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		<title>TOMB RAIDER IV – CORE DESIGN TEAM INFORMATION (1998-1999)</title>
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		<dc:creator><![CDATA[Ash]]></dc:creator>
		<pubDate>Tue, 15 Sep 2015 09:23:18 +0000</pubDate>
				<category><![CDATA[Andy Sandham]]></category>
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					<description><![CDATA[<p>Name:                         RICHARD MORTON Age:                            26 Current job title:       Level Creator Current job description: Creating Lara’s new locations, inventing the puzzles and traps, adding the enemies to each [&#8230;]</p>
<p>The post <a href="https://www.tomb-of-ash.com/tomb-raider-iv-core-design-team-information/">TOMB RAIDER IV – CORE DESIGN TEAM INFORMATION (1998-1999)</a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><figure class="tmblr-full"><img decoding="async" src="http://68.media.tumblr.com/7841be8c20f992d0a9a342d1cb268cf1/tumblr_inline_nupnynyZwt1rwngbp_540.jpg" alt="image" /></figure>
</p>
<p><b>Name:</b>                         RICHARD<br />
MORTON</p>
<p><b>Age:</b>                            26</p>
<p><b>Current job title:</b>       Level<br />
Creator</p>
<p><b>Current job description:</b></p>
<p>Creating<br />
Lara’s new locations, inventing the puzzles and traps, adding the </p>
<p>enemies<br />
to each finished map, playing the entire game and checking </p>
<p>playability.</p>
<p><b>Work history:</b></p>
<p>Yogi Bear,<br />
Scooby Doo, Chuck Rock II, Asterix and the power of the gods, Thunderhawk II,<br />
Tomb Raider II &amp; III.</p>
<p><b>What is the most significant improvement you personally<br />
hope to give Last Revelation?</b></p>
<p>Easier<br />
level of difficulty (but not too easy!), more imaginative puzzles, more use of<br />
enemy A.I. An even more polished product. </p>
<figure class="tmblr-full"><img decoding="async" src="http://68.media.tumblr.com/2c3b71b84094d35a2673cfe90375695c/tumblr_inline_nupnzkCTj11rwngbp_540.jpg" alt="image" /></figure>
<p><b>Name:             </b>            PETER<br />
CONNELLY</p>
<p><b>Age:</b>                            26</p>
<p><b>Current job title:</b>       Musician/Audio<br />
producer</p>
<p><b>Current job description:</b></p>
<p>I’m<br />
currently responsible for all aspects of the audio side of Tomb Raider </p>
<p>IV.</p>
<p><b>Work<br />
history:</b></p>
<p>I’ve worked in the games industry for about 4 years now.<br />
Previous released </p>
<p>titles include Battleships (Hasbro), Risk (Hasbro), Mass<br />
Destruction (BMG), </p>
<p>Europoker &#8211; arcade (Alien Leisure), Flesh Feast (Segasoft).<br />
I’ve also done </p>
<p>some freelance work for companies such as Red-Lemon Studios
</p>
<p>(Glasgow). Prior to this I completed an OND and HND in<br />
Music Technology </p>
<p>at Newcastle College of Arts and Technology.</p>
<p>I’ve always been into music and have been composing tunes<br />
on computers since the early C64 days.</p>
<p><b>What is the most significant<br />
improvement you personally hope to give give Last<br />
Revelation?</b></p>
<p>I<br />
now want to combine my overall experience and classical training, as a musician,<br />
and incorporate them into the advanced technologies we have here at Core Design<br />
to hopefully create some really breathtaking music for the fourth game.</p>
<figure class="tmblr-full"><img decoding="async" src="http://68.media.tumblr.com/e54815cb2b8b57e73b1291ea7959066c/tumblr_inline_nupo8pSOyP1rwngbp_540.jpg" alt="image" /></figure>
<p><b>Name:             </b>            MARTIN<br />
GIBBINS</p>
<p><b>Age:</b>                            29 </p>
<p><b>Current job title:</b>       Programmer</p>
<p><b>Current job description:</b></p>
<p>I<br />
am working on effects, traps, puzzles and general engine changes / </p>
<p>improvements.</p>
<p><b>Work<br />
history:</b></p>
<p>Asterix<br />
and the Great Rescue (Master System)</p>
<p>BC<br />
Racers (PC)</p>
<p>Blam!<br />
(PC/Playstation/Saturn)</p>
<p>ShellShock<br />
(PC/Playstion/Saturn)</p>
<p>Swagman<br />
(Playstation/Saturn)</p>
<p>Tomb<br />
Raider 3 (PC/Playstation)</p>
<p><b>What is the most significant improvement you personally<br />
hope to give Last Revelation?</b></p>
<p>A<br />
generally cleaner, more polished look and feel.</p>
<figure class="tmblr-full"><img decoding="async" src="http://68.media.tumblr.com/f823a131276ac4f7346055617a069745/tumblr_inline_nupo98qua81rwngbp_540.jpg" alt="image" /></figure>
<p><b>Name:                         </b>ANDY SANDHAM</p>
<p><b>Age:</b>                            29</p>
<p><b>Current job title:       </b>Level designer</p>
<p><b>Current job description:</b></p>
<p>Level design,<br />
graphics and objects required for levels specifically under my jurisdiction.</p>
<p><b>Work history:</b></p>
<p>BLAM! Tomb<br />
Raider III. Fighting Force.</p>
<p><b>What is the<br />
most significant improvement you personally hope to give Last Revelation?</b></p>
<p>Realistic interfacing with<br />
objects/ resulting in vastly improved gameplay!</p>
<figure class="tmblr-full"><img decoding="async" src="http://68.media.tumblr.com/935c957bbfabf704886e2a038413e3fd/tumblr_inline_nupob0KE8x1rwngbp_540.jpg" alt="image" /></figure>
<p><b>Name:                         </b>MARK HAZELTON</p>
<p><b>Age:                            </b>26</p>
<p><b>Current job<br />
title:       </b>Graphic Artist  </p>
<p><b>Current job<br />
description:</b></p>
<p>I produce<br />
all publicity graphics for Tomb Raider and Lara. This includes magazines,<br />
billboards and the box art. Posing Lara in a 3D software package, I build the<br />
relevant scenery and light accordingly. The image is then rendered and<br />
retouched by myself, to iron out any floors and add special touches. When I<br />
have time I also help out with the games FMV by building models.</p>
<p><b>Work history:</b></p>
<p>Last employer Arc Developments</p>
<p>Titles of Developed Games: Rosco<br />
McQueen, Tomb Raider II, Tomb Raider III,</p>
<p>Ninja, Fighting Force 1 &amp; 2 </p>
<p><b>What is the most<br />
significant improvement you personally hope to give Lara ?</b></p>
<p>Exactly what the public demand!</p>
<figure class="tmblr-full"><img decoding="async" src="http://68.media.tumblr.com/50fb493fe0eb71be79907259357dbe80/tumblr_inline_nupobiOOZ11rwngbp_540.jpg" alt="image" /></figure>
<p><b>Name:</b><br />
                       JERR O’<br />
CARROLL</p>
<p><b>Age:    </b>                        34</p>
<p><b>Current job title:</b>       Animator</p>
<p><b>Current job description:</b></p>
<p>I’m<br />
responsible for the continuation of Lara’s ever-expanding movement abilities.<br />
New moves are a major part of what will help Tomb Raider grow, and hopefully<br />
these new ones will be up to the task! Also the games in-game cut-scenes and<br />
new vehicles.  </p>
<p><b>Work<br />
history:</b></p>
<p>Various minor games on the old Amiga system. Running Man.<br />
Moonwalker. The Deep. </p>
<p>Littil Divil and Team Suzuki for Gremlin. </p>
<p>Gender Wars for SCI,</p>
<p>Heimdall 1 &amp; 2, Premiere, Asterix, Ninja for Core –<br />
plus Tomb II, III &amp; now the fourth. </p>
<p><b>What is the most significant improvement you personally<br />
hope to give Last Revelation? </b>  </p>
<p>I’ll<br />
be giving Lara a whole new range of movements, which will add to the new<br />
adventure. Some are subtle ones, like increasing the speed of generic movements<br />
already existing. But also adding a brand new set which will add to the playing<br />
experience. It’s a big responsibility to work on something as large as Tomb<br />
Raider!</p>
<figure class="tmblr-full"><img decoding="async" src="http://68.media.tumblr.com/33a21e4eb5517484db42956b18c97392/tumblr_inline_nupocpfQtR1rwngbp_540.jpg" alt="image" /></figure>
<p><b>Name:                         </b>DEREK LEIGH-GILCHRIST</p>
<p><b>Age:</b>                            25</p>
<p><b>Current job title:</b>       Console<br />
Programmer</p>
<p><b>Current job description:</b></p>
<p>Mainly<br />
Technical stuff &#8211; I’m in charge of Improving the Game Engine and Optimising the<br />
game code so we can get more things happening on screen such as environment<br />
mapping, skinning etc.</p>
<p><b>Work<br />
history:</b></p>
<p>Tomb Raider  &#8211;<br />
Playstation</p>
<p>ShellShock &#8211; Playstation</p>
<p>Ninja – Playstation</p>
<p>Fantastic Dizzy (Sega Genesis,Amiga,CD32 etc.)</p>
<p>Cosmic Spacehead (Sega Genesis,Amiga)</p>
<p>Magicland Dizzy (Amiga, Atari ST)</p>
<p>Bubble Dizzy (Amiga, Atari ST)</p>
<p>Prince of The Yolkfolk Dizzy (Amiga, Atari ST)</p>
<p>Captain Dynamo (Amiga, Atari ST)</p>
<p>Battle Valley (Amiga, Atari ST)</p>
<p>Spot (Atari ST)</p>
<p><b>What is the most significant improvement you personally<br />
hope to give Last Revelation?</b></p>
<p>I`m hoping to make the fourth game the<br />
best looking Tomb Raider game yet, by improving the game engine to handle more<br />
polygons and more special effects. Lara already looks much better with skinned<br />
joints and 200 more polygons!</p>
<figure class="tmblr-full"><img decoding="async" src="http://68.media.tumblr.com/2c416cba93f9b15e54e1f59f35f8a572/tumblr_inline_nupod9E1l31rwngbp_540.jpg" alt="image" /></figure>
<p><b>Name: </b>                        RICHARD<br />
FLOWER</p>
<p><b>Age:</b>                            30</p>
<p><b>Current job title:</b>       Programmer</p>
<p><b>Current job description:</b></p>
<p>Responsible for the PC Version and the addition of<br />
some of the new features for both PC and PSX.</p>
<p><b>Work<br />
history: </b></p>
<p>Previous<br />
employer Electronic Arts, titles worked on were a couple of canned products,<br />
then worked on the 3D Match engine for Premier League Manager. At Core, Tomb<br />
Raider III and Tomb Raider II: Golden Mask.</p>
<p><b>What is the most significant improvement you personally<br />
hope to give give Last Revelation?</p>
<p></b></p>
<p>To<br />
create a more specific PC Version of the product, improved lighting, making<br />
better use of accelerator card features, to include multi pass rendering<br />
techniques.</p>
<p>Basically<br />
give PSX owners something to drool over…</p>
<figure class="tmblr-full"><img decoding="async" src="http://68.media.tumblr.com/8228e1163134525cff91caa3fcc5e85e/tumblr_inline_nupoe42sQ51rwngbp_540.jpg" alt="image" /></figure>
<p><b>Name:                         </b>JOBY WOOD<b></b></p>
<p><b>Age:                            </b>26</p>
<p><b></b></p>
<p><b>Current job title:        </b>Level Designer &amp; Graphic Artist.</p>
<p><b></b></p>
<p><b>Current job description:</b></p>
<p>Basically<br />
responsible for the production of the last few levels of the game, as well as<br />
mucking in with the rest of the team on other things like storyline, new<br />
features etc… </p>
<p><b>Work<br />
history:</b></p>
<p>Battle Valley (Amiga). Pub Trivia (Amiga-St). Llamazap (St<br />
Falcon). Tempest 2000 (Jaguar-PC). Fantastic Dizzy (MegaDrive-Amiga). BC Racers<br />
(PC-3DO). Ninja Shadow of Darkness (Playstation).</p>
<p><b>What is the most significant improvement you personally<br />
hope to give Last Revelation?</b></p>
<p>As a new recruit to the Tomb Raider team, I will be helping to introduce<br />
some new puzzles and fresh ideas into the game.</p>
<figure class="tmblr-full"><img decoding="async" src="http://68.media.tumblr.com/a6951cf17fcfa72271b76cb80cf245ec/tumblr_inline_nupof71tvR1rwngbp_540.jpg" alt="image" /></figure>
<p><b>Name:                         </b>JAMIE MORTON</p>
<p><b>Age:</b>                            21</p>
<p><b>Current job title:       </b>Level Designer</p>
<p><b>Current job description:</b></p>
<p>The design, textures and objects for each of my<br />
levels. Where traps and enemies will be placed in the maps. Also to help<br />
produce the basis of the game story, and new ideas for puzzles and Lara<br />
animations.</p>
<p><b>Work<br />
history:</b></p>
<p>Tomb Raider III. Also map work on Thunderhawk 2 and<br />
Shellshock.</p>
<p><b>What is the most significant improvement you personally<br />
hope to give Last Revelation?</b></p>
<p>More involving puzzles, and traps that do not<br />
necessarily kill the player instantly. To help cut down the annoyance people<br />
have with the instant death situations.</p>
<figure class="tmblr-full"><img decoding="async" src="http://68.media.tumblr.com/a52f6ace8cd3e59ff23fced7d3efa8be/tumblr_inline_nupog2cCOr1rwngbp_540.jpg" alt="image" /></figure>
<p><b></p>
<p>Name:</b><br />
                        PHIL CHAPMAN        </p>
<p><b>Age:</b>                            More<br />
than 21, less than 40!</p>
<p><b>Current job title:       </b>Animator</p>
<p><b>Current job description:</b></p>
<p>Design and<br />
animation of enemies<b>.</b></p>
<p><b>Work history:</b></p>
<p>Tomb Raider III<br />
animations</p>
<p><b>What is the most significant<br />
improvement you personally hope to give Last<br />
Revelation?</b></p>
<p>Better animation, of course!<br />
Plus a variety of very original baddies for Lara to pit her wits (or guns)<br />
against…</p>
<figure class="tmblr-full"><img decoding="async" src="http://68.media.tumblr.com/66250011a4f8a46f2123c2d41ad516ee/tumblr_inline_nupoh4MdEG1rwngbp_540.jpg" alt="image" /></figure>
<p><b>Name:<br />
  </b>                      PETER DUNCAN</p>
<p><b>Age:</b><br />
                          31</p>
<p><b>Current job title:       </b>Graphic artist</p>
<p><b>Current job description:</b></p>
<p>Level design, modelling and texturing.</p>
<p><b>Work history:</b></p>
<p>Display studio artist, and film school graduate.</p>
<p><b>What is the most significant<br />
improvement you personally hope to give Last Revelation?</b></p>
<p>To give a greater atmosphere, as well as make it a bit<br />
more of an adventure game, and also to bring the story development into the<br />
levels.</p>
<p><b>Name:                         </b>TOM<br />
SCUTT</p>
<p><b>Age:                            </b>34</p>
<p><b></b></p>
<p><b>Current job title:       </b>Artificial<br />
Intelligence (AI) Programmer</p>
<p><b></b></p>
<p><b>Current job description:</b></p>
<p>Programming<br />
all the creatures and people (except Lara) in Tomb Raider 4. Prototyping the AI<br />
for other Core Design games.</p>
<p><b>Work history:</b></p>
<p>Lecturer<br />
in Artificial Intelligence at Nottingham University for seven years… moved to<br />
Core in 1998 and worked on the AI in Tomb Raider 3 for the last six months of<br />
that project.</p>
<p><b>What is the most<br />
significant improvement you personally hope to give<br />
Last Revelation?</b></p>
<p>Giving Lara enemies (and friends) that<br />
can move around the map (almost) as well as she can.</p>
<p>Producing<br />
creatures that will surprise (and frighten), and rewarding players who think<br />
before they shoot.</p>
<figure class="tmblr-full"><img decoding="async" src="http://68.media.tumblr.com/7e8e069e981bdfc5ace88a32f96adc6b/tumblr_inline_nupoio84uz1rwngbp_540.jpg" alt="image" /></figure>
<p><b>Name:</b>                         CHRIS COUPE</p>
<p><b>Age:                            </b>31</p>
<p><b>Current job title:</b>       Programmer</p>
<p><b>Current job description:</b></p>
<p>PlayStation<br />
programmer on Last Revelation</p>
<p><b>Work history:</b></p>
<p>86-89:<br />
Elite Systems Ltd</p>
<p>89-97:<br />
Arc Developments</p>
<p>97-99:<br />
Core Design</p>
<p><b>What is the most<br />
significant improvement you personally hope to give<br />
Last Revelation?</b></p>
<p>To<br />
make it a lot more playable and even more polished than the previous versions!</p>
<p>From <i>“TOMB<br />
RAIDER IV –TEAM INFORMATION FOR EXCLUSIVE WEBSITE HOSTS”</p>
<p></i></p>
<p>The post <a href="https://www.tomb-of-ash.com/tomb-raider-iv-core-design-team-information/">TOMB RAIDER IV – CORE DESIGN TEAM INFORMATION (1998-1999)</a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
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