Core Design’s “Tomb Raider Anniversary Edition” Reimagined

FreakRaider teased us with his Tomb Raider:the Angel of Darkness remake for months, now he decided to pause that project and focus on re-making the cancelled game by Core Design.

Hi FreakRaider, I know you were working on the AOD Remaster. Why you’ve abandoned the project and what are you working on at the moment?

Hey!

I paused the project for now, due to the loss of incredibly important data, namely the whole Movement logic for Lara. And since I had organized hardly anything I was unable to get that data back again. At the moment I am working on another remake. I will be remaking Tomb Raider Anniversary Edition by Core Design.

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May I just say your AOD remaster looks incredible! What tools you’re using for your projects?

Thanks! For the AoD Remaster I used the same tools as I will be using for my TRAE remake. All the shading and such is done by the Unreal Engine and me configuring bits of it. To animate I used 3DS Max, and the models I imported to 3DS Max with XNA Lara. Other than those tools I haven’t really used any others. The resources, like the Parisian Backstreets, I extracted from the game and other objects I got for free on the internet.

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How do you approach your TRAE remake project then? There’s really not so much data to go on with: we’ve got a short trailer, a few screenshots and concept art.

I plan on doing the remake by all the images I gathered from the internet, the places we can see in the trailers and the concept art. But since those sources are obviously not enough, I will also just put my own imagined stuff into the game. For now I only plan on remaking the Peru section, so all levels until Tomb Of Qualopec. Maybe once I reached that point I will also make the other parts.

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Will you be implementing the co-op function like Core planned with their second character (Melissa Croft) in TRAE?

I am not sure about that at the moment, it would be a cool option though. I would need lots of help with doing that, but luckily I have someone who helps me with too complicated things. We’ll see what the future holds, maybe yes, maybe no.

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Melissa Croft from Core Design’s TRAE

Will you be doing cutscenes as well?

Yes, I will be doing cutscenes as well.

Who will be voicing Lara in those?

I am not sure about that just yet. Either I will be just taking the original voice’s or I will be getting myself some help. I know who could voice Lara.

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Are you going to include all the original animations and mechanics in the game then? Your early video shows some original-inspired rolling animations

Yes, all the animations will be based off TR1 Lara’s. I will even try to implement the side jumping.

Awesome! What Lara model you plan to use?

I think I will stick to the one you saw in that video. It’s by Legendg85.

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Lastly, when do you plan to release the first levels for us  to enjoy?

When they’re ready 😉 That should not be so long, because programming classic Lara’s movement is way easier that one with free controllable cameras. I am not promising anything, but in the next few months at least videos and maybe a trailer will be released.

Thank you so much for your time. Good luck with your project, can’t wait to slay the T-Rex one more time!

Thanks! 🙂