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	<title>e3 - Tomb of Ash</title>
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	<title>e3 - Tomb of Ash</title>
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	<item>
		<title>2000 &#8211; The Croft Times &#8211; Tomb Raider V Announced</title>
		<link>https://www.tomb-of-ash.com/lets-go-back-to-the-year-2000-here-are-some/</link>
		
		<dc:creator><![CDATA[Ash]]></dc:creator>
		<pubDate>Mon, 13 Jun 2016 17:00:40 +0000</pubDate>
				<category><![CDATA[ctimes]]></category>
		<category><![CDATA[E3]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[2000]]></category>
		<category><![CDATA[core design]]></category>
		<category><![CDATA[e3]]></category>
		<category><![CDATA[eidos]]></category>
		<category><![CDATA[gamer]]></category>
		<category><![CDATA[legacy of kain]]></category>
		<category><![CDATA[lucy clarcson]]></category>
		<category><![CDATA[model]]></category>
		<category><![CDATA[official model]]></category>
		<category><![CDATA[project eden]]></category>
		<category><![CDATA[RetroGamer]]></category>
		<category><![CDATA[retrogaming]]></category>
		<category><![CDATA[tomb raider]]></category>
		<guid isPermaLink="false">http://ashkaprielov.co.uk/lets-go-back-to-the-year-2000-here-are-some/</guid>

					<description><![CDATA[<p>Let’s go back to the year 2000. Here are some articles from The Croft Times on what Eidos and Core Design was presenting at E3! The Croft Times was the very first fan-made website that was established in 1997 and we are happy to preserve and spread some of its invaluable materials. Here are a [&#8230;]</p>
<p>The post <a href="https://www.tomb-of-ash.com/lets-go-back-to-the-year-2000-here-are-some/">2000 &#8211; The Croft Times &#8211; Tomb Raider V Announced</a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
]]></description>
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<h2>Let’s go<br />
back to the year 2000.</h2>
<p>Here are<br />
some articles from The Croft Times on what Eidos and Core Design was presenting at E3!</p>
<p>The Croft<br />
Times was the very first fan-made website that was established in 1997 and we<br />
are happy to preserve and spread some of its invaluable materials.</p>
<p>Here are a<br />
couple of snaps that are rather related to the currently trending topic of the<br />
upcoming Tomb Raider film <img src="https://s.w.org/images/core/emoji/17.0.2/72x72/1f609.png" alt="😉" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
<p>Make sure<br />
to download these in full resolution by right click=&gt;save as</p>
<p>The post <a href="https://www.tomb-of-ash.com/lets-go-back-to-the-year-2000-here-are-some/">2000 &#8211; The Croft Times &#8211; Tomb Raider V Announced</a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Tomb of Ash Featuring in Liverpool Screen School’s Career Planning Guide</title>
		<link>https://www.tomb-of-ash.com/tomb-of-ash-featuring-in-liverpool-screen-schools/</link>
		
		<dc:creator><![CDATA[Ash]]></dc:creator>
		<pubDate>Fri, 18 Mar 2016 01:18:05 +0000</pubDate>
				<category><![CDATA[E3]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[alumni]]></category>
		<category><![CDATA[BA media]]></category>
		<category><![CDATA[college]]></category>
		<category><![CDATA[community]]></category>
		<category><![CDATA[e3]]></category>
		<category><![CDATA[england]]></category>
		<category><![CDATA[film]]></category>
		<category><![CDATA[graduate]]></category>
		<category><![CDATA[guide]]></category>
		<category><![CDATA[jmu]]></category>
		<category><![CDATA[kaprielov]]></category>
		<category><![CDATA[kapriyelov]]></category>
		<category><![CDATA[Liverpool]]></category>
		<category><![CDATA[Liverpool John Moores]]></category>
		<category><![CDATA[LJMU]]></category>
		<category><![CDATA[manchester]]></category>
		<category><![CDATA[media]]></category>
		<category><![CDATA[production]]></category>
		<category><![CDATA[school]]></category>
		<category><![CDATA[screen]]></category>
		<category><![CDATA[the city of liverpool college]]></category>
		<category><![CDATA[uk]]></category>
		<category><![CDATA[university]]></category>
		<category><![CDATA[world of work]]></category>
		<guid isPermaLink="false">http://ashkaprielov.co.uk/tomb-of-ash-featuring-in-liverpool-screen-schools/</guid>

					<description><![CDATA[<p>My university&#8217;s World of Work career centre published a story about me, my blog (Tomb of Ash) and my trip to E3. LJMU&#8217;s World of Work Programme is a globally unique initiative which aims to make graduates most valued by employers.  Click on the image to zoom</p>
<p>The post <a href="https://www.tomb-of-ash.com/tomb-of-ash-featuring-in-liverpool-screen-schools/">Tomb of Ash Featuring in Liverpool Screen School’s Career Planning Guide</a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>My university&rsquo;s World of Work career centre published a story about me, my blog (<i>Tomb of Ash</i>) and my trip to <b><a href="https://www.youtube.com/watch?v=SD5820ox68c" target="_blank">E3</a></b>.</p>
<p>LJMU&rsquo;s World of Work Programme is a globally unique initiative which aims to make graduates most valued by employers. </p>
<figure class="tmblr-full"><img decoding="async" src="http://68.media.tumblr.com/7a8db92cb596588ada6190d84945ccf6/tumblr_inline_o47no93DOJ1rwngbp_540.jpg" /></figure>
<p><i><br />
<a href="http://ak-photo.co.uk/wp-content/uploads/2015/09/ScreenSchool-guide.jpg" target="_blank"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-1052" src="http://ak-photo.co.uk/wp-content/uploads/2015/09/ScreenSchool-guide.jpg" alt="ScreenSchool-guide" width="2000" height="1414" /></a><br />
Click on the image to zoom<br />
</i></p>
<p>The post <a href="https://www.tomb-of-ash.com/tomb-of-ash-featuring-in-liverpool-screen-schools/">Tomb of Ash Featuring in Liverpool Screen School’s Career Planning Guide</a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Tomb of Ash – End of Year Report</title>
		<link>https://www.tomb-of-ash.com/tomb-of-ash-end-of-year-report-3/</link>
		
		<dc:creator><![CDATA[Ash]]></dc:creator>
		<pubDate>Thu, 17 Dec 2015 22:55:23 +0000</pubDate>
				<category><![CDATA[Classics]]></category>
		<category><![CDATA[E3]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[Tomb Raider]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[classic]]></category>
		<category><![CDATA[classics]]></category>
		<category><![CDATA[cosplay]]></category>
		<category><![CDATA[croatia]]></category>
		<category><![CDATA[e3]]></category>
		<category><![CDATA[egx]]></category>
		<category><![CDATA[eurogamer]]></category>
		<category><![CDATA[infogamer]]></category>
		<category><![CDATA[lara croft]]></category>
		<category><![CDATA[large]]></category>
		<category><![CDATA[let's play]]></category>
		<category><![CDATA[reboot]]></category>
		<category><![CDATA[report]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[tomb raider]]></category>
		<category><![CDATA[uk]]></category>
		<category><![CDATA[year]]></category>
		<guid isPermaLink="false">http://ashkaprielov.co.uk/tomb-of-ash-end-of-year-report-3/</guid>

					<description><![CDATA[<p>I started Tomb of Ash as a small personal blog in 2012, but at the end of 2013 I decided to completely re-brand my website with a new layout and in fact turn it from a general Tumblr blog into a video game focused website.  In 2014 I received Official Tomb Raider Fansite status. 2015 [&#8230;]</p>
<p>The post <a href="https://www.tomb-of-ash.com/tomb-of-ash-end-of-year-report-3/">Tomb of Ash – End of Year Report</a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>I started<br />
Tomb of Ash as a small personal blog in 2012, but at the end of 2013 I decided<br />
to completely re-brand my website with a new layout and in fact turn it from a<br />
general Tumblr blog into a video game focused website.  In 2014 I received Official Tomb Raider<br />
Fansite status.</p>
<p>2015 was a<br />
very fruitful year for my website and this report will highlight the content<br />
that I’ve produced and the changes that were made to the website as a whole. </p>
<p><b>Articles:</b></p>
<p>I’ve<br />
published a number of investigative articles and reviews this year, including:</p>
<ul>
<li><a href="https://www.tomb-of-ash.com/post/133359207245/sit-back-relax-and-enjoy-your-rise-rise-of-the" target="_blank"><b>Sit Back, Relax, and Enjoy Your Rise [Rise of the Tomb Raider Review]</b></a></li>
<li><a href="https://www.tomb-of-ash.com/post/132669654595/core-design-team" target="_blank"><b>Core Design Team</b></a></li>
<li><a href="https://www.tomb-of-ash.com/post/130331437730/exploring-aldwych-the-real-location-from-tomb" target="_blank"><b>Exploring Aldwych &#8211;<br />
the Real Location from Tomb Raider III</b></a></li>
<li><b><a href="https://www.tomb-of-ash.com/post/129142802955/split-a-very-tomb-raider-place" target="_blank">Split – A VERY Tomb<br />
Raider Place</a></b></li>
<li><b><a href="https://www.tomb-of-ash.com/post/129136394835/tomb-raider-iv-core-design-team-information" target="_blank">Tomb Raider IV –<br />
Core Design Team Information (1998-1999)</a></b></li>
<li><a href="https://www.tomb-of-ash.com/post/135719339850/tomb-raider-the-last-revelation-official-press" target="_blank"><b>Tomb Raider IV &#8211; the official press release (unpublished before)</b></a></li>
<li><b><a href="https://www.tomb-of-ash.com/post/136133474620/tomb-raider-the-last-revelation-q-and-a-with-the" target="_blank">Tomb Raider IV &#8211; Q&amp;A with the Team</a></b></li>
<li><b><a href="https://www.tomb-of-ash.com/post/135783052075/tomb-raider-the-last-revelation-official-story" target="_blank">Tomb Raider IV &#8211; the official storyline</a></b></li>
<li><b><a href="https://www.tomb-of-ash.com/post/135672850145/official-core-design-tomb-raider-4-memo" target="_blank">Official Tomb Raider IV memo</a></b></li>
<li><b><a href="https://www.tomb-of-ash.com/post/127558205320/kurtis-trents-biography" target="_blank">Kurtis Trent’s<br />
Biography</a></b></li>
<li><a href="https://www.tomb-of-ash.com/post/122759231465/my-e3-experience" target="_blank"><b>My E3 Experience</b></a></li>
<li><a href="https://www.tomb-of-ash.com/post/121414739370/the-role-of-tomb-raider-in-my-life" target="_blank"><b>The Role of Tomb<br />
Raider in My Life</b></a></li>
<li><a href="https://www.tomb-of-ash.com/post/122050463585/rise-of-the-tomb-raider-demo-impressions" target="_blank"><b>Rise of the Tomb<br />
Raider Demo impressions.</b></a></li>
<li><b><a href="https://www.tomb-of-ash.com/post/120090813905/lara-croft-relic-run" target="_blank">Lara Croft Relic<br />
Run Review</a></b></li>
<li><a href="https://www.tomb-of-ash.com/post/116334681900/laras-musical-career" target="_blank"><b>Lara’s Musical<br />
Career</b></a></li>
<li><a href="https://www.tomb-of-ash.com/post/116912344635/history-of-eidos" target="_blank"><b>History of Eidos</b></a></li>
</ul>
<p> A number of<br />
<b>interviews</b> were conducted with people who were involved in the making of both the<br />
classic and contemporary Tomb Raider games.</p>
<ul>
<li><a href="https://www.tomb-of-ash.com/post/116018832560/shelley-blond-behind-the-voice-of-lara-croft" target="_blank"><b>Shelley Blond &#8211;<br />
behind the voice of Lara Croft</b></a></li>
<li><a href="https://www.tomb-of-ash.com/post/124565196050/an-exclusive-interview-with-brandon-fernandez" target="_blank"><b>An Exclusive<br />
Interview with Brandon Fernandez, Animation Director for the Rise of the<br />
Tomb Raider</b></a></li>
<li><a href="https://www.tomb-of-ash.com/post/124092100110/a-very-short-interview-with-john-stafford-lead" target="_blank"><b>Interview with John Stafford, lead narrative designer</b></a></li>
<li><a href="https://www.tomb-of-ash.com/post/124395298015/my-exclusive-interview-with-brian-horton-game" target="_blank"><b>Interview with Brian Horton, Game Director of the Rise of the Tomb Raider</b></a></li>
<li><a href="https://www.tomb-of-ash.com/interview-with-noah-hughes/" target="_blank"><b>Interview with Noah Hughes, Creative Director of the Rise of the Tomb Raider</b></a></li>
<li><a href="https://www.tomb-of-ash.com/interview-with-jill-de-jong/" target="_blank"><b>Interview with Jill<br />
de Jong</b></a></li>
</ul>
<p>We’ve finally got a dedicated<a href="https://www.facebook.com/TombOfAsh/" target="_blank"><br />
<b>Facebook page</b></a> so give it a like! The page is run by my friend Terenete </p>
<figure class="tmblr-full"><img decoding="async" src="http://68.media.tumblr.com/3a89e7abf601bbd6588398a2dd19092a/tumblr_inline_nzixq6Qzp01rwngbp_540.jpg" alt="image" /></figure>
<p> We’ve visited a<br />
number of <b>gaming expos and conventions</b> in Europe and North America and produced<br />
detailed recaps of each one of them: </p>
<ul>
<li><b><a href="https://www.tomb-of-ash.com/post/124664953355/e3-recap-guide" target="_blank">E3</a>, Los Angeles</b></li>
</ul>
<ul>
<li><b><a href="https://www.tomb-of-ash.com/post/133495286305/my-co-admin-terenete-went-to-reboot-infogamer-expo" target="_blank">Reboot Infogamer</a>, Zagreb</b></li>
</ul>
<ul>
<li><b><a href="https://www.tomb-of-ash.com/post/130020398995/check-out-eurogamer-2015-and-tomb-raider-cosplay" target="_blank">Eurogamer Expo</a>, Birmingham</b></li>
</ul>
<p>A number of <b>videos</b> were<br />
produced, including: </p>
<p><b>E3 2015 Recap video<br />
(featuring Shelley Blond):</b></p>
<p><b>A visit to Aldwych<br />
Station (the real location from Tomb Raider 3):</p>
<p></b></p>
<p><b></p>
<p>A Let’s Play Video of<br />
the Rise of the Tomb Raider:</b></p>
<p>We’ve started a<br />
couple of <b>creative projects</b> that will still be ongoing in 2016</p>
<p><b><a href="https://www.tomb-of-ash.com/tagged/journal" target="_blank">Lara’s Journal</a></b><img decoding="async" src="http://68.media.tumblr.com/4a57817b98344a3a3e32d95f64dd7b88/tumblr_inline_nzixtvhIA51rwngbp_540.jpg" alt="image" /><b><a href="https://www.tomb-of-ash.com/tagged/led" target="_blank">LED Art</a></b><img decoding="async" src="http://68.media.tumblr.com/a0f2c45afd123898ab85683e4c2763d0/tumblr_inline_nzixv5KoG41rwngbp_540.jpg" alt="image" /><b><a href="https://www.tomb-of-ash.com/post/131691173325/tomb-raider-20th-anniversary-project-explained" target="_blank">Tomb Raider 20th<br />
Anniversary Project</a></b><img decoding="async" src="http://68.media.tumblr.com/6e37ae11170c73948ecb877a36859f4d/tumblr_inline_nzixvyIMpn1rwngbp_540.jpg" alt="image" /></p>
<p>We received many wonderful emails,<br />
tweets and <i><a href="https://www.facebook.com/TombOfAsh/" target="_blank">Facebook</a> </i>messages with your<b> feedback</b> for which we are very grateful!</p>
<figure class="tmblr-full"><img decoding="async" src="http://68.media.tumblr.com/7a126d17a620518477f89d60344d0ac2/tumblr_inline_nziy5lHZg01rwngbp_540.jpg" alt="image" /></figure>
<p> We hosted a couple of<br />
<b>competitions and gave away</b> a number of items with a combined worth over £200 </p>
<p><b>What’s next?</b> Well, in 2016 we<br />
plan to finally start working on the <b><a href="http://tombraider.boards.net/thread/389/tomb-raider-20th-anniversary-project" target="_blank">20th anniversary project (in<br />
which YOU need to get involved ASAP)</a></b>. We’ve already received a couple of videos<br />
for it including one with Jill de Jong, the official model for Tomb Raider: The<br />
Angel of Darkness. </p>
<p>We also will continue our mission to bring you more<br />
interviews and media on classic Tomb Raider, and even though we do plan to have<br />
a number of projects focused on the contemporary series there will be links<br />
with the original series as usual. <b>Also look out for more competitions and<br />
give-aways</b> at some point; make sure you follow our <a href="https://www.facebook.com/TombOfAsh/" target="_blank"><b>Facebook</b></a> page and check our<br />
website regularly. </p>
<p>As usual – we’d love to hear your<br />
feedback, so don’t hesitate to send us your thoughts via <a href="mailto:ash@laracroft.ru" target="_blank">email</a>,<a href="https://www.facebook.com/TombOfAsh/" target="_blank"> Facebook</a>,<br />
<a href="https://twitter.com/ash_kaprielov" target="_blank">Twitter</a> or just send a message via Tumblr’s messaging.</p>
<p>Thank you for being with us this<br />
year.</p>
<p> We wish you a Merry Christmas and a wonderful New Year. </p>
<p><i> Ash and Terenete. </i></p>
<figure class="tmblr-full"><img decoding="async" src="http://68.media.tumblr.com/a5a2a34445219aca8987c783d1e5d4d5/tumblr_inline_nziy9tRoN81rwngbp_540.png" alt="image" /></figure>
<p>The post <a href="https://www.tomb-of-ash.com/tomb-of-ash-end-of-year-report-3/">Tomb of Ash – End of Year Report</a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
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		<title>E3 2015 Recap Guide</title>
		<link>https://www.tomb-of-ash.com/e3-recap-guide/</link>
		
		<dc:creator><![CDATA[Ash]]></dc:creator>
		<pubDate>Tue, 21 Jul 2015 14:48:39 +0000</pubDate>
				<category><![CDATA[Classics]]></category>
		<category><![CDATA[E3]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[Tomb Raider]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[classics]]></category>
		<category><![CDATA[core design]]></category>
		<category><![CDATA[crystal dynamics]]></category>
		<category><![CDATA[e3]]></category>
		<category><![CDATA[E3 2015]]></category>
		<category><![CDATA[eidos]]></category>
		<category><![CDATA[exclusive]]></category>
		<category><![CDATA[lara croft]]></category>
		<category><![CDATA[large]]></category>
		<category><![CDATA[los angeles]]></category>
		<category><![CDATA[rise of the tomb raider]]></category>
		<category><![CDATA[square enix]]></category>
		<category><![CDATA[tomb raider]]></category>
		<category><![CDATA[video]]></category>
		<guid isPermaLink="false">http://ashkaprielov.co.uk/e3-recap-guide/</guid>

					<description><![CDATA[<p>And so my duties as Tomb Raider Ambassador for E3 2015 came to an end. I spent 8 days in Los-Angeles and managed to visit Crystal Dynamics’ studio in San Francisco. This is a short recap-guide of my adventure with links to related posts, articles, photos and videos. POSTS: Lara Croft at the Getty Museum [&#8230;]</p>
<p>The post <a href="https://www.tomb-of-ash.com/e3-recap-guide/">E3 2015 Recap Guide</a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
]]></description>
										<content:encoded><![CDATA[<figure class="tmblr-full"><img decoding="async" src="http://68.media.tumblr.com/59b06c6c24e3e55a94eaf621ffedc6f7/tumblr_inline_nruutk5yp81rwngbp_540.jpg" alt="image"></figure>
<p><i>And so my<br />
duties as Tomb Raider Ambassador for E3 2015 came to an end. I spent 8 days in<br />
Los-Angeles and managed to visit Crystal Dynamics’ studio in San Francisco.<br />
This is a short recap-guide of my adventure with links to related posts, articles, photos and videos. </i></p>
<p><b>POSTS:</b></p>
<p><a href="https://www.tomb-of-ash.com/post/122030494650/left-this-message-as-part-of-whose-values-at-the" target="_blank" rel="noopener">Lara Croft at the Getty Museum</a></p>
<p><a href="https://www.tomb-of-ash.com/post/122446299410/tomb-of-ash-a-lara-a-day-keeps-evil-mummies" target="_blank" rel="noopener">A Lara a day keeps evil mummies away</a></p>
<p><a href="https://www.tomb-of-ash.com/post/121414739370/the-role-of-tomb-raider-in-my-life" target="_blank" rel="noopener">The role of Tomb Raider in my life</a></p>
<p><b>ARTICLES:</b></p>
<p><a href="http://tombraider.tumblr.com/post/124370193850/e3-ambassador-blog-animation-in-rise-of-the-tomb#disqus_thread" target="_blank" rel="noopener">Animation in Rise of the Tomb Raider</a></p>
<p><a href="https://www.tomb-of-ash.com/post/122759231465/my-e3-experience" target="_blank" rel="noopener">My E3 Experience</a></p>
<p><a href="https://www.tomb-of-ash.com/post/122050463585/rise-of-the-tomb-raider-demo-impressions" target="_blank" rel="noopener">Rise of the Tomb Raider Demo Impressions</a></p>
<p><b>INTERVIEWS:</b></p>
<p><a href="https://www.tomb-of-ash.com/post/124395298015/my-exclusive-interview-with-brian-horton-game" target="_blank" rel="noopener">Brian Horton – game director (video interview)</a></p>
<p><a href="https://www.tomb-of-ash.com/post/124092100110/a-very-short-interview-with-john-stafford-lead" target="_blank" rel="noopener">John Stafford – lead narrative designer (video interview)</a></p>
<p><a href="https://www.tomb-of-ash.com/post/124565196050/an-exclusive-interview-with-brandon-fernandez" target="_blank" rel="noopener">Brandon Fernandez &#8211; Animation Director</a></p>
<p><a href="https://www.tomb-of-ash.com/interview-with-noah-hughes/" target="_blank" rel="noopener">Noah Hughes&nbsp;&#8211; Creative Director</a></p>
<p><b>&nbsp;</b><b>VIDEOS:</b></p>
<p>See below a very detailed video recap.<b>&nbsp;</b>It features voice over by Shelley Blond (the original voice<br />
of Lara in Tomb Raider 1996)<b>:</b></p>
<div class=" responsive-embed responsive-embed-16x9 embed-youtube"><iframe loading="lazy" width="1140" height="641" src="https://www.youtube.com/embed/SD5820ox68c?feature=oembed" frameborder="0" allowfullscreen></iframe></div>
<figure class="tmblr-embed tmblr-full"></figure>
<p><b>PHOTOS:</b></p>
<p>I have uploaded some on my <b><a href="https://www.tomb-of-ash.com/some-photos-from-my-trip-to-los-angeles-and-san/" target="_blank" rel="noopener">website here</a></b> and there are much more on my <b><a href="https://www.facebook.com/media/set/?set=a.594880203947930.1073741833.573366079432676&amp;type=3" target="_blank" rel="noopener">Facebook<br />
page</a></b>.</p>
<p>The post <a href="https://www.tomb-of-ash.com/e3-recap-guide/">E3 2015 Recap Guide</a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
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		<title>E3 2015 photos</title>
		<link>https://www.tomb-of-ash.com/some-photos-from-my-trip-to-los-angeles-and-san/</link>
		
		<dc:creator><![CDATA[Ash]]></dc:creator>
		<pubDate>Tue, 21 Jul 2015 14:18:51 +0000</pubDate>
				<category><![CDATA[E3]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[crystal dynamics]]></category>
		<category><![CDATA[e3]]></category>
		<category><![CDATA[e32015]]></category>
		<category><![CDATA[e3photos]]></category>
		<category><![CDATA[lara croft]]></category>
		<category><![CDATA[large]]></category>
		<category><![CDATA[photos]]></category>
		<category><![CDATA[rise of the tomb raider]]></category>
		<category><![CDATA[rise of the tomb raier]]></category>
		<category><![CDATA[tomb raider]]></category>
		<guid isPermaLink="false">http://ashkaprielov.co.uk/some-photos-from-my-trip-to-los-angeles-and-san/</guid>

					<description><![CDATA[<p>Some photos from my trip to Los Angeles and San Francisco (to visit Crystal Dynamics studio). &#160;</p>
<p>The post <a href="https://www.tomb-of-ash.com/some-photos-from-my-trip-to-los-angeles-and-san/">E3 2015 photos</a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Some photos from my trip to Los Angeles and San Francisco (to visit Crystal Dynamics studio).</p>
<p>&nbsp;</p>
<p>The post <a href="https://www.tomb-of-ash.com/some-photos-from-my-trip-to-los-angeles-and-san/">E3 2015 photos</a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
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		<title>An Exclusive Interview with Brandon Fernandez, Animation Director for the Rise of the Tomb Raider</title>
		<link>https://www.tomb-of-ash.com/an-exclusive-interview-with-brandon-fernandez/</link>
		
		<dc:creator><![CDATA[Ash]]></dc:creator>
		<pubDate>Mon, 20 Jul 2015 10:20:28 +0000</pubDate>
				<category><![CDATA[E3]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Rise of the Tomb Raider]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[brandon fernandez]]></category>
		<category><![CDATA[e3]]></category>
		<category><![CDATA[exclusive]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[lara croft]]></category>
		<category><![CDATA[large]]></category>
		<category><![CDATA[rise of the tomb raider]]></category>
		<category><![CDATA[rottr]]></category>
		<category><![CDATA[tomb raider]]></category>
		<guid isPermaLink="false">http://ashkaprielov.co.uk/an-exclusive-interview-with-brandon-fernandez/</guid>

					<description><![CDATA[<p>I had a chance to interview Brandon during my time as an ambassador for Tomb Raider community for E3 2015. Brandon talks about his work at Crystal Dynamics and how he animates the Lara Croft of today! Hello. Thanks for taking the time to talk to me. Could you please introduce yourself to our readers? [&#8230;]</p>
<p>The post <a href="https://www.tomb-of-ash.com/an-exclusive-interview-with-brandon-fernandez/">An Exclusive Interview with Brandon Fernandez, Animation Director for the Rise of the Tomb Raider</a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><i>I had a chance to interview Brandon during my time as an<a href="http://t.umblr.com/redirect?z=http%3A%2F%2Ftomb-of-ash.com%2Fpost%2F124415746890%2Fmy-e3-2015-experience-recap-video-featuring&amp;t=NGMxMjMzMmI2NDVmMmQwZTEzN2Q1NDA1ODBhNGFhMmFhMjE0OWUwZiw3eXJ1elAxWQ%3D%3D&amp;b=t%3Aw7GcrEhPgqwQ3OrC6EhwPQ&amp;p=http%3A%2F%2Ftomb-of-ash.tumblr.com%2Fpost%2F124565196050%2Fan-exclusive-interview-with-brandon-fernandez&amp;m=1" target="_blank" rel="noopener noreferrer"> ambassador for Tomb Raider community for E3 2015</a>. Brandon talks about his work at Crystal Dynamics and how he animates the Lara Croft of today!</i></p>
<p><b>Hello. Thanks for taking the time to talk to me. Could you please introduce yourself to our readers?</b><br />
Brandon Fernandez:  Hi, I’m Brandon Fernandez, Animator Director on Rise of the Tomb Raider.  I’ve worked at Crystal for 15 years, with my first project being Soul Reaver 2.  13 of those years I’ve spent focusing on player animation and control.  Working with our talented player group on bringing our characters to life not only in cinematics, but during every moment of gameplay as well.   I’m excited to hear fan’s reactions and thoughts on Lara’s growth in her latest journey.<br />
<b>What would you say is involved in your average day working on the new Rise of the Tomb Raider?</b><br />
Brandon Fernandez:  While not animating myself, much of my time is spent continually playing the game, ensuring Lara’s animations and controls are in sync and intuitive.  While we are always pushing for high fidelity motion, we also strive for a character that feels responsive and easy to control.  In addition to this, I also work with our excellent animation team reviewing work and providing feedback.</p>
<p><b>As a professional animator, how has the process of character animation changed through the years?</b></p>
<figure class="tmblr-full" data-orig-width="640" data-orig-height="302"><img loading="lazy" decoding="async" src="http://68.media.tumblr.com/a67ad4fc5861ee0f0cdedefb60ceda9c/tumblr_inline_nrs7cuOfoN1rwngbp_500.jpg" alt="image" width="500" height="235" data-orig-width="640" data-orig-height="302" /></figure>
<p>Brandon Fernandez:  15+ years ago there was less specialization in games, so an animator might model, rig, animate, create character vfx and even do a bit of design tuning.  With the ever increasing fidelity new hardware allows, along with a maturing game’s industry filled with professional artists in all areas, animators are now able to focus more on animation as an art.</p>
<p><b>How has this technology opened up new animation options?  Has it saved time in production or has it brought up new complications?</b><br />
Brandon Fernandez: It has definitely increased our ability to achieve more nuanced performances with our characters.  It brings with it new challenges to be sure, but much like motion capture for body motion, it allows us to get the subtle, minute detail of human movement quickly.  Then it is up to one of our skilled animators to massage that into the characters you see come to life.</p>
<figure class="tmblr-full" data-orig-width="860" data-orig-height="238"><img loading="lazy" decoding="async" src="http://68.media.tumblr.com/e8a62d39ab373a6d24f1f605b46e93ea/tumblr_inline_nrs79gwDz21rwngbp_500.jpg" alt="image" width="500" height="138" data-orig-width="860" data-orig-height="238" /></figure>
<p><b>In the past, video game character animation would have been a more solitary occupation; working from pre-existing reference materials.  With the increasing use of motion capture technology in modern games, the artist needs to interact with the motion actors.  How has this affected your workflow?  </b></p>
<p>Brandon Fernandez: While motion capture is a great tool to help us create our characters, the majority of an animator’s time is still spent crafting that performance with the team here at Crystal or in our sister studio in Montreal.   Motion capture allows us to get to a common ground faster, so we can focus more on the subtly of the acting and emotion.<br />
<b>As an artist, do you guide the motion actors’ performance?</b><br />
Brandon Fernandez: We have many talented people at Crystal who are in sync with our characters motivations, so the direction is shared.  Whether it is Noah, Tore, Brian or myself, there is always someone with a strong understanding of our characters driving the performances.<br />
<b>What is the most enjoyable part of your job?</b></p>
<figure class="tmblr-full" data-orig-width="748" data-orig-height="380"><img loading="lazy" decoding="async" src="http://68.media.tumblr.com/6c2bd5577bdf040016d758ceee8f4123/tumblr_inline_nrs774scR81rwngbp_500.jpg" alt="image" width="500" height="254" data-orig-width="748" data-orig-height="380" /></figure>
<p>Brandon Fernandez: The challenge and beauty of animating for games is creating a character who can both be separate of the player with her own personality, while also at the base level be driven by the player.  Ensuring the player and Lara are in sync throughout the game is a great challenge, and when done right is incredibly rewarding.</p>
<p>The post <a href="https://www.tomb-of-ash.com/an-exclusive-interview-with-brandon-fernandez/">An Exclusive Interview with Brandon Fernandez, Animation Director for the Rise of the Tomb Raider</a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
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		<title>E3 2015 Experience Recap Video</title>
		<link>https://www.tomb-of-ash.com/my-e3-2015-experience-recap-video-featuring/</link>
		
		<dc:creator><![CDATA[Ash]]></dc:creator>
		<pubDate>Sat, 18 Jul 2015 16:37:20 +0000</pubDate>
				<category><![CDATA[E3]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[Rise of the Tomb Raider]]></category>
		<category><![CDATA[Tomb Raider]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[1990s]]></category>
		<category><![CDATA[ambassador]]></category>
		<category><![CDATA[aod]]></category>
		<category><![CDATA[classic]]></category>
		<category><![CDATA[classics]]></category>
		<category><![CDATA[crystal dynamics]]></category>
		<category><![CDATA[e3]]></category>
		<category><![CDATA[E3 2015]]></category>
		<category><![CDATA[exclusive]]></category>
		<category><![CDATA[lara croft]]></category>
		<category><![CDATA[large]]></category>
		<category><![CDATA[los angeles]]></category>
		<category><![CDATA[madonna]]></category>
		<category><![CDATA[playstation]]></category>
		<category><![CDATA[recap]]></category>
		<category><![CDATA[rise of the tomb raider]]></category>
		<category><![CDATA[san francisco]]></category>
		<category><![CDATA[Shelley Blond]]></category>
		<category><![CDATA[tomb raider]]></category>
		<category><![CDATA[tomb raider classic]]></category>
		<category><![CDATA[tomb raider classics]]></category>
		<category><![CDATA[xbox]]></category>
		<guid isPermaLink="false">http://ashkaprielov.co.uk/my-e3-2015-experience-recap-video-featuring/</guid>

					<description><![CDATA[<p>My E3 2015 Experience Recap Video&#160;(featuring Shelley Blond as the voice of Lara Croft) In June, Microsoft and Crystal Dynamics sponsored my trip to the USA to attend their presentation of the Rise of the Tomb Raider at E3 2015 in Los Angeles. I had an opportunity to meet some of my online friends for [&#8230;]</p>
<p>The post <a href="https://www.tomb-of-ash.com/my-e3-2015-experience-recap-video-featuring/">E3 2015 Experience Recap Video</a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><b>My E3 2015 Experience Recap Video&nbsp;</b>(featuring Shelley Blond as the voice of Lara Croft)</p>
<p>In June, Microsoft and Crystal Dynamics sponsored my trip to the USA to attend their presentation of the Rise of the Tomb Raider at E3 2015 in Los Angeles. I had an opportunity to meet some of my online friends for the first time and catch up with some of the people behind the new Tomb Raider at both E3 and Crystal Dynamics’ studio in San Francisco. You can find out more details about my adventures, read and watch exclusive interviews and see photos <a href="https://www.tomb-of-ash.com/some-photos-from-my-trip-to-los-angeles-and-san/" target="_blank" rel="noopener noreferrer"><b>here</b></a></p>
<div class=" responsive-embed responsive-embed-16x9 embed-youtube"><iframe loading="lazy" width="1140" height="641" src="https://www.youtube.com/embed/SD5820ox68c?feature=oembed" frameborder="0" allowfullscreen></iframe></div>
<p>Excuse my accent &nbsp;<img src="https://s.w.org/images/core/emoji/17.0.2/72x72/1f609.png" alt="😉" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
<div class="attribution">&nbsp;</div>
<p>The post <a href="https://www.tomb-of-ash.com/my-e3-2015-experience-recap-video-featuring/">E3 2015 Experience Recap Video</a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
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		<title>[Interview] Brian Horton &#8211; Game Director for The Rise of The Tomb Raider</title>
		<link>https://www.tomb-of-ash.com/my-exclusive-interview-with-brian-horton-game/</link>
		
		<dc:creator><![CDATA[Ash]]></dc:creator>
		<pubDate>Sat, 18 Jul 2015 08:52:30 +0000</pubDate>
				<category><![CDATA[E3]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Rise of the Tomb Raider]]></category>
		<category><![CDATA[Tomb Raider]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[brian horton]]></category>
		<category><![CDATA[e3]]></category>
		<category><![CDATA[exclusive]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[rise of the tomb raider]]></category>
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		<category><![CDATA[tomb raider]]></category>
		<guid isPermaLink="false">http://ashkaprielov.co.uk/my-exclusive-interview-with-brian-horton-game/</guid>

					<description><![CDATA[<p>My exclusive interview with Brian Horton, game director for the Rise of the Tomb Raider</p>
<p>The post <a href="https://www.tomb-of-ash.com/my-exclusive-interview-with-brian-horton-game/">[Interview] Brian Horton &#8211; Game Director for The Rise of The Tomb Raider</a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>My exclusive interview with Brian Horton, game director for the Rise of the Tomb Raider</p>
<div class="attribution"></div>
<p>The post <a href="https://www.tomb-of-ash.com/my-exclusive-interview-with-brian-horton-game/">[Interview] Brian Horton &#8211; Game Director for The Rise of The Tomb Raider</a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
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		<link>https://www.tomb-of-ash.com/tombraider-e3-ambassador-blog-animation-in/</link>
		
		<dc:creator><![CDATA[Ash]]></dc:creator>
		<pubDate>Sat, 18 Jul 2015 08:45:39 +0000</pubDate>
				<category><![CDATA[E3]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[brian horton]]></category>
		<category><![CDATA[crystal dynamics]]></category>
		<category><![CDATA[e3]]></category>
		<category><![CDATA[exclusive]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[rise of the tomb raider]]></category>
		<category><![CDATA[rotr]]></category>
		<category><![CDATA[rottr]]></category>
		<category><![CDATA[tomb raider]]></category>
		<guid isPermaLink="false">http://ashkaprielov.co.uk/tombraider-e3-ambassador-blog-animation-in/</guid>

					<description><![CDATA[<p>tombraider: [E3 Ambassador Blog] Animation in Rise of the Tomb Raider Author: Ash &#8211; Tomb of Ash &#8211; UK/Russia The video game industry is constantly evolving. Gone are the days when 2D Pacman was labelled as a game with state-of-the-art graphics. Rise of the Tomb Raider, just like every other major release this year, features [&#8230;]</p>
<p>The post <a href="https://www.tomb-of-ash.com/tombraider-e3-ambassador-blog-animation-in/"></a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
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<a href='https://www.tomb-of-ash.com/tombraider-e3-ambassador-blog-animation-in/attachment/3778/'><img loading="lazy" decoding="async" width="150" height="150" src="https://www.tomb-of-ash.com/wp-content/uploads/2015/07/tumblr_nrntmrxauw1qkq7tbo1_r2_1280-150x150.jpg" class="attachment-thumbnail size-thumbnail" alt="" srcset="https://www.tomb-of-ash.com/wp-content/uploads/2015/07/tumblr_nrntmrxauw1qkq7tbo1_r2_1280-150x150.jpg 150w, https://www.tomb-of-ash.com/wp-content/uploads/2015/07/tumblr_nrntmrxauw1qkq7tbo1_r2_1280-48x48.jpg 48w, https://www.tomb-of-ash.com/wp-content/uploads/2015/07/tumblr_nrntmrxauw1qkq7tbo1_r2_1280-90x90.jpg 90w, https://www.tomb-of-ash.com/wp-content/uploads/2015/07/tumblr_nrntmrxauw1qkq7tbo1_r2_1280-200x200.jpg 200w, https://www.tomb-of-ash.com/wp-content/uploads/2015/07/tumblr_nrntmrxauw1qkq7tbo1_r2_1280-300x300.jpg 300w, https://www.tomb-of-ash.com/wp-content/uploads/2015/07/tumblr_nrntmrxauw1qkq7tbo1_r2_1280-400x400.jpg 400w" sizes="auto, (max-width: 150px) 100vw, 150px" /></a>

<p><a href="http://tombraider.tumblr.com/post/124370193850/e3-ambassador-blog-animation-in-rise-of-the-tomb" class="tumblr_blog" target="_blank">tombraider</a>:</p>
<blockquote>
<h2><b>[E3 Ambassador Blog] Animation in Rise of the Tomb Raider</b></h2>
<p><i>Author: Ash &#8211; <a href="https://www.tomb-of-ash.com/" target="_blank">Tomb of Ash</a> &#8211; UK/Russia</i></p>
<p>The video game industry is constantly evolving. Gone are the days when 2D Pacman was labelled as a game with state-of-the-art graphics. Rise of the Tomb Raider, just like every other major release this year, features stunning graphics and animation; it utilizes all the advances of MOVA motion capture technology to impart the minutiae of an actor’s performance onto the model. </p>
<p>Brandon Fernandez (Animation Director) has worked at Crystal Dynamics for 15 years and. When he started<i> “…there was less specialization in games, so an animator might model, rig, animate, create character VFX and even do a bit of design tuning.” </i>Technology has moved on and professional animators are now able to solely focus on animation. But how important is realism for a Tomb Raider fan? A lot of us still play the classic Tomb Raider and Lara does not even move her mouth in those. I was sent to E3 by Microsoft and Crystal Dynamics to investigate this matter and report back.</p>
<p><a href="http://tombraider.tumblr.com/post/124370193850/e3-ambassador-blog-animation-in-rise-of-the-tomb" class="tmblr-truncated-link" target="_blank">Keep reading</a></p>
</blockquote>
<p>Here’s my article on the animation in the Rise of the Tomb Raider!</p>
<p>The post <a href="https://www.tomb-of-ash.com/tombraider-e3-ambassador-blog-animation-in/"></a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
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		<title>[Interview] John Stafford &#8211; Narrative Designer at Crystal Dynamics</title>
		<link>https://www.tomb-of-ash.com/a-very-short-interview-with-john-stafford-lead/</link>
		
		<dc:creator><![CDATA[Ash]]></dc:creator>
		<pubDate>Tue, 14 Jul 2015 20:12:56 +0000</pubDate>
				<category><![CDATA[E3]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Rise of the Tomb Raider]]></category>
		<category><![CDATA[Tomb Raider]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[crystal dynamics]]></category>
		<category><![CDATA[designer]]></category>
		<category><![CDATA[e3]]></category>
		<category><![CDATA[exclusive]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[john stafford]]></category>
		<category><![CDATA[lara croft]]></category>
		<category><![CDATA[narrative]]></category>
		<category><![CDATA[rise of the tomb raider]]></category>
		<category><![CDATA[tomb raider]]></category>
		<guid isPermaLink="false">http://ashkaprielov.co.uk/a-very-short-interview-with-john-stafford-lead/</guid>

					<description><![CDATA[<p>A very short interview with John Stafford &#8211; Lead Narrative Designer at Crystal Dynamics. Filmed during my visit to the studio.</p>
<p>The post <a href="https://www.tomb-of-ash.com/a-very-short-interview-with-john-stafford-lead/">[Interview] John Stafford &#8211; Narrative Designer at Crystal Dynamics</a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>A very short interview with John Stafford &#8211; Lead Narrative Designer at Crystal Dynamics. Filmed during my visit to the studio.</p>
<div class="attribution"></div>
<p>The post <a href="https://www.tomb-of-ash.com/a-very-short-interview-with-john-stafford-lead/">[Interview] John Stafford &#8211; Narrative Designer at Crystal Dynamics</a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
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