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		<title>Shantae: Half-Genie Hero (PS4) Review</title>
		<link>https://www.tomb-of-ash.com/shantae-half-genie-hero-ps4-review/</link>
		
		<dc:creator><![CDATA[Ash]]></dc:creator>
		<pubDate>Wed, 01 Feb 2017 12:00:31 +0000</pubDate>
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					<description><![CDATA[<p>Guest article by Wing See Li. Another Day, Another Pirate Infestation Figure 1: The title screen is accompanied with its theme and the theme song, “Dance Through The Danger”. There’s nothing like a pirate attack to start the day. That’s a day in the life for the belly-dancing, hair-whipping half-genie, half-human Shantae. One night, Shantae [&#8230;]</p>
<p>The post <a href="https://www.tomb-of-ash.com/shantae-half-genie-hero-ps4-review/">Shantae: Half-Genie Hero (PS4) Review</a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
]]></description>
										<content:encoded><![CDATA[<blockquote>
<p>Guest article by Wing See Li.</p>
</blockquote>
<h2>Another Day, Another Pirate Infestation</h2>
<figure class="tmblr-full"><img decoding="async" src="http://68.media.tumblr.com/06a9c7652e6cc16bdba990af16951d4b/tumblr_inline_oko1kaD1aB1rwngbp_540.jpg" alt="image" /></figure>
<p><i>Figure<br />
1: The title screen is accompanied with its theme and the<br />
theme song, “Dance Through The Danger”. </i></p>
<p>There’s nothing like a pirate attack to start the day.<br />
That’s a day in the life for the belly-dancing, hair-whipping half-genie,<br />
half-human Shantae.</p>
<p>One night, Shantae suddenly wakes up from her deep sleep<br />
by a peculiar, blinding bright light shining through the bedroom window of her<br />
lighthouse. Curious to know where it’s originated from, she climbs out of the<br />
comfort of her bed and exits her home. After running along the long wooden<br />
bridge to her uncle’s home, she discovers Uncle Mimic snoring even as he sits<br />
in an upright position and the same blinding light emitting from an open<br />
trapdoor. She then jumped down, entering a subterranean cavern. While running<br />
through the cavern whilst avoiding the bats that were attempting to assault<br />
her, an odd voice lures her through it until she finally arrives at the source<br />
of the light and the voice. Demanding the voice to reveal itself, it<br />
materialises in a form of a white floating sparkle hovering above the<br />
mysterious, crystal clear water and it reveal itself as the messenger from the<br />
fabled Genie Realm. Before she manages to receive answers from it about her<br />
mum, the genies, the Genie Realm and her origins, everything is abruptly<br />
enveloped in a white colour, transporting Shantae to the real world. She<br />
suddenly sits upright in her bed, taking in everything that happened in her<br />
dream. Is there more to the dream than meets the eye or is it a vision<br />
foreshadowing the events that are yet to come?</p>
<p><!-- more --></p>
<p>The storyline itself isn’t substantial as per se, <i>Shantae<br />
and the Pirate’s Curse</i>, but the gripping, suspenseful, dire and<br />
bone-chilling moments, plot twists, in-game jokes, innuendos, adult undertones<br />
and the outlandish, hilariously humorous script and dialogue make up for the<br />
lack of a deep plot as the story develop. To sum it all up, the game didn’t take<br />
itself too seriously. However, the fourth wall-breaking humour and the game<br />
taking the mickey out of itself, memes, pop culture references and the internet<br />
got in the way of the burning desire to know more about the lore of Shantae’s<br />
mum and dad, the genies and the Genie Realm. The aforesaid story is episodic<br />
where each level (and character) is comprised of their own mini or sub-plots.</p>
<p>It’s difficult to tell whether <i>Shantae: Half-Genie Hero</i><br />
serves as the fourth instalment of the Shantae series or it’s a reboot/soft<br />
reboot. It’s probably both seeing as it’s not a relaunch, a remaster or a<br />
remake. It’s released for PlayStation 4, Nintendo Wii U, Xbox One, Steam etc,<br />
on both physical and digital versions. Unfortunately, the Risky Beats Edition<br />
is only released in America, which leads to my next nitpick that will be<br />
explained in the review later. Strange enough, this game comes out on the<br />
PlayStation Vita instead of the Nintendo 3DS and New Nintendo 3DS this time.<br />
Later on after the initial release, a Risky Beats edition launched for these<br />
consoles, which comes with a physical CD soundtrack.  </p>
<figure class="tmblr-full"><img decoding="async" src="http://68.media.tumblr.com/588c904bb23ac9ff4d922e25ea116211/tumblr_inline_oko2qsmghn1rwngbp_540.jpg" alt="image" /></figure>
<p><i>Figure<br />
2: Just like the previous installments, this game does what it<br />
does best: break the fourth wall.</i></p>
<p>Unlike the previous Shantae video games, <i>Shantae:<br />
Half-Genie Hero</i> is the first Shantae game to be crowd-funded. According to<br />
its Kickstarter campaign webpage, $776,084 is pledged to the game and have far<br />
exceeded the $400,000 goal thanks to 18,558 backers. Sadly, only $800k is<br />
reached, in terms of the stretch goals. </p>
<figure class="tmblr-full"><img decoding="async" src="http://68.media.tumblr.com/04c304e878c1ea74080f0c86369a03b4/tumblr_inline_oko2r6PGQz1rwngbp_540.jpg" alt="image" /></figure>
<p><i>Figure<br />
3: Risky Boots, the bodacious buccaneer, returns as the main<br />
antagonist of the Shantae series. </i></p>
<figure class="tmblr-full"><img decoding="async" src="http://68.media.tumblr.com/75a1e6f1b67e39a37f5e9a2e11273775/tumblr_inline_oko2rh2ubH1rwngbp_540.jpg" alt="image" /></figure>
<p><i>Figure<br />
4: Sky and Wrench (the large bird) acts as the transportation<br />
for Shantae. </i></p>
<p>Sequin Land is divided into seven islands or rather…<br />
levels which are known as Scuttle Town Square, Scuttle Town Main Street,<br />
Mermaid Falls, Tassle Town, Cape Crustacean, Hypno Baron’s Castle and last but<br />
not least, Risky’s Hideout. In this game, Wrench (Sky’s massive bird) acts as<br />
an aerial transportation for Shantae and a means for travelling from one island<br />
to another.</p>
<p>Before starting the first level, Scuttle Town Main Street,<br />
Sky hands Shantae a whistle to summon Wrench whenever she needs to. The fact<br />
that the whistle can be used whenever and wherever you want (even in areas for<br />
instance, the Tinkerbat Factory) surpasses the Pirate Flare from <i>Shantae and<br />
the Pirate’s Curse</i> since the aforesaid Pirate Flare can only be utilised<br />
outdoors and it’s not allowed to be used in the dungeons.</p>
<figure class="tmblr-full"><img decoding="async" src="http://68.media.tumblr.com/c1a403e11d93ff6eb72071babd9dc803/tumblr_inline_oko2s0MLzx1rwngbp_540.jpg" alt="image" /></figure>
<p><i>Figure<br />
5: Pressing the Touchpad brings up the Subscreen (as mentioned<br />
by Sky and the other non-playable characters).</i></p>
<p>The gameplay at its core plays like a traditional<br />
old-school platformer: a 2D side-scrolling platformer with precision in terms<br />
of platforming and it’s jam packed with secret collectibles that are hidden<br />
from view, which encourages the player to search for them in every nook and<br />
cranny at your own pace. Hopping from one platform to another without grabbing<br />
on to platform ledges requires accuracy, concentration, eye-coordination and<br />
timing. Failure to do so will result in you falling to your death and you<br />
losing a tiny fragment of one of your hearts, which resembles your health.</p>
<p>Occasionally, the gameplay change depends on where you are<br />
in Sequin Land. The ever-changing gameplay can range from a 2D side-scrolling<br />
shooter before arriving at the Tinkerbat Factory to sliding down the diagonal<br />
slides outside of the factory in Mermaid Falls and escaping Risky’s Hideout.</p>
<p>Here are the game controls:  </p>
<p>·        <br />
Touchpad – Subscreen/Pause Screen</p>
<p>·        <br />
Left control stick – Move, choose options or<br />
decide on a transformation dance from any set included in the dance menu</p>
<p>·        <br />
D-Pad – Move, pick options or select a<br />
transformation dance from any set included in the dance menu</p>
<p>·        <br />
Right control stick – Unused</p>
<p>·        <br />
Square button – Elephant Dash/Charge</p>
<p>·        <br />
X button and Down – Elephant Stomp</p>
<p>·        <br />
X button – jump, press the X button twice to<br />
double jump in the spider form to stick to underneath the platforms using her<br />
spider web, confirm options or fly in the harpy form</p>
<p>·        <br />
Circle button/R2 – Use weapon/magic/item or<br />
transformation capability and cancel option</p>
<p>·        <br />
L1 or R2 – Cycle through weapons/magic/items</p>
<p>·        <br />
L2 &#8211; Backdash</p>
<p>·        <br />
Square button – Hairwhip, use transformation<br />
ability or speak to non-playable characters</p>
<p>·        <br />
Down D-Pad/direction – Crouch</p>
<p>·        <br />
Down D-Pad and Control stick – Crawl </p>
<p>·        <br />
Options button – Unused</p>
<p>·        <br />
Share button – Upload video, video clip or<br />
screenshot</p>
<p>·        <br />
PlayStation Logo button – Return to home screen</p>
<p>·        <br />
Triangle button – Cycle through transformation<br />
modes or cancel transformation</p>
<p>Aside from Shantae’s monster whipper (her signature<br />
attack), her attacks are utilising magic that are named as Fireball, Triple<br />
Fireball and Flamethrower and weapons which are known as Scimitar (a pirate<br />
sword that first appeared in <i>Shantae and the Pirate’s Curse</i>), Pike Ball,<br />
Super Pike Ball, Storm Puff, Mega Puff and Super Mega Puff. Not to mention, her<br />
dancing in order to transform into an array of animals ranging from a monkey to<br />
a harpy, each with their own abilities, skills, strengths and weaknesses. In<br />
addition to her possessing a large number of animal dance transformations which<br />
she’ll take full advantage of at her disposal, there are other novelty dance<br />
transformations such as the Blobfish Dance, Gemjug Dance, Dryad Dance, Revive<br />
Dance, Super Revive Dance, Obliterate and Warp Dance, some are more useful than<br />
others. The Blobfish Dance, Gemjug Dance, Dryad Dance, Revive Dance, Super<br />
Revive Dance, Obliterate and Warp Dance are available to buy from a female<br />
snake merchant called Tuki who hides in a little purple pot or container.</p>
<p>Speaking of items, if you explore and uncover enough as<br />
the game progresses and the story unfolds, you’ll eventually come across the<br />
game-breaking collectibles such as the Magical Tiara and the Invincibility<br />
bubble. With those combined, practically no one and nothing will touch you (not<br />
even lasers) with the exception of bottomless pits, deadly lava and one-hit<br />
kill spikes and these aforementioned items will render the game to an easy<br />
difficulty.</p>
<p>During the adventure you stumble across relics such as<br />
Shampoo, Super Shampoo, Mega Shampoo, Silky Cream, Super Silky Cream, Mega<br />
Silky Cream, Red Stone, Green Stone, Magic Bracelet, Bikini Armour, Metronome,<br />
Attract, Super Attract, Max Attract, Backdash, Monkey Bullet, Elephant Stomp,<br />
Crab Claw, Mouse Bite, Harpy Talon, Bat Sonar, Waterfall Relic, Spider Venom,<br />
Mermaid Bubble and so on which can either upgrade your hair and moveset, boost<br />
your defence or help you to advance. Thankfully, you can toggle on and off<br />
these relics at your own free will if you presume the game is deprived of a<br />
sense of challenge.</p>
<p>Besides the relics, you also come upon the whistle, Mega<br />
Potion, Roast, Orange, Gator Steak and Monster Egg which make up your<br />
inventory. Nearly all of these items are used to replenish your health and your<br />
adversaries drop them if you char them to a crisp or make use of a different<br />
attack. The quantity of these items you can carry with you is nine at maximum.<br />
If I’m short on oranges, I’m inclined to transform into Dryad form to harvest<br />
them without having to repetitively revisit Mermaid Falls to ride down the<br />
slide.</p>
<p>Along the way you happen upon Heart Holders you can<br />
uncover from treasure chests located in the secret areas, through the portals<br />
and a female, tall, but blonde, non-playable character you encounter in Scuttle<br />
Town Main Square who you have to take on a fetch quest for. Every time you<br />
obtain a Heart Holder, your health will increase by one heart. Think of these<br />
as Heart Containers from <i>The Legend of Zelda</i> series. If you want a real<br />
challenge, refrain yourself from collecting them.</p>
<p>On the subject of dance transformations, these can be<br />
acquired after defeating a boss, uncovering them in hidden locations via<br />
portals or searching for them in secret areas. Sometimes, animal abilities are<br />
found in these locations and just like the transformations, they are locked in<br />
treasure chests. Every animal have only one ability and these skills will help<br />
Shantae enter areas she couldn’t gain access to previously because she didn’t<br />
have the right transformation.  </p>
<p>Another shortcoming this game had is there are certain<br />
transformation dances that I don’t use frequently. WayForward should’ve gone<br />
for the “less is more” approach given that the Crab Dance, Spider Dance, Mouse<br />
Dance, Bat Dance, Blobfish Dance, Gemjug Dance and Dryad Dance are redundant.<br />
They are either pointless, useless, I almost never bring them into play, a<br />
complete waste of my time or they’re cluttering up my dance menu. I appreciate<br />
the game developing company for introducing new things or being a tad bit<br />
ambitious but I just wish it didn’t bother, otherwise these aforementioned new<br />
aptitudes end up unused.   </p>
<p>If you’re not exploring, most of the time you’re fighting.<br />
The combat is simple and not complicated for novices and veterans alike, in<br />
addition to tight and responsive controls. If you mess up, it’s not the game’s<br />
fault but it’s rather your fault.</p>
<p>Although, this is not the case when the game throws a few<br />
curve balls at me, in terms of the difficulty. There are times when the<br />
difficulty catches me off guard and bite me in the rear like for example, when<br />
I’m scaling up the Tassle Tower while running for my life from the<br />
screen-filling, memory-consuming worm, Wilbur. I ran like my life depended on<br />
it! Good gravy… who knows how many times I kept dying which results in me<br />
resorting to using profanity. Luckily for me, there are no lives to lose.</p>
<p>Animation and presentation wise, for the first time<br />
Shantae, her friends, her enemies and the other non-playable characters are in<br />
HD, hand-drawn art. It took me a while to get used to the new art style since<br />
I’m used to seeing them in pixels which WayForward is known for but the new art<br />
style instantly grew on me. The animation is fluid, streamlined and smooth and<br />
how well detailed the animations and the artwork were such as the way Shantae<br />
swayed her body and arms on the spot in rhythm to the music if she’s left idle<br />
for a while to her feeling exhausted when she’s low on health. It’s the<br />
littlest of things such as this makes me appreciate the animation more. It felt<br />
like watching a Flash animation, a Saturday morning cartoon or an anime. The<br />
old style marries with the modern style incredibly well as both the 2D<br />
background and 3D foreground blends beautifully with each other. But if I have<br />
to be honest with myself, I actually miss the pixelated art style.</p>
<p>In light of character development, it’s somewhat lacking<br />
on account of how some of the characters are portrayed. For instance, Risky<br />
Boots is depicted as a stereotypical villain who is heartless, ruthless and<br />
selfish as well as completely void of any emotions, remorse and regret and she<br />
doesn’t care who she hurts as long as she gets what she wants, even if it means<br />
causing mass destruction and ruining people’s lives in the process. Not to<br />
mention, she didn’t acknowledge the events that ensued in <i>Shantae and the<br />
Pirate’s Curse</i>. It’s like as if she isn’t human. In the third Shantae game,<br />
at first she’s unwilling to cooperate with Shantae but as you progress through<br />
the game, she begins to open herself up to the former half-genie and enlightens<br />
her with her account of her past and spoilers alert! She, Twitch and Vinegar<br />
assists Shantae in dealing out the final blows to the Pirate Master during the<br />
final showdown.</p>
<p>One of the minor issues I’ve come across is while I’m<br />
playing the game, the framerate takes a dive or it stutters sometimes.<br />
Normally, it’s not noticeable because I’m so immersed in the game but it<br />
occasionally dips whenever lots of things are going on at the same time, all on<br />
one screen. Take the side-scrolling shooting section prior to infiltrating the<br />
Tinkerbat Factory for instance, while I’m repeatedly launching my Mermaid<br />
bubbles at the underwater enemies, sending them to their graves, shooting at<br />
the breakable blocks which are obstructing my pathway and temporarily<br />
recruiting more starfish creatures to my “swim team”, wave after wave of foes<br />
kept entering my line of vision and this is when things start to become<br />
frantically crazy. As a result, the framerate decreases as the game couldn’t<br />
take any more.</p>
<p>But in between levels, you’re constantly backtracking<br />
which is to be expected in a Shantae or a platforming game and you’re embarking<br />
on countless fetch quests more than you can shake your belly and bum at.<br />
They’re mandatory since you need these items to progress. For example, you come<br />
across Twitch and Vinegar (the two girls who work for the Ammo Baron and first<br />
appeared in <i>Shantae and the Pirate’s Curse</i>) at Scuttle Town Square and<br />
they ask you to revisit the factory in Mermaid Falls to reduce the gators to<br />
smouldering ashes before you give the gator steaks to them. In return, they<br />
hand you a red-coloured race ticket. It’s kind of like doing a chore unless you<br />
don’t mind retracing your steps to the same levels over and over. It’s tricky<br />
to estimate the amount of fetch quests you have to undertake but the total<br />
might be roughly the same as the total of fetch quests there are in <i>Jak 2:<br />
Renegade</i> and <i>Jak 3</i>.</p>
<p>Throughout the game, I’ve noticed this game ditches the<br />
dungeons to make way for a linear structure that I find jarring. Thereby,<br />
eliminating the Metroidvania genre this game is supposed to be attached to. In<br />
nearly every level, you’re going from point A to point B that I’ve seen a lot<br />
in modern, bog-standard Mario games. To be honest, it can get very old quickly<br />
and this is coming from a person who hates change with a burning passion. At<br />
least, Scuttle Town Square serves as the main hub area. At the end of each<br />
level there is a boss, which put your platforming and manoeuvring skills to the<br />
test in contrast to the repetitive modern Mario games. Each boss have their own<br />
weaknesses and weak spots and every battle can be just like puzzles as you<br />
figure out how to inflict damage to them.</p>
<p>Similar to the past instalments of the series, Scuttle<br />
Town function as the main hub place which contains Uncle Mimic’s workshop,<br />
Sky’s Hatchery, a shop, a Bath House, the Art Gallery etc along with the<br />
green-hued save guy who this time around doesn’t have his own room or building.<br />
Instead, he is spotted at the far left side of the town near the workshop. The<br />
workshop is where Mimic lives and work on his groundbreaking inventions and<br />
technological devices, Sky’s Hatchery is where Shantae can hitch a ride on<br />
Sky’s bird, Wrench, to distant locales, the shop is where the half-genie<br />
protagonist can purchase important essentials for her escapade, a Bath House is<br />
where she can relax to recover her health and ask the bath house lady for hints<br />
and advice, an Art Gallery is where the main heroine can observe a lot of the<br />
artwork and concept art that goes into creating the game as well as fanart from<br />
the loyal fanbase and the backers of the aforementioned game’s Kickstarter<br />
campaign. Conversely, some of the fanart aren’t professionally done and are up<br />
to an amateur standard at best but most of them are the cream of the crop. In<br />
my opinion, the art gallery reminds me of the Insomniac Museum from the <i>Ratchet<br />
&amp; Clank</i> series.  </p>
<p>The other differences I’ve spotted are there are slide<br />
segments that kind of remind me of the slides from <i>Super Mario 64</i> (sans<br />
the enemies, hazards and obstacles), the options menu is bare-bones in terms of<br />
how much content there are to toggle with and the save system is different. The<br />
save guy who seems to be fatter than usual tends to appear whenever I enter a<br />
new level, after I finish the level, before I confront a boss and after I emerged<br />
victorious from a boss fight. Basically, I’ve been prompted every five minutes<br />
if I want to save my progress or not which can get annoying and bothersome.<br />
It’s like as if the aforesaid save guy is holding my hand. I prefer the old<br />
save system from <i>Shantae and the Pirate’s Curse</i> and <i>Shantae: Risky’s<br />
Revenge</i> where I can find him in the numerous save rooms in Scuttle Town,<br />
the levels and the dungeons. In this day and age, I still find it strange none<br />
of the Shantae games feature an auto-save system.</p>
<p>Aside from the savepoints are checkpoints that are<br />
littered all over the place in each level in random spots. You’ll know if a<br />
spot is a checkpoint if you accidentally freefall into bottomless pits or if<br />
you touched one hit-kill spikes and you’ll instantly respawn at the previous<br />
checkpoint you went past.    </p>
<p>Another nitpick I’d point out is the lack of a map.<br />
Without a map, there is little to no direction of where to go or what to do<br />
next. When I’m not exploring the levels, the majority of the time I find myself<br />
wondering what to do and figuring out where to travel to next which caused me<br />
to read the guides on the GameFAQs website, which is something I normally<br />
wouldn’t do when I’m playing a Shantae game or a platformer. If you end up<br />
reading a guide, then there’s something wrong.</p>
<p>On the subject of the map, whenever you’re at the level<br />
selection screen, said map shows which collectibles and animal transformation<br />
abilities are in your possession or what you’re missing underneath the name of<br />
the chosen area. This is extremely helpful for backtracking to previous levels,<br />
fetch quests and completing the game 100%.</p>
<p>It’s hard to believe this video game originated from the<br />
Kickstarter website and how far WayForward have come, from the cartoon tie-in<br />
games such as <i>American Dragon: Jake Long – Rise of the Huntsclan</i> which<br />
is released on Game Boy Advance and <i>American Dragon: Jake Long – Attack of<br />
the Dark Dragon</i> which have come out on Nintendo DS to recent video games<br />
such as <i>Ducktales Remastered</i> and <i>Shantae: Half-Genie Hero</i>, to<br />
name a few. This is definitely a Kickstarter game done right. The game may be<br />
successfully funded but it’s a shame not all of the stretch goals were<br />
met.  </p>
<p>Just like the <i>Ratchet &amp; Clank (2016)</i> and <i>Ratchet<br />
&amp; Clank Movie</i> soundtracks, I have mixed feelings with the <i>Shantae:<br />
Half-Genie Hero</i> soundtrack. Once again, Jake Kaufman reprises his role as<br />
the composer and he really knocked it out of the park! With a soundtrack like<br />
this, he could do no wrong! This time around he gives the aforementioned soundtrack<br />
a modernized touch in terms of the heart-pounding bass of the beats and how the<br />
music sounds overall which keeps me pumped up and motivated to complete the<br />
levels or handing the bosses humiliating defeats. Don’t get me wrong, I love<br />
listening to the soundtrack but most of it is unmemorable, the majority of the<br />
music tracks are nothing to write home about and it falls short compared to the<br />
previous Shantae soundtracks such as <i>Shantae and the Pirate’s Curse</i> and <i>Shantae:<br />
Risky’s Revenge</i> to be honest. At the end of the day, will you remember the<br />
soundtrack of <i>Shantae: Half-Genie Hero</i> in many years to come? Will you<br />
be able to hum all or most of the music tracks? In my opinion, I feel this is<br />
the game’s lowest point. The reason why I feel this is the weakest soundtrack<br />
is most likely Jake have set the bar so high. But that doesn’t mean I don’t<br />
have favourite music tracks. Some of my favourites from said soundtrack are, “<i>Dance<br />
Through The Danger</i>”, “<i>A Mysterious Fountain</i>”, “<i>Scuttle Town</i>”,<br />
“<i>Neo Burning Town</i>”, “<i>Mermaid Falls</i>”, “<i>Tassle Town</i>”, “<i>The<br />
Sky Bridge</i>”, “<i>Cape Crustacean</i>” and “<i>Tinkerbat Factory</i>” in no<br />
particular order. On the other hand, I still reckon some or most of the music<br />
tracks don’t match well with their respective locations. Take the “<i>Tassle<br />
Town</i>” music for example, it doesn’t complement well with Tassle Town itself<br />
due to the jazziness and funkiness of the music, which are music I normally<br />
don’t associate with video game desert locales.</p>
<p>Once again, Cristina Vee made a comeback to provide her voice<br />
for Shantae and Risky Boots for the fourth time. Originally, the game would<br />
have full English voice acting but alas, it isn’t meant to be when the stretch<br />
goal isn’t reached. In spite of this, the game containing some voice work is<br />
better than nothing.</p>
<p>I can’t stress this enough (constantly in my mind) but the<br />
<i>Shantae</i> series have many things such as a colourful cast of characters<br />
and personalities, exciting, exotic locales and rich environments to explore<br />
which are exploding with various cultures and well-written, laugh-out-loud<br />
dialogues and scripts that the modern <i>Paper Mario</i> games (<i>Paper Mario:<br />
Sticker Star</i> and <i>Paper Mario: Colour Splash</i>) clearly lacked these<br />
days. Therefore, I jumped ship. In other words, for the first time ever I<br />
bought a PlayStation console first before any other video game console. In the<br />
past, naturally I buy a Nintendo console first before any other video game<br />
console. As sad as it is to say, Nintendo isn’t “wowing” me last year due to<br />
the lack of variety when it comes to 2D and 3D platforming games. It’s all well<br />
and good to play as Mario or Kirby but what I really want is to play as other<br />
platforming mascots. The <i>Shantae</i> series might as well replace the <i>Paper<br />
Mario</i> series the way things are going.</p>
<p>Similar to the previous three Shantae games, there are<br />
good and bad endings. Your actions determine which kind of ending you’ll<br />
unlock. If you strived for 100% completion, you’re most likely obtain the good<br />
ending. For example, spoilers alert! If you go out of your way to embark on fetch<br />
quests for the previous bosses (Techno Baron, Ammo Baron, Squid Baron and Hypno<br />
Baron) you engaged in battle, they’ll each hand over a piece of Risky’s<br />
belongings (there are four altogether) in return for the items they requested.<br />
When you give Uncle Mimic all of the clues when you return to his workshop, he<br />
hands over the Magical Polarizer to you.  </p>
<p>By the time I knew about the <i>Shantae</i> series, I’m<br />
too late to back the game on Kickstarter. If only I knew about the series<br />
earlier, I would’ve backed the abovementioned game in a heartbeat! I still<br />
regret not backing this game to this day.</p>
<p>Along with the main storyline mode/campaign is the Shantae<br />
Hero Mode where you start the game at the beginning from scratch but your dance<br />
transformations remains intact and the level designs, structures and layouts<br />
are varied. It’s also usually reserved for speedruns. There isn’t much known<br />
about the Risky Boots mode and the other character modes other than Rottytops,<br />
Bolo, Sky etc have their own stories, abilities and endings and these aforesaid<br />
modes might be paid downloadable content. However, the Risky Boots mode will or<br />
might coincide with the main storyline mode and Shantae Hero Mode. Sure, I<br />
loathe speedruns but this aforementioned mode and the character modes provide<br />
the game with replayability and replay value.</p>
<p>Most arguably my biggest issue or gripe with this game is<br />
the fact the physical version of the PlayStation 4, PlayStation Vita, Wii U,<br />
Xbox One etc ports are released only in America is inexcusable, unforgivable<br />
and a sin. I can’t justify myself importing the game at an expensive price;<br />
despite it comes with the soundtrack. There’s more to the world than bloomin’<br />
America, you know. Although the digital version of the PlayStation 4 and<br />
PlayStation Vita ports cost £15.99 in the PlayStation Store but that’s nothing<br />
compared to how much it costs on the Amazon and Ebay websites. The Risky Beats<br />
edition costs £39.95 on the UK Amazon website and £25.90 (and £14.64 postage)<br />
on the UK Ebay website for instance. It depends on which price you’re looking<br />
at. To make matters worse, if there are downloadable content, I have no choice<br />
but to set up another PlayStation Store account on the US PlayStation Store if<br />
I imported the Risky Beats edition of the abovementioned game. I hope there<br />
will be a UK physical version of the console ports in the future. I still find<br />
it exasperatingly irritating I have to resort to importing games from other<br />
countries outside of the UK.  </p>
<p>As much as I enjoyed playing the game immensely, it didn’t<br />
have what it takes to win the coveted “Game of 2016” title or trophy. In fact,<br />
my pessimistic criticisms prevented it from topping <i>Ratchet &amp; Clank<br />
(2016)</i> as “My Game of 2016”.</p>
<p>As it stands, <i>Shantae: Half-Genie Hero</i> is inferior<br />
to <i>Shantae and the Pirate’s Curse</i> (which is deemed to be the best of the<br />
series) due to the criticisms I outlined earlier. Regarding the series as a<br />
whole, I’d reckon <i>Shantae and the Pirate’s Curse</i> tops the list, followed<br />
by <i>Shantae: Half-Genie Hero</i> in second place. As for third place, it’s<br />
either <i>Shantae: Risky’s Revenge</i> or <i>Shantae</i>. Concerning the<br />
soundtracks, it’s <i>Shantae and the Pirate’s Curse</i>, <i>Shantae: Half-Genie<br />
Hero</i>, <i>Shantae: Risky’s Revenge</i> and finally, <i>Shantae</i>, in<br />
ascending order.</p>
<p><i>Shantae: Half-Genie Hero</i> is a retro-inspired<br />
platforming wish come true and a hidden gem among the ever-increasing line-up<br />
of platforming video games filled to the brim with nearly everything a<br />
platforming game fan ever wanted and it’s a breath of fresh air from the samey<br />
Mario and Kirby platforming antics. It introduced newcomers and a new<br />
generation of Shantae fans to the series while at the same time it stayed true<br />
to its nearly perfected gameplay and formula of what made the Shantae games<br />
insanely addictive, bundles and oodles of fun and extremely entertaining in the<br />
first place whilst the characters returned to form only to be let down by the<br />
slightly underwhelming, forgettable soundtrack, the short length of the game,<br />
fairly easy difficulty, the small dips in framerate whenever things become<br />
frantic and a ton of action takes up a lot of the screen, the absence of<br />
physical PlayStation 4, PlayStation Vita, Xbox One and Wii U copies and the<br />
physical Risky Beats edition soundtrack being released in my country and<br />
Europe, the price of the game which is £15.99 in the PlayStation Store, the<br />
incorrect localisation (British English should’ve been used instead of American<br />
English), typos and spelling and grammar mistakes, the lack of a map that<br />
result in little to no direction of where to go and what to do next, the<br />
non-existence of dungeons, the game-breaking items and the list goes on.<br />
Despite the negative criticisms, this game is worth every penny and I never<br />
regretted purchasing it from the PlayStation store. Unlike Intelligent Systems,<br />
Nintendo, Activision and Toys For Bob, WayForward didn’t stray away from the<br />
phrase, “If it’s not broke, don’t fix it”. To end this review on a positive<br />
note, I’m delighted to say <i>Shantae: Half-Genie Hero</i> is one of the few<br />
reboots that’s not abysmal and doesn’t deter both sides of the Shantae fanbase.<br />
Intelligent Systems, Nintendo, Activision, Toys For Bob etc should take notes<br />
from WayForward of how not to screw up a winning formula and to stick to the<br />
status quo.</p>
<p><b>By Wing See Li for Tomb of Ash</b></p>
<p>Follow Wing See Li:</p>
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</ul>
<p><a href="https://uk.linkedin.com/in/wing-see-li-a110b1116" target="_blank"></a></p>
<p>Be sure to check out <b>WayForward</b> on Social<br />
Media:</p>
<ul>
<li><a href="https://wayforward.com/" target="_blank">Website</a> </li>
<li><a href="https://www.kickstarter.com/projects/1236620800/shantae-half-genie-hero" target="_blank"><i>Shantae: Half-Genie Hero</i> Kickstarter Webpage</a></li>
<li><a href="https://www.facebook.com/WayForward/" target="_blank">Facebook</a>: </li>
<li><a href="https://twitter.com/WayForward" target="_blank">Twitter</a></li>
<li><a href="https://www.youtube.com/user/wayforwardtube" target="_blank">YouTube</a></li>
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<li><a href="https://www.instagram.com/wayforwardtech/" target="_blank">Instagram</a></li>
<li><a href="https://www.linkedin.com/company/wayforward-technologies" target="_blank">LinkedIn</a></li>
<li><a href="http://wayforward-art.tumblr.com/" target="_blank">Tumblr</a></li>
<li><a href="https://github.com/WayForward" target="_blank">GitHub</a></li>
</ul>
<p>The post <a href="https://www.tomb-of-ash.com/shantae-half-genie-hero-ps4-review/">Shantae: Half-Genie Hero (PS4) Review</a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
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		<item>
		<title></title>
		<link>https://www.tomb-of-ash.com/playing-terraria-and-it-seems-like-im-building-a/</link>
		
		<dc:creator><![CDATA[Ash]]></dc:creator>
		<pubDate>Fri, 01 Jul 2016 14:30:33 +0000</pubDate>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[indie game developers]]></category>
		<category><![CDATA[terraria]]></category>
		<guid isPermaLink="false">http://ashkaprielov.co.uk/playing-terraria-and-it-seems-like-im-building-a/</guid>

					<description><![CDATA[<p>Playing Terraria and it seems like I’m building a pyramid complex here&#8230;</p>
<p>The post <a href="https://www.tomb-of-ash.com/playing-terraria-and-it-seems-like-im-building-a/"></a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Playing Terraria and it seems like I’m building a pyramid complex here&hellip;</p>
<p>The post <a href="https://www.tomb-of-ash.com/playing-terraria-and-it-seems-like-im-building-a/"></a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
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			</item>
		<item>
		<title>Dreamfall Chapters</title>
		<link>https://www.tomb-of-ash.com/many-contemporary-videogame-writers-are-pushing/</link>
					<comments>https://www.tomb-of-ash.com/many-contemporary-videogame-writers-are-pushing/#comments</comments>
		
		<dc:creator><![CDATA[Ash]]></dc:creator>
		<pubDate>Wed, 29 Jun 2016 17:06:00 +0000</pubDate>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Reviews and Opinions]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[chapters]]></category>
		<category><![CDATA[dreamfall]]></category>
		<category><![CDATA[indie game developers]]></category>
		<category><![CDATA[indie games]]></category>
		<category><![CDATA[red thread games]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[the longest journey]]></category>
		<guid isPermaLink="false">http://ashkaprielov.co.uk/many-contemporary-videogame-writers-are-pushing/</guid>

					<description><![CDATA[<p>Many contemporary videogame writers are pushing for realistic representations of characters that in theory the audience would connect with. For me personally it is hardly ever the case. Yes, I will enjoy the game, I will love the story, maybe even like some characters but by the end of the game I will feel some [&#8230;]</p>
<p>The post <a href="https://www.tomb-of-ash.com/many-contemporary-videogame-writers-are-pushing/">Dreamfall Chapters</a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<a href='https://www.tomb-of-ash.com/many-contemporary-videogame-writers-are-pushing/attachment/2862/'><img decoding="async" width="150" height="150" src="https://www.tomb-of-ash.com/wp-content/uploads/2016/06/tumblr_o9jm60jiHA1rfy3d2o1_1280-150x150.jpg" class="attachment-thumbnail size-thumbnail" alt="" srcset="https://www.tomb-of-ash.com/wp-content/uploads/2016/06/tumblr_o9jm60jiHA1rfy3d2o1_1280-150x150.jpg 150w, https://www.tomb-of-ash.com/wp-content/uploads/2016/06/tumblr_o9jm60jiHA1rfy3d2o1_1280-48x48.jpg 48w, https://www.tomb-of-ash.com/wp-content/uploads/2016/06/tumblr_o9jm60jiHA1rfy3d2o1_1280-90x90.jpg 90w, https://www.tomb-of-ash.com/wp-content/uploads/2016/06/tumblr_o9jm60jiHA1rfy3d2o1_1280-200x200.jpg 200w, https://www.tomb-of-ash.com/wp-content/uploads/2016/06/tumblr_o9jm60jiHA1rfy3d2o1_1280-300x300.jpg 300w, https://www.tomb-of-ash.com/wp-content/uploads/2016/06/tumblr_o9jm60jiHA1rfy3d2o1_1280-400x400.jpg 400w, https://www.tomb-of-ash.com/wp-content/uploads/2016/06/tumblr_o9jm60jiHA1rfy3d2o1_1280-600x600.jpg 600w" sizes="(max-width: 150px) 100vw, 150px" /></a>
<a href='https://www.tomb-of-ash.com/many-contemporary-videogame-writers-are-pushing/attachment/2863/'><img decoding="async" width="150" height="150" src="https://www.tomb-of-ash.com/wp-content/uploads/2016/06/tumblr_o9jm60jiHA1rfy3d2o2_1280-150x150.jpg" class="attachment-thumbnail size-thumbnail" alt="" srcset="https://www.tomb-of-ash.com/wp-content/uploads/2016/06/tumblr_o9jm60jiHA1rfy3d2o2_1280-150x150.jpg 150w, https://www.tomb-of-ash.com/wp-content/uploads/2016/06/tumblr_o9jm60jiHA1rfy3d2o2_1280-48x48.jpg 48w, https://www.tomb-of-ash.com/wp-content/uploads/2016/06/tumblr_o9jm60jiHA1rfy3d2o2_1280-90x90.jpg 90w, https://www.tomb-of-ash.com/wp-content/uploads/2016/06/tumblr_o9jm60jiHA1rfy3d2o2_1280-200x200.jpg 200w, https://www.tomb-of-ash.com/wp-content/uploads/2016/06/tumblr_o9jm60jiHA1rfy3d2o2_1280-300x300.jpg 300w, https://www.tomb-of-ash.com/wp-content/uploads/2016/06/tumblr_o9jm60jiHA1rfy3d2o2_1280-400x400.jpg 400w, https://www.tomb-of-ash.com/wp-content/uploads/2016/06/tumblr_o9jm60jiHA1rfy3d2o2_1280-600x600.jpg 600w" sizes="(max-width: 150px) 100vw, 150px" /></a>
<a href='https://www.tomb-of-ash.com/many-contemporary-videogame-writers-are-pushing/attachment/2864/'><img decoding="async" width="150" height="150" src="https://www.tomb-of-ash.com/wp-content/uploads/2016/06/tumblr_o9jm60jiHA1rfy3d2o3_1280-150x150.jpg" class="attachment-thumbnail size-thumbnail" alt="" srcset="https://www.tomb-of-ash.com/wp-content/uploads/2016/06/tumblr_o9jm60jiHA1rfy3d2o3_1280-150x150.jpg 150w, https://www.tomb-of-ash.com/wp-content/uploads/2016/06/tumblr_o9jm60jiHA1rfy3d2o3_1280-48x48.jpg 48w, https://www.tomb-of-ash.com/wp-content/uploads/2016/06/tumblr_o9jm60jiHA1rfy3d2o3_1280-90x90.jpg 90w, https://www.tomb-of-ash.com/wp-content/uploads/2016/06/tumblr_o9jm60jiHA1rfy3d2o3_1280-200x200.jpg 200w, https://www.tomb-of-ash.com/wp-content/uploads/2016/06/tumblr_o9jm60jiHA1rfy3d2o3_1280-300x300.jpg 300w, https://www.tomb-of-ash.com/wp-content/uploads/2016/06/tumblr_o9jm60jiHA1rfy3d2o3_1280-400x400.jpg 400w, https://www.tomb-of-ash.com/wp-content/uploads/2016/06/tumblr_o9jm60jiHA1rfy3d2o3_1280-600x600.jpg 600w" sizes="(max-width: 150px) 100vw, 150px" /></a>
<a href='https://www.tomb-of-ash.com/many-contemporary-videogame-writers-are-pushing/attachment/2865/'><img loading="lazy" decoding="async" width="150" height="150" src="https://www.tomb-of-ash.com/wp-content/uploads/2016/06/tumblr_o9jm60jiHA1rfy3d2o4_1280-150x150.jpg" class="attachment-thumbnail size-thumbnail" alt="" srcset="https://www.tomb-of-ash.com/wp-content/uploads/2016/06/tumblr_o9jm60jiHA1rfy3d2o4_1280-150x150.jpg 150w, https://www.tomb-of-ash.com/wp-content/uploads/2016/06/tumblr_o9jm60jiHA1rfy3d2o4_1280-48x48.jpg 48w, https://www.tomb-of-ash.com/wp-content/uploads/2016/06/tumblr_o9jm60jiHA1rfy3d2o4_1280-90x90.jpg 90w, https://www.tomb-of-ash.com/wp-content/uploads/2016/06/tumblr_o9jm60jiHA1rfy3d2o4_1280-200x200.jpg 200w, https://www.tomb-of-ash.com/wp-content/uploads/2016/06/tumblr_o9jm60jiHA1rfy3d2o4_1280-300x300.jpg 300w, https://www.tomb-of-ash.com/wp-content/uploads/2016/06/tumblr_o9jm60jiHA1rfy3d2o4_1280-400x400.jpg 400w, https://www.tomb-of-ash.com/wp-content/uploads/2016/06/tumblr_o9jm60jiHA1rfy3d2o4_1280-600x600.jpg 600w" sizes="auto, (max-width: 150px) 100vw, 150px" /></a>

<p>Many contemporary videogame writers are pushing for<br />
realistic representations of characters that in theory the audience would connect with.</p>
<p>For me personally it is hardly ever the case. Yes, I will<br />
enjoy the game, I will love the story, maybe even like some characters but by<br />
the end of the game I will feel some sort of accomplishment that I’ve finished<br />
the game rather than a connection with the game world, if that makes sense.</p>
<p>It is possibly because I am bulletproof when it comes to<br />
emotions, yes I still cry when Mufasa dies in the Lion King but it is generally<br />
hard to get me out of my pokerface zone.</p>
<p>Today however I was absolutely destroyed when I finished<br />
Dreamfall Chapters. This is probably how a Game of Thrones fan would feel when<br />
they’d watch the very last episode of the series.</p>
<p>It took the developers 16 years to create three incredible<br />
games that had absolutely incredible story, characters, locations and visuals.<br />
And whilst the characters and settings were completely unrealistic I<br />
experienced the strongest bond with them. I honestly did not expect to feel so<br />
emotional at the end of the game. This just proves that you don’t have to<br />
create super realistic characters and locations in order for the audience to<br />
feel connected and associated with.</p>
<p>Hands down to Ragnar Tørnquist and Dag Scheve who wrote the<br />
story and everyone else at Red Thread Games for creating such an incredible<br />
franchise.</p>
<p>If you’re looking for something to play over the summer do<br />
check these games out, they’re worth it:</p>
<p><a href="https://www.gog.com/game/the_longest_journey" target="_blank" rel="noopener noreferrer">The<br />
Longest Journey</a> (2000)</p>
<p><a href="https://www.gog.com/game/dreamfall_the_longest_journey" target="_blank" rel="noopener noreferrer">Dreamfall: The<br />
Longest Journey</a> (2006)</p>
<p><a href="https://www.gog.com/game/dreamfall_chapters_season_pass" target="_blank" rel="noopener noreferrer">Dreamfall<br />
Chapters</a> (2014-2016)</p>
<p>BRB I need more tissues <img src="https://s.w.org/images/core/emoji/17.0.2/72x72/1f641.png" alt="🙁" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
<p>The post <a href="https://www.tomb-of-ash.com/many-contemporary-videogame-writers-are-pushing/">Dreamfall Chapters</a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
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			<slash:comments>1</slash:comments>
		
		
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		<title></title>
		<link>https://www.tomb-of-ash.com/so-proud-to-be-one-of-the-many-who-made/</link>
		
		<dc:creator><![CDATA[Ash]]></dc:creator>
		<pubDate>Mon, 13 Jun 2016 15:19:37 +0000</pubDate>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[carma]]></category>
		<category><![CDATA[carmaa]]></category>
		<category><![CDATA[carmageddon]]></category>
		<category><![CDATA[carmageddon reincarnation]]></category>
		<category><![CDATA[gamedev]]></category>
		<category><![CDATA[indie game developers]]></category>
		<category><![CDATA[indie games]]></category>
		<guid isPermaLink="false">http://ashkaprielov.co.uk/so-proud-to-be-one-of-the-many-who-made/</guid>

					<description><![CDATA[<p>So proud to be one of the many who made Carmageddon Reincarnation possible by backing it on Kickstarter &#60;3</p>
<p>The post <a href="https://www.tomb-of-ash.com/so-proud-to-be-one-of-the-many-who-made/"></a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<a href='https://www.tomb-of-ash.com/so-proud-to-be-one-of-the-many-who-made/attachment/2976/'><img loading="lazy" decoding="async" width="150" height="150" src="https://www.tomb-of-ash.com/wp-content/uploads/2016/06/tumblr_o8pukpDJh91rfy3d2o1_1280-150x150.jpg" class="attachment-thumbnail size-thumbnail" alt="" srcset="https://www.tomb-of-ash.com/wp-content/uploads/2016/06/tumblr_o8pukpDJh91rfy3d2o1_1280-150x150.jpg 150w, https://www.tomb-of-ash.com/wp-content/uploads/2016/06/tumblr_o8pukpDJh91rfy3d2o1_1280-48x48.jpg 48w, https://www.tomb-of-ash.com/wp-content/uploads/2016/06/tumblr_o8pukpDJh91rfy3d2o1_1280-90x90.jpg 90w, https://www.tomb-of-ash.com/wp-content/uploads/2016/06/tumblr_o8pukpDJh91rfy3d2o1_1280-200x200.jpg 200w, https://www.tomb-of-ash.com/wp-content/uploads/2016/06/tumblr_o8pukpDJh91rfy3d2o1_1280-300x300.jpg 300w, https://www.tomb-of-ash.com/wp-content/uploads/2016/06/tumblr_o8pukpDJh91rfy3d2o1_1280-400x400.jpg 400w, https://www.tomb-of-ash.com/wp-content/uploads/2016/06/tumblr_o8pukpDJh91rfy3d2o1_1280-600x600.jpg 600w" sizes="auto, (max-width: 150px) 100vw, 150px" /></a>

<p>So proud to be one of the many who made Carmageddon Reincarnation possible by backing it on Kickstarter &lt;3</p>
<p>The post <a href="https://www.tomb-of-ash.com/so-proud-to-be-one-of-the-many-who-made/"></a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
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		<title></title>
		<link>https://www.tomb-of-ash.com/happy-ark-anniversary-wildcard-celebrated-arks/</link>
		
		<dc:creator><![CDATA[Ash]]></dc:creator>
		<pubDate>Sun, 12 Jun 2016 23:36:25 +0000</pubDate>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[anniversary]]></category>
		<category><![CDATA[Ark]]></category>
		<category><![CDATA[craft]]></category>
		<category><![CDATA[developers]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[dinosaur]]></category>
		<category><![CDATA[dinosaurs]]></category>
		<category><![CDATA[dodorex]]></category>
		<category><![CDATA[gam]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[gamedev]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[indie game]]></category>
		<category><![CDATA[indie game developers]]></category>
		<category><![CDATA[indie games]]></category>
		<category><![CDATA[videogame]]></category>
		<category><![CDATA[videogames]]></category>
		<category><![CDATA[wildcard]]></category>
		<guid isPermaLink="false">http://ashkaprielov.co.uk/happy-ark-anniversary-wildcard-celebrated-arks/</guid>

					<description><![CDATA[<p>Happy ARK Anniversary! Wildcard celebrated ARK’s birthday by placing candles, cakes and Dodorexes in the game! Be sure to use all your candles and cakes soon as the Anniversary event ends tomorrow. If you never played ARK do check our review, it’s an incredible game!</p>
<p>The post <a href="https://www.tomb-of-ash.com/happy-ark-anniversary-wildcard-celebrated-arks/"></a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Happy ARK Anniversary!</p>
<p>Wildcard celebrated ARK’s birthday by placing candles, cakes and Dodorexes in the game!</p>
<p>Be sure to use all your candles and cakes soon as the Anniversary event ends tomorrow.</p>
<p>If you never played ARK do check our <a href="https://www.tomb-of-ash.com/post/143479904245/review-ark-survival-evolved" target="_blank">review</a>, it’s an incredible game!</p>
<p>The post <a href="https://www.tomb-of-ash.com/happy-ark-anniversary-wildcard-celebrated-arks/"></a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
]]></content:encoded>
					
		
		
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		<title>PLAY Expo 2015 Photo Recap</title>
		<link>https://www.tomb-of-ash.com/ive-been-to-play-expo-manchester-which-was/</link>
		
		<dc:creator><![CDATA[Ash]]></dc:creator>
		<pubDate>Sat, 10 Oct 2015 21:08:10 +0000</pubDate>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[PLAY Expo]]></category>
		<category><![CDATA[2015]]></category>
		<category><![CDATA[classic]]></category>
		<category><![CDATA[classics]]></category>
		<category><![CDATA[expo]]></category>
		<category><![CDATA[gamer]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[indie game developers]]></category>
		<category><![CDATA[indie games]]></category>
		<category><![CDATA[large]]></category>
		<category><![CDATA[makin games]]></category>
		<category><![CDATA[manchester]]></category>
		<category><![CDATA[play]]></category>
		<category><![CDATA[play expo]]></category>
		<category><![CDATA[Raging Justice]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[retro gamer]]></category>
		<category><![CDATA[retro gaming]]></category>
		<category><![CDATA[tomb raider]]></category>
		<guid isPermaLink="false">http://ashkaprielov.co.uk/ive-been-to-play-expo-manchester-which-was/</guid>

					<description><![CDATA[<p>PLAY Expo 2015 Photo Recap</p>
<p>The post <a href="https://www.tomb-of-ash.com/ive-been-to-play-expo-manchester-which-was/">PLAY Expo 2015 Photo Recap</a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>I’ve been to PLAY Expo Manchester which was absolutely incredible. It didn’t had any presence of the new Lara but it had a dedicated table with PS1s and PS2s with the original Tomb Raider games! I interviewed some very interesting individuals including the creator of PS1 documentary.</p>
<p><a href="https://www.facebook.com/TombOfAsh/posts/631963303572953" target="_blank" rel="noopener noreferrer"><b>MORE PICS</b></a></p>
<p>Full on recap video is coming in future weeks. Watch this space!</p>
<p>The post <a href="https://www.tomb-of-ash.com/ive-been-to-play-expo-manchester-which-was/">PLAY Expo 2015 Photo Recap</a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
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