Tomb Raider: The Angel of Darkness II. Game Weapons.

Murti Schofield, the writer for Tomb Raider: The Angel of Darkness sent us his notes on the second TRAOD game.

 

KAREL’S NEPHILIM WEAPONS – THE SHIELD

A frisbee sized disc protects Karel’s chest like a shield. It hovers and weaves protecting him from everything thrown at him. By absorbing the kinetic energy from impacts of bullets, psychic bolts, Chirugai or whatever it builds up enough energy to spit a charged ion bolt back at the enemy source.

It can vary the bolt from a single explosive bullet to a stream of needle thin charges, to arcing lightning charges, to a solid beam etc etc etc. The more energy directed at Karel the more powerful is the return fire.

THE SUIT

Karel can strip an enemy’s etheric-electrical field from them and use it as an energy suit. It retains all, or a selection, of that enemy’s abilities.

GOODIES’ WEAPONS

Kurtis’ Chirugai is a Lux Veritatis weapon, made of ferilium, a rare meteorite alloy. He inherited it along with the Periapt Shards when his father was killed by Eckhardt. Kurtis’ ability to control the terrifying weapon comes from his early years of training as a Lux Veritatis initiate.

There are other Lux Veritatis Blade weapons still in existence but non-Veritatis can’t use them effectively and they are all well hidden. [Chirugai = shuriken + assegai. Also chirurgia latin = surgery]

Game II has other Chirugai Blades come to light. Lara could learn how to use them. (She is a kind of honorary  Lux Veritatis having the 3 Periapt Shards from Game I still.)

Each Chirugai is unique and is controlled by a secret Veritatis name. Blades could have crystals or rods slotted into them to create different qualities

BLADE A could have rods or phials of alchemically pure elements to slot in. This

would:

  • convert     the target, or part of the target, into the same element as the rod     ie  mercury, plutonium, silver,     hydrogen,  etc.
  • convert     the target into the same material as the rod or phial ie ice, glass, bone,     wood, water, stone, blood, magma, slime,

BLADE B has crystals slotted into it, which give the blade different abilities such as:

  • making     the target crumble into dust
  • producing     a high pitched sound to deafen the enemy
  • making     the target burst apart in flames
  • hovering     and stalking invisibly
  • meshing     the target in ‘slo-time’ for a limited period
  • delivering     an intense, blinding light burst
  • imprison     the enemy by circling in a high speed blur

 

BLADE C splits into half a dozen tiny razor discs that:

  • swoop     like a flock of birds
  • attack     multiple targets

BLADE D: locks onto a target and pursues it beyond of the normal viewpoint of the

controller, like a travelling camera.

 

THE STAFF

A telescoping staff with two retracting blades like an ice axe. When in its compact form it’s about two feet long. Can extend to six feet. Carried over the shoulder in a back holster.


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