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		<link>https://www.tomb-of-ash.com/join-lara-as-she-studies-the-myth-of-baba-yaga-in/</link>
		
		<dc:creator><![CDATA[Ash]]></dc:creator>
		<pubDate>Fri, 15 Jan 2016 01:00:54 +0000</pubDate>
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		<guid isPermaLink="false">http://ashkaprielov.co.uk/join-lara-as-she-studies-the-myth-of-baba-yaga-in/</guid>

					<description><![CDATA[<p>Join Lara as she studies the myth of Baba Yaga in preparation for her upcoming adventure; the Rise of the Tomb Raider DLC &#8211; Baba Yaga: Temple of the Witch. Starring the original Lara Croft voice actress Shelley Blond [Tomb Raider (1996), Peep Show] and featuring incredible artwork by Inna Vjuzhanina! Bulgarian Subtitles by Tomb [&#8230;]</p>
<p>The post <a href="https://www.tomb-of-ash.com/join-lara-as-she-studies-the-myth-of-baba-yaga-in/"></a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Join Lara as she studies the myth of <b>Baba Yaga</b> in preparation for her upcoming adventure; <i>the Rise of the Tomb Raider</i> DLC<i> &#8211;</i><b> Baba Yaga: Temple of the Witch.</b></p>
<p>Starring the original Lara Croft voice actress <b>Shelley Blond</b> [<i>Tomb Raider (1996), Peep Show</i>] and featuring incredible artwork by <b><a href="http://inna-vjuzhanina.deviantart.com/" target="_blank">Inna Vjuzhanina</a>!</b></p>
<p>Bulgarian Subtitles by <a href="http://www.tombraiderpassion.com/" target="_blank">Tomb Raider Passion</a></p>
<p>German Subtitles by <a href="http://www.larasgeneration.de/" target="_blank">Lara’s Generation</a></p>
<p></p>
<p>Croatian Subtitles by <a href="https://twitter.com/LaraRobsGraves" target="_blank">Tomb Raider Empire </a></p>
<p><i>Rise of the Tomb Raider and Baba Yaga Temple of the Witch out now on Xbox 360 and Xbox One and PC.</p>
<p></i></p>
<div class="attribution">(<span>Source:</span> <a href="https://www.youtube.com/">https://www.youtube.com/</a>)</div>
<p>The post <a href="https://www.tomb-of-ash.com/join-lara-as-she-studies-the-myth-of-baba-yaga-in/"></a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
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		<title></title>
		<link>https://www.tomb-of-ash.com/weve-received-a-very-special-parcel-off-crystal/</link>
		
		<dc:creator><![CDATA[Ash]]></dc:creator>
		<pubDate>Thu, 31 Dec 2015 14:04:46 +0000</pubDate>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[competition]]></category>
		<category><![CDATA[free stuff]]></category>
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		<guid isPermaLink="false">http://ashkaprielov.co.uk/weve-received-a-very-special-parcel-off-crystal/</guid>

					<description><![CDATA[<p>We&#8217;ve received a very special parcel off Crystal Dynamics. We&#8217;re keeping some of it for our collections but the majority of stuff will be given away through competitions. Stay tuned on our website and Facebook page in 2016!</p>
<p>The post <a href="https://www.tomb-of-ash.com/weve-received-a-very-special-parcel-off-crystal/"></a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<a href='https://www.tomb-of-ash.com/weve-received-a-very-special-parcel-off-crystal/attachment/3463/'><img decoding="async" width="150" height="150" src="https://www.tomb-of-ash.com/wp-content/uploads/2015/12/tumblr_o0873yzmV01rfy3d2o1_1280-150x150.jpg" class="attachment-thumbnail size-thumbnail" alt="" srcset="https://www.tomb-of-ash.com/wp-content/uploads/2015/12/tumblr_o0873yzmV01rfy3d2o1_1280-150x150.jpg 150w, https://www.tomb-of-ash.com/wp-content/uploads/2015/12/tumblr_o0873yzmV01rfy3d2o1_1280-48x48.jpg 48w, https://www.tomb-of-ash.com/wp-content/uploads/2015/12/tumblr_o0873yzmV01rfy3d2o1_1280-90x90.jpg 90w, https://www.tomb-of-ash.com/wp-content/uploads/2015/12/tumblr_o0873yzmV01rfy3d2o1_1280-200x200.jpg 200w, https://www.tomb-of-ash.com/wp-content/uploads/2015/12/tumblr_o0873yzmV01rfy3d2o1_1280-300x300.jpg 300w, https://www.tomb-of-ash.com/wp-content/uploads/2015/12/tumblr_o0873yzmV01rfy3d2o1_1280-400x400.jpg 400w, https://www.tomb-of-ash.com/wp-content/uploads/2015/12/tumblr_o0873yzmV01rfy3d2o1_1280-600x600.jpg 600w" sizes="(max-width: 150px) 100vw, 150px" /></a>

<p>We&rsquo;ve received a very special parcel off Crystal Dynamics. We&rsquo;re keeping some of it for our collections but the majority of stuff will be given away through competitions. Stay tuned on our website and Facebook page in 2016!</p>
<p>The post <a href="https://www.tomb-of-ash.com/weve-received-a-very-special-parcel-off-crystal/"></a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
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		<title></title>
		<link>https://www.tomb-of-ash.com/throwback-thursday-classic-tomb-raider-press-and/</link>
		
		<dc:creator><![CDATA[Ash]]></dc:creator>
		<pubDate>Thu, 31 Dec 2015 10:00:17 +0000</pubDate>
				<category><![CDATA[Classics]]></category>
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		<category><![CDATA[1990s]]></category>
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		<guid isPermaLink="false">http://ashkaprielov.co.uk/throwback-thursday-classic-tomb-raider-press-and/</guid>

					<description><![CDATA[<p>Throwback Thursday! Classic Tomb Raider press and advertising images!</p>
<p>The post <a href="https://www.tomb-of-ash.com/throwback-thursday-classic-tomb-raider-press-and/"></a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Throwback Thursday! Classic Tomb Raider press and advertising images! </p>
<p></p>
<p>The post <a href="https://www.tomb-of-ash.com/throwback-thursday-classic-tomb-raider-press-and/"></a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
]]></content:encoded>
					
		
		
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		<title>TOMB RAIDER: THE LAST REVELATION Q and A with the team</title>
		<link>https://www.tomb-of-ash.com/tomb-raider-the-last-revelation-q-and-a-with-the/</link>
		
		<dc:creator><![CDATA[Ash]]></dc:creator>
		<pubDate>Mon, 28 Dec 2015 20:57:35 +0000</pubDate>
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		<guid isPermaLink="false">http://ashkaprielov.co.uk/tomb-raider-the-last-revelation-q-and-a-with-the/</guid>

					<description><![CDATA[<p>This is one of the unreleased Core Design’s  documents regarding Tomb Raider 4. It clearly was written in a rush. This document is presented unchanged, we apologize for the typos. We have published a number of such documents, check them out here What is the team&#8217;s main goal for the game?  Where to start&#8230;! Firstly, [&#8230;]</p>
<p>The post <a href="https://www.tomb-of-ash.com/tomb-raider-the-last-revelation-q-and-a-with-the/">TOMB RAIDER: THE LAST REVELATION Q and A with the team</a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><i>This is one of the unreleased Core Design’s  documents regarding Tomb Raider 4. It clearly was written in a rush. This document is presented unchanged, we apologize for the typos. We have published a number of such documents, check them out <a href="https://www.tomb-of-ash.com/CoreDesignArchives" target="_blank"><b>here</b></a></i></p>
<figure class="tmblr-full"><img decoding="async" src="http://68.media.tumblr.com/1a31cb96a7106a7f31f28d9b099b63d8/tumblr_inline_o035mqzuwK1rwngbp_540.jpg" alt="image" /></figure>
<p><b>What is the <a href="https://www.tomb-of-ash.com/post/129136394835/tomb-raider-iv-core-design-team-information" target="_blank">team&rsquo;s</a> main goal for the game?</b></p>
<p><b> </b>Where to start&hellip;! Firstly, to make this the most<br />
compelling and technically/graphically advanced adventure yet &#8211; with a real<br />
&lsquo;epic&rsquo; feel to it.</p>
<p>We&rsquo;re really<br />
focusing on a storyline that&rsquo;s driven seamlessly through the game, making it a<br />
continuous experience. We&rsquo;re linking the locations with FMVs, cut scenes, plus<br />
in-game levels &#8211; so instead of loading screens the game will dissolve into cuts<br />
and FMVs. Also, some locations are linked via gaming levels such as a jeep<br />
chase and even a level on a train.</p>
<p>Althoug the game<br />
is the same size as previous TR games, locations are smaller and more<br />
atmospheric, plus there&rsquo;ll be far less wandering around vast maps to find<br />
cluse. The player will have a very clear idea of what needs to be achieved and<br />
puzzles will be solved with information/items from the near vicinity. This wil<br />
definitely help to keep the objectives much clearer.</p>
<p><b>For the person that has<br />
played the last three versions, what&rsquo;s the most compelling reason to pick this<br />
one up?</b></p>
<p> As soon as you<br />
load the game you&rsquo;ll be presented with a completely new interface. Gone are the<br />
inventory rings, passport etc. We&rsquo;re introducing a brand new inventory system<br />
where items can be collected and combined. Also featured is Lara&rsquo;s diary &#8211; this<br />
will keep a log of the information, maps etc. she collects throughout the<br />
adventure &#8211; it can be referred to at any time, It&rsquo;ll also contain hints and<br />
tips as well as a &#8216;scrapbook&rsquo; that tells us more about Lara herself.</p>
<figure class="tmblr-full"><img decoding="async" src="http://68.media.tumblr.com/a750a177cdbce240a56ceb027461a01c/tumblr_inline_o0355whygC1rwngbp_540.jpg" alt="image" /></figure>
<p>We&rsquo;re<br />
re-introducing Lara via level one &#8211; so you&rsquo;ll be able to find out a lot more<br />
about her history and the reasons why she is the way she is today. This is a<br />
training level but it&rsquo;s actually part of the game, rather than being in Lara&rsquo;s<br />
home (which is not featured at all this time). You&rsquo;ll have to finish this level<br />
in order to play TLR. </p>
<p><!-- more --></p>
<p>We can&rsquo;t say too<br />
much about this just now, but the game will also feature a couple of important<br />
characters that have influenced Lara&rsquo;s life tremendously. These ccharacters<br />
play integral roles through the entire game. Lara herself is also fully skinned<br />
so fans will be able to see far more detail in her.</p>
<p>Egypt as a<br />
location offers tremendous scope for atmospheric locations, mythological<br />
artefacts, tombs and baddies etc. We&rsquo;ve really been able to go to town with<br />
some weird and wonderful enemies and the AI is now vastly improved due to an<br />
almost new game engine. Lots of Lara&rsquo;s enemies will have the same moves as she<br />
does so they&rsquo;ll be much harder to dispatch or outwit &#8211; it won&rsquo;t be a case of<br />
simply standing on a ledge to avoid them&hellip;</p>
<p>The storyline<br />
itself, as I said earlier, is more straightforward and will really hook the<br />
player into the adventure.</p>
<p>Interaction with<br />
characters is far greater, puzzles are all-new and Lara has an array of new<br />
moves from complex rope swings/climbs to simply kicking down doors.</p>
<p>Graphically we&rsquo;re<br />
looking at the most detailed game yet &#8211; as well as new environment mapping,<br />
we&rsquo;ve been able to introduce far greater levels of detail via new lighting and<br />
object systems. 3D Objects will be extensively used to populate environments<br />
which would otherwise be sparse &#8211; and many of the objects are targettable so<br />
Lara will be able to shoot / destroy or interact with them etc.</p>
<figure class="tmblr-full"><img decoding="async" src="http://68.media.tumblr.com/e7126518ab7fa24348c6cbd382e5f3c9/tumblr_inline_o035p8Q2wA1rwngbp_540.jpg" alt="image" /></figure>
<p>Gameplay will be<br />
a lot simpler than TRIII in terms of the player being fully aware of what needs<br />
to be done &#8211; the difficulty lies in solving the puzzles, rather than spending a<br />
long time finding the puzzle components or information.</p>
<p><b>In our review of Tomb Raider 2, we said that there were<br />
to be more installments in the series, &ldquo;the designers would be<br />
well-advised to send her back into ancient tombs full of twisted traps. She<br />
seems more at home there,and so does the game.&rdquo; How would you respond to<br />
that comment?</b></p>
<p>We&rsquo;d say that you<br />
were definitely right! We&rsquo;ve done exactly as you suggested and sent Lara back<br />
to the most tomb and trap-infested locations we can think of! Egypt is<br />
obviously perfect for this  &#8211; and for<br />
sending Lara back to her real Tomb-Raiding roots.</p>
<p><b>What are the main benefits of using one locale?<br />
Drawbacks?</b></p>
<p>Benefits means<br />
that instead of using the storyline to link locations on a worldwide basis &#8211; we<br />
did this for the past 3 games &#8211; we can now make the storyline far more integral<br />
to gameplay itself and hence focus the player more toward the plot rather than<br />
the next location.</p>
<p>Egypt is so<br />
steeped in mythology and ancient architecture that we&rsquo;ve been able to reproduce<br />
stuning locations, some of which are influenced but many of which are taken<br />
from real history or buildings, temples etc. still standing there today.        </p>
<p>Drawbacks &#8211; well,<br />
a lot of sandy and golden colours and stone textures, but the artists have let<br />
their imaginations loose and we&rsquo;ve been easily able to produce a lot of<br />
variety. </p>
<p><b>Are there any overriding philosophies driving the game&rsquo;s<br />
level design?</b></p>
<p>Really a return the<br />
original atmosphere, suspense and puzzle-orientation of the original game &#8211;<br />
with plenty of new and improved twists to keep Lara on her toes.</p>
<p><b>What are the new Lara moves?</b></p>
<p>To name some:<br />
we&rsquo;ve introduced ropes (no mean feat). Lara can climb up and down ropes, grab<br />
them, swing on them, gain momentum etc. So this means that she&rsquo;s now got a set<br />
of completely new options to traverse areas. Since we have ropes, we can also<br />
have poles for her to go up and down too.</p>
<figure class="tmblr-full"><img decoding="async" src="http://68.media.tumblr.com/811635672b1c1c0a5bb344c8739c6474/tumblr_inline_o035qx4Ozy1rwngbp_540.jpg" alt="image" /></figure>
<p>The<br />
hand-over-hand shimmy now goes around corners which also opens up new<br />
possibilities. In the past it was obvious where this move would be used &#8211; but<br />
now Lara can shimmy round corners we have new ways to move her around the map.</p>
<p>We also have door<br />
open and door close (with hands), shoulder barge doors, kick down doors etc.<br />
Plus new moves with crowbars and other objects, searching bodies, grabbing<br />
levers concealed within small holes&hellip; the list goes on.</p>
<p>Some of the existing<br />
moves have been improved to make animations more fluid &#8211; and more practical for<br />
the player&rsquo;s control over Lara.</p>
<p><b>What is the main goal of the new inventory<br />
interface? How complex will the  new<br />
puzzles be?</b></p>
<p>Main goal is to<br />
make life easier for Lara and more interesting for the player. Objects can be<br />
collected and combined eg. torch plus batteries for looking into dark corners,<br />
torch plus batteries plus gun for shooting into dark areas. Pieces of maps can<br />
be collected and once Lara has them all she&rsquo;ll not only have a full overview of<br />
the location, but may be able to access additional secret areas. The binoculars<br />
will be used for viewing remote areas and collection information for<br />
inscriptions etc that would be too distant to read with the naked eye. Once<br />
viewed, this info will appear in the diary &#8211; as if Lara has written it herself.<br />
The diary&rsquo;s integral to the inventory and will have several uses.</p>
<p>Puzzles won&rsquo;t be<br />
so tricky that they become too frustrating &#8211; as I said earlier, the player will<br />
have all the info required to solve the puzzles within easy reach, it&rsquo;s just a<br />
case of working them out! We&rsquo;ve looked back at the original game but the<br />
majority of puzzles are all-new.</p>
<p><b>What kinds of vehicles (if any) will Lara get to putter<br />
around in?</b></p>
<p>At the moment we<br />
have a jeep and a motorbike with sidecar!</p>
<p><b>How would you answer criticisms that the game is<br />
somehow &ldquo;less&rdquo; of a sequel because, despite additional features, it<br />
doesn&rsquo;t appear to have radically new technology?</b></p>
<p>The progression<br />
from TRIII to TLR is the most marked yet. Whilst the engine isn&rsquo;t brand new,<br />
it&rsquo;s been ripped down to it&rsquo;s foundations and completely re-built &#8211; so it&rsquo;s<br />
around 90% new. Fundamental elements such as the targeting system have been<br />
completely re-adressed, as has AI.</p>
<figure class="tmblr-full"><img decoding="async" src="http://68.media.tumblr.com/c52b0fcffa525727be4d3244392ecd09/tumblr_inline_o035tetPE11rwngbp_540.jpg" alt="image" /></figure>
<p><b>You&rsquo;re not going to play around with the saved game<br />
issue, are you? Save anywhere, right?</b><b> </b></p>
<p>Right &#8211; with<br />
multiple slots for PSX.</p>
<p><b>What is the breakdown, percentage wise, on sales, PSX<br />
vs. PC?</b></p>
<p>It&rsquo;s around 60:40<br />
in favour of PSX currently, however we have seen a steady increase in the<br />
market share of TR on the PC for each version released so far.</p>
<p><b>Beyond &ldquo;bump mapping,&rdquo; what other PC-only<br />
features can we look forward to?</b></p>
<p>This time around<br />
the PC version is dedicated and will hold its own against other titles<br />
developed for PC only. Bump mapping makes a tremendous difference to clarity<br />
and depth, but we&rsquo;re also looking to use the power of the PC wherever we<br />
can.  This may result in some features<br />
being available on the PC that may not be available on the PSX.</p>
<p><b>Is the gameplay more shooting-based a la Tomb 2, or<br />
is it more puzzle-based, like Tombs 1 and 3?</b><b> </b></p>
<p>It&rsquo;s more<br />
puzzle-based, ala original Tomb Raider, but we&rsquo;re talking all-new puzzles,<br />
combined with Lara&rsquo;s new moves and the new inventory system. Items can be<br />
combined to help with puzzle solving and information retrieval as well as<br />
combat etc. Lara will have everything she needs to solve the puzzles within the<br />
near vicinity &#8211; so she won&rsquo;t have to spend ages running around the map to<br />
collect items. The difficulty will lie in actually working out the puzzles,<br />
rather than obtaining the items required to solve them &#8211; so it&rsquo;s certainly more<br />
like the original game in that respect. </p>
<figure class="tmblr-full"><img decoding="async" src="http://68.media.tumblr.com/06430d18c391ff581c40027f755adaf9/tumblr_inline_o035nkpAxr1rwngbp_540.jpg" alt="image" /></figure>
<p>We&rsquo;ve got<br />
pressure-pads, timed levers, rotating hubs, wheels, hanging switches, switches<br />
in holes, levers and fulcrums, platforms and blocks that can be raised, trip<br />
wires, breakable walls, direction puzzles (using compass) to name but a few.<br />
The old levers from previous games are now obsolete! We have a whole range of<br />
new systems for Lara to operate, using a variety of new animations.</p>
<p>Of course we will<br />
have shooting but the targeting system has now been completely re-designed so<br />
Lara won&rsquo;t necessarily lock-on automatically but will be able to toggle between<br />
targets with her guns. In the previous games, as soon as Lara was near an<br />
enemy, she would lock-on &#8211; this really gave the game away and prevented her<br />
from locking onto any other enemy. We were unable to change this due to the<br />
fact that it was such a fundamental part of the engine. </p>
<figure class="tmblr-full"><img decoding="async" src="http://68.media.tumblr.com/6f791ef902f3e88057ae61020c96fb08/tumblr_inline_o035msqCET1rwngbp_540.jpg" alt="image" /></figure>
<p>Now that the<br />
heart of the engine has been ripped out and reconstructed, we can change the<br />
whole combat system and also introduce brand-new AI &#8211; enemies themselves will<br />
have a far greater range of ability and moves. They are given AI that enables<br />
them to follow Lara all over the map, mimicking and/or countering her moves &#8211;<br />
so it&rsquo;s no longer a case of being able to stand on a &#8216;safe&rsquo; ledge and shoot<br />
from a distance. Lara will really have to &#8216;deal&rsquo; with the majority of enemies<br />
so she won&rsquo;t be able to run away from them all &#8211; and if she does they&rsquo;ll soon<br />
be back to confront her again. </p>
<p>The new inventory<br />
replaces the old rings and gives the interface a whole new look. In fact, as<br />
soon as you load the game you&rsquo;ll notice that everything is completely changed. </p>
<p>Items can be<br />
collected, stored and combined to solve some of the puzzles, or generally make<br />
life easier for Lara. EG. combine a torch (if you have batteries) with your gun<br />
and you&rsquo;ll be able to target in the dark. Collect dry sticks from the floor and<br />
Lara can then light them from a fire &#8211; they will burn for a limited time.<br />
Binoculars will also be available to enable Lara to read inscriptions that she<br />
can&rsquo;t with the naked eye &#8211; she can zoom in and out with these. Once read, info<br />
will appear in the diary (in inventory) as if Lara&rsquo;s written it in herself.<br />
Maps can also be collected and when pieced together may give access to secret<br />
areas&hellip; The diary also features hints and tips, save-game, a scrapbook and<br />
other useful clues, notes etc.</p>
<p><b>Are the levels distributed all over Egypt, or is it all<br />
set in one large tomb complex?</b></p>
<p>We have several<br />
locations such as Cairo, Alexandria, Karnak, Pyramids at Giza etc so there&rsquo;s<br />
plenty of variety in the actual locations. The locations are more integral to<br />
the storyline, which is driven seamlessly through &#8211; gameplay will dissolve to<br />
cut-scenes and FMV amd vice-versa. Loading screens are eliminated so we&rsquo;re looking<br />
at a really continuous, single adventure which will really keep the player<br />
focused.</p>
<p>To link the more<br />
remote Egyptian locations, some levels will be played that actually take Lara<br />
to the next location e.g  jeep chase and<br />
train levels &#8211; very new and exciting! </p>
<p><b>Are the enemies human, animal or fantastic, or a mixture<br />
of the three?</b></p>
<p>As the storyline<br />
goes, Set&rsquo;s approach toward earth gradually begins to wreak more and more<br />
havoc, creating some rather unusual occurrences&hellip; statues coming to life,<br />
things emerging from ancient graves&hellip; lots of reference to ancient mythology<br />
and strange creatures! We have a real mixture of enemies ranging from the<br />
mythological to the human, but the majority are non-human so lots of potential<br />
there&hellip; Human enemies are mostly followers of Lara&rsquo;s main enemy, Von Croy. We<br />
have fantasy enemies such as skeletons, sphinxes, wraiths, mummies etc.</p>
<figure class="tmblr-full"><img decoding="async" src="http://68.media.tumblr.com/5996d3ea4ffa1c23525abdb533f8ebae/tumblr_inline_o035o7eHin1rwngbp_540.jpg" alt="image" /></figure>
<p><b>What bits of the plot are we allowed to tell our<br />
readers? Any secret new stuff you can tell us?</b></p>
<p>Basically Lara is<br />
hired to discover a new tomb. During her exploration of this untouched tomb,<br />
she manages to unleash the very evil spirit of Set (Horus&rsquo;s brother. Horus<br />
himself bound Set for eternity in this tomb). Lara discovers that the only<br />
person who can re-imprison Set is the person who has set him free&hellip; i.e.<br />
herself. In order to do this, Lara must re-animate Horus at the correct<br />
alignment of the Orion constellation at the Millennium (so there&rsquo;s a timed element<br />
here) so that he can do battle with Set and hopefully vanquish him. Obviously,<br />
all is not straightforward and the plot takes many twists and turns. Lara,<br />
however, is not completely alone and will have recourse to an old friend<br />
(Jean-Yves) throughout. Jean-Yves will help Lara from time to time and Lara<br />
will even save his life when Von Croy kidnaps him in an attempt to lure Lara<br />
away&hellip;</p>
<p><b>I understand the big baddie is the Egyptian god<br />
Set. Where does Lara&rsquo;s nemesis fit into the picture?</b></p>
<p>Von Croy. He used<br />
to be Lara&rsquo;s mentor (we discover this in level one). We learn that Lara once<br />
had to abandon Von Croy due to unforseen circumstances, but that he&rsquo;s now back<br />
on the scene and has actually, unbeknown to Lara, hired her. Lara soon<br />
discovers this so it&rsquo;s a game of cat and mouse to see who comes out on top. </p>
<p><b>How does the new inventory system work? Does the<br />
fact Lara can combine items and stuff mean we can expect Resident Evil-style<br />
puzzles?</b><b> </b></p>
<p>Not exactly &#8211; the<br />
inventory is there to make life easier and more interesting for Lara/the<br />
player, and to add a new dimension to gameplay and puzzle-solving as mentioned<br />
earlier.<b> </b></p>
<p><b>How many levels will there be? Will there be a<br />
system where you can choose which way you go through the game, like in Tomb<br />
Raider 3?</b></p>
<p>No &#8211; the game<br />
will be linear so there will be no choice regarding order of locations. Lara<br />
will have to revisit certain points (we&rsquo;re calling them hubs). There will be<br />
around 15 &#8216;levels&rsquo; but final number tbc. As stated earlier, this is a<br />
continuous adventure so the word &#8216;levels&rsquo; isns&rsquo;t really applicable. Size-wise<br />
it&rsquo;s around the same as the previous TR games, but the locations themselves are<br />
smaller and mostly inside.</p>
<figure class="tmblr-full"><img decoding="async" src="http://68.media.tumblr.com/20ff6874dea8bf8886277f24308361db/tumblr_inline_o036461XMy1rwngbp_540.jpg" alt="image" /></figure>
<p><b>Does Lara have new guns to play with? Is the combat<br />
system any different from the first two?</b> </p>
<p>Yes &#8211; we&rsquo;ve got<br />
some new weapons &#8211; including a crossbow. Weapons will be low-tech due to the<br />
fact we&rsquo;re in ancient locations. We&rsquo;ll have choice of ammo for weapons such as<br />
the shotgun. Combat system is certainly changed &#8211; as stated above. The majority<br />
of weapons can be targetted by the player and the crossbow will have a<br />
laser-sight. This weapon is also used with a first-person perspective.</p>
<p><b>So, how final is the end of Tomb Raider 4?</b></p>
<p>Well, the title<br />
certainly seems to imply that&hellip; but who knows!</p>
<p><b>Other:</b></p>
<p>Lara is now<br />
skinned and has remodelled hands and head! She can now blink and her mouth will<br />
move so that she will actually be seen to talk in cut-scenes.</p>
<p>She may look<br />
toward certain important objects, features. This will help toward detection of<br />
small objects and intercative objects such as door handles and switches etc.</p>
<p><b>Some of the moves:</b></p>
<p>Ropes are<br />
introduced so there&rsquo;s more scope for negotiation areas. Lara can grab, go up<br />
and down, swing and gain momentum with ropes. Ropes will also be linked to some<br />
of the puzzles and may be used to activate switches, bells etc. Some ropes will<br />
be breakable..</p>
<p>Corner climb: Lara can now reach 90 degrees around<br />
corners whilst shimmying &#8211; this really opens up potential for traversing areas<br />
(in previous games Lara could only shimmy in a straight line and would have to<br />
drop when she reached a corner)</p>
<p>Doors may be<br />
opened simply with the hand, ot they may be pushed and/or barged open.</p>
<p>Trapdoor open &#8211;<br />
Lara will be able to lean down and pull up trapdoors. She will also be able to<br />
jump up and pull down doors/grates in the ceiling.</p>
<p>Miscellaneous<br />
other moves &#8211; crowbar levels, running pick-ups, swin dash.</p>
<p>Existing moves<br />
are also modified for easier control, fluid animation etc.</p>
<p><b>28/07/1999</b></p>
<p>The post <a href="https://www.tomb-of-ash.com/tomb-raider-the-last-revelation-q-and-a-with-the/">TOMB RAIDER: THE LAST REVELATION Q and A with the team</a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
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		<link>https://www.tomb-of-ash.com/merry-croftmas-image-courtesy-of/</link>
		
		<dc:creator><![CDATA[Ash]]></dc:creator>
		<pubDate>Fri, 25 Dec 2015 10:19:36 +0000</pubDate>
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		<guid isPermaLink="false">http://ashkaprielov.co.uk/merry-croftmas-image-courtesy-of/</guid>

					<description><![CDATA[<p>Merry Croftmas! Image courtesy of www.core-design.com</p>
<p>The post <a href="https://www.tomb-of-ash.com/merry-croftmas-image-courtesy-of/"></a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<a href='https://www.tomb-of-ash.com/merry-croftmas-image-courtesy-of/attachment/3474/'><img decoding="async" width="150" height="150" src="https://www.tomb-of-ash.com/wp-content/uploads/2015/12/tumblr_nzvpuk9FNR1rfy3d2o1_400-150x150.jpg" class="attachment-thumbnail size-thumbnail" alt="" srcset="https://www.tomb-of-ash.com/wp-content/uploads/2015/12/tumblr_nzvpuk9FNR1rfy3d2o1_400-150x150.jpg 150w, https://www.tomb-of-ash.com/wp-content/uploads/2015/12/tumblr_nzvpuk9FNR1rfy3d2o1_400-48x48.jpg 48w, https://www.tomb-of-ash.com/wp-content/uploads/2015/12/tumblr_nzvpuk9FNR1rfy3d2o1_400-90x90.jpg 90w, https://www.tomb-of-ash.com/wp-content/uploads/2015/12/tumblr_nzvpuk9FNR1rfy3d2o1_400-200x200.jpg 200w" sizes="(max-width: 150px) 100vw, 150px" /></a>

<p>Merry Croftmas! Image courtesy of <a href="http://www.core-design.com" target="_blank">www.core-design.com</a></p>
<p>The post <a href="https://www.tomb-of-ash.com/merry-croftmas-image-courtesy-of/"></a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
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		<link>https://www.tomb-of-ash.com/throwback-thursday-tomb-raider-press-and/</link>
		
		<dc:creator><![CDATA[Ash]]></dc:creator>
		<pubDate>Thu, 24 Dec 2015 10:00:37 +0000</pubDate>
				<category><![CDATA[Classics]]></category>
		<category><![CDATA[Tomb Raider]]></category>
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		<category><![CDATA[1990s]]></category>
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		<guid isPermaLink="false">http://ashkaprielov.co.uk/throwback-thursday-tomb-raider-press-and/</guid>

					<description><![CDATA[<p>Throwback Thursday! Tomb Raider press and advertising images! </p>
<p>The post <a href="https://www.tomb-of-ash.com/throwback-thursday-tomb-raider-press-and/"></a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Throwback Thursday! Tomb Raider press and advertising images! </p>
<p>The post <a href="https://www.tomb-of-ash.com/throwback-thursday-tomb-raider-press-and/"></a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
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		<title>Tomb Raider the Last Revelation OFFICIAL STORY OUTLINE</title>
		<link>https://www.tomb-of-ash.com/tomb-raider-the-last-revelation-official-story/</link>
		
		<dc:creator><![CDATA[Ash]]></dc:creator>
		<pubDate>Wed, 23 Dec 2015 16:13:20 +0000</pubDate>
				<category><![CDATA[Uncategorized]]></category>
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		<category><![CDATA[90s]]></category>
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		<category><![CDATA[tr4]]></category>
		<guid isPermaLink="false">http://ashkaprielov.co.uk/tomb-raider-the-last-revelation-official-story/</guid>

					<description><![CDATA[<p>Another unreleased document from Core Design. This one outlines the story in TR4. See more exclusive articles, unreleased documents and interviews here. TOMB RAIDER THE LAST REVELATION:  Brief storyline  EGYPT- Present Day  Lara moves across an unforgiving desert, on camel, a guide by her side.  She halts at a small rocky outcrop, dismounts and activates [&#8230;]</p>
<p>The post <a href="https://www.tomb-of-ash.com/tomb-raider-the-last-revelation-official-story/">Tomb Raider the Last Revelation OFFICIAL STORY OUTLINE</a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Another unreleased document from Core Design. This one outlines the story in TR4. See more exclusive articles, unreleased documents and interviews <b><a href="https://www.tomb-of-ash.com/tagged/core-design-archives" target="_blank">here</a>.</b></p>
<figure class="tmblr-full"><img decoding="async" src="http://68.media.tumblr.com/1e82e278aca05dbc5fff61aa8baf84e4/tumblr_inline_nztji8IAuP1rwngbp_540.png" /></figure>
<p><b>TOMB RAIDER</p>
<p>THE LAST REVELATION: </b></p>
<h2><b>Brief storyline</b> </h2>
<p><i></p>
<p>EGYPT- Present Day</i> </p>
<p>Lara moves across an unforgiving<br />
desert, on camel, a guide by her side. </p>
<p>She halts at a small rocky outcrop, dismounts and activates<br />
an ancient mechanism, revealing what appears to be a <b>virgin tomb…</b> </p>
<p>Upon her later escape, Lara’s guide attempts to double<br />
cross her and steal an artefact she has taken from the tomb. She outwits him<br />
and he flees. </p>
<p>Anxious to discover who her latest enemy is, Lara pursues<br />
the guide but runs into an ambush. She escapes by the skin of her teeth across<br />
the Nile. </p>
<p>It is at this point that we recognise Lara’s rival and learn<br />
of his true intentions…</p>
<p>Lara meets with an old colleague and fellow archaeologist<br />
to gather more information about the artefact she has discovered. Lara must now<br />
begin her real task and collect vital pieces of information and other artefacts<br />
etc. </p>
<p>Her next stop is the Tomb of Semerkhet at<b> Karnak</b>; she can only enter using the<br />
artefact as a key, and henceforth leaves it in the key-slot as she enters. </p>
<p>Somebody then traps her inside, steeling the artefact and<br />
sealing Lara inside the tomb…</p>
<p>She escapes to discover her rival is heading to <b>Alexandria</b> in an attempt to find the<br />
other artefacts and information.</p>
<p>Once in Alexandria, it’s a game of cat and mouse. Lara<br />
must regain the artefacts before her enemy. </p>
<p>Lara’s enemy then kidnaps her colleague in an attempt to<br />
lure Lara to <b>Cairo</b>. </p>
<p>Lara reaches Cairo on motorbike, and fights her way through<br />
to the <b>Citadel</b>, subsequently to the <b>Giza Pyramids</b> for the final show-down. </p>
<p>Document info:</p>
<figure><img decoding="async" src="http://68.media.tumblr.com/182303c950ec05ce0a4aa6817d0d41f3/tumblr_inline_nztjmfIIzQ1rwngbp_540.png" /></figure>
<p><i>Susie Hamilton was the Public Relations expert for Core Design in 1993-2002</i></p>
<p>The post <a href="https://www.tomb-of-ash.com/tomb-raider-the-last-revelation-official-story/">Tomb Raider the Last Revelation OFFICIAL STORY OUTLINE</a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
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		<title>Tomb Raider the Last Revelation Official Press Release</title>
		<link>https://www.tomb-of-ash.com/tomb-raider-the-last-revelation-official-press/</link>
		
		<dc:creator><![CDATA[Ash]]></dc:creator>
		<pubDate>Tue, 22 Dec 2015 17:46:38 +0000</pubDate>
				<category><![CDATA[Uncategorized]]></category>
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		<guid isPermaLink="false">http://ashkaprielov.co.uk/tomb-raider-the-last-revelation-official-press/</guid>

					<description><![CDATA[<p>Another official document related to Tomb Raider 4.  TOMB RAIDER The Last Revelation Prophecy         And SET sayeth: ‘I am the shadow across the        sun; I am the bringer of plagues. My wrath        will consume all lands and shall be ceaseless.’ /back to Lara and Jean-Yves as [&#8230;]</p>
<p>The post <a href="https://www.tomb-of-ash.com/tomb-raider-the-last-revelation-official-press/">Tomb Raider the Last Revelation Official Press Release</a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><b><i>Another official document related to Tomb Raider 4. </i></b></p>
<p><b>TOMB RAIDER</b></p>
<h2><b>The<br />
Last Revelation</b></h2>
<p>Prophecy </p>
<blockquote>
<p>        And SET sayeth: ‘I am the shadow across<br />
the </p>
<p>        sun; I am the bringer of plagues. My<br />
wrath </p>
<p>        will consume all lands and shall be<br />
ceaseless.’</p>
</blockquote>
<figure class="tmblr-full"><img decoding="async" src="http://68.media.tumblr.com/ace517b9aa782ecc73569c2cf849f7f0/tumblr_inline_nzrtbm7qOu1rwngbp_540.jpg" /></figure>
<p>/back<br />
to Lara and Jean-Yves as they look to each other.</p>
<p>Jean<br />
Yves looks concerned when he realises what Lara has done.</p>
<p> &mdash;&mdash;&mdash;&mdash;&mdash;&mdash;&mdash;&mdash;&mdash;&mdash;&mdash;&mdash;&mdash;&mdash;-</p>
<p>Egypt. Land of mythology, mystery,<br />
pharaohs… and the most complex tombs known to man. Tombs littered with mazes,<br />
puzzles and traps, designed to drive even the most persistent raiders to<br />
distraction… or to their deaths. So great is the glory of discovery that the<br />
fanatical explorer will risk life itself in order to discover and plunder their<br />
hearts…<b> </b></p>
<p>The prospect of exploring a virgin tomb deep in the belly<br />
of the desert cannot be ignored by an adventurer so determined as Lara Croft …<br />
but with this discovery comes a price that could cost the earth. </p>
<p>&mdash;&mdash;&mdash;&mdash;&mdash;&mdash;&mdash;&mdash;&mdash;&mdash;&mdash;&mdash;&mdash;&mdash;-<b> </b></p>
<p>Based entirely<br />
in Egyptian locations, Last Revelation’s plot revolves around ancient mythology<br />
and the alignment of the stars at the millennium. </p>
<p>Finding<br />
herself in a serious predicament, Lara’s objective is clear from the outset –<br />
she must escape a terrifying destiny and rectify a situation that threatens to<br />
destroy humanity. </p>
<p>The<br />
storyline is driven seamlessly through gameplay via advanced engine technology.<br />
New programming routines allow gameplay to dissolve into cut-scenes and FMV –<br />
loading screens are eliminated and the adventure becomes a continuous experience.</p>
<p>Last<br />
Revelation’s redesigned inventory system gives Tomb Raider brand-new gameplay.<br />
The traditional inventory rings are now obsolete &#8211; the interface is totally<br />
redesigned, allowing items to be combined, collected and stored. The new<br />
inventory also features Lara’s diary and a location map that may be accessed<br />
for hints and tips. </p>
<p>Application<br />
of the transformed system gives new life to puzzle elements – a key feature of<br />
Last Revelation. Combined with Lara’s new moves and abilities, gameplay<br />
features greater scope than ever before. </p>
<p>Clear<br />
objectives and smaller locations result in less time spent travelling between<br />
areas. Individual environments are more reminiscent of the original game &#8211;<br />
tightly focused and puzzle-orientated, but with higher levels of detail and a<br />
greater number of objects than seen before. An emphasis on ancient locations<br />
and tombs etc. allows mystery, suspense and characteristic atmosphere to play<br />
key roles throughout. </p>
<p>To further<br />
the atmospheric detail, the lighting system now features spotlighting. New<br />
environment mapping also allows a variety of surfaces and objects to reflect<br />
and react to light sources. Bump mapping is also featured to significantly<br />
increase graphical definition. </p>
<p>Lara<br />
herself is remodelled – fully skinned and more detailed. A range of new moves,<br />
both simple and complex, has enabled designers to create an assortment of brand<br />
new puzzle and trap mechanisms for Lara to negotiate. </p>
<p>In terms of<br />
accessible gameplay, Last Revelation is able to offer greater range than any of<br />
its predecessors. New technology features a wealth of original elements and<br />
effects designed to give a more focused and compelling experience. </p>
<p><b>Tomb Raider: The Last Revelation. </b></p>
<p>Release<br />
date:     November 1999</p>
<p>Format:              PC and PlayStation</p>
<p>Document info:</p>
<figure class="tmblr-full"><img decoding="async" src="http://68.media.tumblr.com/86d1ca6dc2d5418e7e9b380df16bd1b0/tumblr_inline_nzrsv30FrW1rwngbp_540.png" /></figure>
<p><i>Susie Hamilton was the Public Relations expert for Core Design in 1993-2002</i></p>
<p><i>SEE ALSO <a href="https://www.tomb-of-ash.com/post/135672850145/official-core-design-tomb-raider-4-memo" target="_blank"><b>OFFICIAL CORE DESIGN TOMB RAIDER 4 MEMO</b></a></i></p>
<p>The post <a href="https://www.tomb-of-ash.com/tomb-raider-the-last-revelation-official-press/">Tomb Raider the Last Revelation Official Press Release</a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
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		<title>Official Core Design Tomb Raider 4 Memo</title>
		<link>https://www.tomb-of-ash.com/official-core-design-tomb-raider-4-memo/</link>
		
		<dc:creator><![CDATA[Ash]]></dc:creator>
		<pubDate>Tue, 22 Dec 2015 00:09:18 +0000</pubDate>
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		<guid isPermaLink="false">http://ashkaprielov.co.uk/official-core-design-tomb-raider-4-memo/</guid>

					<description><![CDATA[<p>UPDATED OVERVIEW 5TH AUGUST 1999 Storyline (See overview for plot details). This is driven seamlessly through game and gives Lara very clear objectives throughout. The storyline is related via FMV’s, cut-scenes and Lara’s interaction with characters, plus the collection of information (from inscriptions etc). Gameplay dissolves to cut-scenes, cut-scenes to FMV, and vice-versa. The intention [&#8230;]</p>
<p>The post <a href="https://www.tomb-of-ash.com/official-core-design-tomb-raider-4-memo/">Official Core Design Tomb Raider 4 Memo</a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
]]></description>
										<content:encoded><![CDATA[<figure class="tmblr-full"><img decoding="async" src="http://68.media.tumblr.com/79485924a366905e0424df0eca87ddbe/tumblr_inline_nzqfjfbnqx1rwngbp_540.jpg" alt="image" /></figure>
<p><b>UPDATED OVERVIEW 5<sup>TH</sup> AUGUST 1999</b></p>
<p><i>Storyline (See overview for plot details).</i></p>
<p>This is driven seamlessly through game and gives<br />
Lara very clear objectives throughout.</p>
<p>The storyline is related via FMV’s, cut-scenes and Lara’s<br />
interaction with characters, plus the collection of information (from<br />
inscriptions etc).</p>
<p>Gameplay dissolves to cut-scenes, cut-scenes to FMV,<br />
and vice-versa. The intention is to completely eliminate loading screens and<br />
keep the adventure continuous</p>
<p>Whereas for previous Tomb Raider games, the story<br />
was used as a means of linking locations, Last Revelation’s plot  will be completely integrated throughout the<br />
game, keeping the player clearly focused.</p>
<p>FMV and cut scenes are far more prevalent than seen<br />
in previous games and quality is vastly improved. Last Revelation will feature<br />
11 FMVs (20 minutes).</p>
<p>The Last Revelation introduces two important<br />
characters that have influenced Lara&rsquo;s life tremendously. These characters play<br />
integral roles through the entire game.</p>
<p><b> Locations</b></p>
<p>The game is set entirely in Egypt.</p>
<p><i>Main locations:</i></p>
<ul>
<li>Karnak</li>
<li>Cairo</li>
<li>Giza</li>
<li>Alexandria</li>
<li>Valley of the Kings</li>
</ul>
<p><b></b></p>
<p>Last Revelation is the same size as previous Tomb Raider games, but<br />
locations themselves are smaller and more atmospheric. The player will not be<br />
required to wander around vast maps in search of clues and will have a very<br />
clear idea of what needs to be achieved. Puzzles will be solved with<br />
information/items from the near vicinity in order to keep objectives clear.</p>
<p><b></p>
<p>Training Level</b> </p>
<p>Lara’s mansion is not featured. </p>
<p>The training level takes place in Cambodia and is a<br />
‘flashback’ level that is used to introduce Lara’s mentor, Von Croy, and also<br />
to re-introduce Lara herself at the age of 16 years. </p>
<figure class="tmblr-full"><img decoding="async" src="http://68.media.tumblr.com/3fc1cc33529ae3525bf8a448a5f0c62e/tumblr_inline_nzqg4p4UIU1rwngbp_540.jpg" alt="image" /></figure>
<p>The 16 year version of Lara is not a feature of Last<br />
Revelation but is used as a means to tell both old and new users more about her<br />
history and the reasons why she is an adventurer today. </p>
<p>Von Croy has the same moves as Lara and teaches her<br />
how to perform all moves, both old and new. </p>
<p>The level features a race against Von Croy.<br />
Experienced / proficient players will be rewarded with an alternative route<br />
toward the end of the training level. </p>
<p>The training level may be repeated by re-starting<br />
the game. It must be completed in order to access the real adventure. </p>
<p>At the end of the training level, the player is<br />
presented with an FMV: Von Croy’s leg becomes trapped. When Lara tries to save<br />
him, the area around her becomes unstable. She flees to save her own life – and<br />
has to leave Von Croy for dead. </p>
<p>The player is subsequently presented with an<br />
introductory FMV that sets the scene for The Last Revelation itself. </p>
<p><b></p>
<p>Inventory</b></p>
<p>Upon loading Last Revelation, the player is<br />
presented with a brand-new interface. The old inventory rings and passport<br />
system are now obsolete. </p>
<p>The new inventory system is more akin to that of a<br />
traditional adventure game e.g. Monkey Island. </p>
<p><i>Standard inventory items: </i></p>
<ul>
<li>Colt pistols</li>
<li>Canteen</li>
<li>Flares</li>
<li>Compass – required for solving some of the puzzles</li>
<li>Binoculars – these have a zoom in/out feature</li>
<li>Diary – see ‘Diary’ section  </li>
</ul>
<p><i> Inventory contd.</i></p>
<p> Items may be collected, combined and stored in the<br />
new inventory.</p>
<figure class="tmblr-full"><img decoding="async" src="http://68.media.tumblr.com/f2e55c41024be4b13a6c311c3411092c/tumblr_inline_nzqfqb9EJe1rwngbp_540.png" alt="image" /></figure>
<p>Objects:           Batteries</p>
<p><b>Diary</b> </p>
<figure class="tmblr-full"><img decoding="async" src="http://68.media.tumblr.com/a0bf7bdd3a0dbd11fa8a523fe898b07b/tumblr_inline_nzqg8z1ptJ1rwngbp_540.jpg" alt="image" /></figure>
<p>The new inventory also features a diary that has the<br />
following uses: </p>
<p>·        <br />
Storing of information – the Diary makes a journal that details Lara’s<br />
progress e.g plot details, location details etc. If Lara reads inscriptions,<br />
these will also appear in the Diary as if she has written them in herself.<br />
Information contained within the Diary can be referred to at any time. </p>
<p>·        <br />
Hints and tips – For areas where Lara becomes stuck, the player may enter this<br />
section of the diary for simple clues. (There will be some kind of penalty for<br />
frequent referral to this section). </p>
<p>·        <br />
Maps<br />
– Lara may collect pieces of maps throughout the game. These may be overlaid on<br />
the screen during gameplay to assist the player (PC only). Once Lara has all<br />
pieces of a particular map, secret areas may be opened up for additional<br />
exploration. </p>
<p>·        <br />
Scrapbook – throughout the game, background information will appear in the<br />
scrapbook e.g. pictures of Lara, her family, friends, information about her<br />
past and previous Tomb Raider adventures etc. This is not required for<br />
completion of the game, being used purely for the player’s interest /<br />
amusement. </p>
<p>·        <br />
Save / Load game – both PSX and PC games use a ‘save-anywhere’ system. PSX format<br />
offers 5 save-game slots. </p>
<p></p>
<p><b>Game Engine</p>
<p></b></p>
<p>The existing Tomb Raider engine, although solid,<br />
prevented Core from changing fundamental elements for Tomb Raiders II and III.</p>
<p>Development of Last Revelation started Spring 1998.<br />
The engine is 90% new, having has been completely re-designed. </p>
<p>Fundamental changes include the following: </p>
<p>·        <br />
New comprehensive inventory system </p>
<p>·        <br />
New targeting system – Lara will no longer automatically lock-on to<br />
enemies. The player will have the option to toggle between targets. Objects<br />
within the environment may now also be targeted. </p>
<p>·        <br />
New AI – due to the new targeting system, AI is now able to reach<br />
advanced levels (see Artificial Intelligence) </p>
<p>·        <br />
New ‘Organics’ – 3D objects are introduced via the new editing system.<br />
This results in areas featuring ‘real’ objects that Lara may interact with, 3D<br />
architecture and therefore greater levels of detail. </p>
<p>·        <br />
Collapsible walls – some walls may now be blown up / collapsed. </p>
<p>·        <br />
Lighting system – Dynamic lighting and spotlighting are featured.<br />
Spotlighting enables concentrated beams of light to be used to guide the<br />
player/ focus attention/create additional atmospheric effects. </p>
<p>·        <br />
Environment Mapping – textures and 3D objects are environment-mapped to<br />
display realistic characteristics and react to light. E.g. metallic surfaces<br />
will now be reflective, marble surfaces will shine etc. </p>
<p>·        <br />
Bump Mapping (PC only) – for greater visual clarity, detail and depth. </p>
<p>·        <br />
PSX version is hi-res and supports dual-analog. </p>
<p>·        <br />
PC Specification: 266 Minimum (software and hardware). Details to be<br />
confirmed.  </p>
<figure class="tmblr-full"><img decoding="async" src="http://68.media.tumblr.com/73b712f8d97cce606f44a39db2d23869/tumblr_inline_nzqgb4u9bc1rwngbp_540.jpg" alt="image" /></figure>
<p><b>Artificial Intelligence</b> </p>
<p>Last Revelation features advanced levels of AI. </p>
<p>Many enemies are given the same moves as Lara and<br />
will be able to mimic her moves around the environment. </p>
<p>Human enemies are not prevalent but will be given<br />
almost the same range of moves as Lara herself. </p>
<p>Lara will no longer be able to reach a safe point<br />
and simply shoot enemies from safety – they will pursue her and/or counter her<br />
moves. </p>
<p>Lara will have to ‘deal’ with enemies, using far<br />
more complex methods than seen in previous TR games. Enemies now have the<br />
capacity to dodge and evade. </p>
<p>Some enemies may not be killed outright e.g.<br />
Skeletons may not be shot down since they are already dead. Lara must find<br />
other means to destroy them e.g. they may be pushed off ledges, smashed or<br />
trapped etc. </p>
<p>Supernatural enemies may not be killed outright<br />
either – e.g. different types of Wraiths will require different methods for<br />
their elimination. </p>
<p>Enemies now follow the environments closely and will<br />
‘hug’ the landscape for greater levels of realism. </p>
<p>Lara may be poisoned by some of Last Revelation’s<br />
enemies. To restore health she will need to use specific items that may be<br />
collected and stored in the inventory. </p>
<p><b></p>
<p>Enemies</b> </p>
<p>Due to the storyline and setting, the majority of<br />
enemies are non-human. Set’s approach to earth gradually begins to influence<br />
the environments and bizarre events begin to occur… </p>
<p><i>Examples of enemies:</i></p>
<ul>
<li>Mummies</li>
<li>Skeletons</li>
<li>Wraiths</li>
<li>Sphinxes</li>
<li>Statues (ancient Gods/creatures come to life)</li>
<li>Von Croy’s followers (human)</li>
<li>Giant scorpions, beetles etc. </li>
</ul>
<figure class="tmblr-full"><img decoding="async" src="http://68.media.tumblr.com/02ace58e712ec1bf8e6fde292d2b76c7/tumblr_inline_nzqgboZdXP1rwngbp_540.jpg" alt="image" /></figure>
<p><b>Characters</b><b> </b></p>
<p>Lara will interact with several characters but there are<br />
two main characters that she will meet frequently throughout Last Revelation: </p>
<p>Von Croy: Lara’s arch-enemy, unbeknown to her at the outset.<br />
He will appear throughout the game and will usually be one step ahead of Lara </p>
<p>Jean-Yves: Lara meets this old friend several times. Lara and<br />
Jean Yves share a mutual respect for one another – like Lara, he is an<br />
adventurer/archaologist. There is an ‘X-files’ sexual tension between the two<br />
but this is not developed to a romantic level. Lara will visit Jean-Yves<br />
several times and at one point will have to save his life. </p>
<p><b></p>
<p>Weapons</b> </p>
<p>Again, due to the setting and storyline, Lara has no<br />
need for hi-tech weapons. Her standard weapons are a pair of Colt pistols. </p>
<p>Other weapons include: </p>
<ul>
<li>Shotgun</li>
<li>Uzis (with standard and new tracer bullets)</li>
<li>Revolver</li>
<li>Grenades (standard, stun and smoke)</li>
<li>Crossbow – this is a very accurate, targetable<br />
weapon. When used, perspective will move to first person. </li>
</ul>
<p><b></p>
<p>Moves</b> </p>
<p>Last Revelation features a higher ratio of new moves<br />
than seen in previous games.  Two of the<br />
key moves are the use of ropes and new ‘shimmy’: </p>
<p>Use of ropes &#8211;  This opens<br />
up brand new methods for negotiation of environments and puzzles.  Lara may climb up and down, grab, swing from<br />
and build momentum using ropes. </p>
<p>Shimmy round corners – Lara can now move<br />
hand-over-hand around corners. Again, this opens up new possibilities for<br />
exploration. </p>
<p>Examples of other new moves:</p>
<ul>
<li>Shoulder barge door</li>
<li>Kick down door</li>
<li>Open door (with hand)</li>
<li>Crowbar door open</li>
<li>Search bodies</li>
<li>Open trap door in floor / ceiling  </li>
</ul>
<p><b>Lara Croft</p>
<p></b></p>
<p> Lara is now fully skinned and has an increased<br />
number of polygons. She can now blink and<br />
her mouth will move so that she will now be seen to talk in cut-scenes. </p>
<p>Lara may look toward certain important objects, features. This will help<br />
toward detection of small objects and interactive objects such as door handles<br />
and switches etc. </p>
<p>Lara also has a new voice for Last Revelation! </p>
<p>Costume changes will not be heavily featured since<br />
the story is set in one country only. There may be small changes – these to be<br />
confirmed. </p>
<p>When Lara emerges from the water, the player will<br />
now see water dripping from her. </p>
<figure class="tmblr-full"><img decoding="async" src="http://68.media.tumblr.com/4729144e15618157e9cffba5667032f3/tumblr_inline_nzqgciFRtZ1rwngbp_540.jpg" alt="image" /></figure>
<p><b></p>
<p>Vehicles</b> </p>
<p>Last Revelation features 2 main vehicles – a jeep<br />
and a motorbike with side-car. </p>
<p>Also featured is a train. A ‘level’ will be played<br />
in/on the roof of the train. </p>
<p>Vehicles are used to link geographical areas via<br />
gameplay. As such, they are intrinsic to gameplay/progression to a new area.</p>
<p><b></p>
<p>Puzzles</b> </p>
<p>Last Revelation is heavily puzzle-based, more so<br />
than even the original Tomb Raider. </p>
<p>Puzzles themselves are all-new. Lara’s new moves,<br />
plus the new inventory system allows greater scope than ever before for<br />
invention of new puzzle ideas. </p>
<p>All items required to solve puzzles may be found<br />
within Lara’s near vicinity. This eliminates the need for the player to cover<br />
vast distances searching for objects. The difficulty will lie in actually working out the puzzles, rather than<br />
obtaining the items required to solve them. </p>
<p>Puzzles<br />
feature element such as: ropes and pulleys, pressure-pads, timed levers,<br />
rotating hubs, wheels, hanging switches, switches in holes, levers and<br />
fulcrums, platforms and blocks that can be raised, trip wires, breakable walls,<br />
direction puzzles (using compass). </p>
<p>The<br />
old levers/switches from previous games are now obsolete. Lara has a range of<br />
new systems to operate, using new animations and the new inventory.</p>
<figure class="tmblr-full"><img decoding="async" src="http://68.media.tumblr.com/c659524fb5f40aed7e61962607852099/tumblr_inline_nzqfwn3Qpx1rwngbp_540.png" alt="image" /></figure>
<p><b> Document info:</b></p>
<figure><img decoding="async" src="http://68.media.tumblr.com/bd73512fed2f5c9e6a0e7b609fc1d06f/tumblr_inline_nzqfz5hdPL1rwngbp_540.png" alt="image" /></figure>
<p><i>Susie Hamilton was the Public Relations expert for Core Design in 1993-2002</i></p>
<p>The post <a href="https://www.tomb-of-ash.com/official-core-design-tomb-raider-4-memo/">Official Core Design Tomb Raider 4 Memo</a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
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		<link>https://www.tomb-of-ash.com/seasons-greetings-from-lara-and-core-design/</link>
		
		<dc:creator><![CDATA[Ash]]></dc:creator>
		<pubDate>Mon, 21 Dec 2015 22:48:25 +0000</pubDate>
				<category><![CDATA[Classics]]></category>
		<category><![CDATA[Tomb Raider]]></category>
		<category><![CDATA[Uncategorized]]></category>
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					<description><![CDATA[<p>Season’s Greetings from Lara and Core Design</p>
<p>The post <a href="https://www.tomb-of-ash.com/seasons-greetings-from-lara-and-core-design/"></a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Season’s Greetings from Lara and Core Design</p>
<p>The post <a href="https://www.tomb-of-ash.com/seasons-greetings-from-lara-and-core-design/"></a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
]]></content:encoded>
					
		
		
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