Tomb Raider the Last Revelation Official Press Release

Another official document related to Tomb Raider 4. 

TOMB RAIDER

The
Last Revelation

Prophecy 

       And SET sayeth: ‘I am the shadow across
the

       sun; I am the bringer of plagues. My
wrath

       will consume all lands and shall be
ceaseless.’

/back
to Lara and Jean-Yves as they look to each other.

Jean
Yves looks concerned when he realises what Lara has done.

 ——————————————-

Egypt. Land of mythology, mystery,
pharaohs… and the most complex tombs known to man. Tombs littered with mazes,
puzzles and traps, designed to drive even the most persistent raiders to
distraction… or to their deaths. So great is the glory of discovery that the
fanatical explorer will risk life itself in order to discover and plunder their
hearts… 

The prospect of exploring a virgin tomb deep in the belly
of the desert cannot be ignored by an adventurer so determined as Lara Croft …
but with this discovery comes a price that could cost the earth. 

——————————————- 

Based entirely
in Egyptian locations, Last Revelation’s plot revolves around ancient mythology
and the alignment of the stars at the millennium. 

Finding
herself in a serious predicament, Lara’s objective is clear from the outset –
she must escape a terrifying destiny and rectify a situation that threatens to
destroy humanity. 

The
storyline is driven seamlessly through gameplay via advanced engine technology.
New programming routines allow gameplay to dissolve into cut-scenes and FMV –
loading screens are eliminated and the adventure becomes a continuous experience.

Last
Revelation’s redesigned inventory system gives Tomb Raider brand-new gameplay.
The traditional inventory rings are now obsolete – the interface is totally
redesigned, allowing items to be combined, collected and stored. The new
inventory also features Lara’s diary and a location map that may be accessed
for hints and tips. 

Application
of the transformed system gives new life to puzzle elements – a key feature of
Last Revelation. Combined with Lara’s new moves and abilities, gameplay
features greater scope than ever before. 

Clear
objectives and smaller locations result in less time spent travelling between
areas. Individual environments are more reminiscent of the original game –
tightly focused and puzzle-orientated, but with higher levels of detail and a
greater number of objects than seen before. An emphasis on ancient locations
and tombs etc. allows mystery, suspense and characteristic atmosphere to play
key roles throughout. 

To further
the atmospheric detail, the lighting system now features spotlighting. New
environment mapping also allows a variety of surfaces and objects to reflect
and react to light sources. Bump mapping is also featured to significantly
increase graphical definition. 

Lara
herself is remodelled – fully skinned and more detailed. A range of new moves,
both simple and complex, has enabled designers to create an assortment of brand
new puzzle and trap mechanisms for Lara to negotiate. 

In terms of
accessible gameplay, Last Revelation is able to offer greater range than any of
its predecessors. New technology features a wealth of original elements and
effects designed to give a more focused and compelling experience. 

Tomb Raider: The Last Revelation.

Release
date:     November 1999

Format:              PC and PlayStation

Document info:

Susie Hamilton was the Public Relations expert for Core Design in 1993-2002

SEE ALSO OFFICIAL CORE DESIGN TOMB RAIDER 4 MEMO