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	<title>alexandre - Tomb of Ash</title>
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		<title>[Interview] Alexandre Serel. The author of The History of Tomb Raider</title>
		<link>https://www.tomb-of-ash.com/interview-alexandre-serel-the-author-of-the/</link>
		
		<dc:creator><![CDATA[Ash]]></dc:creator>
		<pubDate>Thu, 19 Jan 2017 12:00:33 +0000</pubDate>
				<category><![CDATA[Classics]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Tomb Raider]]></category>
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		<category><![CDATA[alexandre]]></category>
		<category><![CDATA[angel of darkness]]></category>
		<category><![CDATA[de]]></category>
		<category><![CDATA[history]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[interviews]]></category>
		<category><![CDATA[L'histoire]]></category>
		<category><![CDATA[lara croft]]></category>
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		<category><![CDATA[serel]]></category>
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		<category><![CDATA[tomb raider]]></category>
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					<description><![CDATA[<p>We chat with Alexandre Serel, the author of L'Histoire de Tomb Raider (The History of Tomb Raider).</p>
<p>The post <a href="https://www.tomb-of-ash.com/interview-alexandre-serel-the-author-of-the/">[Interview] Alexandre Serel. The author of The History of Tomb Raider</a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
]]></description>
										<content:encoded><![CDATA[<blockquote><p>Today we chat with Alexandre Serel, the author of <i><a href="http://www.editionspixnlove.com/Tous-nos-ouvrages/L-Histoire-de-Tomb-Raider-Atlantis-Edition/flypage.tpl.html" target="_blank" rel="noopener noreferrer"><b>L&#8217;Histoire de<br />
Tomb Raider</b></a></i> (The History of Tomb Raider).</p></blockquote>
<figure class="tmblr-full"><img decoding="async" src="http://68.media.tumblr.com/d8b6218d97438c8ec2c8b09cbea02ae1/tumblr_inline_ok002g3XAG1rwngbp_540.jpg" alt="image" /></figure>
<p><b>Hi Alexandre, Thank you so much for agreeing to spare some time and speak to us today </b></p>
<p>No problem Ash, I hope everything’s ok in Manchester!</p>
<p><b>Tell us how you’ve got an idea to write this stunningly looking book. </b></p>
<p>When I was a child, I wanted to be a game designer at CORE<br />
Design so, I think as an adult it was obvious to write a book about Tomb<br />
Raider! More seriously, I had the idea in 2012 when visiting a french event<br />
about the Japanese culture, Japan Expo. My publisher, Pix N Love, was there to<br />
present books about video games. As simple as that, I told myself “There’s<br />
something to do with Tomb Raider”. I started doing research and, in 2014, I<br />
started writing a few things which would become this book.</p>
<p><!-- more --></p>
<p><b>I know you were writing another book, Lara from L to A, how different is it to “the history of Tomb Raider”? </b></p>
<p>That’s the same book ! « Lara From L to A » was the first<br />
title of « The Story of Tomb Raider ». We (my publisher and I) thought that «<br />
Lara From L to A » was a strange name. It became « The Story of Tomb Raider :<br />
Lara Croft’s Odyssey». Why « Lara Croft’s Odyssey » ? Because « Odyssey » is<br />
the name of the very first video game console and « Lara Croft’s Odyssey » is<br />
my very first book. It’s a simple nod.</p>
<p><b>What readers should expect from this book </b></p>
<p>It’s a kind of story telling. I didn’t want to write<br />
“<a href="https://www.tomb-of-ash.com/exclusive-interview-with-nathan-mccree/" target="_blank" rel="noopener noreferrer">Nathan McCree</a>, interview page 56”. It was rather talking to CORE developers<br />
so they could tell me their work, anecdotes and who they really are. Once I got<br />
these information, I had to assemble them in order to tell a story.</p>
<figure class="tmblr-full"><img decoding="async" src="http://68.media.tumblr.com/b440ca82249bfb145534a4b4ccf0b0d6/tumblr_inline_ok00rvvUFo1rwngbp_540.jpg" /></figure>
<p><i>The original script for Tomb Raider 1, provided by Core Design.</i></p>
<p><b>How long it took you to write this book? </b></p>
<p>It took me one year to “understand” the history of CORE and<br />
another one to “assemble” the whole thing. After one year, a big draft was in<br />
my computer. But, to be clear, I was unsatisfied with the results. So, I<br />
rewrote whole passages. Then, one day, I received lots of documents from<br />
<a href="https://www.tomb-of-ash.com/the-interview-with-richard-morton/" target="_blank" rel="noopener noreferrer">Richard Morton</a>. So, hundreds of documents had to be translated, a huge work<br />
from Anaïs Orhant. It took a few months. While waiting for the translations, I<br />
was finishing passages.</p>
<figure class="tmblr-full"><img decoding="async" src="http://68.media.tumblr.com/e4fd797892bcfc47f4e88e03bd17dab1/tumblr_inline_ok00q2HRKG1rwngbp_540.jpg" /></figure>
<p><i>Alexandre, Célia and Pix n’ Love team</i></p>
<p>&nbsp;</p>
<p><b>I’m sure you’re extremely proud of it. What was the most challenging in writing<br />
“The History of Tomb Raider”? </b></p>
<p>No, I’m not really proud. Some people were able to read the<br />
book, saying it was really good. But I’m an Eternal dissatisfied person and I<br />
only find defects. The hardest thing ? Angel of Darkness without hesitation.<br />
The game development was so chaotic that I spent weeks trying to put the right<br />
things back in place. I had to manage lots of information. Pieces of stories<br />
that were scrapped, things that were written by <a href="https://www.tomb-of-ash.com/murti-schofield-writing-the-angel-of-darkness/" target="_blank" rel="noopener noreferrer">Murti Schofield</a> or other people<br />
form CORE Design… that was tiring. There were also incoherent game design<br />
documents… I remember spending entire days telling myself « It will be hard to<br />
put things back in order » The most important thing is to think of the reader.<br />
So, trying to tell him / her a coherent story and to make him / her understand<br />
that things were complicated with this game. I unfortunately believe that<br />
there’s not « one reality » about Angel of Darkness but several. Each person<br />
has a different version of the story and this is quite normal. Richard will<br />
remember this point, Murti another one and another person has yet another<br />
version… So many years later, I’m still very sad that this caused the fall of<br />
CORE Design. Every employee of the studio is an immense artist. I would love to<br />
see them working together again. Wouldn’t it be great ?</p>
<p><b>I know that there are plans on English version, could you comment on that? Any<br />
other languages you might plan to translate it to? </b></p>
<p>We are in talks for the English version, but nothing is yet<br />
decided. The other countries might have a « different » version because it<br />
would not be fun just translate the book. Moreover, some passages talks about<br />
the Tomb Raider phenomenon in France, so this not interesting for English<br />
readers. It needs a few challenges. I would like to add a few things to the<br />
English version, like a meeting with Meagan Marie, English Lara Croft voices,<br />
etc… But nothing is set in stone.</p>
<p><b>The History of Tomb Raider has one of the best (if not the best) covers I have ever<br />
seen. Who designed it?</b></p>
<p>Three of us have worked on the cover. With Célia Beauduc,<br />
who is also the illustrator, we’ve got the idea of a cover that “calls for<br />
adventure”. The first draft was showing Lara from back, looking at the horizon.<br />
But I wasn’t convinced and found it a little too “classic”. So Célia, who is<br />
very talented, started thinking about a concept, the idea of Lara turning to<br />
the reader, inviting him / her to read the book and going on an adventure. Then<br />
Luc Pétronille, who is the creative director of Pix N Love took Célia’s<br />
illustration and reworked it into a final version. He then created the Atlantis<br />
Edition all by himself. He is also really talented and he impresses me every<br />
time.</p>
<figure class="tmblr-full"><img decoding="async" src="http://68.media.tumblr.com/d97f1d00bcea0a5f79900d9c55af1d9f/tumblr_inline_ok0055lBJd1rwngbp_540.jpg" alt="image" /></figure>
<p><i>One of the early cover designs</i></p>
<p><b>On behalf of an entire Tomb Raider community and Core Design fans, thank you for<br />
your effort. </b></p>
<p>Thank YOU! Don’t change and please continue to make CORE Design life in your mind.</p>
<p>The post <a href="https://www.tomb-of-ash.com/interview-alexandre-serel-the-author-of-the/">[Interview] Alexandre Serel. The author of The History of Tomb Raider</a> appeared first on <a href="https://www.tomb-of-ash.com">Tomb of Ash</a>.</p>
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