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	<title>scorched earth - Tomb of Ash</title>
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		<title>Studio Wildcard and its Community Engagement</title>
		<link>https://www.tomb-of-ash.com/studio-wildcard-and-its-community-engagement/</link>
		
		<dc:creator><![CDATA[Ash]]></dc:creator>
		<pubDate>Sat, 03 Sep 2016 01:44:56 +0000</pubDate>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Ark]]></category>
		<category><![CDATA[gamer]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[scorched earth]]></category>
		<category><![CDATA[studio]]></category>
		<category><![CDATA[survival evolved]]></category>
		<category><![CDATA[wildcard]]></category>
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					<description><![CDATA[<p>As you may have noticed from some of my previous posts, I do enjoy playing ARK – Survival Evolved. Even on our website background you can notice ARK’s logo and the reasons are obvious.  The game combines all my favourite games as it offers a range of elements that include dinosaurs, crafting, explorations, caves, ruins, [&#8230;]</p>
<p>The post <a href="https://www.tomb-of-ash.com/studio-wildcard-and-its-community-engagement/">Studio Wildcard and its Community Engagement</a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>As you may have noticed from some of my<br />
previous posts, I do enjoy playing ARK – Survival Evolved. Even on our website<br />
background you can notice ARK’s logo and the reasons are obvious.  The game combines all my favourite games as<br />
it offers a range of elements that include dinosaurs, crafting, explorations,<br />
caves, ruins, artefacts and simple survival. </p>
<figure class="tmblr-full"><img decoding="async" src="http://68.media.tumblr.com/03d14d14d53f682f7cd51bf21f97eb14/tumblr_inline_ocwmmed1uG1rwngbp_540.jpg" alt="image" /></figure>
<p>This, however, is not the only reason why I<br />
find ARK interesting. You see, for my dissertation I had to write a chapter on<br />
how videogame developers engage with the community, particularly content<br />
creators. I have thus decided to investigate how ARK’s developer, Studio<br />
Wildcard, addresses its community and utilise my findings as a case study. I<br />
was actually pleasantly surprised with how much of time and effort they<br />
dedicate considering that they are a small independent company.  Its flagship game was in the “Early Access”<br />
state. </p>
<p>Of course, there are many impatient users<br />
who cannot bear the bugs that every major update brings.  We for example had to start over a number of<br />
times; losing all our buildings, dinosaurs and characters. With the latest DLC<br />
being released the other day ARK’s forums and discussion boards were flooded<br />
with outraged users who experienced bugs and generally found it unfair that<br />
they had to pay money for a DLC. Let me just clarify, that even though I did<br />
purchase that DLC, I hardly had a chance to enjoy it yet as my server admin<br />
team still did not implement cross-ARK transfer and the update actually bugged<br />
my server quite a bit. I however still find Studio Wildcard quite unique and<br />
believe that they deserve kudos.</p>
<p>You see, ARK runs on Unreal Engine and as<br />
the result Studio Wildcard allowed its users to create various mods for the<br />
game. I always found it a good appreciative gesture from the developer when<br />
they release modding tools for the game.<br />
ARK is different.</p>
<p>A couple of months ago Studio Wildcard<br />
announced that they have paid the creators of the map “The Center” and a total<br />
conversion mod “Primitive+” a several month salary for their content.<br />
Additionally, those modders were hired by the company to continue work on their<br />
content. Those mods became official yet free DLCs.  This means that players on Xbox One (and PS4<br />
version coming soon) can also enjoy the new map and mod.</p>
<p><a href="http://www.kotaku.co.uk/2016/05/17/if-your-ark-survival-evolved-mod-is-good-enough-the-developers-will-buy-it" target="_blank">Speaking<br />
to Kotaku</a>, lead<br />
designer Jeremy Stiglitz said that they are prepared to pay, &ldquo;a<br />
considerable amount of money,&rdquo; for content developed by modders. </p>
<p>&ldquo;Going<br />
forward, we intend to continue to regularly select what we consider to be the<br />
most polished mods from among the many thousands available on Steam Workshop &#8211;<br />
often identified through open-entry cash-prize mod Contests, such as the one<br />
we&rsquo;re currently running, which we use to gauge community enthusiasm,&rdquo;<br />
Stiglitz said. &ldquo;And then when we determine what we think are the standout<br />
exemplars, we&rsquo;ll make more offers.&rdquo;</p>
<p>Additionally, Studio Wildcard featured a<br />
fan-made creature called the DodoRex as part of the ARK: Fear Evolved Halloween<br />
event in 2015. The giant thing would spawn from time to time with an army of<br />
Zomdodos. Dodorex then appeared during various community events in the game.</p>
<figure class="tmblr-full"><img decoding="async" src="http://68.media.tumblr.com/53e30b0955f288ccc444b71238b065ef/tumblr_inline_ocwmn9ZjhD1rwngbp_540.jpg" alt="image" /></figure>
<p>I honestly never<br />
seen such appreciation of the modding community by the developer in a while. Particularly<br />
if that developer is a small, independent company founded only TWO years ago.</p>
<p>Additionally,<br />
Wildcard has yearly battle tournaments where teams of players compete for their<br />
survival in the “Survival of the Fittest” game mode, which essentially is a<br />
virtual Hunger Games. The last tribe standing received a grand prize of $20K in<br />
2015, the prize DOUBLED this year.</p>
<p>In fact, Studio<br />
Wildcard invited 70 Let’s Players for their 2015 tournament to compete a week<br />
after the launch of “Survival of the Fittest” game mode. This way they not only<br />
successfully promoted own product but shown appreciation to their Let’s Play<br />
community. Here’s one of my favourite streams from the event:</p>
<figure class="tmblr-embed tmblr-full"></figure>
<p>Lastly, Jen, the<br />
community manager and QA analyst for Studio Wildcard, spends her entire day<br />
tweeting and troubleshooting the users, collecting bug reports and organising<br />
various community events at major expos. I honestly have no idea if she ever<br />
sleeps, because she replies to nearly all of my questions within hours! Give<br />
her a <a href="https://twitter.com/bubblywums" target="_blank">follow</a> btw, she’s awesome.</p>
<p>I was playing ARK<br />
for more than a year now and I enjoyed seeing it evolving into an amazing game<br />
and I cannot wait for a full release later this year.  Until then I will carry on taking care of my<br />
Trex called Fluffy.</p>
<figure class="tmblr-full"><img decoding="async" src="http://68.media.tumblr.com/2ab62c43dad2a2cc87fc76481cad464f/tumblr_inline_ocwng8wC9M1rwngbp_540.jpg" alt="image" /></figure>
<p>PS. CHECK OUT<br />
THEIR TREX AT PAX WEST!!!</p>
<blockquote class="twitter-tweet">
<p lang="en" dir="ltr"><a href="https://twitter.com/hashtag/PAXRex?src=hash" target="_blank">#PAXRex</a> line going strong today. She is stealing the show as per usual. <a href="https://twitter.com/hashtag/scorchedark?src=hash" target="_blank">#scorchedark</a> <a href="https://t.co/XfNc8jucIT" target="_blank">pic.twitter.com/XfNc8jucIT</a></p>
<p>— Jen @ PAX West (@bubblywums) <a href="https://twitter.com/bubblywums/status/771788873198206976" target="_blank">September 2, 2016</a></p></blockquote>
<p>The post <a href="https://www.tomb-of-ash.com/studio-wildcard-and-its-community-engagement/">Studio Wildcard and its Community Engagement</a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
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