<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>england - Tomb of Ash</title>
	<atom:link href="https://www.tomb-of-ash.com/tag/england/feed/" rel="self" type="application/rss+xml" />
	<link>https://www.tomb-of-ash.com/tag/england/</link>
	<description>Award-Winning Videogames Blog</description>
	<lastBuildDate>Mon, 26 Mar 2018 18:03:26 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=7.1</generator>

<image>
	<url>https://www.tomb-of-ash.com/wp-content/uploads/2017/05/TOA-link-head-120-48x48.png</url>
	<title>england - Tomb of Ash</title>
	<link>https://www.tomb-of-ash.com/tag/england/</link>
	<width>32</width>
	<height>32</height>
</image> 
	<item>
		<title>A Trip to Chester</title>
		<link>https://www.tomb-of-ash.com/a-trip-to-chester/</link>
		
		<dc:creator><![CDATA[Ash]]></dc:creator>
		<pubDate>Mon, 26 Mar 2018 13:14:35 +0000</pubDate>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Personal]]></category>
		<category><![CDATA[a7iii]]></category>
		<category><![CDATA[cheshire]]></category>
		<category><![CDATA[chester]]></category>
		<category><![CDATA[dji]]></category>
		<category><![CDATA[england]]></category>
		<category><![CDATA[mavic]]></category>
		<category><![CDATA[meadows]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[uk]]></category>
		<guid isPermaLink="false">https://www.tomb-of-ash.com/?p=21584</guid>

					<description><![CDATA[<p>We went to Chester with my drone enthusiast club.<br />
It was also a test trip for my brand new Sony A7III camera. </p>
<p>The post <a href="https://www.tomb-of-ash.com/a-trip-to-chester/">A Trip to Chester</a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>We went to Chester with my <a href="https://www.facebook.com/groups/manchesterdroneownersclub/">drone enthusiast club</a>.<br />
It was also a test trip for my brand new Sony A7III camera. We used Chester Meadows as our location and managed to take some incredible footage. The meadows are quote large so they give enough area for pilots to fly around.</p>
 [<a href="https://www.tomb-of-ash.com/a-trip-to-chester/">See image gallery at www.tomb-of-ash.com</a>] 
<p>The post <a href="https://www.tomb-of-ash.com/a-trip-to-chester/">A Trip to Chester</a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title></title>
		<link>https://www.tomb-of-ash.com/tomb-of-ash-tomb-raider-fan-meetup-page-is-now-up-2/</link>
		
		<dc:creator><![CDATA[Ash]]></dc:creator>
		<pubDate>Sat, 25 Mar 2017 14:02:46 +0000</pubDate>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[england]]></category>
		<category><![CDATA[event]]></category>
		<category><![CDATA[fan]]></category>
		<category><![CDATA[manchester]]></category>
		<category><![CDATA[meetup]]></category>
		<category><![CDATA[tomb raider]]></category>
		<category><![CDATA[uk]]></category>
		<guid isPermaLink="false">http://ashkaprielov.co.uk/tomb-of-ash-tomb-raider-fan-meetup-page-is-now-up-2/</guid>

					<description><![CDATA[<p>tomb-of-ash: Tomb Raider Fan Meetup page is now up and running! Click here to confirm your RSVP. See you in October!  Reminder that our first annual Tomb Raider fan meetup is happening this October! Invite your friends and RSVP here </p>
<p>The post <a href="https://www.tomb-of-ash.com/tomb-of-ash-tomb-raider-fan-meetup-page-is-now-up-2/"></a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<a href='https://www.tomb-of-ash.com/tomb-of-ash-tomb-raider-fan-meetup-page-is-now-up-2/attachment/1659/'><img decoding="async" width="150" height="150" src="https://www.tomb-of-ash.com/wp-content/uploads/2017/03/tumblr_omlnx7UWgN1rfy3d2o1_1280-150x150.jpg" class="attachment-thumbnail size-thumbnail" alt="" srcset="https://www.tomb-of-ash.com/wp-content/uploads/2017/03/tumblr_omlnx7UWgN1rfy3d2o1_1280-150x150.jpg 150w, https://www.tomb-of-ash.com/wp-content/uploads/2017/03/tumblr_omlnx7UWgN1rfy3d2o1_1280-180x180.jpg 180w, https://www.tomb-of-ash.com/wp-content/uploads/2017/03/tumblr_omlnx7UWgN1rfy3d2o1_1280-48x48.jpg 48w, https://www.tomb-of-ash.com/wp-content/uploads/2017/03/tumblr_omlnx7UWgN1rfy3d2o1_1280-90x90.jpg 90w, https://www.tomb-of-ash.com/wp-content/uploads/2017/03/tumblr_omlnx7UWgN1rfy3d2o1_1280-200x200.jpg 200w, https://www.tomb-of-ash.com/wp-content/uploads/2017/03/tumblr_omlnx7UWgN1rfy3d2o1_1280-32x32.jpg 32w" sizes="(max-width: 150px) 100vw, 150px" /></a>

<p><a href="https://www.tomb-of-ash.com/post/158228089765/tomb-raider-fan-meetup-page-is-now-up-and-running" class="tumblr_blog" target="_blank">tomb-of-ash</a>:</p>
<blockquote>
<h2>Tomb Raider Fan Meetup page is now up and running!</h2>
<p>Click <b><a href="https://www.facebook.com/events/760649920756861/" target="_blank">here to confirm your RSVP</a></b>. See you in October! </p>
</blockquote>
<p>Reminder that our first annual Tomb Raider fan meetup is happening this October!<a href="https://www.facebook.com/events/760649920756861/" target="_blank"> Invite your friends and RSVP here </a></p>
<p>The post <a href="https://www.tomb-of-ash.com/tomb-of-ash-tomb-raider-fan-meetup-page-is-now-up-2/"></a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>A Trip to 55 Ashbourne Rd</title>
		<link>https://www.tomb-of-ash.com/a-wonderful-road-trip-with-peter-connelly-the/</link>
		
		<dc:creator><![CDATA[Ash]]></dc:creator>
		<pubDate>Sat, 11 Feb 2017 20:31:38 +0000</pubDate>
				<category><![CDATA[Classics]]></category>
		<category><![CDATA[The Angel of Darkness]]></category>
		<category><![CDATA[Tomb Raider]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[aod]]></category>
		<category><![CDATA[classic]]></category>
		<category><![CDATA[classics]]></category>
		<category><![CDATA[collection]]></category>
		<category><![CDATA[core design]]></category>
		<category><![CDATA[derby]]></category>
		<category><![CDATA[england]]></category>
		<category><![CDATA[lara croft]]></category>
		<category><![CDATA[martin iveson]]></category>
		<category><![CDATA[peter connelly]]></category>
		<category><![CDATA[survivor reborn]]></category>
		<category><![CDATA[tomb raider]]></category>
		<category><![CDATA[uk]]></category>
		<guid isPermaLink="false">http://ashkaprielov.co.uk/a-wonderful-road-trip-with-peter-connelly-the/</guid>

					<description><![CDATA[<p>A wonderful road trip with Peter Connelly, the composer for Tomb Raider 4-6, to Derby, where we met up with Survivor Reborn and Martin Iveson (another composer for Core Design and the voice of Winston!) We visited 55 Ashbourne Road, Mr Grundy’s pub and other Tomb Raider landmarks. A quick video recap coming soon.</p>
<p>The post <a href="https://www.tomb-of-ash.com/a-wonderful-road-trip-with-peter-connelly-the/">A Trip to 55 Ashbourne Rd</a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>A wonderful road trip with Peter Connelly, the composer for Tomb Raider 4-6, to Derby, where we met up with Survivor Reborn and Martin Iveson (another composer for Core Design and the voice of Winston!)</p>
<p>We visited 55 Ashbourne Road, Mr Grundy’s pub and other Tomb Raider landmarks. A quick video recap coming soon.</p>
<p>The post <a href="https://www.tomb-of-ash.com/a-wonderful-road-trip-with-peter-connelly-the/">A Trip to 55 Ashbourne Rd</a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title></title>
		<link>https://www.tomb-of-ash.com/horizon-e-sport-club-check-out-the-latest/</link>
		
		<dc:creator><![CDATA[Ash]]></dc:creator>
		<pubDate>Fri, 02 Dec 2016 17:13:34 +0000</pubDate>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[england]]></category>
		<category><![CDATA[gamedev]]></category>
		<category><![CDATA[gamer]]></category>
		<category><![CDATA[gamers unite]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[Liverpool]]></category>
		<category><![CDATA[uk]]></category>
		<guid isPermaLink="false">http://ashkaprielov.co.uk/horizon-e-sport-club-check-out-the-latest/</guid>

					<description><![CDATA[<p>Horizon E-sport club Check out the latest addition to Liverpool’s gaming culture! (Source: https://www.youtube.com/)</p>
<p>The post <a href="https://www.tomb-of-ash.com/horizon-e-sport-club-check-out-the-latest/"></a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
]]></description>
										<content:encoded><![CDATA[<h2>Horizon E-sport club </h2>
<p>Check out the latest addition to Liverpool’s gaming culture!</p>
<div class="attribution">(<span>Source:</span> <a href="https://www.youtube.com/">https://www.youtube.com/</a>)</div>
<p>The post <a href="https://www.tomb-of-ash.com/horizon-e-sport-club-check-out-the-latest/"></a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Manchester Pokédilly Gardens</title>
		<link>https://www.tomb-of-ash.com/manchester-pokedilly-gardens/</link>
		
		<dc:creator><![CDATA[Ash]]></dc:creator>
		<pubDate>Wed, 20 Jul 2016 16:05:56 +0000</pubDate>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[england]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gardens]]></category>
		<category><![CDATA[manc]]></category>
		<category><![CDATA[manchester]]></category>
		<category><![CDATA[many]]></category>
		<category><![CDATA[mcr]]></category>
		<category><![CDATA[niantic]]></category>
		<category><![CDATA[picadilly]]></category>
		<category><![CDATA[pokemon]]></category>
		<category><![CDATA[Pokemon go]]></category>
		<category><![CDATA[pokemongo]]></category>
		<category><![CDATA[pokestop]]></category>
		<category><![CDATA[pokestops]]></category>
		<category><![CDATA[rare]]></category>
		<category><![CDATA[uk]]></category>
		<guid isPermaLink="false">http://ashkaprielov.co.uk/manchester-pokedilly-gardens/</guid>

					<description><![CDATA[<p>Welcome to Manchester Piccadilly Gardens &#8211; the Pokémecca of Northern England. Located in the heart of Manchester, this place has benefits for every Pokémon Go enthusiast – not least its many Pokéstops that are located in close proximity to each other. The Pokémon portals here used to be a feature of Ingres &#8211; a previous [&#8230;]</p>
<p>The post <a href="https://www.tomb-of-ash.com/manchester-pokedilly-gardens/">Manchester Pokédilly Gardens</a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Welcome to Manchester<br />
Piccadilly Gardens &#8211; the Pokémecca of Northern England. Located in the heart of<br />
Manchester, this place has benefits for every Pokémon Go enthusiast – not least<br />
its many Pokéstops that are located in close proximity to each other. The<br />
Pokémon portals here used to be a feature of Ingres &#8211; a previous mobile game by<br />
Niantic – but these features have now been converted into Pokéstops.</p>
<figure class="tmblr-full"><img decoding="async" src="http://68.media.tumblr.com/75f429fe968b88adf07671055c12409e/tumblr_inline_oamehnj7Yr1rwngbp_540.jpg" /></figure>
<p>If you visit<br />
Piccadilly gardens after 10 AM, you are guaranteed a plethora of Pokémon<br />
because nearly every Pokéstop in the area is constantly enhanced with a Lure<br />
module, thus attracting extra Pokémon. On top of the high concentration of<br />
Pokéstops, this makes it even easier to catch many Pokémon in a relatively<br />
short period of time.</p>
<figure class="tmblr-full"><img decoding="async" src="http://68.media.tumblr.com/5535051cb78f85d5a2a9abddf0a8a9bb/tumblr_inline_oamefjYCQy1rwngbp_540.jpg" /></figure>
<p>The place is super<br />
popular with every Pokémon Go player in the area, so you stand a good chance of<br />
being able to make some new friends.</p>
<figure class="tmblr-full"><img decoding="async" src="http://68.media.tumblr.com/ca8d562a5e2d347df1dcb6329c15ef67/tumblr_inline_oameh3WAh31rwngbp_540.jpg" /></figure>
<p>Obviously, not every<br />
person there is a Pokémon Go enthusiast, but you are guaranteed to hear<br />
familiar music and sound effects, and see people swiping their phones. Just be<br />
sure to check they aren’t swiping to the left/right; those are Tinder users –<br />
another app where you need to swipe to catch monsters [© AJ]! </p>
<figure class="tmblr-full"><img decoding="async" src="http://68.media.tumblr.com/0e590f16c69796c2dd372a8a22424390/tumblr_inline_oamehyjjvE1rwngbp_540.jpg" /></figure>
<p>Go on then &#8211; go out<br />
and catch them all!</p>
<p>Special Thanks:</p>
<p>Jennifer Milward </p>
<p>The post <a href="https://www.tomb-of-ash.com/manchester-pokedilly-gardens/">Manchester Pokédilly Gardens</a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Tomb of Ash Featuring in Liverpool Screen School’s Career Planning Guide</title>
		<link>https://www.tomb-of-ash.com/tomb-of-ash-featuring-in-liverpool-screen-schools/</link>
		
		<dc:creator><![CDATA[Ash]]></dc:creator>
		<pubDate>Fri, 18 Mar 2016 01:18:05 +0000</pubDate>
				<category><![CDATA[E3]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[alumni]]></category>
		<category><![CDATA[BA media]]></category>
		<category><![CDATA[college]]></category>
		<category><![CDATA[community]]></category>
		<category><![CDATA[e3]]></category>
		<category><![CDATA[england]]></category>
		<category><![CDATA[film]]></category>
		<category><![CDATA[graduate]]></category>
		<category><![CDATA[guide]]></category>
		<category><![CDATA[jmu]]></category>
		<category><![CDATA[kaprielov]]></category>
		<category><![CDATA[kapriyelov]]></category>
		<category><![CDATA[Liverpool]]></category>
		<category><![CDATA[Liverpool John Moores]]></category>
		<category><![CDATA[LJMU]]></category>
		<category><![CDATA[manchester]]></category>
		<category><![CDATA[media]]></category>
		<category><![CDATA[production]]></category>
		<category><![CDATA[school]]></category>
		<category><![CDATA[screen]]></category>
		<category><![CDATA[the city of liverpool college]]></category>
		<category><![CDATA[uk]]></category>
		<category><![CDATA[university]]></category>
		<category><![CDATA[world of work]]></category>
		<guid isPermaLink="false">http://ashkaprielov.co.uk/tomb-of-ash-featuring-in-liverpool-screen-schools/</guid>

					<description><![CDATA[<p>My university&#8217;s World of Work career centre published a story about me, my blog (Tomb of Ash) and my trip to E3. LJMU&#8217;s World of Work Programme is a globally unique initiative which aims to make graduates most valued by employers.  Click on the image to zoom</p>
<p>The post <a href="https://www.tomb-of-ash.com/tomb-of-ash-featuring-in-liverpool-screen-schools/">Tomb of Ash Featuring in Liverpool Screen School’s Career Planning Guide</a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>My university&rsquo;s World of Work career centre published a story about me, my blog (<i>Tomb of Ash</i>) and my trip to <b><a href="https://www.youtube.com/watch?v=SD5820ox68c" target="_blank">E3</a></b>.</p>
<p>LJMU&rsquo;s World of Work Programme is a globally unique initiative which aims to make graduates most valued by employers. </p>
<figure class="tmblr-full"><img decoding="async" src="http://68.media.tumblr.com/7a8db92cb596588ada6190d84945ccf6/tumblr_inline_o47no93DOJ1rwngbp_540.jpg" /></figure>
<p><i><br />
<a href="http://ak-photo.co.uk/wp-content/uploads/2015/09/ScreenSchool-guide.jpg" target="_blank"><img fetchpriority="high" decoding="async" class="aligncenter size-full wp-image-1052" src="http://ak-photo.co.uk/wp-content/uploads/2015/09/ScreenSchool-guide.jpg" alt="ScreenSchool-guide" width="2000" height="1414" /></a><br />
Click on the image to zoom<br />
</i></p>
<p>The post <a href="https://www.tomb-of-ash.com/tomb-of-ash-featuring-in-liverpool-screen-schools/">Tomb of Ash Featuring in Liverpool Screen School’s Career Planning Guide</a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>TOMB RAIDER IV – CORE DESIGN TEAM INFORMATION (1998-1999)</title>
		<link>https://www.tomb-of-ash.com/tomb-raider-iv-core-design-team-information/</link>
		
		<dc:creator><![CDATA[Ash]]></dc:creator>
		<pubDate>Tue, 15 Sep 2015 09:23:18 +0000</pubDate>
				<category><![CDATA[Andy Sandham]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[1990s]]></category>
		<category><![CDATA[90s]]></category>
		<category><![CDATA[andy sandham]]></category>
		<category><![CDATA[chris coupe]]></category>
		<category><![CDATA[core design]]></category>
		<category><![CDATA[core design archives]]></category>
		<category><![CDATA[derek gilchrist]]></category>
		<category><![CDATA[england]]></category>
		<category><![CDATA[english]]></category>
		<category><![CDATA[games developers]]></category>
		<category><![CDATA[gamesdev]]></category>
		<category><![CDATA[jamie morton]]></category>
		<category><![CDATA[jerr o'caroll]]></category>
		<category><![CDATA[joby wood]]></category>
		<category><![CDATA[lara croft]]></category>
		<category><![CDATA[large]]></category>
		<category><![CDATA[mark hazelton]]></category>
		<category><![CDATA[martin gibbins]]></category>
		<category><![CDATA[peter connelly]]></category>
		<category><![CDATA[peter duncan]]></category>
		<category><![CDATA[phil chapman]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[retro gaming]]></category>
		<category><![CDATA[richard flower]]></category>
		<category><![CDATA[Richard Morton]]></category>
		<category><![CDATA[tomb raider]]></category>
		<category><![CDATA[uk]]></category>
		<guid isPermaLink="false">http://ashkaprielov.co.uk/tomb-raider-iv-core-design-team-information/</guid>

					<description><![CDATA[<p>Name:                         RICHARD MORTON Age:                            26 Current job title:       Level Creator Current job description: Creating Lara’s new locations, inventing the puzzles and traps, adding the enemies to each [&#8230;]</p>
<p>The post <a href="https://www.tomb-of-ash.com/tomb-raider-iv-core-design-team-information/">TOMB RAIDER IV – CORE DESIGN TEAM INFORMATION (1998-1999)</a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><figure class="tmblr-full"><img decoding="async" src="http://68.media.tumblr.com/7841be8c20f992d0a9a342d1cb268cf1/tumblr_inline_nupnynyZwt1rwngbp_540.jpg" alt="image" /></figure>
</p>
<p><b>Name:</b>                         RICHARD<br />
MORTON</p>
<p><b>Age:</b>                            26</p>
<p><b>Current job title:</b>       Level<br />
Creator</p>
<p><b>Current job description:</b></p>
<p>Creating<br />
Lara’s new locations, inventing the puzzles and traps, adding the </p>
<p>enemies<br />
to each finished map, playing the entire game and checking </p>
<p>playability.</p>
<p><b>Work history:</b></p>
<p>Yogi Bear,<br />
Scooby Doo, Chuck Rock II, Asterix and the power of the gods, Thunderhawk II,<br />
Tomb Raider II &amp; III.</p>
<p><b>What is the most significant improvement you personally<br />
hope to give Last Revelation?</b></p>
<p>Easier<br />
level of difficulty (but not too easy!), more imaginative puzzles, more use of<br />
enemy A.I. An even more polished product. </p>
<figure class="tmblr-full"><img decoding="async" src="http://68.media.tumblr.com/2c3b71b84094d35a2673cfe90375695c/tumblr_inline_nupnzkCTj11rwngbp_540.jpg" alt="image" /></figure>
<p><b>Name:             </b>            PETER<br />
CONNELLY</p>
<p><b>Age:</b>                            26</p>
<p><b>Current job title:</b>       Musician/Audio<br />
producer</p>
<p><b>Current job description:</b></p>
<p>I’m<br />
currently responsible for all aspects of the audio side of Tomb Raider </p>
<p>IV.</p>
<p><b>Work<br />
history:</b></p>
<p>I’ve worked in the games industry for about 4 years now.<br />
Previous released </p>
<p>titles include Battleships (Hasbro), Risk (Hasbro), Mass<br />
Destruction (BMG), </p>
<p>Europoker &#8211; arcade (Alien Leisure), Flesh Feast (Segasoft).<br />
I’ve also done </p>
<p>some freelance work for companies such as Red-Lemon Studios
</p>
<p>(Glasgow). Prior to this I completed an OND and HND in<br />
Music Technology </p>
<p>at Newcastle College of Arts and Technology.</p>
<p>I’ve always been into music and have been composing tunes<br />
on computers since the early C64 days.</p>
<p><b>What is the most significant<br />
improvement you personally hope to give give Last<br />
Revelation?</b></p>
<p>I<br />
now want to combine my overall experience and classical training, as a musician,<br />
and incorporate them into the advanced technologies we have here at Core Design<br />
to hopefully create some really breathtaking music for the fourth game.</p>
<figure class="tmblr-full"><img decoding="async" src="http://68.media.tumblr.com/e54815cb2b8b57e73b1291ea7959066c/tumblr_inline_nupo8pSOyP1rwngbp_540.jpg" alt="image" /></figure>
<p><b>Name:             </b>            MARTIN<br />
GIBBINS</p>
<p><b>Age:</b>                            29 </p>
<p><b>Current job title:</b>       Programmer</p>
<p><b>Current job description:</b></p>
<p>I<br />
am working on effects, traps, puzzles and general engine changes / </p>
<p>improvements.</p>
<p><b>Work<br />
history:</b></p>
<p>Asterix<br />
and the Great Rescue (Master System)</p>
<p>BC<br />
Racers (PC)</p>
<p>Blam!<br />
(PC/Playstation/Saturn)</p>
<p>ShellShock<br />
(PC/Playstion/Saturn)</p>
<p>Swagman<br />
(Playstation/Saturn)</p>
<p>Tomb<br />
Raider 3 (PC/Playstation)</p>
<p><b>What is the most significant improvement you personally<br />
hope to give Last Revelation?</b></p>
<p>A<br />
generally cleaner, more polished look and feel.</p>
<figure class="tmblr-full"><img decoding="async" src="http://68.media.tumblr.com/f823a131276ac4f7346055617a069745/tumblr_inline_nupo98qua81rwngbp_540.jpg" alt="image" /></figure>
<p><b>Name:                         </b>ANDY SANDHAM</p>
<p><b>Age:</b>                            29</p>
<p><b>Current job title:       </b>Level designer</p>
<p><b>Current job description:</b></p>
<p>Level design,<br />
graphics and objects required for levels specifically under my jurisdiction.</p>
<p><b>Work history:</b></p>
<p>BLAM! Tomb<br />
Raider III. Fighting Force.</p>
<p><b>What is the<br />
most significant improvement you personally hope to give Last Revelation?</b></p>
<p>Realistic interfacing with<br />
objects/ resulting in vastly improved gameplay!</p>
<figure class="tmblr-full"><img decoding="async" src="http://68.media.tumblr.com/935c957bbfabf704886e2a038413e3fd/tumblr_inline_nupob0KE8x1rwngbp_540.jpg" alt="image" /></figure>
<p><b>Name:                         </b>MARK HAZELTON</p>
<p><b>Age:                            </b>26</p>
<p><b>Current job<br />
title:       </b>Graphic Artist  </p>
<p><b>Current job<br />
description:</b></p>
<p>I produce<br />
all publicity graphics for Tomb Raider and Lara. This includes magazines,<br />
billboards and the box art. Posing Lara in a 3D software package, I build the<br />
relevant scenery and light accordingly. The image is then rendered and<br />
retouched by myself, to iron out any floors and add special touches. When I<br />
have time I also help out with the games FMV by building models.</p>
<p><b>Work history:</b></p>
<p>Last employer Arc Developments</p>
<p>Titles of Developed Games: Rosco<br />
McQueen, Tomb Raider II, Tomb Raider III,</p>
<p>Ninja, Fighting Force 1 &amp; 2 </p>
<p><b>What is the most<br />
significant improvement you personally hope to give Lara ?</b></p>
<p>Exactly what the public demand!</p>
<figure class="tmblr-full"><img decoding="async" src="http://68.media.tumblr.com/50fb493fe0eb71be79907259357dbe80/tumblr_inline_nupobiOOZ11rwngbp_540.jpg" alt="image" /></figure>
<p><b>Name:</b><br />
                       JERR O’<br />
CARROLL</p>
<p><b>Age:    </b>                        34</p>
<p><b>Current job title:</b>       Animator</p>
<p><b>Current job description:</b></p>
<p>I’m<br />
responsible for the continuation of Lara’s ever-expanding movement abilities.<br />
New moves are a major part of what will help Tomb Raider grow, and hopefully<br />
these new ones will be up to the task! Also the games in-game cut-scenes and<br />
new vehicles.  </p>
<p><b>Work<br />
history:</b></p>
<p>Various minor games on the old Amiga system. Running Man.<br />
Moonwalker. The Deep. </p>
<p>Littil Divil and Team Suzuki for Gremlin. </p>
<p>Gender Wars for SCI,</p>
<p>Heimdall 1 &amp; 2, Premiere, Asterix, Ninja for Core –<br />
plus Tomb II, III &amp; now the fourth. </p>
<p><b>What is the most significant improvement you personally<br />
hope to give Last Revelation? </b>  </p>
<p>I’ll<br />
be giving Lara a whole new range of movements, which will add to the new<br />
adventure. Some are subtle ones, like increasing the speed of generic movements<br />
already existing. But also adding a brand new set which will add to the playing<br />
experience. It’s a big responsibility to work on something as large as Tomb<br />
Raider!</p>
<figure class="tmblr-full"><img decoding="async" src="http://68.media.tumblr.com/33a21e4eb5517484db42956b18c97392/tumblr_inline_nupocpfQtR1rwngbp_540.jpg" alt="image" /></figure>
<p><b>Name:                         </b>DEREK LEIGH-GILCHRIST</p>
<p><b>Age:</b>                            25</p>
<p><b>Current job title:</b>       Console<br />
Programmer</p>
<p><b>Current job description:</b></p>
<p>Mainly<br />
Technical stuff &#8211; I’m in charge of Improving the Game Engine and Optimising the<br />
game code so we can get more things happening on screen such as environment<br />
mapping, skinning etc.</p>
<p><b>Work<br />
history:</b></p>
<p>Tomb Raider  &#8211;<br />
Playstation</p>
<p>ShellShock &#8211; Playstation</p>
<p>Ninja – Playstation</p>
<p>Fantastic Dizzy (Sega Genesis,Amiga,CD32 etc.)</p>
<p>Cosmic Spacehead (Sega Genesis,Amiga)</p>
<p>Magicland Dizzy (Amiga, Atari ST)</p>
<p>Bubble Dizzy (Amiga, Atari ST)</p>
<p>Prince of The Yolkfolk Dizzy (Amiga, Atari ST)</p>
<p>Captain Dynamo (Amiga, Atari ST)</p>
<p>Battle Valley (Amiga, Atari ST)</p>
<p>Spot (Atari ST)</p>
<p><b>What is the most significant improvement you personally<br />
hope to give Last Revelation?</b></p>
<p>I`m hoping to make the fourth game the<br />
best looking Tomb Raider game yet, by improving the game engine to handle more<br />
polygons and more special effects. Lara already looks much better with skinned<br />
joints and 200 more polygons!</p>
<figure class="tmblr-full"><img decoding="async" src="http://68.media.tumblr.com/2c416cba93f9b15e54e1f59f35f8a572/tumblr_inline_nupod9E1l31rwngbp_540.jpg" alt="image" /></figure>
<p><b>Name: </b>                        RICHARD<br />
FLOWER</p>
<p><b>Age:</b>                            30</p>
<p><b>Current job title:</b>       Programmer</p>
<p><b>Current job description:</b></p>
<p>Responsible for the PC Version and the addition of<br />
some of the new features for both PC and PSX.</p>
<p><b>Work<br />
history: </b></p>
<p>Previous<br />
employer Electronic Arts, titles worked on were a couple of canned products,<br />
then worked on the 3D Match engine for Premier League Manager. At Core, Tomb<br />
Raider III and Tomb Raider II: Golden Mask.</p>
<p><b>What is the most significant improvement you personally<br />
hope to give give Last Revelation?</p>
<p></b></p>
<p>To<br />
create a more specific PC Version of the product, improved lighting, making<br />
better use of accelerator card features, to include multi pass rendering<br />
techniques.</p>
<p>Basically<br />
give PSX owners something to drool over…</p>
<figure class="tmblr-full"><img decoding="async" src="http://68.media.tumblr.com/8228e1163134525cff91caa3fcc5e85e/tumblr_inline_nupoe42sQ51rwngbp_540.jpg" alt="image" /></figure>
<p><b>Name:                         </b>JOBY WOOD<b></b></p>
<p><b>Age:                            </b>26</p>
<p><b></b></p>
<p><b>Current job title:        </b>Level Designer &amp; Graphic Artist.</p>
<p><b></b></p>
<p><b>Current job description:</b></p>
<p>Basically<br />
responsible for the production of the last few levels of the game, as well as<br />
mucking in with the rest of the team on other things like storyline, new<br />
features etc… </p>
<p><b>Work<br />
history:</b></p>
<p>Battle Valley (Amiga). Pub Trivia (Amiga-St). Llamazap (St<br />
Falcon). Tempest 2000 (Jaguar-PC). Fantastic Dizzy (MegaDrive-Amiga). BC Racers<br />
(PC-3DO). Ninja Shadow of Darkness (Playstation).</p>
<p><b>What is the most significant improvement you personally<br />
hope to give Last Revelation?</b></p>
<p>As a new recruit to the Tomb Raider team, I will be helping to introduce<br />
some new puzzles and fresh ideas into the game.</p>
<figure class="tmblr-full"><img decoding="async" src="http://68.media.tumblr.com/a6951cf17fcfa72271b76cb80cf245ec/tumblr_inline_nupof71tvR1rwngbp_540.jpg" alt="image" /></figure>
<p><b>Name:                         </b>JAMIE MORTON</p>
<p><b>Age:</b>                            21</p>
<p><b>Current job title:       </b>Level Designer</p>
<p><b>Current job description:</b></p>
<p>The design, textures and objects for each of my<br />
levels. Where traps and enemies will be placed in the maps. Also to help<br />
produce the basis of the game story, and new ideas for puzzles and Lara<br />
animations.</p>
<p><b>Work<br />
history:</b></p>
<p>Tomb Raider III. Also map work on Thunderhawk 2 and<br />
Shellshock.</p>
<p><b>What is the most significant improvement you personally<br />
hope to give Last Revelation?</b></p>
<p>More involving puzzles, and traps that do not<br />
necessarily kill the player instantly. To help cut down the annoyance people<br />
have with the instant death situations.</p>
<figure class="tmblr-full"><img decoding="async" src="http://68.media.tumblr.com/a52f6ace8cd3e59ff23fced7d3efa8be/tumblr_inline_nupog2cCOr1rwngbp_540.jpg" alt="image" /></figure>
<p><b></p>
<p>Name:</b><br />
                        PHIL CHAPMAN        </p>
<p><b>Age:</b>                            More<br />
than 21, less than 40!</p>
<p><b>Current job title:       </b>Animator</p>
<p><b>Current job description:</b></p>
<p>Design and<br />
animation of enemies<b>.</b></p>
<p><b>Work history:</b></p>
<p>Tomb Raider III<br />
animations</p>
<p><b>What is the most significant<br />
improvement you personally hope to give Last<br />
Revelation?</b></p>
<p>Better animation, of course!<br />
Plus a variety of very original baddies for Lara to pit her wits (or guns)<br />
against…</p>
<figure class="tmblr-full"><img decoding="async" src="http://68.media.tumblr.com/66250011a4f8a46f2123c2d41ad516ee/tumblr_inline_nupoh4MdEG1rwngbp_540.jpg" alt="image" /></figure>
<p><b>Name:<br />
  </b>                      PETER DUNCAN</p>
<p><b>Age:</b><br />
                          31</p>
<p><b>Current job title:       </b>Graphic artist</p>
<p><b>Current job description:</b></p>
<p>Level design, modelling and texturing.</p>
<p><b>Work history:</b></p>
<p>Display studio artist, and film school graduate.</p>
<p><b>What is the most significant<br />
improvement you personally hope to give Last Revelation?</b></p>
<p>To give a greater atmosphere, as well as make it a bit<br />
more of an adventure game, and also to bring the story development into the<br />
levels.</p>
<p><b>Name:                         </b>TOM<br />
SCUTT</p>
<p><b>Age:                            </b>34</p>
<p><b></b></p>
<p><b>Current job title:       </b>Artificial<br />
Intelligence (AI) Programmer</p>
<p><b></b></p>
<p><b>Current job description:</b></p>
<p>Programming<br />
all the creatures and people (except Lara) in Tomb Raider 4. Prototyping the AI<br />
for other Core Design games.</p>
<p><b>Work history:</b></p>
<p>Lecturer<br />
in Artificial Intelligence at Nottingham University for seven years… moved to<br />
Core in 1998 and worked on the AI in Tomb Raider 3 for the last six months of<br />
that project.</p>
<p><b>What is the most<br />
significant improvement you personally hope to give<br />
Last Revelation?</b></p>
<p>Giving Lara enemies (and friends) that<br />
can move around the map (almost) as well as she can.</p>
<p>Producing<br />
creatures that will surprise (and frighten), and rewarding players who think<br />
before they shoot.</p>
<figure class="tmblr-full"><img decoding="async" src="http://68.media.tumblr.com/7e8e069e981bdfc5ace88a32f96adc6b/tumblr_inline_nupoio84uz1rwngbp_540.jpg" alt="image" /></figure>
<p><b>Name:</b>                         CHRIS COUPE</p>
<p><b>Age:                            </b>31</p>
<p><b>Current job title:</b>       Programmer</p>
<p><b>Current job description:</b></p>
<p>PlayStation<br />
programmer on Last Revelation</p>
<p><b>Work history:</b></p>
<p>86-89:<br />
Elite Systems Ltd</p>
<p>89-97:<br />
Arc Developments</p>
<p>97-99:<br />
Core Design</p>
<p><b>What is the most<br />
significant improvement you personally hope to give<br />
Last Revelation?</b></p>
<p>To<br />
make it a lot more playable and even more polished than the previous versions!</p>
<p>From <i>“TOMB<br />
RAIDER IV –TEAM INFORMATION FOR EXCLUSIVE WEBSITE HOSTS”</p>
<p></i></p>
<p>The post <a href="https://www.tomb-of-ash.com/tomb-raider-iv-core-design-team-information/">TOMB RAIDER IV – CORE DESIGN TEAM INFORMATION (1998-1999)</a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
]]></content:encoded>
					
		
		
			</item>
	</channel>
</rss>
