PLAY the Canned Tomb Raider: 10th Anniversary Edition / Indiana build NOW ON PSP

The main mission behind my blog was to preserve love to all things retro-games, Tomb Raider in particular. This was my personal tribute to the franchise that taught me digital skills, introduced me to my best friends, taught me English and allowed me to move to the UK

When I heard about the cancelled Tomb Raider: 10th Anniversary Edition back in 2006 I was dreaming and hoping to play it one day. I’m sure you felt the same. Today this day is getting ever closer.

2020 was one hell of the year for us all and I think it’ll be great to end it with positive news.

As you know, we sought permission from Crystal Dynamics to host and publish the assets from the cancelled 10th Anniversary remake. Unfortunately we never got any response. We tried multiple times to clarify their position since Summer. 

As a result the files are now published on archive.org, a museum of all things digital – from websites to e-books. Included is also a playable patch from Xproger that will allow you to play the game.

 

DOWNLOAD TRAE HERE

Follow us on Twitter to be up-to-date with all the latest developments

 

Peter Connelly shared his TRAE SFX work with us. You can download them here -> Peter Connelly – Anni sfx. Please do not reupload the archive or hotlink to the file. 

Make sure to read instructions carefully. Any missing DLL errors should be fixed with installation of Visual Studio (see FAQs below). You will need to use a controller (eg Xbox 360). Otherwise you can’t do much with keyboard, at least for now.

TO PLAY:

PC VERSION:

1 download artbase and extract it to C: drive (it is important you have a folder structure like this C:\artbase\tombraider etc. the game won’t run if it’s not placed on C drive).
2a download patch.zip extract it into c:\artbase replacing any files. This will allow you play the game using main menu.
3 (optional) download Gh0stblade_-_XProger_level_select_patch.zip extract it into c:\artbase replacing any files. This will allow you to select a level before the start of the game. Main menu will not be accessible but you can visit The Lost Plateau which is not accessible via main menu.
4. Run the game via the bat file in c:\artbase folder
PSP version (added on 29/01/2021)
 
 
PSP Version:
Download TRAE-PSP.iso.  Please note that this is a highly unstable PSP build of the game compiled by Gh0stblade.
The main difference between PSP and PC build are additional animations and various lighting effects that make it look much grander on PSP.  This ISO will only work on PSP consoles and emulators with 64mb of RAM. You can emulate it on PC or mobile using PPSSPP https://www.ppsspp.org/ (make sure to enable 64mb ram in settings)
Screenshot from PSP version
 
 
LOG:
22/01/2021
by @reborninshadows
-adds water & fire sfx + ambience sfx to some areas on many levels. 
Keep in mind that this is not final and many new sounds will be added.
 
19/01/2021
by @reborninshadows
-ambience sounds in caves and main menu
-replaced TR1 apes with TRAE models 
-restored mummy models on Tomb of Qualopec
 
 
 
13/01/2021
by XProger (https://twitter.com/XProger_san)
– add VS C++ runtime library (msvcr71.dll)
– fix white textures on integrated graphics hardware
– fix inverted camera control
– add anisotropic filtering for textures (8x)
– fix annoying error message boxes, now they are output to the console
– fix main menu to TRAE version
– fix levels loading from menu
– fix memory pools size
– fix max frame rate to 60 FPS
– fix functionality of the PrtScn key
 
13/01/2021
by @reborninshadows
– Latest patch by Xproger makes original Atlantis (without fixes) playable so we’re restoring the original level. Previously Angelinthedark had to remove most objects to make it work.
 
11/01/2021
by @reborninshadows
-Palace Midas now works!
-Atlantis now works!
 
09/01/2021
by XProger (https://twitter.com/XProger_san)
– fix inverted camera control
– add anisotropic filtering for textures (x8)
07/01/2021
-Fixed white textures on some graphics card
-missing msvcr71.dll now included
This  patch is by Xproger
 
06/01/2021 
– Fixed random crashes upon simply free roaming City of Khamoon/Natla’s Mine/Great Pyramid
– Removed a few crashing triggers in Khamoon, Natla’s Mines and Great Pyramid
This patch is by N.Chabb
 
04/01/2021
-Inventory crash and item pickup crash resolved. 
-Sounds on all levels
-fixed crash in Caves, 
-fixed the door in the Manor and no invisible doors at the start of Cistern. 
This patch is by @reborninshadows
 
OPTIONAL MODS:
– TRAE_DX11_Wrapper_with_Reshade_Support by TRFan94 (makes it pretty!)
–  Xbox_Fixed_Controls_for_TRAE – those with Xbox controller should use this. See readme. By TRFan94
– Added a mod that allows you to play as Melissa, Lara’s cousin by @GamingVirtua 
 
 
 
07/01/2021
-Fixed white textures on some graphics card
-missing msvcr71.dll now included
This  patch is by Xproger

06/01/2021
– Fixed random crashes upon simply free roaming City of Khamoon/Natla’s Mine/Great Pyramid
– Removed a few crashing triggers in Khamoon, Natla’s Mines and Great Pyramid
This patch is by N.Chabb

04/01/2021
-Inventory crash and item pickup crash resolved.
-Sounds on all levels
-fixed crash in Caves,
-fixed the door in the Manor and no invisible doors at the start of Cistern.
This patch is by @reborninshadows

OPTIONAL MODS:

– TRAE_DX11_Wrapper_with_Reshade_Support by TRFan94 (ambient occlusions, DX11, Bloom)

-Added a mod that allows you to play as Melissa, Lara’s cousin by @GamingVirtua

Media / Screenshots

These screenshots are of a current build and taken by us

Ingame cheats/commands and dev tools:

You must use either Xbox 360 or a PS4 controller. You must plug the controller in before launching the game. You can run this with keyboard but you will not be able to jump or do much.

 

Xbox 360 controller (partially supported, PS4 controller recommended)

Start+Select+Y+X – Fly mode on

Start+Select+y+a – fly mode off

 

Dual Shock 4  (playstation 4 controller connected via USB, no apps required):

L2+R2+Δ+Ο enables fly mode
press L2+R2+square to disable it

L2+R2+Share buttons: activate freecam, R1 to place Lara, O to quit.

L1+L2+R1+R2+Options – Level Select Debug

Press F7 to enter editor mode. This will allow you to make permanent changes to the levels. To make changes permanent you need to make sure that all.game.logic file in the folder of the levels are not set to “read only”.Make sure to backup levels before doing this.

 

Press ~ to open ingame console:

HELP for list of commands

Simulatepsp – to zoom out the camera

Thanks to SmallMediPack, @reborninshadows and @core_design for help.

TOOLS

RoomCleaner_1-0

This Blender Python script that should help clean up the room geometry a bit. You just select the Room Empties of the rooms you want it to clean up, run the script and it will join all objects in a room, then merge vertices by distance, delete loose geometry and finally separate disconnected meshes back into separate objects. Instructions are in the ReadMe.

 

 

If you have skills in game development please join our Facebook group and let’s coordinate all the efforts!

Upd (1.1.2020). Xproger managed to get main menu working with a simple command line. Extract artbase folder to your C: drive and launch C:\Artbase\tombraider\converters\engines\coregame.exe -files -local -nonetwork -quickstart

 

 

FAQs:

What files are these?

We believe these are a cancelled Indiana Jones game by Core Design. It was a re-skin version of the cancelled Tomb Raider: 10th Anniversary Edition that Core Design was developing soon after TRAE was cancelled.

What are the two archives?

“Artbase” contains the main core of the assets – locations, character models, tools used for development, geometry etc. This is currently the most complete collection of assets. The “levels jan 2006” archive contains certain level files that have different timestamp  from those in “artbase”. They could be exactly the same files, we currently don’t know but think it could be important to preserve all the versions for historical value.

What are the tools?

  • Inside Artbase\tombraider\sources\globals you will find a converter by Nakamichi. This converter will allow you to convert level geometry from “globals” folder into .ma and .fbx formats and extract textures. It works from command line so just give it a name of the file you want to extract and it will create a subfolder with .fbx, .ma and textures. This could be useful for TRLE enthusiasts or artists. Please show us what you create!
  • Artbase\tombraider\converters\animsequencerui will allow you to view character models located in Artbase\tombraider\sources\models\characters (you will need Visual Studio installed for it to work). 
  • Other tools in Artbase\tombraider\converters\ could be useful to understand how file formats work. Some of them are Maya converters which are obsolete. You will need old Maya 7.0 (this is the one that was used in production of these files) to make them work.

I get a missing DLL error (added 01.01.2020).

Make sure visual studio is installed: https://visualstudio.microsoft.com/downloads/

Hey I want to look into this but I’m not very technical, can you guide me?

No, please seek help elsewhere, we are not able to troubleshoot/guide everyone 🙂 

Is this playable? Is this on Ps4? Can I play it on PSP? Can I play it on Xbox? 

You can play it on Windows PC only using the patches that are included in the link above. 

 

TAKEDOWN POLICY:

This build is not a finished game but rather a collection of assets for a PSP build. PSP is a discontinued platform. Furthermore, the assets can be classified as “abandonware” as they are not supported by developers (a no longer existent studio). The downloads for the archive are hosted on Archive.org which has DMCA exemption for vintage software archiving. You can read more about this DMCA exemption here: https://archive.org/about/dmca.php

We asked to clarify Crystal Dynamics’ position on publishing these assets for months and multiple times but we never received any response. If you are the copyright owner of these assets and wish us to remove this page then please send us an email and we will comply within 5 working days. To remove files from archive.org please contact them.