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		<title>TOMB RAIDER: THE LAST REVELATION Q and A with the team</title>
		<link>https://www.tomb-of-ash.com/tomb-raider-the-last-revelation-q-and-a-with-the/</link>
		
		<dc:creator><![CDATA[Ash]]></dc:creator>
		<pubDate>Mon, 28 Dec 2015 20:57:35 +0000</pubDate>
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					<description><![CDATA[<p>This is one of the unreleased Core Design’s  documents regarding Tomb Raider 4. It clearly was written in a rush. This document is presented unchanged, we apologize for the typos. We have published a number of such documents, check them out here What is the team&#8217;s main goal for the game?  Where to start&#8230;! Firstly, [&#8230;]</p>
<p>The post <a href="https://www.tomb-of-ash.com/tomb-raider-the-last-revelation-q-and-a-with-the/">TOMB RAIDER: THE LAST REVELATION Q and A with the team</a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><i>This is one of the unreleased Core Design’s  documents regarding Tomb Raider 4. It clearly was written in a rush. This document is presented unchanged, we apologize for the typos. We have published a number of such documents, check them out <a href="https://www.tomb-of-ash.com/CoreDesignArchives" target="_blank"><b>here</b></a></i></p>
<figure class="tmblr-full"><img decoding="async" src="http://68.media.tumblr.com/1a31cb96a7106a7f31f28d9b099b63d8/tumblr_inline_o035mqzuwK1rwngbp_540.jpg" alt="image" /></figure>
<p><b>What is the <a href="https://www.tomb-of-ash.com/post/129136394835/tomb-raider-iv-core-design-team-information" target="_blank">team&rsquo;s</a> main goal for the game?</b></p>
<p><b> </b>Where to start&hellip;! Firstly, to make this the most<br />
compelling and technically/graphically advanced adventure yet &#8211; with a real<br />
&lsquo;epic&rsquo; feel to it.</p>
<p>We&rsquo;re really<br />
focusing on a storyline that&rsquo;s driven seamlessly through the game, making it a<br />
continuous experience. We&rsquo;re linking the locations with FMVs, cut scenes, plus<br />
in-game levels &#8211; so instead of loading screens the game will dissolve into cuts<br />
and FMVs. Also, some locations are linked via gaming levels such as a jeep<br />
chase and even a level on a train.</p>
<p>Althoug the game<br />
is the same size as previous TR games, locations are smaller and more<br />
atmospheric, plus there&rsquo;ll be far less wandering around vast maps to find<br />
cluse. The player will have a very clear idea of what needs to be achieved and<br />
puzzles will be solved with information/items from the near vicinity. This wil<br />
definitely help to keep the objectives much clearer.</p>
<p><b>For the person that has<br />
played the last three versions, what&rsquo;s the most compelling reason to pick this<br />
one up?</b></p>
<p> As soon as you<br />
load the game you&rsquo;ll be presented with a completely new interface. Gone are the<br />
inventory rings, passport etc. We&rsquo;re introducing a brand new inventory system<br />
where items can be collected and combined. Also featured is Lara&rsquo;s diary &#8211; this<br />
will keep a log of the information, maps etc. she collects throughout the<br />
adventure &#8211; it can be referred to at any time, It&rsquo;ll also contain hints and<br />
tips as well as a &#8216;scrapbook&rsquo; that tells us more about Lara herself.</p>
<figure class="tmblr-full"><img decoding="async" src="http://68.media.tumblr.com/a750a177cdbce240a56ceb027461a01c/tumblr_inline_o0355whygC1rwngbp_540.jpg" alt="image" /></figure>
<p>We&rsquo;re<br />
re-introducing Lara via level one &#8211; so you&rsquo;ll be able to find out a lot more<br />
about her history and the reasons why she is the way she is today. This is a<br />
training level but it&rsquo;s actually part of the game, rather than being in Lara&rsquo;s<br />
home (which is not featured at all this time). You&rsquo;ll have to finish this level<br />
in order to play TLR. </p>
<p><!-- more --></p>
<p>We can&rsquo;t say too<br />
much about this just now, but the game will also feature a couple of important<br />
characters that have influenced Lara&rsquo;s life tremendously. These ccharacters<br />
play integral roles through the entire game. Lara herself is also fully skinned<br />
so fans will be able to see far more detail in her.</p>
<p>Egypt as a<br />
location offers tremendous scope for atmospheric locations, mythological<br />
artefacts, tombs and baddies etc. We&rsquo;ve really been able to go to town with<br />
some weird and wonderful enemies and the AI is now vastly improved due to an<br />
almost new game engine. Lots of Lara&rsquo;s enemies will have the same moves as she<br />
does so they&rsquo;ll be much harder to dispatch or outwit &#8211; it won&rsquo;t be a case of<br />
simply standing on a ledge to avoid them&hellip;</p>
<p>The storyline<br />
itself, as I said earlier, is more straightforward and will really hook the<br />
player into the adventure.</p>
<p>Interaction with<br />
characters is far greater, puzzles are all-new and Lara has an array of new<br />
moves from complex rope swings/climbs to simply kicking down doors.</p>
<p>Graphically we&rsquo;re<br />
looking at the most detailed game yet &#8211; as well as new environment mapping,<br />
we&rsquo;ve been able to introduce far greater levels of detail via new lighting and<br />
object systems. 3D Objects will be extensively used to populate environments<br />
which would otherwise be sparse &#8211; and many of the objects are targettable so<br />
Lara will be able to shoot / destroy or interact with them etc.</p>
<figure class="tmblr-full"><img decoding="async" src="http://68.media.tumblr.com/e7126518ab7fa24348c6cbd382e5f3c9/tumblr_inline_o035p8Q2wA1rwngbp_540.jpg" alt="image" /></figure>
<p>Gameplay will be<br />
a lot simpler than TRIII in terms of the player being fully aware of what needs<br />
to be done &#8211; the difficulty lies in solving the puzzles, rather than spending a<br />
long time finding the puzzle components or information.</p>
<p><b>In our review of Tomb Raider 2, we said that there were<br />
to be more installments in the series, &ldquo;the designers would be<br />
well-advised to send her back into ancient tombs full of twisted traps. She<br />
seems more at home there,and so does the game.&rdquo; How would you respond to<br />
that comment?</b></p>
<p>We&rsquo;d say that you<br />
were definitely right! We&rsquo;ve done exactly as you suggested and sent Lara back<br />
to the most tomb and trap-infested locations we can think of! Egypt is<br />
obviously perfect for this  &#8211; and for<br />
sending Lara back to her real Tomb-Raiding roots.</p>
<p><b>What are the main benefits of using one locale?<br />
Drawbacks?</b></p>
<p>Benefits means<br />
that instead of using the storyline to link locations on a worldwide basis &#8211; we<br />
did this for the past 3 games &#8211; we can now make the storyline far more integral<br />
to gameplay itself and hence focus the player more toward the plot rather than<br />
the next location.</p>
<p>Egypt is so<br />
steeped in mythology and ancient architecture that we&rsquo;ve been able to reproduce<br />
stuning locations, some of which are influenced but many of which are taken<br />
from real history or buildings, temples etc. still standing there today.        </p>
<p>Drawbacks &#8211; well,<br />
a lot of sandy and golden colours and stone textures, but the artists have let<br />
their imaginations loose and we&rsquo;ve been easily able to produce a lot of<br />
variety. </p>
<p><b>Are there any overriding philosophies driving the game&rsquo;s<br />
level design?</b></p>
<p>Really a return the<br />
original atmosphere, suspense and puzzle-orientation of the original game &#8211;<br />
with plenty of new and improved twists to keep Lara on her toes.</p>
<p><b>What are the new Lara moves?</b></p>
<p>To name some:<br />
we&rsquo;ve introduced ropes (no mean feat). Lara can climb up and down ropes, grab<br />
them, swing on them, gain momentum etc. So this means that she&rsquo;s now got a set<br />
of completely new options to traverse areas. Since we have ropes, we can also<br />
have poles for her to go up and down too.</p>
<figure class="tmblr-full"><img decoding="async" src="http://68.media.tumblr.com/811635672b1c1c0a5bb344c8739c6474/tumblr_inline_o035qx4Ozy1rwngbp_540.jpg" alt="image" /></figure>
<p>The<br />
hand-over-hand shimmy now goes around corners which also opens up new<br />
possibilities. In the past it was obvious where this move would be used &#8211; but<br />
now Lara can shimmy round corners we have new ways to move her around the map.</p>
<p>We also have door<br />
open and door close (with hands), shoulder barge doors, kick down doors etc.<br />
Plus new moves with crowbars and other objects, searching bodies, grabbing<br />
levers concealed within small holes&hellip; the list goes on.</p>
<p>Some of the existing<br />
moves have been improved to make animations more fluid &#8211; and more practical for<br />
the player&rsquo;s control over Lara.</p>
<p><b>What is the main goal of the new inventory<br />
interface? How complex will the  new<br />
puzzles be?</b></p>
<p>Main goal is to<br />
make life easier for Lara and more interesting for the player. Objects can be<br />
collected and combined eg. torch plus batteries for looking into dark corners,<br />
torch plus batteries plus gun for shooting into dark areas. Pieces of maps can<br />
be collected and once Lara has them all she&rsquo;ll not only have a full overview of<br />
the location, but may be able to access additional secret areas. The binoculars<br />
will be used for viewing remote areas and collection information for<br />
inscriptions etc that would be too distant to read with the naked eye. Once<br />
viewed, this info will appear in the diary &#8211; as if Lara has written it herself.<br />
The diary&rsquo;s integral to the inventory and will have several uses.</p>
<p>Puzzles won&rsquo;t be<br />
so tricky that they become too frustrating &#8211; as I said earlier, the player will<br />
have all the info required to solve the puzzles within easy reach, it&rsquo;s just a<br />
case of working them out! We&rsquo;ve looked back at the original game but the<br />
majority of puzzles are all-new.</p>
<p><b>What kinds of vehicles (if any) will Lara get to putter<br />
around in?</b></p>
<p>At the moment we<br />
have a jeep and a motorbike with sidecar!</p>
<p><b>How would you answer criticisms that the game is<br />
somehow &ldquo;less&rdquo; of a sequel because, despite additional features, it<br />
doesn&rsquo;t appear to have radically new technology?</b></p>
<p>The progression<br />
from TRIII to TLR is the most marked yet. Whilst the engine isn&rsquo;t brand new,<br />
it&rsquo;s been ripped down to it&rsquo;s foundations and completely re-built &#8211; so it&rsquo;s<br />
around 90% new. Fundamental elements such as the targeting system have been<br />
completely re-adressed, as has AI.</p>
<figure class="tmblr-full"><img decoding="async" src="http://68.media.tumblr.com/c52b0fcffa525727be4d3244392ecd09/tumblr_inline_o035tetPE11rwngbp_540.jpg" alt="image" /></figure>
<p><b>You&rsquo;re not going to play around with the saved game<br />
issue, are you? Save anywhere, right?</b><b> </b></p>
<p>Right &#8211; with<br />
multiple slots for PSX.</p>
<p><b>What is the breakdown, percentage wise, on sales, PSX<br />
vs. PC?</b></p>
<p>It&rsquo;s around 60:40<br />
in favour of PSX currently, however we have seen a steady increase in the<br />
market share of TR on the PC for each version released so far.</p>
<p><b>Beyond &ldquo;bump mapping,&rdquo; what other PC-only<br />
features can we look forward to?</b></p>
<p>This time around<br />
the PC version is dedicated and will hold its own against other titles<br />
developed for PC only. Bump mapping makes a tremendous difference to clarity<br />
and depth, but we&rsquo;re also looking to use the power of the PC wherever we<br />
can.  This may result in some features<br />
being available on the PC that may not be available on the PSX.</p>
<p><b>Is the gameplay more shooting-based a la Tomb 2, or<br />
is it more puzzle-based, like Tombs 1 and 3?</b><b> </b></p>
<p>It&rsquo;s more<br />
puzzle-based, ala original Tomb Raider, but we&rsquo;re talking all-new puzzles,<br />
combined with Lara&rsquo;s new moves and the new inventory system. Items can be<br />
combined to help with puzzle solving and information retrieval as well as<br />
combat etc. Lara will have everything she needs to solve the puzzles within the<br />
near vicinity &#8211; so she won&rsquo;t have to spend ages running around the map to<br />
collect items. The difficulty will lie in actually working out the puzzles,<br />
rather than obtaining the items required to solve them &#8211; so it&rsquo;s certainly more<br />
like the original game in that respect. </p>
<figure class="tmblr-full"><img decoding="async" src="http://68.media.tumblr.com/06430d18c391ff581c40027f755adaf9/tumblr_inline_o035nkpAxr1rwngbp_540.jpg" alt="image" /></figure>
<p>We&rsquo;ve got<br />
pressure-pads, timed levers, rotating hubs, wheels, hanging switches, switches<br />
in holes, levers and fulcrums, platforms and blocks that can be raised, trip<br />
wires, breakable walls, direction puzzles (using compass) to name but a few.<br />
The old levers from previous games are now obsolete! We have a whole range of<br />
new systems for Lara to operate, using a variety of new animations.</p>
<p>Of course we will<br />
have shooting but the targeting system has now been completely re-designed so<br />
Lara won&rsquo;t necessarily lock-on automatically but will be able to toggle between<br />
targets with her guns. In the previous games, as soon as Lara was near an<br />
enemy, she would lock-on &#8211; this really gave the game away and prevented her<br />
from locking onto any other enemy. We were unable to change this due to the<br />
fact that it was such a fundamental part of the engine. </p>
<figure class="tmblr-full"><img decoding="async" src="http://68.media.tumblr.com/6f791ef902f3e88057ae61020c96fb08/tumblr_inline_o035msqCET1rwngbp_540.jpg" alt="image" /></figure>
<p>Now that the<br />
heart of the engine has been ripped out and reconstructed, we can change the<br />
whole combat system and also introduce brand-new AI &#8211; enemies themselves will<br />
have a far greater range of ability and moves. They are given AI that enables<br />
them to follow Lara all over the map, mimicking and/or countering her moves &#8211;<br />
so it&rsquo;s no longer a case of being able to stand on a &#8216;safe&rsquo; ledge and shoot<br />
from a distance. Lara will really have to &#8216;deal&rsquo; with the majority of enemies<br />
so she won&rsquo;t be able to run away from them all &#8211; and if she does they&rsquo;ll soon<br />
be back to confront her again. </p>
<p>The new inventory<br />
replaces the old rings and gives the interface a whole new look. In fact, as<br />
soon as you load the game you&rsquo;ll notice that everything is completely changed. </p>
<p>Items can be<br />
collected, stored and combined to solve some of the puzzles, or generally make<br />
life easier for Lara. EG. combine a torch (if you have batteries) with your gun<br />
and you&rsquo;ll be able to target in the dark. Collect dry sticks from the floor and<br />
Lara can then light them from a fire &#8211; they will burn for a limited time.<br />
Binoculars will also be available to enable Lara to read inscriptions that she<br />
can&rsquo;t with the naked eye &#8211; she can zoom in and out with these. Once read, info<br />
will appear in the diary (in inventory) as if Lara&rsquo;s written it in herself.<br />
Maps can also be collected and when pieced together may give access to secret<br />
areas&hellip; The diary also features hints and tips, save-game, a scrapbook and<br />
other useful clues, notes etc.</p>
<p><b>Are the levels distributed all over Egypt, or is it all<br />
set in one large tomb complex?</b></p>
<p>We have several<br />
locations such as Cairo, Alexandria, Karnak, Pyramids at Giza etc so there&rsquo;s<br />
plenty of variety in the actual locations. The locations are more integral to<br />
the storyline, which is driven seamlessly through &#8211; gameplay will dissolve to<br />
cut-scenes and FMV amd vice-versa. Loading screens are eliminated so we&rsquo;re looking<br />
at a really continuous, single adventure which will really keep the player<br />
focused.</p>
<p>To link the more<br />
remote Egyptian locations, some levels will be played that actually take Lara<br />
to the next location e.g  jeep chase and<br />
train levels &#8211; very new and exciting! </p>
<p><b>Are the enemies human, animal or fantastic, or a mixture<br />
of the three?</b></p>
<p>As the storyline<br />
goes, Set&rsquo;s approach toward earth gradually begins to wreak more and more<br />
havoc, creating some rather unusual occurrences&hellip; statues coming to life,<br />
things emerging from ancient graves&hellip; lots of reference to ancient mythology<br />
and strange creatures! We have a real mixture of enemies ranging from the<br />
mythological to the human, but the majority are non-human so lots of potential<br />
there&hellip; Human enemies are mostly followers of Lara&rsquo;s main enemy, Von Croy. We<br />
have fantasy enemies such as skeletons, sphinxes, wraiths, mummies etc.</p>
<figure class="tmblr-full"><img decoding="async" src="http://68.media.tumblr.com/5996d3ea4ffa1c23525abdb533f8ebae/tumblr_inline_o035o7eHin1rwngbp_540.jpg" alt="image" /></figure>
<p><b>What bits of the plot are we allowed to tell our<br />
readers? Any secret new stuff you can tell us?</b></p>
<p>Basically Lara is<br />
hired to discover a new tomb. During her exploration of this untouched tomb,<br />
she manages to unleash the very evil spirit of Set (Horus&rsquo;s brother. Horus<br />
himself bound Set for eternity in this tomb). Lara discovers that the only<br />
person who can re-imprison Set is the person who has set him free&hellip; i.e.<br />
herself. In order to do this, Lara must re-animate Horus at the correct<br />
alignment of the Orion constellation at the Millennium (so there&rsquo;s a timed element<br />
here) so that he can do battle with Set and hopefully vanquish him. Obviously,<br />
all is not straightforward and the plot takes many twists and turns. Lara,<br />
however, is not completely alone and will have recourse to an old friend<br />
(Jean-Yves) throughout. Jean-Yves will help Lara from time to time and Lara<br />
will even save his life when Von Croy kidnaps him in an attempt to lure Lara<br />
away&hellip;</p>
<p><b>I understand the big baddie is the Egyptian god<br />
Set. Where does Lara&rsquo;s nemesis fit into the picture?</b></p>
<p>Von Croy. He used<br />
to be Lara&rsquo;s mentor (we discover this in level one). We learn that Lara once<br />
had to abandon Von Croy due to unforseen circumstances, but that he&rsquo;s now back<br />
on the scene and has actually, unbeknown to Lara, hired her. Lara soon<br />
discovers this so it&rsquo;s a game of cat and mouse to see who comes out on top. </p>
<p><b>How does the new inventory system work? Does the<br />
fact Lara can combine items and stuff mean we can expect Resident Evil-style<br />
puzzles?</b><b> </b></p>
<p>Not exactly &#8211; the<br />
inventory is there to make life easier and more interesting for Lara/the<br />
player, and to add a new dimension to gameplay and puzzle-solving as mentioned<br />
earlier.<b> </b></p>
<p><b>How many levels will there be? Will there be a<br />
system where you can choose which way you go through the game, like in Tomb<br />
Raider 3?</b></p>
<p>No &#8211; the game<br />
will be linear so there will be no choice regarding order of locations. Lara<br />
will have to revisit certain points (we&rsquo;re calling them hubs). There will be<br />
around 15 &#8216;levels&rsquo; but final number tbc. As stated earlier, this is a<br />
continuous adventure so the word &#8216;levels&rsquo; isns&rsquo;t really applicable. Size-wise<br />
it&rsquo;s around the same as the previous TR games, but the locations themselves are<br />
smaller and mostly inside.</p>
<figure class="tmblr-full"><img decoding="async" src="http://68.media.tumblr.com/20ff6874dea8bf8886277f24308361db/tumblr_inline_o036461XMy1rwngbp_540.jpg" alt="image" /></figure>
<p><b>Does Lara have new guns to play with? Is the combat<br />
system any different from the first two?</b> </p>
<p>Yes &#8211; we&rsquo;ve got<br />
some new weapons &#8211; including a crossbow. Weapons will be low-tech due to the<br />
fact we&rsquo;re in ancient locations. We&rsquo;ll have choice of ammo for weapons such as<br />
the shotgun. Combat system is certainly changed &#8211; as stated above. The majority<br />
of weapons can be targetted by the player and the crossbow will have a<br />
laser-sight. This weapon is also used with a first-person perspective.</p>
<p><b>So, how final is the end of Tomb Raider 4?</b></p>
<p>Well, the title<br />
certainly seems to imply that&hellip; but who knows!</p>
<p><b>Other:</b></p>
<p>Lara is now<br />
skinned and has remodelled hands and head! She can now blink and her mouth will<br />
move so that she will actually be seen to talk in cut-scenes.</p>
<p>She may look<br />
toward certain important objects, features. This will help toward detection of<br />
small objects and intercative objects such as door handles and switches etc.</p>
<p><b>Some of the moves:</b></p>
<p>Ropes are<br />
introduced so there&rsquo;s more scope for negotiation areas. Lara can grab, go up<br />
and down, swing and gain momentum with ropes. Ropes will also be linked to some<br />
of the puzzles and may be used to activate switches, bells etc. Some ropes will<br />
be breakable..</p>
<p>Corner climb: Lara can now reach 90 degrees around<br />
corners whilst shimmying &#8211; this really opens up potential for traversing areas<br />
(in previous games Lara could only shimmy in a straight line and would have to<br />
drop when she reached a corner)</p>
<p>Doors may be<br />
opened simply with the hand, ot they may be pushed and/or barged open.</p>
<p>Trapdoor open &#8211;<br />
Lara will be able to lean down and pull up trapdoors. She will also be able to<br />
jump up and pull down doors/grates in the ceiling.</p>
<p>Miscellaneous<br />
other moves &#8211; crowbar levels, running pick-ups, swin dash.</p>
<p>Existing moves<br />
are also modified for easier control, fluid animation etc.</p>
<p><b>28/07/1999</b></p>
<p>The post <a href="https://www.tomb-of-ash.com/tomb-raider-the-last-revelation-q-and-a-with-the/">TOMB RAIDER: THE LAST REVELATION Q and A with the team</a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
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