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	<title>Retro Games - Tomb of Ash</title>
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	<description>Award-Winning Videogames Blog</description>
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	<title>Retro Games - Tomb of Ash</title>
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	<item>
		<title>Developer Stream. Tomb Raider 3: The Lost Artifact</title>
		<link>https://www.youtube.com/watch?v=NGRM3Bwv3yc</link>
		
		<dc:creator><![CDATA[Ash]]></dc:creator>
		<pubDate>Sun, 02 Jan 2022 15:34:41 +0000</pubDate>
				<category><![CDATA[Classics]]></category>
		<category><![CDATA[Retro Games]]></category>
		<category><![CDATA[Tomb Raider]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[addon]]></category>
		<category><![CDATA[core design]]></category>
		<category><![CDATA[developer]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[eidos usa]]></category>
		<category><![CDATA[gamedev]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[lara croft]]></category>
		<category><![CDATA[old games]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[RetroGamer]]></category>
		<category><![CDATA[retrogaming]]></category>
		<category><![CDATA[the lost artefact]]></category>
		<category><![CDATA[the lost artifact]]></category>
		<category><![CDATA[tomb raider]]></category>
		<category><![CDATA[tomb raider 3]]></category>
		<category><![CDATA[tomb raider 3 area 51]]></category>
		<category><![CDATA[tomb raider 3 cutscenes]]></category>
		<category><![CDATA[tomb raider 3 gold]]></category>
		<category><![CDATA[tomb raider 3 gold: the lost artifact]]></category>
		<category><![CDATA[tomb raider 3 london]]></category>
		<category><![CDATA[tomb raider 3 mansion]]></category>
		<category><![CDATA[tomb raider 3 ps1]]></category>
		<category><![CDATA[tomb raider 3 review]]></category>
		<category><![CDATA[tomb raider 3 the lost artefact]]></category>
		<category><![CDATA[tomb raider 3 the lost artifact]]></category>
		<category><![CDATA[tomb raider gold]]></category>
		<guid isPermaLink="false">https://www.tomb-of-ash.com/?p=26247</guid>

					<description><![CDATA[<p>Play-through of Tomb Raider 3 Gold: The Lost Artifact with its developers:????️Rebecca Shearin - artist, ????️Phil Campbell - level builder ????️Gary LaRochelle - designer. Learn about Easter eggs, history, inspiration and other facts about the final add-on to the classic Tomb Raider series.</p>
<p>The post <a href="https://www.youtube.com/watch?v=NGRM3Bwv3yc">Developer Stream. Tomb Raider 3: The Lost Artifact</a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Play-through of Tomb Raider 3 Gold: The Lost Artifact with its developers:????&#xfe0f;Rebecca Shearin &#8211; artist, ????&#xfe0f;Phil Campbell &#8211; level builder ????&#xfe0f;Gary LaRochelle &#8211; designer. Learn about Easter eggs, history, inspiration and other facts about the final add-on to the classic Tomb Raider series.</p>
<p>The post <a href="https://www.youtube.com/watch?v=NGRM3Bwv3yc">Developer Stream. Tomb Raider 3: The Lost Artifact</a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Tomb Raide 3 and Chronicles Concept Arts</title>
		<link>https://www.tomb-of-ash.com/tomb-raider-chronicles-concept-arts/</link>
		
		<dc:creator><![CDATA[Ash]]></dc:creator>
		<pubDate>Thu, 16 Jul 2020 18:31:58 +0000</pubDate>
				<category><![CDATA[Andy Sandham]]></category>
		<category><![CDATA[Articles]]></category>
		<category><![CDATA[Classics]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Retro Games]]></category>
		<category><![CDATA[Tomb Raider]]></category>
		<guid isPermaLink="false">https://www.tomb-of-ash.com/?p=22668</guid>

					<description><![CDATA[<p>These Concept arts were provided to us by Andy Sandham, the writer and level designer for the game.</p>
<p>The post <a href="https://www.tomb-of-ash.com/tomb-raider-chronicles-concept-arts/">Tomb Raide 3 and Chronicles Concept Arts</a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>These Concept arts were provided to us by Andy Sandham, the writer and level designer for the game.</p>
<p><a href="https://www.tomb-of-ash.com/wp-content/uploads/2020/07/10550485_10153044054539488_1889485655_o.jpg"><img fetchpriority="high" decoding="async" class="aligncenter size-large wp-image-22669" src="https://www.tomb-of-ash.com/wp-content/uploads/2020/07/10550485_10153044054539488_1889485655_o-1024x814.jpg" alt="" width="1024" height="814" srcset="https://www.tomb-of-ash.com/wp-content/uploads/2020/07/10550485_10153044054539488_1889485655_o-1024x814.jpg 1024w, https://www.tomb-of-ash.com/wp-content/uploads/2020/07/10550485_10153044054539488_1889485655_o-300x238.jpg 300w, https://www.tomb-of-ash.com/wp-content/uploads/2020/07/10550485_10153044054539488_1889485655_o-768x610.jpg 768w, https://www.tomb-of-ash.com/wp-content/uploads/2020/07/10550485_10153044054539488_1889485655_o-500x397.jpg 500w, https://www.tomb-of-ash.com/wp-content/uploads/2020/07/10550485_10153044054539488_1889485655_o-800x636.jpg 800w, https://www.tomb-of-ash.com/wp-content/uploads/2020/07/10550485_10153044054539488_1889485655_o-1280x1017.jpg 1280w, https://www.tomb-of-ash.com/wp-content/uploads/2020/07/10550485_10153044054539488_1889485655_o-48x38.jpg 48w, https://www.tomb-of-ash.com/wp-content/uploads/2020/07/10550485_10153044054539488_1889485655_o-90x72.jpg 90w, https://www.tomb-of-ash.com/wp-content/uploads/2020/07/10550485_10153044054539488_1889485655_o-150x119.jpg 150w, https://www.tomb-of-ash.com/wp-content/uploads/2020/07/10550485_10153044054539488_1889485655_o-200x159.jpg 200w, https://www.tomb-of-ash.com/wp-content/uploads/2020/07/10550485_10153044054539488_1889485655_o-400x318.jpg 400w, https://www.tomb-of-ash.com/wp-content/uploads/2020/07/10550485_10153044054539488_1889485655_o-600x477.jpg 600w, https://www.tomb-of-ash.com/wp-content/uploads/2020/07/10550485_10153044054539488_1889485655_o-1400x1113.jpg 1400w, https://www.tomb-of-ash.com/wp-content/uploads/2020/07/10550485_10153044054539488_1889485655_o-1440x1144.jpg 1440w, https://www.tomb-of-ash.com/wp-content/uploads/2020/07/10550485_10153044054539488_1889485655_o.jpg 1500w" sizes="(max-width: 1024px) 100vw, 1024px" /></a> <img decoding="async" class="aligncenter size-medium wp-image-22670" src="https://www.tomb-of-ash.com/wp-content/uploads/2020/07/10588308_10153044043374488_1464839822_o-300x231.jpg" alt="" width="300" height="231" srcset="https://www.tomb-of-ash.com/wp-content/uploads/2020/07/10588308_10153044043374488_1464839822_o-300x231.jpg 300w, https://www.tomb-of-ash.com/wp-content/uploads/2020/07/10588308_10153044043374488_1464839822_o-1024x788.jpg 1024w, https://www.tomb-of-ash.com/wp-content/uploads/2020/07/10588308_10153044043374488_1464839822_o-768x591.jpg 768w, https://www.tomb-of-ash.com/wp-content/uploads/2020/07/10588308_10153044043374488_1464839822_o-1536x1182.jpg 1536w, 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1000w" sizes="(max-width: 300px) 100vw, 300px" /> <img loading="lazy" decoding="async" class="aligncenter size-medium wp-image-22672" src="https://www.tomb-of-ash.com/wp-content/uploads/2020/07/10587044_10153044054739488_1152391399_o-300x213.jpg" alt="" width="300" height="213" srcset="https://www.tomb-of-ash.com/wp-content/uploads/2020/07/10587044_10153044054739488_1152391399_o-300x213.jpg 300w, https://www.tomb-of-ash.com/wp-content/uploads/2020/07/10587044_10153044054739488_1152391399_o-1024x728.jpg 1024w, https://www.tomb-of-ash.com/wp-content/uploads/2020/07/10587044_10153044054739488_1152391399_o-768x546.jpg 768w, https://www.tomb-of-ash.com/wp-content/uploads/2020/07/10587044_10153044054739488_1152391399_o-500x355.jpg 500w, https://www.tomb-of-ash.com/wp-content/uploads/2020/07/10587044_10153044054739488_1152391399_o-800x569.jpg 800w, https://www.tomb-of-ash.com/wp-content/uploads/2020/07/10587044_10153044054739488_1152391399_o-1280x910.jpg 1280w, https://www.tomb-of-ash.com/wp-content/uploads/2020/07/10587044_10153044054739488_1152391399_o-48x34.jpg 48w, https://www.tomb-of-ash.com/wp-content/uploads/2020/07/10587044_10153044054739488_1152391399_o-90x64.jpg 90w, https://www.tomb-of-ash.com/wp-content/uploads/2020/07/10587044_10153044054739488_1152391399_o-150x107.jpg 150w, https://www.tomb-of-ash.com/wp-content/uploads/2020/07/10587044_10153044054739488_1152391399_o-200x142.jpg 200w, https://www.tomb-of-ash.com/wp-content/uploads/2020/07/10587044_10153044054739488_1152391399_o-400x284.jpg 400w, https://www.tomb-of-ash.com/wp-content/uploads/2020/07/10587044_10153044054739488_1152391399_o-600x426.jpg 600w, https://www.tomb-of-ash.com/wp-content/uploads/2020/07/10587044_10153044054739488_1152391399_o-1400x995.jpg 1400w, https://www.tomb-of-ash.com/wp-content/uploads/2020/07/10587044_10153044054739488_1152391399_o-1440x1023.jpg 1440w, https://www.tomb-of-ash.com/wp-content/uploads/2020/07/10587044_10153044054739488_1152391399_o.jpg 1500w" sizes="auto, (max-width: 300px) 100vw, 300px" /></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>Don’t forget to get your copy of the remastered music from the game at http://shop.trdarkangel.com</p>
<p>????Download 4 epic Tomb Raider music albums NOW ???? http://ow.ly/KnJb50xWWur ????MP3 + FLAC</p>
<p>????CD, Vinyl ???? http://shop.trdarkangel.com/</p>
<p>???? Spotify, iTunes, Apple Music, Google Play</p>
<p>????The Dark Angel Symphony https://orcd.co/brr001</p>
<p>???? Tomb Raider: The Angel of Darkness Remastered OST https://orcd.co/brr004</p>
<p>????Tomb Raider: Chronicles Remastered OST https://orcd.co/brr003</p>
<p>????Tomb Raider: The Last Revelation Remastered OST ttps://orcd.co/brr002</p>
<p>The post <a href="https://www.tomb-of-ash.com/tomb-raider-chronicles-concept-arts/">Tomb Raide 3 and Chronicles Concept Arts</a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
]]></content:encoded>
					
		
		
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		<item>
		<title>(Recap) Primark Arcade Clothing Line Launch</title>
		<link>https://www.tomb-of-ash.com/recap-primark-arcade-clothing-line-launch/</link>
		
		<dc:creator><![CDATA[Ash]]></dc:creator>
		<pubDate>Sat, 12 May 2018 15:02:43 +0000</pubDate>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Retro Games]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[jon stoodley]]></category>
		<category><![CDATA[manchester]]></category>
		<category><![CDATA[pac-man]]></category>
		<category><![CDATA[primark]]></category>
		<category><![CDATA[retro games]]></category>
		<guid isPermaLink="false">https://www.tomb-of-ash.com/?p=22070</guid>

					<description><![CDATA[<p>Our friends from Replay Events invited us to the reveal of Primark's new retro arcade clothing line. </p>
<p>The post <a href="https://www.tomb-of-ash.com/recap-primark-arcade-clothing-line-launch/">(Recap) Primark Arcade Clothing Line Launch</a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Our friends from Replay Events invited us to the reveal of Primark&#8217;s new retro arcade clothing line. For this event, Primark brought in a few arcade machines, including classic Pac-Man. Jon Stoodley, the Pac-Man world record holder, was there to show his skills and give some tips how to play the &#8220;perfect Pac-Man game&#8221;.<br />
Our full photo recap is below <img src="https://s.w.org/images/core/emoji/17.0.2/72x72/1f642.png" alt="🙂" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
 [<a href="https://www.tomb-of-ash.com/recap-primark-arcade-clothing-line-launch/">See image gallery at www.tomb-of-ash.com</a>] 
<p>The post <a href="https://www.tomb-of-ash.com/recap-primark-arcade-clothing-line-launch/">(Recap) Primark Arcade Clothing Line Launch</a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
]]></content:encoded>
					
		
		
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		<title>THE PRIMARK ARCADE  CALLING ALL RETRO GAMING FANS</title>
		<link>https://www.tomb-of-ash.com/the-primark-arcade-calling-all-retro-gaming-fans/</link>
		
		<dc:creator><![CDATA[Ash]]></dc:creator>
		<pubDate>Fri, 11 May 2018 12:15:25 +0000</pubDate>
				<category><![CDATA[Retro Games]]></category>
		<category><![CDATA[arcade]]></category>
		<category><![CDATA[pacman]]></category>
		<category><![CDATA[primark]]></category>
		<category><![CDATA[RetroGamer]]></category>
		<category><![CDATA[retrogaming]]></category>
		<guid isPermaLink="false">https://www.tomb-of-ash.com/?p=22034</guid>

					<description><![CDATA[<p>Wear your skills on your sleeve with Primark’s new line-up of sweet, sweet gaming merch. From Super Mario to PAC-MAN and Duck Shoot to Sonic, the entire old-school console crew is here.</p>
<p>The post <a href="https://www.tomb-of-ash.com/the-primark-arcade-calling-all-retro-gaming-fans/">THE PRIMARK ARCADE  CALLING ALL RETRO GAMING FANS</a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p align="left">Friday 11 May 2018</p>
<p align="left">Wear your skills on your sleeve with Primark’s new line-up of sweet, sweet gaming merch. From Super Mario to PAC-MAN and Duck Shoot to Sonic, the entire old-school console crew is here.</p>
<p>To launch the new clothing line Primark is holding a Primark Arcade event in the flagship Manchester store this weekend where you can check out Primark&#8217;s very own retro arcade showcasing the best of games including PAC-MAN, Space Invaders and Donkey Kong.</p>
<p>Fancy a play, a gaming contest or wondered how you become PAC-MAN world champion? Jon Stoodley, the PAC-MAN world record holder, will be on hand to offer top-tips on how to play the &#8216;perfect PAC-MAN game&#8217;. Other special guests include retro gaming content creators Nostalgia Nerd, Kim Justice, Slopes and Octav1us Kitten. Come and join the fun on Saturday May 12th from 1pm to 3pm. But hurry the Primark Arcade is only there till Sunday!</p>
<p>The Primark Retro Arcade has been created in conjunction with specialist retro games company Replay Events with arcade cabinets supplied by Retro Games Party.&nbsp;<br />
&nbsp;</p>
 [<a href="https://www.tomb-of-ash.com/the-primark-arcade-calling-all-retro-gaming-fans/">See image gallery at www.tomb-of-ash.com</a>] 
<p>The post <a href="https://www.tomb-of-ash.com/the-primark-arcade-calling-all-retro-gaming-fans/">THE PRIMARK ARCADE  CALLING ALL RETRO GAMING FANS</a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
]]></content:encoded>
					
		
		
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		<title>The Secret History of Mac Gaming</title>
		<link>https://www.tomb-of-ash.com/the-secret-history-of-mac-gaming/</link>
		
		<dc:creator><![CDATA[Ash]]></dc:creator>
		<pubDate>Wed, 03 May 2017 10:41:57 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Retro Games]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[book]]></category>
		<category><![CDATA[bungie]]></category>
		<category><![CDATA[crystal quest]]></category>
		<category><![CDATA[escape velocity]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[gamer]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[glider]]></category>
		<category><![CDATA[graphsim]]></category>
		<category><![CDATA[mac]]></category>
		<category><![CDATA[pangea]]></category>
		<category><![CDATA[retrogames]]></category>
		<category><![CDATA[retrogaming]]></category>
		<category><![CDATA[scarab of ra]]></category>
		<category><![CDATA[shadowgate]]></category>
		<category><![CDATA[simtower]]></category>
		<guid isPermaLink="false">http://ashkaprielov.co.uk/the-secret-history-of-mac-gaming/</guid>

					<description><![CDATA[<p>Richard Moss, the writer of such famous articles as “It felt like robbery”: Tomb Raider and the fall of Core Design is currently writing his first book on Mac Gaming.</p>
<p>The post <a href="https://www.tomb-of-ash.com/the-secret-history-of-mac-gaming/">The Secret History of Mac Gaming</a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Richard Moss, the writer of such famous articles as<i> </i><b><a href="https://arstechnica.com/gaming/2015/03/it-felt-like-robbery-tomb-raider-and-the-fall-of-core-design/" target="_blank" rel="noopener noreferrer"><i>“It felt like robbery”: Tomb Raider and the fall of Core Design</i></a> </b>is currently writing his first book on Mac Gaming.  You can pledge your support by <a href="https://unbound.com/books/macgaming/" target="_blank" rel="noopener noreferrer"><b>following this link</b></a>.</p>
<div class=" responsive-embed responsive-embed-16x9 embed-youtube"><iframe loading="lazy" width="1140" height="641" src="https://www.youtube.com/embed/2tL2kC3QqeU?feature=oembed" frameborder="0" allowfullscreen></iframe></div>
<figure class="tmblr-embed tmblr-full"></figure>
<p><i>Mac gaming welcomed strange ideas and encouraged experimentation. It fostered passionate and creative communities who inspired and challenged developers to do better and to follow the Mac mantra “think different”.</i></p>
<p><i>The Secret History of Mac Gaming is the story of those communities and the game developers who survived and thrived in an ecosystem that was serially ignored by the outside world. It’s a book about people who made games and people who played them — people who, on both counts, followed their hearts first and market trends second. How in spite of everything they had going against them, the people who carried the torch for Mac gaming in the 80s, 90s, and early 2000s showed how clever, quirky, and downright wonderful videogames could be.</i></p>
<p><i>The work draws on archive materials as well as 60+ new interviews with key figures from Mac gaming’s past, including:</i></p>
<p><i>Craig Fryar, who is co-authoring several chapters (former Mac game evangelist, Spectre co-creator)<br />
Robyn and Rand Miller (Cyan Worlds)<br />
Patrick Buckland (Crystal Quest)<br />
John Calhoun (Glider)<br />
Andrew Welch (Ambrosia)<br />
Ben Spees (Harry the Handsome Executive, Ferazel’s Wand)<br />
Matt Burch (Escape Velocity)<br />
Ian and Colin Lynch Smith (Freeverse)<br />
Steven Tze (Freeverse)<br />
Mark Stephen Pierce (Dark Castle)<br />
Jonathan Gay (Dark Castle, Airborne, went on to design what later became Adobe Flash)<br />
Bill Appleton (World Builder, Creepy Castle, others)<br />
Steve Capps (Alice/Through the Looking Glass, Amazing, co-created The Finder)<br />
Charlie Jackson (Silicon Beach Software)<br />
Peter Cohen (Tikkabik/MacGaming.com, editor at Macworld 1999-2009)<br />
Trey Smith (GraphSim)<br />
Dave Marsh (Shadowgate, Uninvited)<br />
Joe Williams (Delta Tao)<br />
Brian Greenstone (Pangea)<br />
Craig Erickson (Déjà Vu/MacVenture system)<br />
Rick Holzgrafe (Scarab of Ra, Solitaire Till Dawn)<br />
Chris De Salvo (MacPlay, Apple GameSprockets)<br />
Ray Dunakin (Ray’s Maze, Another Fine Mess, A Mess O’ Trouble)<br />
Cliff Johnson (Fool’s Errand, 3 In Three, At the Carnival)<br />
Glenda Adams (Westlake Interactive, Aspyr)<br />
Rebecca Heineman (Interplay/MacPlay, Logicware)<br />
Eric Klein (former Mac game evangelist, Bungie)<br />
Marc Vose (MacSports/gamedb)<br />
Yoot Saito (SimTower)<br />
Alex Seropian (Bungie)<br />
and many more</i></p>
<p>The post <a href="https://www.tomb-of-ash.com/the-secret-history-of-mac-gaming/">The Secret History of Mac Gaming</a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
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		<title>KAREL &#038;  KURTIS&#8217; life MISSION-v4c 2016</title>
		<link>https://www.tomb-of-ash.com/karel-kurtis-life-mission-v4c-2016/</link>
		
		<dc:creator><![CDATA[Ash]]></dc:creator>
		<pubDate>Fri, 11 Nov 2016 12:00:27 +0000</pubDate>
				<category><![CDATA[Retro Games]]></category>
		<category><![CDATA[The Angel of Darkness]]></category>
		<category><![CDATA[Tomb Raider]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[angel of darkness]]></category>
		<category><![CDATA[aod]]></category>
		<category><![CDATA[continuation]]></category>
		<category><![CDATA[cutscene]]></category>
		<category><![CDATA[end]]></category>
		<category><![CDATA[ending]]></category>
		<category><![CDATA[gamedev]]></category>
		<category><![CDATA[karel]]></category>
		<category><![CDATA[kurtis trent]]></category>
		<category><![CDATA[lara croft]]></category>
		<category><![CDATA[murti schofield]]></category>
		<category><![CDATA[narrative]]></category>
		<category><![CDATA[nephilim]]></category>
		<category><![CDATA[retrogames]]></category>
		<category><![CDATA[retrogaming]]></category>
		<category><![CDATA[the]]></category>
		<category><![CDATA[tomb raider]]></category>
		<category><![CDATA[unreleased]]></category>
		<guid isPermaLink="false">http://ashkaprielov.co.uk/karel-kurtis-life-mission-v4c-2016/</guid>

					<description><![CDATA[<p>Exclusive Angel of Darkness documents from Murti Schofield, the writer of the game. Learn what happened after the end of the Angel of Darkness. “Flectere si nequeo superos, acheronta movebo.” “If I cannot move the gods then I will stir up Hell.” Oath sworn by Régis Limoux (Karel’s identity during the 1300’s to 1400’s) after [&#8230;]</p>
<p>The post <a href="https://www.tomb-of-ash.com/karel-kurtis-life-mission-v4c-2016/">KAREL &amp;  KURTIS&#8217; life MISSION-v4c 2016</a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
]]></description>
										<content:encoded><![CDATA[<blockquote><p><i>Exclusive Angel of Darkness documents from Murti Schofield, the writer of the game. Learn what happened after the end of the Angel of Darkness.</i></p></blockquote>
<p>“Flectere si nequeo superos, acheronta movebo.”</p>
<p>“<i>If I cannot move the gods then I will stir up Hell</i>.”</p>
<p>Oath sworn by <b>Régis Limoux</b> (Karel’s identity during the 1300’s to 1400’s) after being caught up in, and barely escaping, Eckhardt’s murderous treachery in <b>destroying the First Cabal in 1368</b> and repeated in <b>1888</b> when Karel joins the Cabal as a being of human origins (though not quite of course).</p>
<h2> FINAL CONFRONTATION SCENE BETWEEN LARA, KURTIS AND KAREL.</h2>
<p>What we witness is an epic <b>Joseph Campbell</b> moment of revelation for our heroine. Lara has a Road To Damascus moment of empathic understanding about Joachim Karel as he battles for survival and finally lies broken and dying.  This is the defeated King Lear, Chingachcook last of the Mohicans, the remorse-filled Othello, the crushed and dying Arthur, Beowulf expiring at the conclusion of his last great battle. It is the essence of every archetypal climactic moment of every great heroic saga. Nations will mourn. The Earth will weep. Dreams will wither and die. Nations will pause and become reconciled. Couch potatoes will choke on their TV dinners. (sob!)</p>
<p>Why? Well let’s see.</p>
<h2>REVISITING THAT FINAL SCENE IN AOD</h2>
<p>In the final confrontation between Lara and her AOD nemesis she has finally had her eyes opened to the nature of what this last Nephilim has been trying to do for his race. <b>“<i>All we’ve ever been trying to do is survive</i>.”</b> He spoke the truth. She sees this now. In his terms and in light of what his race has suffered at the hands of a treacherous and violent humanity over the millennia his actions and methods are perfectly understandable. The realisation shocks Lara to the core especially as it throws an unattractive light on her own inflexible behaviour and limited perceptions. Humans, she is forced to admit, are barbaric and a deeply flawed race.</p>
<p>She has at last come to grasp what is going on here, the tragic grandeur of a lone survivor, last of his race fighting for the life of his near-extinct species.</p>
<p>In the last scene:</p>
<div class=" responsive-embed responsive-embed-16x9 embed-youtube"><iframe loading="lazy" width="1140" height="641" src="https://www.youtube.com/embed/lJBbaMgx-kI?feature=oembed" frameborder="0" allowfullscreen></iframe></div>
<p><b>Lara, Kurtis and Karel</b> have been battling it out and after a prolonged head to head slugfest the two ‘heroes’ gain the upper hand. They have managed to breach Karel’s defences and Kurtis has pressed home the advantage. Kurtis is proving the more indomitable and his rage is merciless.</p>
<p>With the full rallying of his considerable abilities and empowered by vengeful wrath he is taking the wounded Karel apart. Righteous fury consumes the young Lux Veritatis. This unholy creature, this embodiment of evil, this monstrous abomination will pay for the slaughter of his father and every LV adept and elder throughout history.</p>
<p>The intensity of Kurtis’ fury blinds him to everything except annihilation. And for the first time in her life Lara realises what this says about human nature, herself and a life spent in violence. She undergoes a total and profound cognitive shift and it nearly obliterates her.</p>
<p>Karel falls and Kurtis is about to deliver the final shattering blow when <b>Lara intervenes attempting to spare Karel</b> at the last moment. But things go wrong. The very air is being ripped apart by the colossal assault of etheric and physical violence. Lara herself is mortally wounded and despite her sacrifice Karel too has received his death blow. And he knows it. The two of them lie entangled in the wreckage of this last titanic battle with Kurtis standing over them stupefied by what has happened. He is still gripped by the battle-trance his body trembling from barely contained passions. He is totally unable to comprehend what Lara has done. He stares horrified, stunned and completely immobilised.</p>
<p>The crushed body of Karel stirs and the broken Nephilim peers up into Kurtis’ face, his eyes hooded by agony. His breathing is laboured but he manages to rally his thoughts and speaks,</p>
<p><i>“Son of Humanity I am finally dead. By your hand. Which is as it should be. All things end that do not transform and there can be no more transformations for me. You have seen to that.”</i></p>
<p>He spasms. A coughing fit shakes his broken frame. He groans. His head drops to the floor but he struggles to continue speaking,</p>
<p><i>“Some dreams may outlast our bodies even when they are dust and I have carried such a dream as might shake the world, young Lux Veritatis. Alas my dream will not survive the finality of ashes. It will die with me. But I have birthed a new thought, a hope &#8211; that something be salvaged from the destruction that our twin races have created. So I lay a charge on you.”</i></p>
<p>He raises an unsteady arm and holds it palm up in Kurtis’ direction as if offering a gift.</p>
<p>Kurtis cannot tear his gaze away from the dying Nephilim but is unable to speak. Confusion has robbed him of the ability to move or think. The Nephilim’s body is coming apart before his eyes. And yet Karel is hanging on. Karel raises his agonised face to peer directly at the young warrior and his words penetrate deep into Kurtis’ brain, directly, <b>mind-to-mind</b>.</p>
<p><i>“Son of Eve – return to the world. Remember your roots and rediscover your true self. <b>Revive and remake the Lux Veritatis</b> into what it was meant to be.  It was a noble endeavour once. Restore your Order to the light. Make of it a beacon instead of something rancorous and without grace. Then, for the sake of all races, something meaningful may be salvaged from all…this…”</i></p>
<p>His arm moves weakly to embrace the destruction around them including the inert form of Lara.</p>
<p>More dialogue – yatter, natter, yammer, banter &#8211; but the outcome is that Karel, last of his race, uses his remaining strength to drag Lara back from the pit, imparting the remaining dregs of his life force to her crushed body. Karel disintegrates into dust scattered by the hurricane that suddenly roars into existence.</p>
<p>Some time later Lara comes to …</p>
<p>…and from that point on begins to seriously examine the grave robber life she has pursued.</p>
<p>Kurtis returns to the salt plains of his birth in Utah to recover with the aid of his mother Marie Cornel-Heissturm. He needs to rethink and realign his life especially with regards the Lux Veritatis.</p>
<p>Lara goes back to the desert, to <b>Putai</b>, and goes into retreat, embracing the stillness and purifying simplicity of the furnace landscape. This part of her journey is finished. Another tale is ready to be told.</p>
<figure class="tmblr-full" data-orig-height="1008" data-orig-width="1619"><img loading="lazy" decoding="async" src="http://68.media.tumblr.com/cc4321c7a55575e4911e2c1a507c6777/tumblr_inline_og5bufP9Y61rwngbp_500.jpg" width="500" height="311" data-orig-height="1008" data-orig-width="1619" /></figure>
<p>Solve et coagule. Dissolve/destroy and reform – alchemist’s axiom.</p>
<p>Karel: “We have committed crimes, each and every one of us. Repugnant, indefensible  crimes. Against nature and ourselves. Unforgivable.  Deplorable. And the price has been paid by endless generations of peoples. Entire races. What is left from this carnage? Nothing but the ashes of my people and the degradation of yours.”</p>
<p><i>“From this I go into the final darkness unremarked and unmourned.”</i></p>
<p><i>“Carry the dream. Pursue your true path.”</i></p>
<p>Karel of course is far too sinewy and resilient a cookie not to have planned ahead for all possible outcomes. The hurricane wind, far from scattering his constituent atoms to oblivion herded them to where they could be gathered and conveyed to a reinforced subterranean regeneration chamber. There, in a cryo-sarcophagus of ancient construction his physical components were painstakingly reconstituted and his regeneration proceeded according to his carefully laid plan. This guy thinks in centuries not from moment to moment like mere mortals.</p>
<p>From this sleeper state he will re-emerge revitalised, his shape shifter powers restored his dream undiminished. It is time for the next step in bringing the Golden Lion to Earth. First the long running Breeding Programme must be stepped up to create more Nephuman progeny. The Morgau youngling will be a good start. The path to fulfilling the Dream of Resurrection is going well.</p>
<p>The post <a href="https://www.tomb-of-ash.com/karel-kurtis-life-mission-v4c-2016/">KAREL &amp;  KURTIS&#8217; life MISSION-v4c 2016</a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
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		<title>Tomb Raider Chronicles Script</title>
		<link>https://www.tomb-of-ash.com/tomb-raider-chronicles-script/</link>
		
		<dc:creator><![CDATA[Ash]]></dc:creator>
		<pubDate>Thu, 10 Nov 2016 12:00:14 +0000</pubDate>
				<category><![CDATA[Andy Sandham]]></category>
		<category><![CDATA[Classics]]></category>
		<category><![CDATA[Retro Games]]></category>
		<category><![CDATA[Tomb Raider]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[1990s]]></category>
		<category><![CDATA[2000]]></category>
		<category><![CDATA[5]]></category>
		<category><![CDATA[90s]]></category>
		<category><![CDATA[andy sandham]]></category>
		<category><![CDATA[chronicles]]></category>
		<category><![CDATA[classic]]></category>
		<category><![CDATA[classics]]></category>
		<category><![CDATA[core design]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[lara croft]]></category>
		<category><![CDATA[larson]]></category>
		<category><![CDATA[narrative]]></category>
		<category><![CDATA[pierre]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[retrogame]]></category>
		<category><![CDATA[RetroGamer]]></category>
		<category><![CDATA[retrogames]]></category>
		<category><![CDATA[rome]]></category>
		<category><![CDATA[script]]></category>
		<category><![CDATA[tomb raider]]></category>
		<category><![CDATA[tomb raider 20]]></category>
		<category><![CDATA[tr5]]></category>
		<guid isPermaLink="false">http://ashkaprielov.co.uk/tomb-raider-chronicles-script/</guid>

					<description><![CDATA[<p>Andy Sandham, the level designer and writer for Tomb Raider 3-5, send us the first part of Tomb Raider Chronicles’ script. TOMB RAIDER V SCRIPT: ANDY SANDHAM CORE DESIGN LTD INITIAL LOAD FMV: FMV 1: FADE IN:EXT. CROFT ESTATE &#8211; OVERCAST DAYThundery skies, rolling clouds, and the rest. Not the bestday for a funeral. LIGHTNING [&#8230;]</p>
<p>The post <a href="https://www.tomb-of-ash.com/tomb-raider-chronicles-script/">Tomb Raider Chronicles Script</a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
]]></description>
										<content:encoded><![CDATA[<blockquote>
<p>Andy Sandham, the level designer and writer for Tomb Raider 3-5, send us the first part of Tomb Raider Chronicles’ script.</p>
</blockquote>
<p></p>
<p><b></p>
<p>TOMB RAIDER V SCRIPT: ANDY SANDHAM CORE DESIGN LTD</b></p>
<p></p>
<h2>INITIAL LOAD FMV: FMV 1:</h2>
<p>FADE IN:<br />EXT. CROFT ESTATE &#8211; OVERCAST DAY<br />Thundery skies, rolling clouds, and the rest. Not the best<br />day for a funeral. LIGHTNING FLASHES, and silhouetted<br />against it, a FAMILIAR FIGURE.<br />LARA CROFT.<br />ANOTHER FLASH, and the silhouette revealed. A STATUE, atop<br />a MEMORIAL STONE. a plaque set in the stone below the<br />figure bearing a simple inscription:</p>
<p>&lsquo;LARA CROFT &#8211; 1968 &#8211; 2002. ONCE AND FUTURE ADVENTURER &#8211; FOR<br />HER UNDYING SPIRIT.&rsquo;</p>
<p><!-- more --></p>
<p>A figure rises from laying a wreath beside other floral<br />tributes at the base of the statue. WINSTON, her ever<br />faithful butler, looking none too cheery.<br />Glances across, nodding to a shadowy couple, huddled under<br />an umbrella. They nod back in acknowledgement, and then<br />turn toward the ancient church behind them.<br />Winston watches them go, and then turns to hobble down a<br />gravel path toward a waiting rolls.<br />EXT. LARA&rsquo;S MEMORIAL -GLOOMY DAY<br />A repeat of the earlier image, it suddenly SHRINKS, moves<br />to a corner of the screen, revealed as a video feed in a<br />NEWS REPORT, news reader sitting before it in a studio.<br />INT. ROLLS ROYCE &#8211; GLOOMY DAY<br />The news report plays on a small built in television,<br />leather surrounds, mini bar, a tasteful, British conversion<br />of the back of a Rolls.<br />Winston sitting, attempting to dry himself, one eye on the<br />report. Beside him, dressed in the abrupt black and whites<br />of a priest, FATHER PATRICK, forties.</p>
<p>PATRICK<br />&#8217;tis a sad day, Winston.<br />WINSTON<br />She will live on forever in our<br />hearts.<br />PATRICK<br />Surely, Winston- and for this is<br />only a memorial service&ndash;<br />we may yet receive news from Von<br />Croy in Egypt.<br />WINSTON<br />We can only hope and pray that<br />she may yet be returned to us.<br />PATRICK<br />Yet, If Von Croy is digging in<br />the hopes of finding her, I fear<br />he may only be met with black<br />reality.</p>
<p>Winston sighs, looks back to the mini television. The<br />report continues, stills of Lara in her various adventures.<br />He leans in, turns it off, sudden BLACKNESS.</p>
<p><b>TO START GAME FLYBY/OPTIONS SCREEN:<br /></b></p>
<h2>INTRO/FMV2:</h2>
<p><b>INT. CROFT MANSION -CENTRAL HALL -NIGHT<br /></b>Dimly lit, a lofty chamber framed by majestic stairwells,<br />adorned with antique canvasses, caught in flickering<br />candlelight, and notably EMPTY.<br />Except for FOOTSTEPS.<br />A LIGHTNING FLASH, revealing an imposing STAGS HEAD,<br />mounted on the wall, bleached for a moment in the sudden<br />light.<br />Below it, Winston, leading father Patrick, and our cheeky<br />Gallic buddy, JEAN YVES through a dark corridor below the<br />stairs.</p>
<p>WINSTON<br />To the study, gentlemen, where we<br />may pontificate over the day&rsquo;s<br />disheartening events.<br />Winston arrives at an oak door, begins to unlock it.<br />JEAN-YVES<br />Indeed, my friend.<br />Another CRASH of lightning.<br />JEAN-YVES (CONT&rsquo;D)<br />Even the heavens cry out.</p>
<p>Winston looks at him dolefully, before leading them into<br />the room.<br />FADE TO:</p>
<p><b>INT. CROFT MANSION -STUDY -STORMY NIGHT<br /></b>a roaring fire, flickering light illuminating wood panelled<br />walls, the impression of a turn of the century Gentleman&rsquo;s<br />club.<br />Before it, Father Patrick and Jean-Yves in large leather<br />chairs, face each other over an antique coffee table.<br />Attention on a smooth, medium sized STONE Patrick holds up,<br />studying it reverentially as the firelight dances across<br />it.</p>
<p><b>INT. CROFT MANSION -STUDY -STORMY NIGHT &#8211; WINSTON POV</b></p>
<p>Winston enters, looking down at the TRAY he carries,<br />decanter and crystal glasses rattling on it precariously.<br />Hesitates, looks across the expanse of room to the two men.</p>
<p><b>INT. CROFT MANSION -STUDY -STORMY NIGHT<br /></b>Winston is feeling optimistic. Re-embarks on his hero&rsquo;s<br />journey, but Jean-Yves is up, and relays the tray to the<br />table before Winston can protest.<br />All attention now on the STONE:</p>
<p>WINSTON<br />The &#8216;philosophers stone&rsquo;. One of<br />Lara&rsquo;s first artefacts. And one<br />of her most challenging pursuits,<br />if my memory serves me.<br />FATHER PATRICK<br />The Vatican still smarts with the<br />episode.<br />JEAN-YVES<br />She was never the one for<br />diplomacy, Lara. But she<br />certainly knew how to paint the<br />town red.</p>
<p>CUT TO:</p>
<h2>INT. OPERA HOUSE -ROME -NIGHT</h2>
<p>Female opera singer, centre of a magnificent stage, mid<br />performance.<br />As seen through OPERA GLASSES- Lara&rsquo;s, revealed in a foxy<br />evening gown, the only occupant of a luxurious box<br />overlooking the show, two spare seats either side.<br />LARSON, he of the original TOMB RAIDER, appears in tux from<br />the curtain behind Lara, sits beside her, grinning broadly.<br />Not a flicker of acknowledgement from Lara.</p>
<p>LARSON<br />Well, goldarn, ain&rsquo;t you just a<br />picture?<br />LARA<br />Ah, the charming Mr. Larson.<br />Returns to her glasses.<br />LARA (CONT&rsquo;D)<br />Has Pierre let you off the leash?<br />Talking of which, where is our<br />&#8216;learned friend&rsquo;.<br />LARSON<br />Oh, he&rsquo;s around.<br />(beat)<br />You got the cash?<br />LARA<br />I&rsquo;ve got the cash.<br />(beat)<br />But I don&rsquo;t deal with the monkey.<br />Larson&rsquo;s grin drops from his face.<br />LARSON<br />Well now, that ain&rsquo;t polite for a<br />lady. And would that still be the<br />case, even if the monkey has got<br />a little something that lady<br />might want?</p>
<p>She Turns to look at him for the first time. Larson&rsquo;s smile<br />returns, twice as wide. He hesitates, savours the moment.<br />Then from his jacket, produces the &#8216;Mercury stone&rsquo;<br />NOTE: this is the first element of the Rome puzzle &#8211; four<br />stones, that once combined, will give access to the level<br />reward &#8211; &#8216;the philosophers stone&rsquo;.<br />Lara&rsquo;s eyes light up like a kid on Christmas morning. Then,<br />as her eyes narrow, Larson shifts in his seat,<br />uncomfortable in her suddenly predatory gaze.<br />A FLUID movement, and Larson SPRINGS BACK.<br />Her turn to return the grin, a wad of NOTES in hand.</p>
<p>LARA<br />Lucky I&rsquo;m in a generous mood.<br />The barrel of a small PISTOL placed at Lara&rsquo;s TEMPLE. She<br />doesn&rsquo;t need to look up.<br />LARA (CONT&rsquo;D)<br />Crawled out from under your rock?<br />PIERRE, a small, well dressed, elaborately coiffured<br />Frenchman, stands over her. Cocks the hammer.<br />PIERRE<br />No need for unpleasantaries Miss<br />Croft. I am afraid I must, once<br />again&ndash;<br />Gently removes the cash.<br />PIERRE (CONT&rsquo;D)<br />&ndash;Relieve you of your burden.</p>
<p>On Lara, oddly passive</p>
<p>LARA<br />Easy come, easy go.<br />Larson now at Pierre&rsquo;s side, holding the stone, giggling<br />like an irritating child. Lara unmoving, they begin to edge<br />backward toward the curtain.<br />As Lara raises her gloved arm toward Pierre, awaiting the<br />polite gentleman&rsquo;s response.<br />He hesitates.<br />PIERRE<br />Now now, Miss Croft. No games.<br />She looks to him like butter wouldn&rsquo;t melt.<br />LARA<br />As if.</p>
<p>Pierre keeps the gun steady, leveled at her. Hesitates.<br />Then Steps forward, to cautiously take her hand, meeting<br />her gaze.<br />And in the briefest moment, as he lowers his eyes to kiss<br />her hand, a CRACK, as she flattens her open palm across his<br />nose.<br />Pierre drops onto his backside with a thump, gun slipping<br />out of his grasp.<br />Lara out of her seat, closing on the retreating Larson,<br />knuckles white around the stone, other hand searching<br />frantically in his jacket. Expression suddenly triumphant.<br />A TINY, easily concealed PISTOL, leveled at Lara. She<br />looks at it coyly.</p>
<p>LARA<br />Larson. I expected more from you.</p>
<p>His eyes drop instinctively to his tiny weapon. He can&rsquo;t<br />help himself. That&rsquo;s his bad luck, as a KICK from Lara<br />sends him CRASHING BACK through the curtains.<br />And the STONE arcing HIGH INTO THE AIR, following a<br />trajectory OUT OVER THE BALCONY, falling toward the crowds<br />below.<br />LARA PROPELS herself from the LIP OF THE BOX, LAUNCHING<br />HERSELF INTO SPACE.<br />SPINNING out over the AGHAST FACES FAR BELOW &#8211; and CATCHING<br />THE STONE at its APEX, her momentum carrying her forward<br />into the GIANT STAGE CURTAINS.<br />SCREAMING FROM THE AUDIENCE, discordant notes of the<br />musicians abandoning their instruments for the spectacle.<br />LARA clutches the top hem, for her weight to TEAR THE<br />MATERIAL FREE of its hooks, gradually SLOWING HER FALL,<br />eventually DEPOSITING HER by the CONFUSED SINGER.<br /><b>INT. OPERA HOUSE -STAGE -NIGHT<br /></b>SILENCE.<br />Lara checks the stone, dusts herself off &#8211; looks up to find<br />the AUDIENCE, gazing, stupefied.<br />The SPOTLIGHT finds her, and the first ripple of APPLAUSE.<br />BUILDING in volume.<br />She takes a bow, as the cheering SWELLS, flowers thrown<br />onto the stage, the opera singer looking somewhat<br />CRESTFALLEN at this invading opportunist.<br />A GUNSHOT from above &#8211; Pierre, leaning drunkenly over the<br />lip of the box, gun back in his hand &#8211; and as the screaming<br />starts once more, Lara EXITS, stage left.<br /><b>INT. OPERA HOUSE -BACK STAIRS<br /></b>From the back of the box, Larson and Pierre scrambling down<br />the stairs, all bloody nosed and out of breath.</p>
<p>LARSON<br />(wheezing)<br />It ain&rsquo;t over till the fat lady<br />sings.</p>
<p><b>EXT. ALLEYWAY -ROME -NIGHT</b></p>
<p>A Narrow, cluttered alley. Parked beside the STAGE<br />ENTRANCE, A helmeted DELIVERY BOY removes PIZZA&rsquo;s from the<br />back of his scooter, approaches the door.<br />CRACK!<br />Door thrown open, Mr. Dominos flung unceremoniously into an<br />unpleasant assortment of waste bags.<br />Lara, MID FLIGHT, Sizes up the situation in an instant&ndash;<br />TEARS off the excess dress material below the thigh&ndash;<br />LEAPS onto the scooter, a moment to store the &#8216;Mercury<br />stone&rsquo; in the PIZZA COMPARTMENT, before KICKING the still<br />idling engine INTO GEAR.<br />She is OFF AT SPEED into the alley, Dominos back on his<br />feet, scrambling after her momentarily before conceding<br />defeat, hands on thighs, gulping in breath.<br />Notices FOOD MATTER on his clothes, beginning to sweep it<br />off with disgust, until a ROARING from behind causes him to<br />SPIN.<br />The helmet framing his expression of INCREASING ALARM&ndash;<br />DIVES HEADFIRST INTO THE WASTE he just climbed out of, as a<br />TAXI CAREERS PAST, speed informing us that it may not the<br />Owner in control.<br /><b>INT. TAXI CAB -NIGHT<br /></b>Larson DRIVING, expression FIXED INTENTLY AHEAD,<br />illuminated in the lights of the dash.<br />Also illuminating Pierre, hands wedged in front of him,<br />eyes blinking tight shut at BOXES, other waste flung over<br />the windscreen.<br />Until a LARGER BUMP, drawing his ATTENTION FORWARD, Larsons<br />intensity replaced once more with the familiar GRIN&ndash;</p>
<div>
<p></p>
<p>LARSON<br />Ha!</div>
<div>
<p></p>
<p><b>EXT. ALLEYWAY -ROME -NIGHT<br /></b>Lara, attempting to correct the scooters trajectory from<br />the NUDGE, delivered from the taxi CLOSING ONCE MORE,<br />delivering another BUMP to the back of the bikeLara angrily struggles to control the scooter.</div>
<div><b>INT. TAXI CAB -NIGHT<br /></b>Larson BESIDE himself, smacking the steering wheel&ndash;</p>
</div>
<div>
<p>LARSON</p>
<p>Bucking bronco baby! How long can<br />you stay on?</div>
<div>
<p></p>
<p>Pierre, nails dug into the dash, observes the buffeted Lara<br />with a slightly more wary expression.</div>
<div>
<p></p>
<p><b>EXT. ALLEYWAY -ROME -NIGHT<br /></b>Lara spots her only chance &#8211;<br />A NARROWER, ADJOINING ALLEYWAY&ndash;<br />gains a few feet, violently SWERVES the scooter into it.</div>
<div>
<p></p>
<p><b>EXT. NARROW ALLEYWAY -ROME -NIGHT<br /></b>Lara SKIDS into the far end of the alleyway, regains<br />control precariously, pumps the throttle, the bike<br />screeching protest, as she heads for her GOAL&ndash;<br />A WROUGHT IRON GATE spans the alleyway, half closed, the<br />gap of five or so feet below it her target.<br />The TAXI crashes into the tunnel behind her, Snaring the<br />wall in a shower of sparks, beginning to ACCELERATE.<br />SHE MAKES IT, gracefully SLIDES the scooter under it at<br />speed, RIDING IT TO A STANDSTILL.<br />Steps off, glances back toward her pursuers.<br /><b>INT. TAXI CAB -NIGHT<br /></b>Lara ahead, closing fast in the headlights.<br />UNMOVING. Only an IRON GATE between her and two tons of<br />hurtling automobile.</div>
<div>
<p></p>
<p>LARSON<br />We ain&rsquo;t gonna make that gap,<br />boss.</div>
<div>
<p></p>
<p>CLOSING FAST&ndash;</p></div>
<div>
<p></p>
<p>PIERRE<br />Keep going. We&rsquo;ll make it.<br />LARSON<br />Ain&rsquo;t gonna.</div>
<p></p>
<div><b>EXT. NARROW ALLEYWAY -ROME -NIGHT<br /></b>Lara, silhouetted in the full beam, the vehicle roaring<br />ever closer, taps her fingers impatiently on her thigh.<br /><b>INT. TAXI CAB -NIGHT<br /></b>Almost at the gate &#8211; Pierre&rsquo;s face drains of colour, TOO<br />LATE:</div>
<div>
<p></p>
<p>PIERRE<br />(whispered)<br />Not going to make it.</div>
<div>
<p></p>
<p><b>EXT. NARROW ALLEYWAY -ROME -NIGHT<br /></b>An EXPLOSION OF GLASS AND STEEL.<br />The top half of the car SHEARED NEATLY OFF, the impact<br />CRIPPLING IT, DEAD in its tracks, not six feet from Lara.<br />A hubcap rolls from the smoking wreckage, drops flat at her<br />feet.<br />But even as she drops to retrieve the stone from the bike,<br />she keeps her eyes fixed cautiously on the seemingly<br />lifeless, smoking shell of the car.<br />LARSON SITS UP, looking, to say the least, tired and<br />emotional. Lara smiles at him, as his pupils roll back into<br />their normal, more effective position, eyelids fluttering.<br /><b>INT. REMAINS OF TAXI -LARSON POV -NIGHT<br /></b>A blurred, double vision Lara stands, waves a little<br />goodbye, before disappearing into the night.<br /><b>INT. REMAINS OF TAXI -NIGHT<br /></b>Larson, sat up in his seat, dazed and confused. Drunkenly<br />observes Pierre, dragging himself out of his survival space<br />in the foot-well.</div>
<div>
<p></p>
<p>LARSON<br />What did I tell you?<br />Pierre glowers at Larson, as the final aria of another,<br />nearby OPERA drifts out to them, applause close on its<br />heels.</div>
<div>PIERRE<br />Mon dieu!</div>
<div>
<p></p>
<p>He slams his hands hard on the remains of the dash,<br />accidentally activating the taxi meter with a loud BING!<br />FADE TO BLACK.</p>
<p><b>LEVEL ONE BEGIN</b></p>
</div>
<figure class="tmblr-full"><img decoding="async" src="http://68.media.tumblr.com/f603e38140f90a049d1e48b4a3b17637/tumblr_inline_og6bneMoeo1rwngbp_540.jpg" /></figure>
<p>The post <a href="https://www.tomb-of-ash.com/tomb-raider-chronicles-script/">Tomb Raider Chronicles Script</a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
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		<title>Tomb Raider &#8211; The Angel of Darkness Character Renders</title>
		<link>https://www.tomb-of-ash.com/traod-character-renders-phil-chapman-the-animator-2/</link>
		
		<dc:creator><![CDATA[Ash]]></dc:creator>
		<pubDate>Wed, 09 Nov 2016 12:00:35 +0000</pubDate>
				<category><![CDATA[Retro Games]]></category>
		<category><![CDATA[The Angel of Darkness]]></category>
		<category><![CDATA[Tomb Raider]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[angel of darkness]]></category>
		<category><![CDATA[animation]]></category>
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		<category><![CDATA[characters]]></category>
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					<description><![CDATA[<p>TRAOD Character Renders Phil Chapman, the animator for Tomb Raider games, sent us a DVD with some incredible renders. Discover more content on the Angel of Darkness</p>
<p>The post <a href="https://www.tomb-of-ash.com/traod-character-renders-phil-chapman-the-animator-2/">Tomb Raider &#8211; The Angel of Darkness Character Renders</a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
]]></description>
										<content:encoded><![CDATA[<h2>TRAOD Character Renders</h2>
<p>Phil Chapman, the animator for Tomb Raider games, sent us a DVD with some incredible renders.</p>
<p><b><a href="https://www.tomb-of-ash.com/category/tomb-raider/the-angel-of-darkness/" target="_blank" rel="noopener noreferrer">Discover more content on the Angel of Darkness</a></b></p>
<figure class="tmblr-full"><img decoding="async" src="http://68.media.tumblr.com/f603e38140f90a049d1e48b4a3b17637/tumblr_inline_og5bj5wFxS1rwngbp_540.jpg" /></figure>
<p>The post <a href="https://www.tomb-of-ash.com/traod-character-renders-phil-chapman-the-animator-2/">Tomb Raider &#8211; The Angel of Darkness Character Renders</a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
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		<title>Tomb Raider: Anniversary Edition. Obelisk of Khamoon and Tomb of Qualopec</title>
		<link>https://www.tomb-of-ash.com/tomb-raider-the-10th-anniversary-edition-phil-4/</link>
		
		<dc:creator><![CDATA[Ash]]></dc:creator>
		<pubDate>Tue, 08 Nov 2016 12:00:36 +0000</pubDate>
				<category><![CDATA[Retro Games]]></category>
		<category><![CDATA[The 10th Anniversary Edition]]></category>
		<category><![CDATA[anniversary]]></category>
		<category><![CDATA[cancelled]]></category>
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		<category><![CDATA[core design]]></category>
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					<description><![CDATA[<p>TOMB RAIDER THE 10TH ANNIVERSARY EDITION Phil Chapman, the animator for Tomb Raider games, sent us a DVD with some incredible renders. These feature the following levels: Obelisk of Khamoon and Tomb of Qualopec Discover more content on Tomb Raider Anniversary Edition</p>
<p>The post <a href="https://www.tomb-of-ash.com/tomb-raider-the-10th-anniversary-edition-phil-4/">Tomb Raider: Anniversary Edition. Obelisk of Khamoon and Tomb of Qualopec</a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
]]></description>
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<h2>TOMB RAIDER THE 10TH ANNIVERSARY EDITION</h2>
<p>Phil Chapman, the animator for Tomb Raider games, sent us a DVD with some incredible renders.</p>
<p>These feature the following levels:</p>
<p>Obelisk of Khamoon and Tomb of Qualopec</p>
<p><b><a href="https://www.tomb-of-ash.com/category/tomb-raider/the-10th-anniversary-edition/" target="_blank" rel="noopener noreferrer">Discover more content on Tomb Raider Anniversary Edition</a></b></p>
<p>The post <a href="https://www.tomb-of-ash.com/tomb-raider-the-10th-anniversary-edition-phil-4/">Tomb Raider: Anniversary Edition. Obelisk of Khamoon and Tomb of Qualopec</a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
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		<title>Tomb Raider &#8211; Live in Concert &#124; Eventim Apollo</title>
		<link>https://www.tomb-of-ash.com/tomb-raider-live-in-concert-eventim-apollo/</link>
		
		<dc:creator><![CDATA[Ash]]></dc:creator>
		<pubDate>Mon, 31 Oct 2016 20:31:05 +0000</pubDate>
				<category><![CDATA[Retro Games]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[1990s]]></category>
		<category><![CDATA[90s]]></category>
		<category><![CDATA[composer]]></category>
		<category><![CDATA[concert]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[nathan mccree]]></category>
		<category><![CDATA[retrogame]]></category>
		<category><![CDATA[retrogames]]></category>
		<category><![CDATA[retrogaming]]></category>
		<category><![CDATA[tomb raider]]></category>
		<category><![CDATA[tombraider20]]></category>
		<guid isPermaLink="false">http://ashkaprielov.co.uk/tomb-raider-live-in-concert-eventim-apollo/</guid>

					<description><![CDATA[<p>Tomb Raider &#8211; Live in Concert &#124; Eventim Apollo Celebrate Tomb Raider Anniversary in style! Get your tickets now for this truly unmissable event!</p>
<p>The post <a href="https://www.tomb-of-ash.com/tomb-raider-live-in-concert-eventim-apollo/">Tomb Raider &#8211; Live in Concert | Eventim Apollo</a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><a href='http://www.eventimapollo.com/events/detail/tomb-raider-live-in-concert'>Tomb Raider &#8211; Live in Concert | Eventim Apollo</a></p>
<div class="link_description">
<p><b>Celebrate Tomb Raider Anniversary in style! Get your tickets now for this truly unmissable event!</b></p>
<figure class="tmblr-full"><img decoding="async" src="http://68.media.tumblr.com/4c439202cfa0b7b482ef2c0ce66e7cdb/tumblr_inline_ofxia4CQw21rwngbp_540.jpg" /></figure>
</div>
<p>The post <a href="https://www.tomb-of-ash.com/tomb-raider-live-in-concert-eventim-apollo/">Tomb Raider &#8211; Live in Concert | Eventim Apollo</a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
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