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		<title>The original Tomb Raider: The Angel of Darkness sheet music</title>
		<link>https://www.tomb-of-ash.com/the-original-tomb-raider-the-angel-of-darkness-sheet-music/</link>
		
		<dc:creator><![CDATA[Ash]]></dc:creator>
		<pubDate>Sat, 14 Apr 2018 17:22:45 +0000</pubDate>
				<category><![CDATA[Collection]]></category>
		<category><![CDATA[feature]]></category>
		<category><![CDATA[2002]]></category>
		<category><![CDATA[2003]]></category>
		<category><![CDATA[abbey road]]></category>
		<category><![CDATA[aod]]></category>
		<category><![CDATA[core design]]></category>
		<category><![CDATA[lara croft]]></category>
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		<category><![CDATA[The Angel of Darkness]]></category>
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		<category><![CDATA[traod]]></category>
		<guid isPermaLink="false">https://www.tomb-of-ash.com/?p=21793</guid>

					<description><![CDATA[<p>Today I caught up with Peter Connelly, the composer for Tomb Raider the Angel of Darkness. Peter gifted me the original TRAOD sheet music a few months ago but apparently there were a few folders missing. Peter graciously popped by today and, after some lunch, gave me the remaining missing pieces of the score and [&#8230;]</p>
<p>The post <a href="https://www.tomb-of-ash.com/the-original-tomb-raider-the-angel-of-darkness-sheet-music/">The original Tomb Raider: The Angel of Darkness sheet music</a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Today I caught up with <a href="https://en.wikipedia.org/wiki/Peter_Connelly">Peter Connelly</a>, the composer for Tomb Raider the Angel of Darkness. Peter <a href="https://www.tomb-of-ash.com/the-original-tomb-raider-the-angel-of-darkness/">gifted me the original TRAOD sheet music</a> a few months ago but apparently there were a few folders missing. Peter graciously popped by today and, after some lunch, gave me the remaining missing pieces of the score and some other correspondence between himself and Abbey Road Studios in 2002. This is certainly one of the most treasured pieces of my collection!</p>
 [<a href="https://www.tomb-of-ash.com/the-original-tomb-raider-the-angel-of-darkness-sheet-music/">See image gallery at www.tomb-of-ash.com</a>] 
<p>The post <a href="https://www.tomb-of-ash.com/the-original-tomb-raider-the-angel-of-darkness-sheet-music/">The original Tomb Raider: The Angel of Darkness sheet music</a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
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		<title>20 Years of Tomb Raider at PLAY Expo 2016</title>
		<link>https://www.tomb-of-ash.com/20-years-of-tomb-raider-at-play-expo-2016-a-recap/</link>
		
		<dc:creator><![CDATA[Ash]]></dc:creator>
		<pubDate>Mon, 14 Nov 2016 12:00:23 +0000</pubDate>
				<category><![CDATA[20 years of Tomb Raider]]></category>
		<category><![CDATA[Classics]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[PLAY Expo]]></category>
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		<guid isPermaLink="false">http://ashkaprielov.co.uk/20-years-of-tomb-raider-at-play-expo-2016-a-recap/</guid>

					<description><![CDATA[<p>20 Years of Tomb Raider at PLAY Expo 2016 A recap video of the largest Tomb Raider 20th Anniversary Celebrations. Featuring behind-the-scenes footage and interviews with members of Core Design and the original Lara Croft model Natalie Cook. Narrated by Shelley Bond, the original voice actress for Lara Croft. We are proud of helping making [&#8230;]</p>
<p>The post <a href="https://www.tomb-of-ash.com/20-years-of-tomb-raider-at-play-expo-2016-a-recap/">20 Years of Tomb Raider at PLAY Expo 2016</a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
]]></description>
										<content:encoded><![CDATA[<h2>20 Years of Tomb Raider at PLAY Expo 2016</h2>
<p>A recap video of the largest Tomb Raider 20<sup>th</sup> Anniversary Celebrations.</p>
<p>Featuring <b>behind-the-scenes footage</b> and <b>interviews </b>with members of <b>Core Design</b> and the original <b>Lara Croft model <a href="https://www.tomb-of-ash.com/interview-natalie-cook-the-original-real-life/" target="_blank" rel="noopener noreferrer">Natalie Cook</a></b>. Narrated by <b><a href="https://www.tomb-of-ash.com/post/116018832560/shelley-blond-behind-the-voice-of-lara-croft" target="_blank" rel="noopener noreferrer">Shelley Bond</a></b>, the original voice actress for Lara Croft.</p>
<p>We are proud of helping making this event happen.</p>
<h2><b>See also:</b></h2>
<ul>
<li><a href="https://www.youtube.com/watch?v=W7uwgW8SvAk" target="_blank" rel="noopener noreferrer">CORE DESIGN PANEL</a></li>
<li><a href="https://www.youtube.com/watch?v=bBmD6D0uYI4" target="_blank" rel="noopener noreferrer">NATHAN MCCREE PANEL</a></li>
<li><a href="http://playexpoguestbook.tomb-of-ash.com/" target="_blank" rel="noopener noreferrer">TOMB RAIDER GUESTBOOK</a></li>
<li><a href="https://www.youtube.com/watch?v=JJ5xFov2hRk" target="_blank" rel="noopener noreferrer">CROFT CONFESSIONS</a></li>
<li><a href="https://www.facebook.com/573366079432676/photos/?tab=album&amp;album_id=785607611541854" target="_blank" rel="noopener noreferrer">PHOTOS</a></li>
<li><a href="http://play.tomb-of-ash.com/" target="_blank" rel="noopener noreferrer">MORE MEDIA FROM THE EVENT</a></li>
</ul>
<div class="attribution">&nbsp;</div>
<p>The post <a href="https://www.tomb-of-ash.com/20-years-of-tomb-raider-at-play-expo-2016-a-recap/">20 Years of Tomb Raider at PLAY Expo 2016</a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
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		<item>
		<title>Studio Wildcard and its Community Engagement</title>
		<link>https://www.tomb-of-ash.com/studio-wildcard-and-its-community-engagement/</link>
		
		<dc:creator><![CDATA[Ash]]></dc:creator>
		<pubDate>Sat, 03 Sep 2016 01:44:56 +0000</pubDate>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Ark]]></category>
		<category><![CDATA[gamer]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[scorched earth]]></category>
		<category><![CDATA[studio]]></category>
		<category><![CDATA[survival evolved]]></category>
		<category><![CDATA[wildcard]]></category>
		<guid isPermaLink="false">http://ashkaprielov.co.uk/studio-wildcard-and-its-community-engagement/</guid>

					<description><![CDATA[<p>As you may have noticed from some of my previous posts, I do enjoy playing ARK – Survival Evolved. Even on our website background you can notice ARK’s logo and the reasons are obvious.  The game combines all my favourite games as it offers a range of elements that include dinosaurs, crafting, explorations, caves, ruins, [&#8230;]</p>
<p>The post <a href="https://www.tomb-of-ash.com/studio-wildcard-and-its-community-engagement/">Studio Wildcard and its Community Engagement</a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>As you may have noticed from some of my<br />
previous posts, I do enjoy playing ARK – Survival Evolved. Even on our website<br />
background you can notice ARK’s logo and the reasons are obvious.  The game combines all my favourite games as<br />
it offers a range of elements that include dinosaurs, crafting, explorations,<br />
caves, ruins, artefacts and simple survival. </p>
<figure class="tmblr-full"><img decoding="async" src="http://68.media.tumblr.com/03d14d14d53f682f7cd51bf21f97eb14/tumblr_inline_ocwmmed1uG1rwngbp_540.jpg" alt="image" /></figure>
<p>This, however, is not the only reason why I<br />
find ARK interesting. You see, for my dissertation I had to write a chapter on<br />
how videogame developers engage with the community, particularly content<br />
creators. I have thus decided to investigate how ARK’s developer, Studio<br />
Wildcard, addresses its community and utilise my findings as a case study. I<br />
was actually pleasantly surprised with how much of time and effort they<br />
dedicate considering that they are a small independent company.  Its flagship game was in the “Early Access”<br />
state. </p>
<p>Of course, there are many impatient users<br />
who cannot bear the bugs that every major update brings.  We for example had to start over a number of<br />
times; losing all our buildings, dinosaurs and characters. With the latest DLC<br />
being released the other day ARK’s forums and discussion boards were flooded<br />
with outraged users who experienced bugs and generally found it unfair that<br />
they had to pay money for a DLC. Let me just clarify, that even though I did<br />
purchase that DLC, I hardly had a chance to enjoy it yet as my server admin<br />
team still did not implement cross-ARK transfer and the update actually bugged<br />
my server quite a bit. I however still find Studio Wildcard quite unique and<br />
believe that they deserve kudos.</p>
<p>You see, ARK runs on Unreal Engine and as<br />
the result Studio Wildcard allowed its users to create various mods for the<br />
game. I always found it a good appreciative gesture from the developer when<br />
they release modding tools for the game.<br />
ARK is different.</p>
<p>A couple of months ago Studio Wildcard<br />
announced that they have paid the creators of the map “The Center” and a total<br />
conversion mod “Primitive+” a several month salary for their content.<br />
Additionally, those modders were hired by the company to continue work on their<br />
content. Those mods became official yet free DLCs.  This means that players on Xbox One (and PS4<br />
version coming soon) can also enjoy the new map and mod.</p>
<p><a href="http://www.kotaku.co.uk/2016/05/17/if-your-ark-survival-evolved-mod-is-good-enough-the-developers-will-buy-it" target="_blank">Speaking<br />
to Kotaku</a>, lead<br />
designer Jeremy Stiglitz said that they are prepared to pay, &ldquo;a<br />
considerable amount of money,&rdquo; for content developed by modders. </p>
<p>&ldquo;Going<br />
forward, we intend to continue to regularly select what we consider to be the<br />
most polished mods from among the many thousands available on Steam Workshop &#8211;<br />
often identified through open-entry cash-prize mod Contests, such as the one<br />
we&rsquo;re currently running, which we use to gauge community enthusiasm,&rdquo;<br />
Stiglitz said. &ldquo;And then when we determine what we think are the standout<br />
exemplars, we&rsquo;ll make more offers.&rdquo;</p>
<p>Additionally, Studio Wildcard featured a<br />
fan-made creature called the DodoRex as part of the ARK: Fear Evolved Halloween<br />
event in 2015. The giant thing would spawn from time to time with an army of<br />
Zomdodos. Dodorex then appeared during various community events in the game.</p>
<figure class="tmblr-full"><img decoding="async" src="http://68.media.tumblr.com/53e30b0955f288ccc444b71238b065ef/tumblr_inline_ocwmn9ZjhD1rwngbp_540.jpg" alt="image" /></figure>
<p>I honestly never<br />
seen such appreciation of the modding community by the developer in a while. Particularly<br />
if that developer is a small, independent company founded only TWO years ago.</p>
<p>Additionally,<br />
Wildcard has yearly battle tournaments where teams of players compete for their<br />
survival in the “Survival of the Fittest” game mode, which essentially is a<br />
virtual Hunger Games. The last tribe standing received a grand prize of $20K in<br />
2015, the prize DOUBLED this year.</p>
<p>In fact, Studio<br />
Wildcard invited 70 Let’s Players for their 2015 tournament to compete a week<br />
after the launch of “Survival of the Fittest” game mode. This way they not only<br />
successfully promoted own product but shown appreciation to their Let’s Play<br />
community. Here’s one of my favourite streams from the event:</p>
<figure class="tmblr-embed tmblr-full"></figure>
<p>Lastly, Jen, the<br />
community manager and QA analyst for Studio Wildcard, spends her entire day<br />
tweeting and troubleshooting the users, collecting bug reports and organising<br />
various community events at major expos. I honestly have no idea if she ever<br />
sleeps, because she replies to nearly all of my questions within hours! Give<br />
her a <a href="https://twitter.com/bubblywums" target="_blank">follow</a> btw, she’s awesome.</p>
<p>I was playing ARK<br />
for more than a year now and I enjoyed seeing it evolving into an amazing game<br />
and I cannot wait for a full release later this year.  Until then I will carry on taking care of my<br />
Trex called Fluffy.</p>
<figure class="tmblr-full"><img decoding="async" src="http://68.media.tumblr.com/2ab62c43dad2a2cc87fc76481cad464f/tumblr_inline_ocwng8wC9M1rwngbp_540.jpg" alt="image" /></figure>
<p>PS. CHECK OUT<br />
THEIR TREX AT PAX WEST!!!</p>
<blockquote class="twitter-tweet">
<p lang="en" dir="ltr"><a href="https://twitter.com/hashtag/PAXRex?src=hash" target="_blank">#PAXRex</a> line going strong today. She is stealing the show as per usual. <a href="https://twitter.com/hashtag/scorchedark?src=hash" target="_blank">#scorchedark</a> <a href="https://t.co/XfNc8jucIT" target="_blank">pic.twitter.com/XfNc8jucIT</a></p>
<p>— Jen @ PAX West (@bubblywums) <a href="https://twitter.com/bubblywums/status/771788873198206976" target="_blank">September 2, 2016</a></p></blockquote>
<p>The post <a href="https://www.tomb-of-ash.com/studio-wildcard-and-its-community-engagement/">Studio Wildcard and its Community Engagement</a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
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