Kurtis Trent’s Paranormal Abilities

We’ve received a number of documents on the abandoned Kurtis Trent spin-off game, a prequel to Tomb Raider: The Angel of Darkness. These were sent to us anonymously. This particular anonymous contributor has sent a number of screenshots and documents to us in the past and they were eventually verified by members of the Core Design team. As such, we have no doubts about the authenticity of these documents.

 

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Paranormal abilities – The Lux Veritatis amulet

Amulet – Earth

Part 1 – Natural night sight.
What’s it used for: Strategy and pick ups.
A heat signature ability. Dark rooms become brighter and objects glow.
Paranormal energy consumed rating : Low
Part 2 – Possessed human aura detector and invisible demon detector.
What’s it used for: Strategy.
This will show Kurtis which humans are ‘evil’ or possessed by a demon.
Paranormal energy consumed rating : Low
Part 3 – X-ray vision.
What’s it used for: Puzzles and pick ups.
This allows Kurtis to see inside locks, boxes and even humans.
Paranormal energy consumed rating : Low
Part 4 – Paranormal energy tap.
What’s it used for: Combat and strategy.
Kurtis can steal a humans mortal energy. The human will be stunned. This has an effect on Kurtis’ dark/light meter, making him darker.
If the human is possessed by a demon Kurtis will steal paranormal energy.
This has the same effect as exorcising the demon, who will leave the human host when all its energy is drained.
Paranormal energy consumed rating : Medium
Part 5 – Shape stealing.
What’s it used for: Puzzles and stealth.
Kurtis can take another humans shape and knowledge.
The stolen shape will allow Kurtis to access rooms stealthily and the stolen knowledge will let him operate locked doors and complex machinery.
When the paranormal energy has run out Kurtis will return to his own shape.
Paranormal energy consumed rating : High

Amulet – Air

Part 1 – Telekenisis.
What’s it used for: Puzzles, stealth and defense.
Slide open door bolts.
Slide a raised ladder down to ground level.
Distract guards by moving a tin can or crate.
Start a machine.
Drop an object onto a guard.
Trigger traps by moving a crate ahead of Kurtis.
Knock down enemies with an invisible force.
Paranormal energy consumed rating : Medium to high, (depending on size.)
Part 2 – Levitation.
What’s it used for: Combat, puzzles and avoiding traps.
Higher jumps.
Hover over traps and pits.
Paranormal energy consumed rating : High
Part 3 – Tele-porter.
What’s it used for: Transporter.
Can anyone make this fun or useful in the game?

Amulet – Fire

Part 1 – Ancestral strength.
What’s it used for: Defense and paranormal attack.
Gives Kurtis the strength to withstand physical and paranormal attacks.
Also powers the paranormal versions of his standard guns, sword and grenades.
Paranormal energy consumed rating : Medium.
Part 2 – Bubble shield.
What’s it used for: Defense.
Kurtis can stand next to a friend and it will expand to cover both of them. Limited power – bubble dome will shatter when power exhausted.
Paranormal energy consumed rating : Medium.

Amulet – Water

Part 1 – Sixth sense enemy position preditor.
What’s it used for: Strategy.
Appears as a transparent gyro-scope rotating around Kurtis.
Glowing arrows indicate where an attack is coming from and its distance from Kurtis.
Paranormal energy consumed rating : Low.
Part 2 – Out of body eye.
What’s it used for: Reconnaissance.
First person camera POV for fast reconnaissance of mazes and traps.
The eye can only be used for a limited time and will snap back to the third person viewpoint when finished.
Paranormal energy consumed rating : Medium.