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	<title>heather gibson - Tomb of Ash</title>
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		<title>The Tomb Raider Grid Podcasts</title>
		<link>https://www.tomb-of-ash.com/the-tomb-raider-grid-podcasts/</link>
		
		<dc:creator><![CDATA[Ash]]></dc:creator>
		<pubDate>Mon, 19 Feb 2018 11:20:16 +0000</pubDate>
				<category><![CDATA[Classics]]></category>
		<category><![CDATA[Tomb Raider]]></category>
		<category><![CDATA[gamedev]]></category>
		<category><![CDATA[gavin rummery]]></category>
		<category><![CDATA[heather gibson]]></category>
		<category><![CDATA[lara croft]]></category>
		<category><![CDATA[levels]]></category>
		<category><![CDATA[podcasts]]></category>
		<category><![CDATA[richard moss]]></category>
		<category><![CDATA[tomb raider]]></category>
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					<description><![CDATA[<p>Richard Moss, the author of an investigative piece “It felt like robbery”: Tomb Raider and the fall of Core Design, presents two podcasts on the importance of the grid in the classic Tomb Raider games.</p>
<p>The post <a href="https://www.tomb-of-ash.com/the-tomb-raider-grid-podcasts/">The Tomb Raider Grid Podcasts</a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Richard Moss, the author of an investigative piece <a href="https://arstechnica.com/gaming/2015/03/it-felt-like-robbery-tomb-raider-and-the-fall-of-core-design/">“It felt like robbery”: Tomb Raider and the fall of Core Design</a>, presents two podcasts on the importance of the grid in the classic Tomb Raider games.</p>
<p><em>Every aspect of the original Core Design Tomb Raider series (and by extension the franchise&#8217;s success post-Core) comes back to the grid that lies beneath it — the majority of the puzzles; the platforming; the cavernous chambers and ruins and outdoor areas that provide a sense of isolation, of solitude and discovery; and Lara Croft&#8217;s iconic acrobatic movement style…</em></p>
<p><em>This is the story of how that came to be, and how it made Tomb Raider…well, Tomb Raider, based on interviews with Heather Stevens (née Gibson) and Gavin Rummery as well as my past work covering Tomb Raider&#8217;s history as a freelancer…</em></p>
<p>Podcasts are available here:</p>
<p><a href="https://play.radiopublic.com/the-life-times-of-video-games-G1V9N1/ep/s1!5faa516a67531c723a2d1665bcd447f621439a6d">PART 1</a> and <a href="https://play.radiopublic.com/the-life-times-of-video-games-G1V9N1/ep/s1!e12b7d2216029a3fe875622b85f30ddcccfa4c3b">PART 2</a></p>
<p>The post <a href="https://www.tomb-of-ash.com/the-tomb-raider-grid-podcasts/">The Tomb Raider Grid Podcasts</a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
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		<title>Card and Letter from Heather Gibson</title>
		<link>https://www.tomb-of-ash.com/just-received-this-card-and-letter-from-heather/</link>
		
		<dc:creator><![CDATA[Ash]]></dc:creator>
		<pubDate>Thu, 22 Dec 2016 19:11:23 +0000</pubDate>
				<category><![CDATA[Collection]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[card]]></category>
		<category><![CDATA[christmas]]></category>
		<category><![CDATA[chritmas]]></category>
		<category><![CDATA[collection]]></category>
		<category><![CDATA[designer]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[gamer]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[heather gibson]]></category>
		<category><![CDATA[lara croft]]></category>
		<category><![CDATA[level]]></category>
		<category><![CDATA[new year]]></category>
		<category><![CDATA[rare]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[tomb raider]]></category>
		<category><![CDATA[tombraider20]]></category>
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					<description><![CDATA[<p>Just received this card and letter from Heather Gibson, the level designer for Tomb Raider 1 and 2. Words can’t explain how privileged and happy I feel right now.</p>
<p>The post <a href="https://www.tomb-of-ash.com/just-received-this-card-and-letter-from-heather/">Card and Letter from Heather Gibson</a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Just received this card and letter from <a href="https://www.tomb-of-ash.com/interview-with-heather-gibson/" target="_blank" rel="noopener noreferrer">Heather Gibson</a>, the level designer for Tomb Raider 1 and 2.</p>
<p>Words can’t explain how privileged and happy I feel right now.</p>
<p>Thank you so much Heather and everyone at Core for making this year the best year for Tomb Raider fans!</p>
<p>The post <a href="https://www.tomb-of-ash.com/just-received-this-card-and-letter-from-heather/">Card and Letter from Heather Gibson</a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
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