect?z=http%3A%2F%2Ftombraiders.net%2Fstella%2Ftomb4.html&amp;t=Y2Y2NTVlYmNhMTAxZWMxMGEzNDUzZTdiZWM0MTFmYWM4ZGNhZWYwZSxLcXlhWDUwbg%3D%3D&amp;b=t%3Aw7GcrEhPgqwQ3OrC6EhwPQ&amp;p=http%3A%2F%2Ftomb-of-ash.tumblr.com%2Fpost%2F93095805215%2Finterview-with-andy-sandham-core-design&amp;m=1" target="_blank" rel="noopener noreferrer">Tomb  Raider (4) Last Revelation</a> and Tomb Raider (5) Chronicles?</b></p>
<p>If memory serves, I think we began to try and build the tutorials into the levels – as per the <a href="http://t.umblr.com/redirect?z=http%3A%2F%2Fwww.wikiraider.com%2Findex.php%2FWerner_Von_Croy&amp;t=YjdlZWM2YjJmZThiYjFlZTc0NDE4MmRmNTlmZTg3NWMxNDhhNDczYyxLcXlhWDUwbg%3D%3D&amp;b=t%3Aw7GcrEhPgqwQ3OrC6EhwPQ&amp;p=http%3A%2F%2Ftomb-of-ash.tumblr.com%2Fpost%2F93095805215%2Finterview-with-andy-sandham-core-design&amp;m=1" target="_blank" rel="noopener noreferrer">Werner Von Croy</a> intro section out of Last Revelation – so that we weren’t doubling up work. As a side note, that <a href="http://t.umblr.com/redirect?z=http%3A%2F%2Fwww.wikiraider.com%2Findex.php%2FAngkor_Wat_Section&amp;t=NGYwZjUzZGQ2NDFmY2JiZWI3MWE4ZWRhMTRlMjRmNDBjMzQxNDYwNyxLcXlhWDUwbg%3D%3D&amp;b=t%3Aw7GcrEhPgqwQ3OrC6EhwPQ&amp;p=http%3A%2F%2Ftomb-of-ash.tumblr.com%2Fpost%2F93095805215%2Finterview-with-andy-sandham-core-design&amp;m=1" target="_blank" rel="noopener noreferrer">tutorial sequence</a> with Werner Von Croy still gives a number of us re-occurring nightmares – companion AI in those days was a relatively new thing, even if Werner was (supposed to be) on a fairly linear path… Myself and Tom (AI coder) battled through this day and night for a number of weeks — although I think if we hadn’t already cut our teeth with the nightmarish baptism of fire ‘<a href="http://t.umblr.com/redirect?z=http%3A%2F%2Fwww.tomb-raider.wikia.com%2Fwiki%2FSophia_Leigh&amp;t=YTllMDY5N2FhYjNkNDAxNWRiYmIyYmY1MjQ2OWE5NjMyMzFhZWFlNCxLcXlhWDUwbg%3D%3D&amp;b=t%3Aw7GcrEhPgqwQ3OrC6EhwPQ&amp;p=http%3A%2F%2Ftomb-of-ash.tumblr.com%2Fpost%2F93095805215%2Finterview-with-andy-sandham-core-design&amp;m=1" target="_blank" rel="noopener noreferrer">Sophia</a> boss battle’ from Tomb3, one of us may have ended up leaping out of a window. I think we’re both still catching up on sleep from that one…</p>
<p><img decoding="async" src="http://68.media.tumblr.com/601e27d5772ed4d445a4452f211661d0/tumblr_inline_n9efv6re0U1rwngbp.jpg" alt="image" /></p>
<p><i>Von Croy (Tomb Raider 4) and Sophia Leigh (Tomb Raider III)</i></p>
<p><b>We noticed right next to the old Core Design building there was an office building called “Croft House”.  Was Lara Croft’s last name inspired by the building next door or is the “phone book” story true on how her name was chosen?</b></p>
<p>Nope, neither. Lara was originally Lara Cruz as created by Toby, but I believe the boss wanted something more English. Toby and the original scriptwriter, Vicky (<a href="http://t.umblr.com/redirect?z=http%3A%2F%2Fwww.wikiraider.com%2Findex.php%2FVicky_Arnold&amp;t=NDJmMTc3MzdlODAxZDNhYzMyNjY1NzNiOWQ3YzdjYTMwM2QwYzBkYyxLcXlhWDUwbg%3D%3D&amp;b=t%3Aw7GcrEhPgqwQ3OrC6EhwPQ&amp;p=http%3A%2F%2Ftomb-of-ash.tumblr.com%2Fpost%2F93095805215%2Finterview-with-andy-sandham-core-design&amp;m=1" target="_blank" rel="noopener noreferrer"><i>Vicky Arnold</i></a>), came up with ‘Croft’, as being quintessentially English.</p>
<p><img decoding="async" src="http://68.media.tumblr.com/10cd22f590cf559caf0dd1fdbd1d395d/tumblr_inline_n9eg1oMTEs1rwngbp.jpg" alt="image" /></p>
<p><i>Croft House, 51 Ashbourne Rd, Derby</i></p>
<p><b>In Tomb Raider (4) Last Revelation we get to see Lara Croft as a young girl going on one of her first adventures with Von Croy.  How did you come up with the concept and story to involve her younger and being guided by someone?</b></p>
<p>As above, this was to integrate the tutorial ‘seamlessly’ into the game. Obviously didn’t work out quite that way, though!</p>
<p><b>Our hero, Lara Croft, has been known to save the world a few times.  She saved it from power hungry <a href="http://t.umblr.com/redirect?z=http%3A%2F%2Fwww.wikiraider.com%2Findex.php%2FJacqueline_Natla&amp;t=ZGQ0NTYyOGEwNTZlNzhhZmQ0ZWRlMTQ2YThhZDhmODNjM2U1ZWJiMCxLcXlhWDUwbg%3D%3D&amp;b=t%3Aw7GcrEhPgqwQ3OrC6EhwPQ&amp;p=http%3A%2F%2Ftomb-of-ash.tumblr.com%2Fpost%2F93095805215%2Finterview-with-andy-sandham-core-design&amp;m=1" target="_blank" rel="noopener noreferrer">Natla</a> who was going to release an Atlantean race of beasts, <a href="http://t.umblr.com/redirect?z=http%3A%2F%2Fwww.wikiraider.com%2Findex.php%2FMarco_Bartoli&amp;t=YTRjODE1MjQzOWI3NDNmMDZhMmVmNDNmZjJlOGE4MTRmZWRlM2U4ZSxLcXlhWDUwbg%3D%3D&amp;b=t%3Aw7GcrEhPgqwQ3OrC6EhwPQ&amp;p=http%3A%2F%2Ftomb-of-ash.tumblr.com%2Fpost%2F93095805215%2Finterview-with-andy-sandham-core-design&amp;m=1" target="_blank" rel="noopener noreferrer">Bartroli</a> who was releasing a dragon, and <a href="http://t.umblr.com/redirect?z=http%3A%2F%2Fwww.wikiraider.com%2Findex.php%2FDr._Willard&amp;t=MThhNWEzZWNiN2ZjNGNiYjI0MThkNjQ3ZTQ1M2UyNDUyM2IyYjU3NSxLcXlhWDUwbg%3D%3D&amp;b=t%3Aw7GcrEhPgqwQ3OrC6EhwPQ&amp;p=http%3A%2F%2Ftomb-of-ash.tumblr.com%2Fpost%2F93095805215%2Finterview-with-andy-sandham-core-design&amp;m=1" target="_blank" rel="noopener noreferrer">Dr. Willard</a> who was trying to accelerate evolution.  In Tomb Raider (4) Last Revelation suddenly Lara Croft is the one leading the world to the apocalypse by reading <a href="http://t.umblr.com/redirect?z=http%3A%2F%2Fwww.wikiraider.com%2Findex.php%2FAmulet_of_Horus&amp;t=ZWQ0YzNlODU5MWE3YjIzMGJlYzEyYzE4YzE0MjZjOWFkN2RkNjE4ZSxLcXlhWDUwbg%3D%3D&amp;b=t%3Aw7GcrEhPgqwQ3OrC6EhwPQ&amp;p=http%3A%2F%2Ftomb-of-ash.tumblr.com%2Fpost%2F93095805215%2Finterview-with-andy-sandham-core-design&amp;m=1" target="_blank" rel="noopener noreferrer">the Amulet of Horus</a>.  What made the team decide to make Lara make this critical mistake?</b></p>
<p>The Core team all sat down together to outline the story for Tomb 4 (which I scripted, as no-one else wanted to do it), and it was kinda decided we needed something new – the ‘revelation’, so to speak. That’s where the plot device originated from.</p>
<p><img decoding="async" src="http://68.media.tumblr.com/5280388e3a939479b7bfd8a2c1e3e476/tumblr_inline_n9eg9knKxU1rwngbp.jpg" alt="image" /></p>
<p><i>Tomb Raider 4: The Last Revelation (1999)</i></p>
<p><b>What was the reason to make it seem like she died?  Was this a plot-based move (such as a cliffhanger to have Tomb Raider advance to a new console) or perhaps did Core feel this was the end of the Tomb Raider franchise as a whole due to a dip in sales?</b></p>
<p>Jeremy and Adrian (our bosses) were very much hands off with regards what we wanted to do with the games  &#8211; other than ‘greenlighting’ settings, etc. – We were all a little sick of Lara, and decided killing her might give us a chance to move onto a new project.  Didn’t work – although in hindsight, I’m amazed how much freedom they gave us – these days, If you proposed killing Lara croft, you’d probably end up sleeping with the fishes…The joys of a small team are coming back though, via indie projects…</p>
<p><b>Clearly, a ton of research on ancient Egypt and its mythology went into Tomb Raider (4) Last Revelation.  How did you go about researching for all the levels? </b></p>
<p>Jeremy (to his credit) actually decided we needed to set 4 back in Egypt – to get Lara back to Tombs – and generously planned a trip out there for all of us – unfortunately, with the deadline rapidly approaching, and a number of inoculations required with specific time periods before they took effect, meant  another trip to London instead! We all spent a lot of time in the British museum, and trawling around the bookstores on the street opposite for the books with the most photographs of textures in! It was always a highly sought after prize – the book with the most textures that we could scan in. (I should point out the internet was still relatively useless with regards resources at this point)</p>
<p><img decoding="async" src="http://68.media.tumblr.com/db88e3af69f28628fe1f18fba314910f/tumblr_inline_n9egdsA4ZA1rwngbp.jpg" alt="image" /></p>
<p><i>Locations in Tomb Raider 4</i></p>
<p><b>In Tomb Raider (4) Last Revelation we all were introduced to the ability to walk back to the previous level despite our advancement to the next.  How did this idea come up?  Was this something that was thought of early on and could not be done due to technological limitations or was this a new idea for the game series?</b></p>
<p>We were all keen on a ‘hub’ and more player choice so that if the player was stuck in one area, they’d be able to try another without getting frustrated – what now would be referred to in poncy ludological terminology  as ‘player agency’</p>
<p><b>In Tomb Raider (5) Chronicles there are four stories that are going back to Lara’s past. How did  the concept of Tomb Raider (5) Chronicles come about?</b></p>
<p>Tomb Raider 5 was based around the levels we originally pitched for Tomb 4 – Jez (Jeremy) told us he wanted Lara ‘back in some fucking Tombs!’ – hence Tomb 4 being set in Egypt.</p>
<p><b>As a level designer what was your process to turn concept into reality?  Did you physically draw out maps or diagrams to aid in creation?  Do you have original concept art you would like to share with us?</b><i> (UPD. Andy <a href="http://i-8-yer-grandma.tumblr.com/post/93204752095/exclusive-concept-arts-of-levels-for-tomb-raider" target="_blank" rel="noopener noreferrer">sent us some concept art</a>)</i></p>
<p>Yup, very much a case of thinking of an area you’d like to tackle (like the London Underground), then drawing out rough sketches of the layout and what you wanted Lara to achieve at the end of each level (funnily enough, I found some of these just the other day…), and then a lot of time working my way around puzzles, and then off to collect the textures using my trusty gigantic digital camera!</p>
<p>I’d note that around tomb 5, creating original puzzles was becoming pretty difficult, and I worked out a number of systems with which to formulate new puzzle concepts – a number of which I’m now teaching my award winning Design students within my puzzle design course at <a href="http://t.umblr.com/redirect?z=http%3A%2F%2Fen.wikipedia.org%2Fwiki%2FNHTV_Breda_University_of_Applied_Sciences&amp;t=MzJkYTVmNWZkNTM5MGY5YzZmMDZjZDY5M2VmNDc1N2U4MTk1MDE1YSxLcXlhWDUwbg%3D%3D&amp;b=t%3Aw7GcrEhPgqwQ3OrC6EhwPQ&amp;p=http%3A%2F%2Ftomb-of-ash.tumblr.com%2Fpost%2F93095805215%2Finterview-with-andy-sandham-core-design&amp;m=1" target="_blank" rel="noopener noreferrer">NHTV</a> school of international game architecture and design (IGAD)*</p>
<p>*(please note this is a plug) (<i>please no we included it <img src="https://s.w.org/images/core/emoji/17.0.2/72x72/1f600.png" alt="😀" class="wp-smiley" style="height: 1em; max-height: 1em;" /></i>)</p>
<p><img decoding="async" src="http://68.media.tumblr.com/67b1b853cd681ca0b70818b400054096/tumblr_inline_n9eghwUh9L1rwngbp.jpg" alt="image" /></p>
<p><i>Tomb Raider 5 – Chronicles (2000)</i></p>
<p><b>Was it a coincidence that there was a Russian sub by the name of <a href="http://t.umblr.com/redirect?z=http%3A%2F%2Fen.wikipedia.org%2Fwiki%2FRussian_submarine_Kursk_%28K-141%29&amp;t=OWIyNjY1ZGQwOTliNTBhZmRiMGMxYmMwNzFhZTE2M2E1ZGYyNTg3NSxLcXlhWDUwbg%3D%3D&amp;b=t%3Aw7GcrEhPgqwQ3OrC6EhwPQ&amp;p=http%3A%2F%2Ftomb-of-ash.tumblr.com%2Fpost%2F93095805215%2Finterview-with-andy-sandham-core-design&amp;m=1" target="_blank" rel="noopener noreferrer">Kursk</a> that sunk in the Barents Sea a few months before the release date of Tomb Raider (5) Chronicles which included a Russia level with similar themes?</b></p>
<p>This was Joby’s (Joby Wood) level – I’m unsure if this event was related, although I do know Joby had an enormous pile of books on his desk focussing on the ‘<a href="http://t.umblr.com/redirect?z=http%3A%2F%2Fen.wikipedia.org%2Fwiki%2FHoly_Lance&amp;t=Yjg1MTc4YWFhZDc2ZDVjN2M2NGQ1NzgxMGFjMWMzZDcxMzQ2MDZhMCxLcXlhWDUwbg%3D%3D&amp;b=t%3Aw7GcrEhPgqwQ3OrC6EhwPQ&amp;p=http%3A%2F%2Ftomb-of-ash.tumblr.com%2Fpost%2F93095805215%2Finterview-with-andy-sandham-core-design&amp;m=1" target="_blank" rel="noopener noreferrer">spear of destiny</a>’?</p>
<p><b>In concept form and even once the script has been written there are many differences to the completed project.  What are some of the notable changes on the games you worked on from concept to finished project?</b></p>
<p>Tomb Raider three was interesting as we kept pushing the boundaries – one of the coders would shout ‘Hey, I’ve got a quad bike working!’ or something similar, and we’d all crowd around and then start working out ways to get these new systems into our levels. I still distinctly remember, at least once a week, asking Chris (Coupe), one of the programming leads, for some new feature I wanted to make my level better, to be told quite categorically to ‘fuck right off’. Without fail, two or three days later, Chris would call me over with the feature implemented and say ‘Happy Now’? We had some world class (although potty mouthed) talent on that team.</p>
<p><b>Have you played the newer Tomb Raider games by Crystal Dynamics?  What are your thoughts on them? </b></p>
<p>Yup, been playing the new ones – Some really nice work here. And I do love the way they’ve taken some of the core features and revamped and upgraded them (i.e. the vine climbing becoming the ice hook walls, and the zip lines you’re able to shimmy back up). It’s all building on what was originally a simple, clean, genius concept within the original Tomb Raider.</p>
<p><b>As the scriptwriter and as a level designer you had a lot of say in the feel of the Tomb Raider classics.  How do you feel about the direction the story of the new games has taken?  What would you have done different?</b></p>
<p>I actually correctly predicted that the series may try for a bit of ‘survival horror’, as the solitary nature was something that made the original so unique. With regards the script on the new game, I’m not entirely convinced – I feel they were going in a particular survival horror direction, and then lost their nerve. Very much a ‘Hills have eyes’ and ‘Deliverance’ vibe, became ‘Bear Grylls with a crossbow’…</p>
<p><img decoding="async" src="http://68.media.tumblr.com/716435d66c2f76dcf2198dc6deff32ca/tumblr_inline_n9egnoTDBN1rwngbp.jpg" alt="image" /></p>
<p><i>Tomb Raider (2013) by Crystal Dynamics</i></p>
<p><b>How do you feel about the level design of the new games?  What would you have done different?</b></p>
<p>I’m impressed! You’re guided along the critical path in such a way that you actually feel as if you’re exploring – a vitally important aspect as a player motivator within these games. It’s really a case of drip feeding setpieces, spectacle, and awe inspiring moments as player motivators – which they do well.</p>
<p><b>In theory if you had your team then with the same projects with MODERN technology what advancements in level design would you take advantage of?  What ideas you wish you could have used were thrown out because of technical limitations?</b></p>
<p>Lara croft floating in orbit, surrounded by the wreckage of her broken satellite, attempting to find a way back to Earth whilst utilising the canny guidance of George Clooney? Joking aside, with regards advancements in level design, I teach a number of subjects within this field, and wouldn’t say there are many MAJOR advancements – it’s just knowing the techniques on how to motivate and reward the player while providing the right amount of challenge. So, in a nutshell, just knowing how to do it right in the first place!</p>
<p><b>Thank you very much for your time!</b></p>
<p>It’s been a pleasure.</p>
<p><a href="https://twitter.com/i_8_yer_grandma" target="_blank" rel="noopener noreferrer">AshKa/Fiend</a> for Lara Croft in Russia. <a href="http://t.umblr.com/redirect?z=http%3A%2F%2Fvk.com%2Fpage-278982_48598167&amp;t=N2Q2NjM2MzE5Njg0NTg1YzQ0NmY4MWU3OWE1NjE2NTBmOTY2NmM0MCxLcXlhWDUwbg%3D%3D&amp;b=t%3Aw7GcrEhPgqwQ3OrC6EhwPQ&amp;p=http%3A%2F%2Ftomb-of-ash.tumblr.com%2Fpost%2F93095805215%2Finterview-with-andy-sandham-core-design&amp;m=1" target="_blank" rel="noopener noreferrer">Read this article in Russian</a></p>
<p>Special Thanks to Tatiana Leitzel.</p>
<p><a href="http://tomb-of-ash.tumblr.com/post/94071931125/interview-with-andy-sandham-part-ii" target="_blank" rel="noopener noreferrer"><b>READ PART II OF THIS INTERVIEW</b></a></p>
<p>The post <a href="https://www.tomb-of-ash.com/interview-with-andy-sandham-core-design/">Interview with Andy Sandham (Core Design)</a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
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