The main mission behind my blog was to preserve love to all things retro-games, Tomb Raider in particular. This was my personal tribute to the franchise that taught me digital skills, introduced me to my best friends, taught me English and allowed me to move to the UK.
When I heard about the cancelled Tomb Raider: 10th Anniversary Edition back in 2006 I was dreaming and hoping to play it one day. I’m sure you felt the same. Today this day is getting ever closer.
2020 was one hell of the year for us all and I think it’ll be great to end it with positive news.
As you know, we sought permission from Crystal Dynamics to host and publish the assets from the cancelled 10th Anniversary remake. Unfortunately we never got any response. We tried multiple times to clarify their position since Summer.
As a result the files are now published on archive.org, a museum of all things digital – from websites to e-books. Included is also a playable patch from Xproger that will allow you to play the game.
Follow us on Twitter to be up-to-date with all the latest developments
Peter Connelly shared his TRAE SFX work with us. You can download them here -> Peter Connelly – Anni sfx. Please do not reupload the archive or hotlink to the file.
Make sure to read instructions carefully. Any missing DLL errors should be fixed with installation of Visual Studio (see FAQs below). You will need to use a controller (eg Xbox 360). Otherwise you can’t do much with keyboard, at least for now.
– Fixed random crashes upon simply free roaming City of Khamoon/Natla’s Mine/Great Pyramid
– Removed a few crashing triggers in Khamoon, Natla’s Mines and Great Pyramid
This patch is by N.Chabb
-Inventory crash and item pickup crash resolved.
-Sounds on all levels
-fixed crash in Caves,
-fixed the door in the Manor and no invisible doors at the start of Cistern.
This patch is by @reborninshadows
-Added a mod that allows you to play as Melissa, Lara’s cousin by @GamingVirtua
Media / Screenshots
These screenshots are of a current build and taken by us
Ingame cheats/commands and dev tools:
You must use either Xbox 360 or a PS4 controller. You must plug the controller in before launching the game. You can run this with keyboard but you will not be able to jump or do much.
Xbox 360 controller (partially supported, PS4 controller recommended)
Start+Select+Y+X – Fly mode on
Start+Select+y+a – fly mode off
Dual Shock 4 (playstation 4 controller connected via USB, no apps required):
L2+R2+Δ+Ο enables fly mode
press L2+R2+square to disable it
L2+R2+Share buttons: activate freecam, R1 to place Lara, O to quit.
L1+L2+R1+R2+Options – Level Select Debug
Press F7 to enter editor mode. This will allow you to make permanent changes to the levels. To make changes permanent you need to make sure that all.game.logic file in the folder of the levels are not set to “read only”.Make sure to backup levels before doing this.
Press ~ to open ingame console:
HELP for list of commands
Simulatepsp – to zoom out the camera
Thanks to SmallMediPack, @reborninshadows and @core_design for help.
This Blender Python script that should help clean up the room geometry a bit. You just select the Room Empties of the rooms you want it to clean up, run the script and it will join all objects in a room, then merge vertices by distance, delete loose geometry and finally separate disconnected meshes back into separate objects. Instructions are in the ReadMe.
If you have skills in game development please join our Facebook group and let’s coordinate all the efforts!
Upd (1.1.2020). Xproger managed to get main menu working with a simple command line. Extract artbase folder to your C: drive and launch C:\Artbase\tombraider\converters\engines\coregame.exe -files -local -nonetwork -quickstart
What files are these?
We believe these are a cancelled Indiana Jones game by Core Design. It was a re-skin version of the cancelled Tomb Raider: 10th Anniversary Edition that Core Design was developing soon after TRAE was cancelled.
What are the two archives?
“Artbase” contains the main core of the assets – locations, character models, tools used for development, geometry etc. This is currently the most complete collection of assets. The “levels jan 2006” archive contains certain level files that have different timestamp from those in “artbase”. They could be exactly the same files, we currently don’t know but think it could be important to preserve all the versions for historical value.
What are the tools?
- Inside Artbase\tombraider\sources\globals you will find a converter by Nakamichi. This converter will allow you to convert level geometry from “globals” folder into .ma and .fbx formats and extract textures. It works from command line so just give it a name of the file you want to extract and it will create a subfolder with .fbx, .ma and textures. This could be useful for TRLE enthusiasts or artists. Please show us what you create!
- Artbase\tombraider\converters\animsequencerui will allow you to view character models located in Artbase\tombraider\sources\models\characters (you will need Visual Studio installed for it to work).
- Other tools in Artbase\tombraider\converters\ could be useful to understand how file formats work. Some of them are Maya converters which are obsolete. You will need old Maya 7.0 (this is the one that was used in production of these files) to make them work.
I get a missing DLL error (added 01.01.2020).
Make sure visual studio is installed: https://visualstudio.microsoft.com/downloads/
Hey I want to look into this but I’m not very technical, can you guide me?
No, please seek help elsewhere, we are not able to troubleshoot/guide everyone 🙂
Is this playable? Is this on Ps4? Can I play it on PSP? Can I play it on Xbox?
You can play it on Windows PC only using the patches that are included in the link above.
This build is not a finished game but rather a collection of assets for a PSP build. PSP is a discontinued platform. Furthermore, the assets can be classified as “abandonware” as they are not supported by developers (a no longer existent studio). The downloads for the archive are hosted on Archive.org which has DMCA exemption for vintage software archiving. You can read more about this DMCA exemption here: https://archive.org/about/dmca.php
We asked to clarify Crystal Dynamics’ position on publishing these assets for months and multiple times but we never received any response. If you are the copyright owner of these assets and wish us to remove this page then please send us an email and we will comply within 5 working days. To remove files from archive.org please contact them.