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		<title>Computer Virus Simulator Creator Interview</title>
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		<pubDate>Mon, 20 Mar 2017 12:00:36 +0000</pubDate>
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					<description><![CDATA[<p>Guest article by Wing See Li. For the first time ever, it brings me great pleasure to present the readers of the Tomb Of Ash my first, unexpected interview with<br />
the creator of Computer Virus Simulator, D. Jagielski</p>
<p>The post <a href="https://www.tomb-of-ash.com/computer-virus-simulator-creator-interview/">Computer Virus Simulator Creator Interview</a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
]]></description>
										<content:encoded><![CDATA[<blockquote><p>Guest article by Wing See Li.</p></blockquote>
<p>For the first time ever, it brings me great pleasure to present the readers of the Tomb Of Ash my first, unexpected interview with<br />
the creator of Computer Virus Simulator, D. Jagielski (thedarkhog on Twitter).<br />
At the moment, he is responsible for almost everything for the upcoming indie<br />
3D platforming/collectathon game ranging from character and asset modelling to<br />
level design except for the music (as stated in the interview).</p>
<p>How did this come about? While I’m minding my own<br />
business surfing the internet and flicking through the web pages of Facebook<br />
and Twitter, I suddenly received a tweet from D. Jagielski (also known as<br />
thedarkhog) while I’m scrolling up and down the notifications list. It’s<br />
not every day a random stranger abruptly asks me to do an interview with<br />
him/her so I immediately accepted his request. Besides, I might as well snag<br />
the opportunity while I still can! And the rest is history!</p>
<p>Now with further ado, here is my first interview with<br />
D. Jagielski!</p>
<p><b>What games inspired your Virus Computer Simulator game?</b></p>
<p>D. Jagielski:<br />
Mainly early 3D games such as Alpha Waves/Continuum released by infogrames back<br />
in either 90 or 91, not sure right now &#8211; one of the first if not the first 3D<br />
platformers, way before Super Mario 64. Also, demoscene. And it’s Computer<br />
Virus Simulator. <img src="https://s.w.org/images/core/emoji/17.0.2/72x72/1f609.png" alt="😉" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
<figure class="tmblr-full"><img decoding="async" src="http://68.media.tumblr.com/decb4e6e37e8dc8ab3444a5bea3231af/tumblr_inline_on0ogdjbNH1rwngbp_540.png" /></figure>
<p><b>What inspired you to use a computer virus as a character?</b></p>
<p>D. Jagielski:<br />
Originality. To my knowledge it has never been done before and I needed<br />
something to stand out since I’ve knew full well I won’t be only 3D platformer<br />
in town by the time of release. Also this gives me free reign to do as many<br />
obscure computer jokes as I please.</p>
<p><!-- more --></p>
<p><b>Can you tell me a summary of the story of the Computer Virus Simulator game?</b></p>
<p>D. Jagielski:<br />
For now story is still in flux. I think I’ll do it with loosely connected story<br />
arcs, similar to what some web comics do. This will make possible to extend the<br />
game’s story as long as it is vialable commercially and as long as I have ideas<br />
to do so. Each “arc” will be 5-10 levels long, with demo having its<br />
own arc.</p>
<p><b>Is there a main antagonist? Can you describe to me what he/she looks like or show<br />
me a picture of him/her?</b></p>
<p>D. Jagielski:<br />
The Creator, who is, well, creator of The Virus has a rival and there will be<br />
few clashes between the two, but he’s not the same “main antagonist”<br />
in the sense that Neo Cortex is for Crash or Gruntilda for Banjo.</p>
<p><b>Does the Computer Virus have its own moveset?</b></p>
<p>D. Jagielski:<br />
Yes. While it’s not final, for now it consists of dash, acting both as mobility<br />
ability as well as attack, ground pound, gliding, jumping and wall jumping.</p>
<p>You can also pick up upgrades that allow you to shoot.</p>
<p><b>What does your game development team compose of? Or is it just you developing the<br />
game, composing music, programming, testing the game etc?</b></p>
<figure class="tmblr-full"><img decoding="async" src="http://68.media.tumblr.com/599041de30ac9579c6301ddaeda09724/tumblr_inline_on0ogmOXv91rwngbp_540.png" /></figure>
<p>D. Jagielski: I<br />
am doing most of development, including levels, coding graphics and all the<br />
sounds within the game. For music I rely on CC and outright public domain<br />
chiptunes. I wish I could hire musician for the projects, but the game has<br />
basically $0 budget.</p>
<p><b>Are you planning on launching a Kickstarter campaign for this game?</b></p>
<p>D. Jagielski: I<br />
am from one of those countries where you can’t launch Kickstarter, but<br />
IndieGoGo is pretty much in the cards once demo is ready.</p>
<p><b>Speaking of launching this game, do you have an estimated release date? What platforms<br />
are you planning on releasing this game on?</b></p>
<p>D. Jagielski: I<br />
don’t know when I will be able to finish the demo and this is prerequisite for<br />
the IGG campaign as I think that in the current crowdfunding climate it is<br />
important to give potential funders something more than just a nice video to<br />
base their decisions on, especially on IndieGoGo.</p>
<p>But I’ll try to do this before this year is over,<br />
hopefully.</p>
<p><b>Will there be a hub world in your game? A lot of 3D platformers have hub worlds.</b></p>
<p>D. Jagielski:<br />
Actually, the whole main menu itself is playable and has an area where you can<br />
select level you want to play. You will be able to play the levels in any order<br />
you want to, but of course preferably you’d play them in order. From the main<br />
menu you can also get to the level editor.</p>
<p><b>Is your game open-world? Or is it in the vein of Crash Bandicoot, Super Mario 3D<br />
Land, Super Mario 3D World etc?</b></p>
<p>D. Jagielski:<br />
Some levels will be linear while others will be more open. It all depends on<br />
needs of the specific area. The level editor contained within the game, same<br />
one that I’m using to create levels for the game and which will be available to<br />
the players as well allows for both kinds to be made.</p>
<p><b>How many levels and worlds will there be in total? Do they each have names?</b></p>
<p>D. Jagielski:<br />
The target point at which game will be considered finished is 100 levels. They<br />
will all have names.</p>
<figure class="tmblr-full"><img decoding="async" src="http://68.media.tumblr.com/4f1bbf826422b5e4afe7b1b196e6edfb/tumblr_inline_on0ogr4mAL1rwngbp_540.png" /></figure>
<p><b>What are the names of the levels? Can you name a few examples of the levels for me?</b></p>
<p>D. Jagielski:<br />
The level currently in development is called “Datacolumns”.</p>
<p><b>Will the game have bosses, mini-bosses and a final boss? If so, what are the names of<br />
them?</b></p>
<p>D. Jagielski:<br />
Yes, it certainly will have bosses, but at this point I don’t know what kind of<br />
bosses they will be as I’ve simply not this far in the development to have to<br />
create one.</p>
<p>Due to me working on this alone I have to concentrate on<br />
one thing at a time, for now it is level design.</p>
<p><b>How long have you been working on this game for?</b></p>
<p>D. Jagielski: I<br />
have been working on the Computer Virus Simulator since 2014.</p>
<figure class="tmblr-full"><img decoding="async" src="http://68.media.tumblr.com/c58ee73bf7bdabe8c94473178d9d7ccf/tumblr_inline_on0ohgSsAr1rwngbp_540.png" /></figure>
<p><b>What are the programmes you use to develop your game?</b></p>
<p>D. Jagielski:<br />
I’m developing the game using Unity3D and Blender for artwork.</p>
<p><b>What is the software you use to compose your music?</b></p>
<p>D. Jagielski: I<br />
don’t compose the music. Music in the game as of right now is Creative Commons<br />
and Public Domain chiptunes.</p>
<p><b>Are they placeholder music?</b></p>
<p>D. Jagielski:<br />
Not sure at this point. Whether I’ll use it in the final product depends on how<br />
successful my IndieGoGo campaign will be (planning to launch it in flexible<br />
funding so at least I’ll get some money for development). Although I really<br />
like the tune that is currently being used for the main menu area.</p>
<p><b>Are you planning on adding vehicle and turret sections in your game? Or are you not<br />
following the trend of most old platformers? Old platformers mostly have turret<br />
and vehicle sections.</b></p>
<p>D. Jagielski: I<br />
don’t know at this point whether this would be done.</p>
<p>I guess this will depend on Early Access feedback on it<br />
and whether people will want me to do it.</p>
<p><b>Will there be any power-ups or abilities?</b></p>
<p>D. Jagielski:<br />
Yes, there will be. One such ability that I’ve forgot to mention is the ability<br />
to create a checkpoint anywhere in the level so if you die, you’ll respawn in<br />
the place where you set the checkpoint instead of having to start the entire<br />
level over.</p>
<p>Number of these checkpoints is limited though (at the<br />
start of the level it’s just 2 checkpoints), but you can collect checkpoint<br />
orbs to add more. Usually checkpoints orbs are given away before any harder<br />
parts of the level.</p>
<figure class="tmblr-full"><img decoding="async" src="http://68.media.tumblr.com/ed71821c03fd7a95cdeccd3277e2e4dc/tumblr_inline_on0ohooPbs1rwngbp_540.png" /></figure>
<p><b>Will there be any save states?</b></p>
<p>D. Jagielski:<br />
You won’t be able to save mid-level. The only way to preserve that progress is<br />
through placing checkpoints in a smart manner. All other data such as level<br />
high score, how many times you’ve completed specific level and so on will be<br />
preserved automatically. The game won’t feature lives system.</p>
<p><b>Will there be DLC, season passes, microtransactions etc in the future?</b></p>
<p>D. Jagielski:<br />
Definitely no microtransactions or season passes, but there may be DLCs (as in,<br />
proper expansion packs) if game proves to be popular enough.</p>
<p><b>Will there be any NPCs to talk to and help?</b></p>
<p>D. Jagielski:<br />
Not sure about that yet.</p>
<p><b>What are the main objectives in the game?</b></p>
<p>D. Jagielski:<br />
Every level has its own goal you need to complete in order to finish it (and<br />
unlock level exit plate). Sometimes you’ll have to collect certain amount of<br />
data stored in datagrams; sometimes you’ll have to kill certain amount of<br />
enemies, sometimes other things, sometimes a mix of any of the above.</p>
<p><b>Is the computer virus is the only character you can play as or there is more than<br />
one character to play as?</b></p>
<p>D. Jagielski:<br />
The Virus is the only one. You don’t need more than him.</p>
<figure class="tmblr-full"><img decoding="async" src="http://68.media.tumblr.com/2dc7ae7d40f3ff0ad580218f9b8f5173/tumblr_inline_on0ohvCmdV1rwngbp_540.png" /></figure>
<p><b>What or who inspired the Computer Virus character?</b></p>
<p>D. Jagielski: I<br />
see, I see… Well, he’s just a Computer Virus, that’s all. As for what he looks<br />
like, it was based on old 8&#215;8 pixel art thing of mine that then I’ve replicated<br />
in Blender using Grid object which then I’ve extruded to make The Virus<br />
actually 3D.</p>
<p><b>Will the characters, levels and worlds be colourful and vibrant? Where do you get<br />
inspired from for level and character design?</b></p>
<p>D. Jagielski:<br />
Yes, they will be colourful. As for inspiration many of level concepts are<br />
based in part on various demoscene demos and early 3D games. Other sources of<br />
inspiration include nature and architecture.</p>
<p><b>What are the collectibles in the game, including the main collectibles?</b></p>
<p>D. Jagielski: At<br />
this point there’s a gun pickup, datagram pickup (datagrams can also be<br />
destroyed by careless shooting, so be careful where you shoot when you have to<br />
collect datagrams), checkpoint orb pickup. The game isn’t a collectathon by any<br />
means (it’s more close to Super Mario 64 and Crash in terms how pickups are<br />
used), but there will be many different items that just add score.</p>
<p><b>What or where is the gun gameplay inspired from?</b></p>
<p>D. Jagielski:<br />
Take any 3D platformer that has user-created projectiles and you’d be mostly<br />
correct. The projectiles travel a short distance then disappear (or disappear<br />
after collision with a solid surface, whichever comes first). The projectiles<br />
are real objects as well, since we’re way past the point where hitscans were<br />
necessary for performance reasons.</p>
<p><b>How many guns and weapons are in the game?</b></p>
<p>D. Jagielski:<br />
For now there’s only destructive gun.</p>
<p><b>Why did you include gun gameplay in your game?</b></p>
<p>D. Jagielski: Because it makes gameplay more interesting<br />
and are especially useful while dealing with high hp enemies. Also some of the<br />
enemies such as Bad Pointers are immune to the Virus’ dash and ground pound<br />
ability so using gun is the only way to actually harm them.</p>
<p><b>What or where are the guns and weapon designs inspired from?</b></p>
<p>D. Jagielski: I<br />
don’t want to discuss this at this point.</p>
<p><b>What is the main currency in the game?</b></p>
<p>D. Jagielski:<br />
There is none.</p>
<figure class="tmblr-full"><img decoding="async" src="http://68.media.tumblr.com/3468687dcb8bd9db5c03ec1e3679235c/tumblr_inline_on0oin6iyb1rwngbp_540.png" /></figure>
<p><b>Will there be any gameplay mechanics or mini-games to add diversity to your game?</b></p>
<p>D. Jagielski:<br />
Yes, there will be minigames, however you’ll have to be smart to unlock them.</p>
<p><b>Are there any upgrades to the guns, weapons, abilities etc?</b></p>
<p>D. Jagielski:<br />
Yes.</p>
<p><b>After getting a game over, do players start from the last time they saved or they<br />
start from the previous level/world they visited?</b></p>
<p>D. Jagielski:<br />
There’s no game over, because there’s no lives mechanic. You can create a<br />
checkpoint mid-level to be respawned at that point, however there’s limited<br />
number of checkpoints and if you die without setting one, you’ll have to start<br />
level over.</p>
<p><b>Does your Computer Virus character have idle animations?</b></p>
<p>D. Jagielski:</p>
<p>At the moment just one.</p>
<p><b>Can you describe the idle animation without revealing any spoilers?</b></p>
<p>D. Jagielski:<br />
No.</p>
<figure class="tmblr-full"><img decoding="async" src="http://68.media.tumblr.com/e3c7bf91c5e5e4a366b60ad979184ff9/tumblr_inline_on0oizxl5e1rwngbp_540.png" /></figure>
<p><b>Is there going to be fall damage if the Computer Virus falls from a high platform,<br />
ledge, cliff etc?</b></p>
<p>D. Jagielski:<br />
Fall damage? In a platformer? Don’t be ridiculous.</p>
<p><b>What engine (e.g. Unreal Engine 4, Unity) do you use to develop your game?</b></p>
<p>D. Jagielski:<br />
I’m using Unity.</p>
<p><b>Why did you choose not to include fall damage in your game?</b></p>
<p>D. Jagielski:<br />
Because only crazy people would enjoy such a thing in a platformer of any kind.<br />
I am firmly against fall damage, even in genres where it makes more sense to<br />
have it such as first person shooters, open world games, RPGs, and so on. Fall<br />
damage simply punishes you for exploring.</p>
<p>What if you don’t make that jump and the ground is<br />
several hundred meters below you? Having to get back up there for another<br />
attempt is punishing enough, you don’t have to kill player over it.</p>
<p><b>Will there be any vehicles or a method of transportation to travel from one level or<br />
world to another?</b></p>
<p>D. Jagielski:<br />
You’ll be able to play levels in any order from a list in the playable main<br />
menu.</p>
<p><b>Will there be any trophies, skill points or achievements?</b></p>
<p>D. Jagielski:<br />
There will be, although available only in campaign levels to avoid someone<br />
making an achievement farm and putting it on the workshop.</p>
<p><b>Will there be online multiplayer or split-screen local multiplayer?</b></p>
<p>D. Jagielski:<br />
There will be no multiplayer. Computer Virus Simulator is a single-player<br />
experience.</p>
<p><b>Will there be a co-op mode?</b></p>
<p>D. Jagielski:<br />
No.</p>
<p><b>Will there be any cutscenes? Will there be any loading screens featuring characters or the main character doing an animation?</b></p>
<p>D. Jagielski: I<br />
don’t think there will be any cutscenes, as I don’t want to take away control<br />
from the players. But there’s dialogue system implemented that shows up at the<br />
bottom of the screen where the player can stop and read what the characters are<br />
saying or continue on with the level.</p>
<p><b>There’s going to be in-game conversations with subtitles at the bottom of the screen?</b></p>
<p>D. Jagielski:<br />
For the loading times, game’s so fast when it comes to loading new level that<br />
no load screen is necessary. Put one just in case, but it only blinks and<br />
doesn’t consist of much other than the “Loading…” text.  There will be conversations at the bottom of the screen using text boxes. Think SNES JRPG games or what Yooka-Laylee/Banjo had only it doesn’t take control out from you and you are free to ignore it and carry on if you like.</p>
<p><b>If the game ever comes out on consoles, will it be released on a disc or a cartridge?</b></p>
<p>I don’t know if I will go physical with the console<br />
players at this moment.</p>
<p><b>Only digital at the moment?</b></p>
<p>D. Jagielski:</p>
<p>At the moment, yes. Plan to release to Windows/Linux/Mac then if the game is<br />
successful enough (it will be) I’ll port it to consoles. However whether it<br />
will be physical or digital at this point is unknown to me as I have first make<br />
the thing before thinking of porting it to the different platforms.</p>
<figure class="tmblr-full"><img decoding="async" src="http://68.media.tumblr.com/0b61e67cb7ef42747cc3d4a13fedf53e/tumblr_inline_on0omz1spH1rwngbp_540.png" /></figure>
<p><b>Are you thinking of hiring more people to help you with game development?</b></p>
<p>D. Jagielski:<br />
Once I have money to do so, yes.</p>
<p><b>If people are willing to help you for free, will you hire them?</b></p>
<p>D. Jagielski:<br />
There are some serious legal issues with that if I want to do business, so no.</p>
<p><b>Do you ever get creative block? If you do, how do you get over it?</b></p>
<p>D. Jagielski:<br />
Rarely do, however I’ve found that if you force yourself to do for few minutes,<br />
the block subsidies.</p>
<p>Do you listen to music to help you concentrate? If you do,<br />
what music and songs do you listen to?</p>
<p>D. Jagielski: <a href="https://play.spotify.com/user/1181262013/playlist/17PBXT1lem0dRwA4VZZGUN?play=true&amp;utm_source=open.spotify.com&amp;utm_medium=open" target="_blank" rel="noopener noreferrer">https://play.spotify.com/user/1181262013/playlist/17PBXT1lem0dRwA4VZZGUN?play=true&amp;utm_source=open.spotify.com&amp;utm_medium=open</a></p>
<p><b>Does the music and songs you listen to inspire your game?</b></p>
<p>D. Jagielski:<br />
Not really.</p>
<p>If your game ever becomes successful, are you planning on<br />
developing a sequel?</p>
<p>D. Jagielski:<br />
There will be no Computer Virus Simulator 2.</p>
<p><b>Will there be merchandise if the game becomes successful?</b></p>
<p>D. Jagielski:<br />
Yes, there will be merchandise when the game becomes a success.</p>
<p><b>Will there be a series? Or you’re going to work on a new IP?</b></p>
<p>D. Jagielski:<br />
After Computer Virus Simulator I’ll be working on a racing title.</p>
<p><b>What will the racing game be called?</b></p>
<p>D. Jagielski: I<br />
have not decided yet.</p>
<p><b>Do you have a link to your Computer Virus Simulator Indiegogo campaign?</b></p>
<p>D. Jagielski:<br />
Campaign will launch once the demo is complete which it isn’t at the moment.</p>
<p><b>What are the links to your social media and your website if people want to keep up to date with your game?</b></p>
<p>Follow me on Twitter (@thedarkhog) or read the devlog on<br />
<a href="https://forums.tigsource.com/index.php?topic=45904.0" target="_blank" rel="noopener noreferrer">tigsource</a></p>
<p><b>Are there other links too? I’ve heard the computer virus have his own Twitter account.</b></p>
<p>D. Jagielski:<br />
Yes. It’s @VirusSimulator *hopes his drive won’t be formatted overnight*</p>
<p><b>Are you on Instagram and Facebook? It’s a shame your Facebook page of your game is deleted.</b></p>
<p>D. Jagielski:<br />
Not on Instagram, no, and Facebook I’ve made only for few games there which I<br />
don’t play anymore.</p>
<p>Couldn’t keep it up and found better to concentrate on<br />
Twitter and my tigsource devlog. Maybe when I’ll be able to hire someone to<br />
support it for me.</p>
<p><b>If it’s possible, will you be releasing this game to handheld consoles and smartphones?</b></p>
<p>D. Jagielski:<br />
Handhelds maybe. But it would be nightmare to play on a smartphone or even a<br />
tablet. This game needs a physical controller, be it mouse and keyboard (which<br />
is preferred) or gamepad.</p>
<p><b>Would the price of the game vary from port to port/version to version?</b></p>
<p>D. Jagielski:<br />
No, I don’t think so. As for Early access there will be three tier pricing:<br />
When the game is launched as an EA title, when it is halfway done and when it<br />
launches officially, lower the less of the game is complete.</p>
<p><b>Does the Computer Virus have a signature ability or a signature weapon?</b></p>
<p>D. Jagielski:<br />
Haven’t thought about it yet, but in future he’ll be able to take over other<br />
processes and make them do his bidding. Maybe this could be it?</p>
<p><b>Is the computer virus a hero, villain or an anti-hero?</b></p>
<p>D. Jagielski: I<br />
prefer to not reveal that information yet.</p>
<p><b>What are the features and aspects that make your game stand out from other 3D platformers?</b></p>
<p>D. Jagielski: I<br />
think the level editor is the biggest one. Because this is the same editor I am<br />
using to create levels for the game and I will continue to do so, you’ll have<br />
as much power to create your own unique levels as I do. No other 3D platformer<br />
that I know of allows for that sort of thing.</p>
<p><b>It’s been a distinct pleasure doing an interview with you and especially, my first interview at that! Hopefully, we should do this again<br />
sometime.</b></p>
<p>D. Jagielski:<br />
Hopefully. Have a good night.</p>
<p><b>By Wing See Li for Tomb of Ash</b></p>
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<p>Keep Up To Date with <b>D. Jagielski</b> and<b> Computer Virus</b>:</p>
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<p>The post <a href="https://www.tomb-of-ash.com/computer-virus-simulator-creator-interview/">Computer Virus Simulator Creator Interview</a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
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