Welcome to our excessive collection of scans of retro magazines and demo CDs!
Welcome to our excessive collection of scans of retro magazines and demo CDs!
|Image||Title||Categories||Tags||File Size||File Type||Link||hf:doc_categories||hf:doc_tags|
|Tomb Raider the Angel of Darkness Style Guide||2002, 2003||CD, Tomb Raider||13 MB||www||2002 2003||cd tomb-raider|
|Tomb Raider Classic Style Guide CD||1996, 1997, 1998, 1999, 2000||CD, Tomb Raider||21 MB||www||1996 1997 1998 1999 2000||cd tomb-raider|
|OPSM US (Official Playstation Magazine USA) issue 46 July 2001 CD||2001||CD, Crash Bandicoot, Tomb Raider||45 MB||www||2001||cd crash-bandicoot tomb-raider|
|PC Zone 71 Xmas 1998 CD||1998||CD, Resident Evil, Tomb Raider||101 MB||www||1998||cd resident-evil tomb-raider|
|PC Zone 83 December 1999 CD||1999||CD, Nomad Soul, Resident Evil, Tomb Raider||93 MB||www||1999||cd nomad-soul resident-evil tomb-raider|
|Station 1 Demo CD||1998||CD, ISS Pro 1998, Ninja, Tomb Raider||www||1998||cd iss-pro-1998 ninja tomb-raider|
|OPSM UK 67 CD (Official Playstation Magazine UK CD) 67||2000||CD, Tomb Raider||www||2000||cd tomb-raider|
|Natalie Cook – photo||1996, 1997||Natalie Cook, Tomb Raider||865 KB||1996 1997||natalie-cook tomb-raider|
|Natalie Cook Article||1996, 1997||Natalie Cook, Tomb Raider||2 MB||1996 1997||natalie-cook tomb-raider|
|Ultra Game Players issue 105 holiday 1997||1997||Crash Bandicoot, Resident Evil, Tomb Raider||64 MB||1997||crash-bandicoot resident-evil tomb-raider|
|Ultra Game Players issue 96 April 1997||1997||Resident Evil, Tomb Raider||43 MB||1997||resident-evil tomb-raider|
|Ultra Game Players 92 hols 1996||1996||Crash Bandicoot, Resident Evil, Tomb Raider||53 MB||1996||crash-bandicoot resident-evil tomb-raider|
|Tomb Raider: The Angel of Darkness. The Official Companion book||2002, 2003||Tomb Raider||36 MB||2002 2003||tomb-raider|
|Tomb Raider the Angel of Darkness Style Guide||2002, 2003||Tomb Raider||13 MB||2002 2003||tomb-raider|
|Tomb Raider Classic Style Guide||1996, 1997, 1998, 1999, 2000||Tomb Raider||21 MB||1996 1997 1998 1999 2000||tomb-raider|
|The Playstation Book||2017||Crash Bandicoot, Resident Evil, Tomb Raider||60 MB||2017||crash-bandicoot resident-evil tomb-raider|
|The Official Tomb Raider Files||1999, 2000||Tomb Raider||20 MB||1999 2000||tomb-raider|
|The Official Dreamcast magazine issue 06 April 2000||2000||Crash Bandicoot, Resident Evil, Tomb Raider||49 MB||2000||crash-bandicoot resident-evil tomb-raider|
|The Look in the Mirror – Natalie Cook article||1999, 2000||Natalie Cook, Tomb Raider||1 MB||1999 2000||natalie-cook tomb-raider|
|The Face June 1997||1997||Tomb Raider||66 MB||1997||tomb-raider|
|The Express – November 16 1998 Judith Gibbins Article||1998||Judith Gibbins, Tomb Raider||862 KB||1998||judith-gibbins tomb-raider|
|Retro Micro Games Action Magazine volume 08 2015||2015||Crash Bandicoot, Resident Evil, Tomb Raider||61 MB||2015||crash-bandicoot resident-evil tomb-raider|
|Retro Gamer – 078 (2010-06-24)||2010||Resident Evil, Tomb Raider||42 MB||2010||resident-evil tomb-raider|
|PSM2 US (Playstation 2 Magazine USA) issue 61 August 2002 vol 6||2002||Resident Evil, Tomb Raider||31 MB||2002||resident-evil tomb-raider|
|PSM2 US (Playstation 2 Magazine USA) issue 56 March 2002 vol 6||2002||Crash Bandicoot, Resident Evil, Tomb Raider||37 MB||2002||crash-bandicoot resident-evil tomb-raider|
|PSM2 US (Playstation 2 Magazine USA) issue 55 February 2002||2002||Crash Bandicoot, Resident Evil||62 MB||2002||crash-bandicoot resident-evil|
|PSM2 US (Playstation 2 Magazine USA) issue 39 volume 4 November 2000||2000||Resident Evil, Tomb Raider||102 MB||2000||resident-evil tomb-raider|
|PSM US (Playstation Magazine USA) issue 25 vol 3 September 1999||1999||Crash Bandicoot, Resident Evil, Tomb Raider||51 MB||1999||crash-bandicoot resident-evil tomb-raider|
|OPSM US (Official Playstation Magazine USA) issue 46 July 2001||2001||Crash Bandicoot, Resident Evil, Tomb Raider||45 MB||2001||crash-bandicoot resident-evil tomb-raider|
|PSM US (Playstation Magazine USA) issue 16 volume 2 December 1998||1998||Crash Bandicoot, Resident Evil, Tomb Raider||66 MB||1998||crash-bandicoot resident-evil tomb-raider|
|PSM US (Playstation Magazine USA) issue 13 September 1998||1998||Crash Bandicoot, Resident Evil, Tomb Raider||53 MB||1998||crash-bandicoot resident-evil tomb-raider|
|Playstation Pro issue 10 August 1997||1997||Crash Bandicoot, Resident Evil, Tomb Raider||34 MB||1997||crash-bandicoot resident-evil tomb-raider|
|Playstation Plus Magazine October 1997||1997||Crash Bandicoot, Resident Evil, Tomb Raider||56 MB||1997||crash-bandicoot resident-evil tomb-raider|
|PC Zone 83 December 1999||1999||Nomad Soul, Resident Evil, Tomb Raider||93 MB||1999||nomad-soul resident-evil tomb-raider|
|PC Zone 71 Xmas 1998||1998||Resident Evil, Tomb Raider||101 MB||1998||resident-evil tomb-raider|
|Official Sega Dreamcast Magazine 12 (March-April 2001)||2001||Resident Evil, Tomb Raider||27 MB||2001||resident-evil tomb-raider|
|Official playstation magazine UK (OPSM PSM UK) issue 157 January 2019||2019||Resident Evil, Tomb Raider||38 MB||2019||resident-evil tomb-raider|
|Next Generation lifecycle 2 vol 2 issue 2 February 2001||2001||Duke Nukem, Resident Evil, Tomb Raider||36 MB||2001||duke-nukem resident-evil tomb-raider|
|Next Generation issue 49 January 1999||1999||Crash Bandicoot, Resident Evil, Tomb Raider||46 MB||1999||crash-bandicoot resident-evil tomb-raider|
|Melody Maker – November 29 1997||1997||Resident Evil, Tomb Raider||80 MB||1997||resident-evil tomb-raider|
|MAD magazine issue 381 May 1999||1999||Tomb Raider||31 MB||1999||tomb-raider|
|Lara’s Book||1998||Tomb Raider||108 MB||1998||tomb-raider|
|Lara Croft Tomb Raider Official Artbook (Japan)||2003||Tomb Raider||74 MB||2003||tomb-raider|
|Lara Croft – The Art of Virtual Seduction||1999||Tomb Raider||63 MB||1999||tomb-raider|
|Lara – the official Lara Croft Magazine||1999||Tomb Raider||65 MB||1999||tomb-raider|
|GamesTM magazine issue 200||2018||Resident Evil, Tomb Raider||37 MB||2018||resident-evil tomb-raider|
|Gamers republic issue 7 December 1998||1998||Crash Bandicoot, Resident Evil, Tomb Raider||49 MB||1998||crash-bandicoot resident-evil tomb-raider|
|Gamepro Issue 123 December 1998||1998||Crash Bandicoot, Resident Evil, Tomb Raider||183 MB||1998||crash-bandicoot resident-evil tomb-raider|
|Gamepro issue 110 november 1997||1997||Crash Bandicoot, Resident Evil, Tomb Raider||83 MB||1997||crash-bandicoot resident-evil tomb-raider|
|Gamefan magazine issue 10 volume 5 October 1997||1997||Resident Evil, Tomb Raider||64 MB||1997||resident-evil tomb-raider|
|Esquire – Interview with Rhona Mitra September 1997||1997||Rhona Mitra, Tomb Raider||970 KB||1997||rhona-mitra tomb-raider|
|Electronic Gaming Monthly issue 109 August 1998||1998||Crash Bandicoot, Resident Evil, Tomb Raider||54 MB||1998||crash-bandicoot resident-evil tomb-raider|
|Electronic Gaming Monthly issue 96 July 1996||1996||Crash Bandicoot, Fighting Force, Resident Evil, Tomb Raider||51 MB||1996||crash-bandicoot fighting-force resident-evil tomb-raider|
|Electronic Gaming Monthly 87 October 1996||1996||Crash Bandicoot, Resident Evil, Tomb Raider||100 MB||1996||crash-bandicoot resident-evil tomb-raider|
|EDGE 090 November 2000||2000||Resident Evil, Tomb Raider||22 MB||2000||resident-evil tomb-raider|
|EDGE 061 August 1998||1998||Resident Evil, Tomb Raider||32 MB||1998||resident-evil tomb-raider|
|Daily Star April 27 1999||1999||Tomb Raider||1,015 KB||1999||tomb-raider|
|Computer and video games issue 262 Aug 2003||2003||Resident Evil, Tomb Raider||46 MB||2003||resident-evil tomb-raider|
Tomb of Ash
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This website utilizes various technologies that are meant to make it as accessible as possible at all times. We utilize an accessibility interface that allows persons with specific disabilities to adjust the website’s UI (user interface) and design it to their personal needs.
Additionally, the website utilizes an AI-based application that runs in the background and optimizes its accessibility level constantly. This application remediates the website’s HTML, adapts Its functionality and behavior for screen-readers used by the blind users, and for keyboard functions used by individuals with motor impairments.
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Our website implements the ARIA attributes (Accessible Rich Internet Applications) technique, alongside various different behavioral changes, to ensure blind users visiting with screen-readers are able to read, comprehend, and enjoy the website’s functions. As soon as a user with a screen-reader enters your site, they immediately receive a prompt to enter the Screen-Reader Profile so they can browse and operate your site effectively. Here’s how our website covers some of the most important screen-reader requirements, alongside console screenshots of code examples:
Screen-reader optimization: we run a background process that learns the website’s components from top to bottom, to ensure ongoing compliance even when updating the website. In this process, we provide screen-readers with meaningful data using the ARIA set of attributes. For example, we provide accurate form labels; descriptions for actionable icons (social media icons, search icons, cart icons, etc.); validation guidance for form inputs; element roles such as buttons, menus, modal dialogues (popups), and others. Additionally, the background process scans all of the website’s images and provides an accurate and meaningful image-object-recognition-based description as an ALT (alternate text) tag for images that are not described. It will also extract texts that are embedded within the image, using an OCR (optical character recognition) technology. To turn on screen-reader adjustments at any time, users need only to press the Alt+1 keyboard combination. Screen-reader users also get automatic announcements to turn the Screen-reader mode on as soon as they enter the website.
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Users can also use shortcuts such as “M” (menus), “H” (headings), “F” (forms), “B” (buttons), and “G” (graphics) to jump to specific elements.
We aim to support the widest array of browsers and assistive technologies as possible, so our users can choose the best fitting tools for them, with as few limitations as possible. Therefore, we have worked very hard to be able to support all major systems that comprise over 95% of the user market share including Google Chrome, Mozilla Firefox, Apple Safari, Opera and Microsoft Edge, JAWS and NVDA (screen readers), both for Windows and for MAC users.
Despite our very best efforts to allow anybody to adjust the website to their needs, there may still be pages or sections that are not fully accessible, are in the process of becoming accessible, or are lacking an adequate technological solution to make them accessible. Still, we are continually improving our accessibility, adding, updating and improving its options and features, and developing and adopting new technologies. All this is meant to reach the optimal level of accessibility, following technological advancements. For any assistance, please reach out to