<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>remake - Tomb of Ash</title>
	<atom:link href="https://www.tomb-of-ash.com/tag/remake/feed/" rel="self" type="application/rss+xml" />
	<link>https://www.tomb-of-ash.com/tag/remake/</link>
	<description>Award-Winning Videogames Blog</description>
	<lastBuildDate>Wed, 10 May 2017 22:53:27 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=7.1</generator>

<image>
	<url>https://www.tomb-of-ash.com/wp-content/uploads/2017/05/TOA-link-head-120-48x48.png</url>
	<title>remake - Tomb of Ash</title>
	<link>https://www.tomb-of-ash.com/tag/remake/</link>
	<width>32</width>
	<height>32</height>
</image> 
	<item>
		<title>Various models from Tomb Raider Anniversary Edition</title>
		<link>https://www.tomb-of-ash.com/various-models-from-tomb-raider-anniversary/</link>
		
		<dc:creator><![CDATA[Ash]]></dc:creator>
		<pubDate>Sat, 05 Nov 2016 12:00:30 +0000</pubDate>
				<category><![CDATA[The 10th Anniversary Edition]]></category>
		<category><![CDATA[Tomb Raider]]></category>
		<category><![CDATA[anniversary]]></category>
		<category><![CDATA[cancelled]]></category>
		<category><![CDATA[core design]]></category>
		<category><![CDATA[edition]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[gamedev]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[lara crot]]></category>
		<category><![CDATA[remake]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[tomb raider]]></category>
		<guid isPermaLink="false">http://ashkaprielov.co.uk/various-models-from-tomb-raider-anniversary/</guid>

					<description><![CDATA[<p>Various models from Tomb Raider Anniversary Edition, the cancelled game by Core Design. Submitted anonymously. See more TRAE related content</p>
<p>The post <a href="https://www.tomb-of-ash.com/various-models-from-tomb-raider-anniversary/">Various models from Tomb Raider Anniversary Edition</a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Various models from Tomb Raider Anniversary Edition, the cancelled game by Core Design.</p>
<p>Submitted anonymously.</p>
<p><a href="http://t.umblr.com/redirect?z=http%3A%2F%2Ftomb-of-ash.com%2Ftagged%2Ftrae&amp;t=YmVhYjIxMjlhMmZkNTg5OTViOTk5NjdjYmU1N2Q4ZTk5MjJjMzUzMixZTDF1RXpkNg%3D%3D&amp;b=t%3AKN82AG8cvJ51u0TLPxGXMA&amp;m=1" target="_blank" rel="noopener noreferrer"><b>See more TRAE related content</b></a></p>
<p>The post <a href="https://www.tomb-of-ash.com/various-models-from-tomb-raider-anniversary/">Various models from Tomb Raider Anniversary Edition</a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Core Design’s “Tomb Raider Anniversary Edition” Reimagined</title>
		<link>https://www.tomb-of-ash.com/core-designs-tomb-raider-anniversary-edition/</link>
		
		<dc:creator><![CDATA[Ash]]></dc:creator>
		<pubDate>Sun, 14 Feb 2016 15:26:40 +0000</pubDate>
				<category><![CDATA[Classics]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[The 10th Anniversary Edition]]></category>
		<category><![CDATA[Tomb Raider]]></category>
		<category><![CDATA[classic]]></category>
		<category><![CDATA[classics]]></category>
		<category><![CDATA[core design]]></category>
		<category><![CDATA[lara croft]]></category>
		<category><![CDATA[original]]></category>
		<category><![CDATA[remake]]></category>
		<category><![CDATA[remaster]]></category>
		<category><![CDATA[tomb raider]]></category>
		<guid isPermaLink="false">http://ashkaprielov.co.uk/core-designs-tomb-raider-anniversary-edition/</guid>

					<description><![CDATA[<p>FreakRaider teased us with his Tomb Raider:the Angel of Darkness remake for months, now he decided to pause that project and focus on re-making the cancelled game by Core Design. Hi FreakRaider, I know you were working on the AOD Remaster. Why you’ve abandoned the project and what are you working on at the moment? [&#8230;]</p>
<p>The post <a href="https://www.tomb-of-ash.com/core-designs-tomb-raider-anniversary-edition/">Core Design’s “Tomb Raider Anniversary Edition” Reimagined</a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
]]></description>
										<content:encoded><![CDATA[<blockquote><p><i><a href="https://www.youtube.com/channel/UCuwGSbIhu9xI5tmmFyn70Lw" target="_blank" rel="noopener noreferrer">FreakRaider</a> teased us with his Tomb Raider:the Angel of Darkness remake for months, now he decided to pause that project and focus on re-making the cancelled game by Core Design.</i></p></blockquote>
<p><b>Hi FreakRaider, I know you were working on the AOD Remaster. Why you’ve abandoned the project and what are you working on at the moment?</b></p>
<p>Hey!</p>
<p>I paused the project for now, due to the loss of incredibly important data, namely the whole Movement logic for Lara. And since I had organized hardly anything I was unable to get that data back again. At the moment I am working on another remake. I will be remaking Tomb Raider Anniversary Edition by Core Design.</p>
<figure class="tmblr-full" data-orig-width="1181" data-orig-height="557"><img fetchpriority="high" decoding="async" src="http://68.media.tumblr.com/852e2afd21623ef05b073fc24b253dbe/tumblr_inline_o2jmt8chWD1rwngbp_500.jpg" alt="image" width="500" height="235" data-orig-width="1181" data-orig-height="557" /></figure>
<p><b>May I just say your AOD remaster looks incredible! What tools you’re using for your projects?</b></p>
<p>Thanks! For the AoD Remaster I used the same tools as I will be using for my TRAE remake. All the shading and such is done by the Unreal Engine and me configuring bits of it. To animate I used 3DS Max, and the models I imported to 3DS Max with XNA Lara. Other than those tools I haven’t really used any others. The resources, like the Parisian Backstreets, I extracted from the game and other objects I got for free on the internet.</p>
<figure class="tmblr-full" data-orig-width="1196" data-orig-height="560"><img decoding="async" src="http://68.media.tumblr.com/6255d9426a9421d0e7d9af71b49eeec4/tumblr_inline_o2jmupoE8A1rwngbp_500.jpg" alt="image" width="500" height="234" data-orig-width="1196" data-orig-height="560" /></figure>
<p><b>How do you approach your TRAE remake project then? There’s really not so much data to go on with: we’ve got a short trailer, a few screenshots and concept art.</b></p>
<p>I plan on doing the remake by all the images I gathered from the internet, the places we can see in the trailers and the concept art. But since those sources are obviously not enough, I will also just put my own imagined stuff into the game. For now I only plan on remaking the Peru section, so all levels until Tomb Of Qualopec. Maybe once I reached that point I will also make the other parts.</p>
<figure class="tmblr-full" data-orig-width="1191" data-orig-height="539"><img decoding="async" src="http://68.media.tumblr.com/733addc95c0b9455b1e1309f530b98ee/tumblr_inline_o2jmtknj7b1rwngbp_500.jpg" alt="image" width="500" height="226" data-orig-width="1191" data-orig-height="539" /></figure>
<p><b>Will you be implementing the co-op function like Core planned with their second character (Melissa Croft) in TRAE?</b></p>
<p>I am not sure about that at the moment, it would be a cool option though. I would need lots of help with doing that, but luckily I have someone who helps me with too complicated things. We’ll see what the future holds, maybe yes, maybe no.</p>
<figure class="tmblr-full" data-orig-width="1000" data-orig-height="843"><img loading="lazy" decoding="async" src="http://68.media.tumblr.com/16301ea36d7c0d3fdf4b4027a8f918c6/tumblr_inline_o2jmlvA6cR1rwngbp_500.jpg" alt="image" width="500" height="421" data-orig-width="1000" data-orig-height="843" /></figure>
<p><center><i>Melissa Croft from Core Design’s TRAE</i></p>
<p></center><b>Will you be doing cutscenes as well?</b></p>
<p>Yes, I will be doing cutscenes as well.</p>
<p><b>Who will be voicing Lara in those?</b></p>
<p>I am not sure about that just yet. Either I will be just taking the original voice’s or I will be getting myself some help. I know who could voice Lara.</p>
<figure class="tmblr-full" data-orig-width="1190" data-orig-height="566"><img loading="lazy" decoding="async" src="http://68.media.tumblr.com/b9e99c668fdf13ac54031a7c1c298732/tumblr_inline_o2jmufMeIQ1rwngbp_500.jpg" alt="image" width="500" height="237" data-orig-width="1190" data-orig-height="566" /></figure>
<p><b>Are you going to include all the original animations and mechanics in the game then? Your early video shows some original-inspired rolling animations</b></p>
<p>Yes, all the animations will be based off TR1 Lara’s. I will even try to implement the side jumping.</p>
<figure class="tmblr-embed tmblr-full"><iframe loading="lazy" id="youtube_iframe" src="https://www.youtube.com/embed/Cjp0YsvV8qY?feature=oembed&amp;enablejsapi=1&amp;origin=https://safe.txmblr.com&amp;wmode=opaque" width="500" height="281" frameborder="0" data-mce-fragment="1"></iframe></figure>
<p><b>Awesome! What Lara model you plan to use?</b></p>
<p>I think I will stick to the one you saw in that video. It’s by<a href="http://t.umblr.com/redirect?z=http%3A%2F%2Flegendg85.deviantart.com%2F&amp;t=MTBhM2FmMTFiYzhjODE5NTkzYmIwMGY3ZjhkNzA0M2E3MzRjYmM4MixHVjdrU1pNaQ%3D%3D&amp;b=t%3Aw7GcrEhPgqwQ3OrC6EhwPQ&amp;p=http%3A%2F%2Ftomb-of-ash.tumblr.com%2Fpost%2F139295850640%2Fcore-designs-tomb-raider-anniversary-edition&amp;m=1" target="_blank" rel="noopener noreferrer"> Legendg85.</a></p>
<figure class="tmblr-full" data-orig-width="934" data-orig-height="663"><img loading="lazy" decoding="async" src="http://68.media.tumblr.com/020977d1e561891158fafcf3b1a5a2d5/tumblr_inline_o2jmtvY8951rwngbp_500.jpg" alt="image" width="500" height="354" data-orig-width="934" data-orig-height="663" /></figure>
<p><b>Lastly, when do you plan to release the first levels for us  to enjoy?</b></p>
<p>When they’re ready <img src="https://s.w.org/images/core/emoji/17.0.2/72x72/1f609.png" alt="😉" class="wp-smiley" style="height: 1em; max-height: 1em;" /> That should not be so long, because programming classic Lara’s movement is way easier that one with free controllable cameras. I am not promising anything, but in the next few months at least videos and maybe a trailer will be released.</p>
<p><b>Thank you so much for your time. Good luck with your project, can’t wait to slay the T-Rex one more time!</b></p>
<p>Thanks! <img src="https://s.w.org/images/core/emoji/17.0.2/72x72/1f642.png" alt="🙂" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
<p>The post <a href="https://www.tomb-of-ash.com/core-designs-tomb-raider-anniversary-edition/">Core Design’s “Tomb Raider Anniversary Edition” Reimagined</a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
]]></content:encoded>
					
		
		
			</item>
	</channel>
</rss>
