TOMB RAIDER IV – CORE DESIGN TEAM INFORMATION (1998-1999)

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Name:                         RICHARD
MORTON

Age:                            26

Current job title:       Level
Creator

Current job description:

Creating
Lara’s new locations, inventing the puzzles and traps, adding the

enemies
to each finished map, playing the entire game and checking

playability.

Work history:

Yogi Bear,
Scooby Doo, Chuck Rock II, Asterix and the power of the gods, Thunderhawk II,
Tomb Raider II & III.

What is the most significant improvement you personally
hope to give Last Revelation?

Easier
level of difficulty (but not too easy!), more imaginative puzzles, more use of
enemy A.I. An even more polished product. 

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Name:                        PETER
CONNELLY

Age:                            26

Current job title:       Musician/Audio
producer

Current job description:

I’m
currently responsible for all aspects of the audio side of Tomb Raider

IV.

Work
history:

I’ve worked in the games industry for about 4 years now.
Previous released

titles include Battleships (Hasbro), Risk (Hasbro), Mass
Destruction (BMG),

Europoker – arcade (Alien Leisure), Flesh Feast (Segasoft).
I’ve also done

some freelance work for companies such as Red-Lemon Studios

(Glasgow). Prior to this I completed an OND and HND in
Music Technology

at Newcastle College of Arts and Technology.

I’ve always been into music and have been composing tunes
on computers since the early C64 days.

What is the most significant
improvement you personally hope to give give Last
Revelation?

I
now want to combine my overall experience and classical training, as a musician,
and incorporate them into the advanced technologies we have here at Core Design
to hopefully create some really breathtaking music for the fourth game.

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Name:                        MARTIN
GIBBINS

Age:                            29 

Current job title:       Programmer

Current job description:

I
am working on effects, traps, puzzles and general engine changes /

improvements.

Work
history:

Asterix
and the Great Rescue (Master System)

BC
Racers (PC)

Blam!
(PC/Playstation/Saturn)

ShellShock
(PC/Playstion/Saturn)

Swagman
(Playstation/Saturn)

Tomb
Raider 3 (PC/Playstation)

What is the most significant improvement you personally
hope to give Last Revelation?

A
generally cleaner, more polished look and feel.

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Name:                         ANDY SANDHAM

Age:                            29

Current job title:       Level designer

Current job description:

Level design,
graphics and objects required for levels specifically under my jurisdiction.

Work history:

BLAM! Tomb
Raider III. Fighting Force.

What is the
most significant improvement you personally hope to give Last Revelation?

Realistic interfacing with
objects/ resulting in vastly improved gameplay!

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Name:                         MARK HAZELTON

Age:                            26

Current job
title:      
Graphic Artist  

Current job
description:

I produce
all publicity graphics for Tomb Raider and Lara. This includes magazines,
billboards and the box art. Posing Lara in a 3D software package, I build the
relevant scenery and light accordingly. The image is then rendered and
retouched by myself, to iron out any floors and add special touches. When I
have time I also help out with the games FMV by building models.

Work history:

Last employer Arc Developments

Titles of Developed Games: Rosco
McQueen, Tomb Raider II, Tomb Raider III,

Ninja, Fighting Force 1 & 2

What is the most
significant improvement you personally hope to give Lara ?

Exactly what the public demand!

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Name:
                      JERR O’
CARROLL

Age:                            34

Current job title:       Animator

Current job description:

I’m
responsible for the continuation of Lara’s ever-expanding movement abilities.
New moves are a major part of what will help Tomb Raider grow, and hopefully
these new ones will be up to the task! Also the games in-game cut-scenes and
new vehicles.  

Work
history:

Various minor games on the old Amiga system. Running Man.
Moonwalker. The Deep.

Littil Divil and Team Suzuki for Gremlin.

Gender Wars for SCI,

Heimdall 1 & 2, Premiere, Asterix, Ninja for Core –
plus Tomb II, III & now the fourth.

What is the most significant improvement you personally
hope to give Last Revelation?
  

I’ll
be giving Lara a whole new range of movements, which will add to the new
adventure. Some are subtle ones, like increasing the speed of generic movements
already existing. But also adding a brand new set which will add to the playing
experience. It’s a big responsibility to work on something as large as Tomb
Raider!

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Name:                         DEREK LEIGH-GILCHRIST

Age:                            25

Current job title:       Console
Programmer

Current job description:

Mainly
Technical stuff – I’m in charge of Improving the Game Engine and Optimising the
game code so we can get more things happening on screen such as environment
mapping, skinning etc.

Work
history:

Tomb Raider  –
Playstation

ShellShock – Playstation

Ninja – Playstation

Fantastic Dizzy (Sega Genesis,Amiga,CD32 etc.)

Cosmic Spacehead (Sega Genesis,Amiga)

Magicland Dizzy (Amiga, Atari ST)

Bubble Dizzy (Amiga, Atari ST)

Prince of The Yolkfolk Dizzy (Amiga, Atari ST)

Captain Dynamo (Amiga, Atari ST)

Battle Valley (Amiga, Atari ST)

Spot (Atari ST)

What is the most significant improvement you personally
hope to give Last Revelation?

I`m hoping to make the fourth game the
best looking Tomb Raider game yet, by improving the game engine to handle more
polygons and more special effects. Lara already looks much better with skinned
joints and 200 more polygons!

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Name:                        RICHARD
FLOWER

Age:                            30

Current job title:       Programmer

Current job description:

Responsible for the PC Version and the addition of
some of the new features for both PC and PSX.

Work
history:

Previous
employer Electronic Arts, titles worked on were a couple of canned products,
then worked on the 3D Match engine for Premier League Manager. At Core, Tomb
Raider III and Tomb Raider II: Golden Mask.

What is the most significant improvement you personally
hope to give give Last Revelation?

To
create a more specific PC Version of the product, improved lighting, making
better use of accelerator card features, to include multi pass rendering
techniques.

Basically
give PSX owners something to drool over…

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Name:                         JOBY WOOD

Age:                            26

Current job title:        Level Designer & Graphic Artist.

Current job description:

Basically
responsible for the production of the last few levels of the game, as well as
mucking in with the rest of the team on other things like storyline, new
features etc…

Work
history:

Battle Valley (Amiga). Pub Trivia (Amiga-St). Llamazap (St
Falcon). Tempest 2000 (Jaguar-PC). Fantastic Dizzy (MegaDrive-Amiga). BC Racers
(PC-3DO). Ninja Shadow of Darkness (Playstation).

What is the most significant improvement you personally
hope to give Last Revelation?

As a new recruit to the Tomb Raider team, I will be helping to introduce
some new puzzles and fresh ideas into the game.

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Name:                         JAMIE MORTON

Age:                            21

Current job title:       Level Designer

Current job description:

The design, textures and objects for each of my
levels. Where traps and enemies will be placed in the maps. Also to help
produce the basis of the game story, and new ideas for puzzles and Lara
animations.

Work
history:

Tomb Raider III. Also map work on Thunderhawk 2 and
Shellshock.

What is the most significant improvement you personally
hope to give Last Revelation?

More involving puzzles, and traps that do not
necessarily kill the player instantly. To help cut down the annoyance people
have with the instant death situations.

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Name:
                       PHIL CHAPMAN        

Age:                            More
than 21, less than 40!

Current job title:       Animator

Current job description:

Design and
animation of enemies.

Work history:

Tomb Raider III
animations

What is the most significant
improvement you personally hope to give Last
Revelation?

Better animation, of course!
Plus a variety of very original baddies for Lara to pit her wits (or guns)
against…

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Name:
 
                     PETER DUNCAN

Age:
                         31

Current job title:       Graphic artist

Current job description:

Level design, modelling and texturing.

Work history:

Display studio artist, and film school graduate.

What is the most significant
improvement you personally hope to give Last Revelation?

To give a greater atmosphere, as well as make it a bit
more of an adventure game, and also to bring the story development into the
levels.

Name:                         TOM
SCUTT

Age:                            34

Current job title:       Artificial
Intelligence (AI) Programmer

Current job description:

Programming
all the creatures and people (except Lara) in Tomb Raider 4. Prototyping the AI
for other Core Design games.

Work history:

Lecturer
in Artificial Intelligence at Nottingham University for seven years… moved to
Core in 1998 and worked on the AI in Tomb Raider 3 for the last six months of
that project.

What is the most
significant improvement you personally hope to give
Last Revelation?

Giving Lara enemies (and friends) that
can move around the map (almost) as well as she can.

Producing
creatures that will surprise (and frighten), and rewarding players who think
before they shoot.

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Name:                         CHRIS COUPE

Age:                            31

Current job title:       Programmer

Current job description:

PlayStation
programmer on Last Revelation

Work history:

86-89:
Elite Systems Ltd

89-97:
Arc Developments

97-99:
Core Design

What is the most
significant improvement you personally hope to give
Last Revelation?

To
make it a lot more playable and even more polished than the previous versions!

From “TOMB
RAIDER IV –TEAM INFORMATION FOR EXCLUSIVE WEBSITE HOSTS”